[工作积累] Google Play Services
注意添加APP_ID
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version"/>
使用对应的AndroidInitialization方法
gpg-cpp-sdk/android/include/gpg/android_initialization.h
/**
* @file gpg/android_initialization.h
*
* @brief Android specific initialization functions.
*/ #ifndef GPG_ANDROID_INITIALIZATION_H_
#define GPG_ANDROID_INITIALIZATION_H_ #ifndef __cplusplus
#error Header file supports C++ only
#endif // __cplusplus #include <android/native_activity.h>
#include <jni.h>
#include "gpg/common.h" // Forward declaration of android_app from android_native_app_glue.h.
struct android_app; namespace gpg { /**
* AndroidInitialization includes three initialization functions, exactly one of
* which must be called. In the case of a standard Java Activity, JNI_OnLoad
* should be used. In the case of a NativeActivity where JNI_OnLoad will not be
* called, either android_main or ANativeActivity_onCreate should be used.
* android_main is used when building a NativeActivity using
* android_native_app_glue.h. ANativeActivity_onCreate is used when building a
* NativeActivity using just native_activity.h. android_native_app_glue.h and
* native_activity.h are default Android headers.
*
* The appropriate initialization function must be called exactly once before
* any AndroidPlatformConfiguration instance methods are called, and it must be
* called before a GameServices object is instantiated. It is permitted to
* instantiate a AndroidPlatformConfiguration before one of the intialization
* calls (for example, if the configuration object has global scope), as long as
* no methods are called before the initialization call. These methods need be
* called only once in the lifetime of the calling program, not once per
* GameServices object created.
*/
struct GPG_EXPORT AndroidInitialization {
/**
* When using Play Game Services with a standard Java Activity, JNI_OnLoad
* should be called when the dynamic library's JNI_OnLoad is called.
*/
static void JNI_OnLoad(JavaVM *jvm); /**
* When using Play Game Services with a NativeActivity which is based on
* android_native_app_glue.h, android_main should be called during your
* activity's android_main, before any other Play Game Services calls.
*/
static void android_main(struct android_app *app); /**
* When using Play Game Services with a NativeActivity which is based on only
* native_activity.h, ANativeActivity_onCreate should be called during your
* activity's ANativeActivity_onCreate, before any other Play Game Services
* calls.
*/
static void ANativeActivity_onCreate(ANativeActivity *native_activity,
void *savedState,
size_t savedStateSize);
}; } // namespace gpg #endif // GPG_ANDROID_INITIALIZATION_H_
API Level 14以上: OnActivityResult必须调用, 其他不需要. 14以下都需要.
gpg-cpp-sdk/android/include/gpg/android_support.h
#ifndef __cplusplus
#error Header file supports C++ only
#endif // __cplusplus #include "gpg/common.h" namespace gpg { /**
* Functions which enable pre- Android 4.0 support.
*
* <h1>Android Lifecycle Callbacks</h1>
*
* For apps which target Android 2.3 or 3.x devices (API Version prior to 14),
* Play Game Services has no way to automatically receive Activity lifecycle
* callbacks. In these cases, Play Game Services relies on the owning Activity
* to notify it of lifecycle events. Any Activity which owns a GameServices
* object should call the AndroidSupport::* functions from within their own
* lifecycle callback functions. The arguments in these functions match those
* provided by Android, so no additional processing is necessary.
*
* For apps which target android 4.0+ (API Version greater than or equal to 14),
* most of these function calls are unnecessary. For such apps only the
* OnActivityResult function must be called.
...
Update: IAP/Google IAB
ref: http://developer.android.com/google/play/billing/billing_testing.html
遇到的问题:
response code 4: item unavailable
"the item you requested is not available for purchase"
http://developer.android.com/google/play/billing/v2/billing_reference.html
RESULT_ITEM_UNAVAILABLE 4
Indicates that Google Play cannot find the requested item in the application's product list. This can happen if the product ID is misspelled in your
REQUEST_PURCHASE
request or if an item is unpublished in the application's product list.
Check list: (answered by nmw01223)
http://stackoverflow.com/questions/11020587/in-app-billing-item-requested-not-available-for-purchase
对照检查, 我这里的问题是第6条:
dev console上上传的的APK, versionCode为6, 设备测试用的APK, versionCode 12.
将本地设备使用的版本号改为6, 问题解决. 估计将新版本的APK上传到dev console也可以解决这个问题.
[工作积累] Google Play Services的更多相关文章
- [工作积累] Google/Amazon平台的各种坑
所谓坑, 就是文档中没有标明的特别需要处理的细节, 工作中会被无故的卡住各种令人恼火的问题. 包括系统级的bug和没有文档化的限制. 继Android的各种坑后, 现在做Amazon平台, 遇到的坑很 ...
- [工作积累] Google Play Game SDK details
https://developers.google.com/games/services/cpp/api/structgpg_1_1AndroidSupport For apps which targ ...
- unity3d 导入google play services插件工程
最近在给unity工程尝试接入google play services插件,遇到了些问题,记录一下. 之前在做android插件的时候,都是自己创建一个android工程,把生成的.class文件打包 ...
- [工作积累] android 中添加libssl和libcurl
1. libssl https://github.com/guardianproject/openssl-android 然后执行ndk-build 2.libcurl 源代码组织结构, 下面的mak ...
- [工作积累] 32bit to 64bit: array index underflow
先贴一段C++标准(ISO/IEC 14882:2003): 5.2.1 Subscripting: 1 A postfix expression followed by an expression ...
- [工作积累] bitfield
ISO/IEC 14882:2003: 9.6 Bit-fields [class.bit] A member-declarator of the form identifieropt : const ...
- [工作积累] GCC 4.6 new[] operator内存对齐的BUG
对于用户没有定义dctor(包括其所有成员)的类来说, new CLASS[n] 可能会直接请求sizeof(CLASS)*n的空间. 而带有dctor的 类, 因为delete[]的时候要逐个调用析 ...
- [工作积累] UE4 并行渲染的同步 - Sync between FParallelCommandListSet & FRHICommandListImmediate calls
UE4 的渲染分为两个模式1.编辑器是同步绘制的 2.游戏里是FParallelCommandListSet并行派发的. mesh渲染也分两类,static mesh 使用TStaticMeshDra ...
- [工作积累] D3D10+ 中 Pixel Shader 的input semantic和参数顺序
由于semantic的使用,我们有理由相信 vertex shader的output 和 pixel shader的input是按照semantic来匹配的,而跟传入顺序无关.印象dx9时代是这样. ...
随机推荐
- Bouml快速使用指南
一.Bouml简介 Android 系统中有大量Java.C++代码,继承以及依赖关系非常复杂,Bouml可以用c++.Java.Idl.Php和Python建模及生成代码,反之也可通过uml工具更好 ...
- eureka注册中心列表页面加账号和密码
正常情况下,注册中心服务启动后,页面是这样的,如下图所示 这样的话,如果注册中心不再内网地址下,有可能就会泄露所有的服务地址信息,增加受攻击的风险,针对这个问题咱们可以这样解决 首先注册中心pom.x ...
- ESP32搭建1.VMware Workstation 12.5下Ubuntu16.04环境搭建(简易搭建)
一.需要下载的资源: 1. 下载VMware Workstation 链接: https://pan.baidu.com/s/1nuDEc3n 密码: 89xc 2. 下载Ubuntu ...
- python笔记20-装饰器、作用域
函数的作用域是就近原则,从里往外找,如果自己函数里有,就拿过来如果自己的函数里面没有的话,就去它父级函数里面找,父亲用不了儿子的,儿子可以用父亲的函数只有被调用才会执行# name = 'python ...
- chrome恢复默认搜索引擎为Google
管理员身份运行cmd RD /S /Q "%WinDir%\System32\GroupPolicyUsers" RD /S /Q "%WinDir%\System32\ ...
- Asp.net APP 重置密码的方式
在开发ASP.NET WEB APP的时候,时间长了容易忘记最初设置的密码,即使打开数据库也不好重置,因为密码都是加密存储在数据库中的.下面是几种通过代码重置密码的方式: 第一种: string re ...
- maven管理jar,pom.xml导入spring依赖
<properties> <junit.version>4.12</junit.version> <spring.version>4.3.9.RELEA ...
- CC2640蓝牙芯片开发备记
server ,characteristic UUID ,handle sever ,一个工程里可以有多个服务,按键服务,心率计服务,马达服务. characteristic , 一个服务可以有多个的 ...
- 根据图片URL获取图片的尺寸【Swift语言实现】
import UIKit extension UIImage { /// 获取网络图片尺寸 /// /// - Parameter url: 网络图片链接 /// - Returns: 图片尺寸siz ...
- 安装oracle11g client 【INS-30131】执行安装程序验证所需的初始设置失败的解决方法
今天在服务器(操作系统windows server 2008R2)上安装Oracle11g 客户端,弹出“执行安装程序验证所需的初始设置失败”,如上图.网上找了一些方法,简单整理如下,仅供参考. 问题 ...