POJ-3009 Curling 2.0 (DFS)
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When
the stone stands still, you can make it moving by throwing it. You may
throw it to any direction unless it is blocked immediately(Fig. 2(a)). - Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You
cannot throw the stone more than 10 times in a game. If the stone does
not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements
Under
the rules, we would like to know whether the stone at the start can
reach the goal and, if yes, the minimum number of moves required.
With
the initial configuration shown in Fig. 1, 4 moves are required to
bring the stone from the start to the goal. The route is shown in Fig.
3(a). Notice when the stone reaches the goal, the board configuration
has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The
input is a sequence of datasets. The end of the input is indicated by a
line containing two zeros separated by a space. The number of datasets
never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For
each dataset, print a line having a decimal integer indicating the
minimum number of moves along a route from the start to the goal. If
there are no such routes, print -1 instead. Each line should not have
any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1 题目大意:冰壶在冰上可以不停的滑下去,直到碰到障碍物,导致的结果是冰壶静止在障碍物的前一个位置并且障碍物消失。冰壶每静止一次就需要人力来“投掷”一次。一张图,0表示冰,1表示障碍物,问冰壶从起点到终点最少需要几次“投掷”。
题目分析:DFS。模拟这个过程就行了。 代码如下:
# include<iostream>
# include<cstdio>
# include<queue>
# include<cstring>
# include<algorithm>
using namespace std; int r,c,mp[][]; int ans;
void dfs(int x,int y,int k)
{
if(k>)
return ;
if(mp[x-][y]!=){
for(int nx=x-;nx>=;--nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx+,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x+][y]!=){
for(int nx=x+;nx<r;++nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx-,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x][y-]!=){
for(int ny=y-;ny>=;--ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny+,k+);
mp[x][ny]=;
break;
}
}
}
if(mp[x][y+]!=){
for(int ny=y+;ny<c;++ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny-,k+);
mp[x][ny]=;
break;
}
}
}
}
int main()
{
//freopen("POJ-3009 Curling 2.0.txt","r",stdin);
while(scanf("%d%d",&c,&r),r+c)
{
int sx,sy;
for(int i=;i<r;++i){
for(int j=;j<c;++j){
scanf("%d",&mp[i][j]);
if(mp[i][j]==){
sx=i,sy=j;
mp[i][j]=;
}
}
}
ans=;
dfs(sx,sy,);
if(ans>)
printf("-1\n");
else
printf("%d\n",ans);
}
return ;
}
POJ-3009 Curling 2.0 (DFS)的更多相关文章
- poj 3009 Curling 2.0 (dfs )
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11879 Accepted: 5028 Desc ...
- POJ3009:Curling 2.0(dfs)
http://poj.org/problem?id=3009 Description On Planet MM-21, after their Olympic games this year, cur ...
- POJ 3009 Curling 2.0 回溯,dfs 难度:0
http://poj.org/problem?id=3009 如果目前起点紧挨着终点,可以直接向终点滚(终点不算障碍) #include <cstdio> #include <cst ...
- POJ3009 Curling 2.0(DFS)
题目链接. 分析: 本题BFS A不了. 00100 00001 01020 00000 00010 00010 00010 00010 00030 对于这样的数据,本来应当是 5 步,但bfs却 4 ...
- POJ 3009 Curling 2.0 {深度优先搜索}
原题 $On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules ...
- 【POJ - 3009】Curling 2.0 (dfs+回溯)
-->Curling 2.0 直接上中文 Descriptions: 今年的奥运会之后,在行星mm-21上冰壶越来越受欢迎.但是规则和我们的有点不同.这个游戏是在一个冰游戏板上玩的,上面有一个正 ...
- POJ 3009 Curling 2.0【带回溯DFS】
POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...
- POJ 3009-Curling 2.0(DFS)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 12158 Accepted: 5125 Desc ...
- poj3009 Curling 2.0 (DFS按直线算步骤)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 14563 Accepted: 6080 Desc ...
随机推荐
- 2018 Java线程热门面试题,你知道多少?
面试,难还是不难?取决于面试者的底蕴(气场+技能).心态和认知及沟通技巧.面试其实可以理解为一场聊天和谈判,在这过程中有心理.思想上的碰撞和博弈.其实你只需要搞清楚一个逻辑:“面试官为什么会这样问?他 ...
- vc编辑器常用设置
代码格式化 1.选中代码: 2.ctrl+K: 3.ctrl+F; 显示行号
- Arduino使用HC05蓝牙模块与手机连接
Arduino使用HC05蓝牙模块与手机连接 一切都是最好的选择 首先是线路连接,一定不要接错了 Arduino 代码 #include <SoftwareSerial.h> // Pin ...
- python监控端口脚本[jkport2.0.py]
#!/usr/bin/env python #!coding=utf-8 import os import time import sys import smtplib from email.mime ...
- Cocos 开发笔记
经发现: cocos creator 提供的hello world 模版中.只有HelloWorkd.js中 properties 属性 text的值不是'hello world!' Label 组件 ...
- Java命令使用 jmap,jps,jstack,jstat,jhat,jinfo
Jmap:可以获得运行中的jvm的堆的快照,从而可以离线分析堆,以检查内存泄漏,检查一些严重影响性能的大对象的创建,检查系统中什么对象最多,各种对象所占内存的大小等等 Jmap是一个可以输出所有内存中 ...
- HDU 1247 Hat’s Words(字典树)题解
题意:给一个字符串集,要你给出n个字符串s,使s能被所给字符串集中的两个相加所得(ahat=a+hat) 思路:简单字典树题,注意查询的时候要判断所指next是否为NULL,否则会RE非法访问. 代价 ...
- 51NOD 1087 1 10 100 1000
http://www.51nod.com/onlineJudge/questionCode.html#!problemId=1087 暴力大法 #include<bits/stdc++.h> ...
- 【TCP/IP详解 卷一:协议】TCP定时器 小结
前言 在有关TCP的章节中,介绍了四种定时器,它们体现了TCP的可靠性,其中最重要的 就是重传定时器了,剩下的定时器都是为了解决TCP的理解上的一些问题而设置的. 四种定时器: 2MSL定时器,出现在 ...
- Vhost.conf 范例
NameVirtualHost *:80 <VirtualHost *:80> ServerName haofei.com DocumentRoot "E:/test/" ...