POJ-3009 Curling 2.0 (DFS)
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When
the stone stands still, you can make it moving by throwing it. You may
throw it to any direction unless it is blocked immediately(Fig. 2(a)). - Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You
cannot throw the stone more than 10 times in a game. If the stone does
not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements
Under
the rules, we would like to know whether the stone at the start can
reach the goal and, if yes, the minimum number of moves required.
With
the initial configuration shown in Fig. 1, 4 moves are required to
bring the stone from the start to the goal. The route is shown in Fig.
3(a). Notice when the stone reaches the goal, the board configuration
has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The
input is a sequence of datasets. The end of the input is indicated by a
line containing two zeros separated by a space. The number of datasets
never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For
each dataset, print a line having a decimal integer indicating the
minimum number of moves along a route from the start to the goal. If
there are no such routes, print -1 instead. Each line should not have
any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1 题目大意:冰壶在冰上可以不停的滑下去,直到碰到障碍物,导致的结果是冰壶静止在障碍物的前一个位置并且障碍物消失。冰壶每静止一次就需要人力来“投掷”一次。一张图,0表示冰,1表示障碍物,问冰壶从起点到终点最少需要几次“投掷”。
题目分析:DFS。模拟这个过程就行了。 代码如下:
# include<iostream>
# include<cstdio>
# include<queue>
# include<cstring>
# include<algorithm>
using namespace std; int r,c,mp[][]; int ans;
void dfs(int x,int y,int k)
{
if(k>)
return ;
if(mp[x-][y]!=){
for(int nx=x-;nx>=;--nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx+,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x+][y]!=){
for(int nx=x+;nx<r;++nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx-,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x][y-]!=){
for(int ny=y-;ny>=;--ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny+,k+);
mp[x][ny]=;
break;
}
}
}
if(mp[x][y+]!=){
for(int ny=y+;ny<c;++ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny-,k+);
mp[x][ny]=;
break;
}
}
}
}
int main()
{
//freopen("POJ-3009 Curling 2.0.txt","r",stdin);
while(scanf("%d%d",&c,&r),r+c)
{
int sx,sy;
for(int i=;i<r;++i){
for(int j=;j<c;++j){
scanf("%d",&mp[i][j]);
if(mp[i][j]==){
sx=i,sy=j;
mp[i][j]=;
}
}
}
ans=;
dfs(sx,sy,);
if(ans>)
printf("-1\n");
else
printf("%d\n",ans);
}
return ;
}
POJ-3009 Curling 2.0 (DFS)的更多相关文章
- poj 3009 Curling 2.0 (dfs )
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11879 Accepted: 5028 Desc ...
- POJ3009:Curling 2.0(dfs)
http://poj.org/problem?id=3009 Description On Planet MM-21, after their Olympic games this year, cur ...
- POJ 3009 Curling 2.0 回溯,dfs 难度:0
http://poj.org/problem?id=3009 如果目前起点紧挨着终点,可以直接向终点滚(终点不算障碍) #include <cstdio> #include <cst ...
- POJ3009 Curling 2.0(DFS)
题目链接. 分析: 本题BFS A不了. 00100 00001 01020 00000 00010 00010 00010 00010 00030 对于这样的数据,本来应当是 5 步,但bfs却 4 ...
- POJ 3009 Curling 2.0 {深度优先搜索}
原题 $On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules ...
- 【POJ - 3009】Curling 2.0 (dfs+回溯)
-->Curling 2.0 直接上中文 Descriptions: 今年的奥运会之后,在行星mm-21上冰壶越来越受欢迎.但是规则和我们的有点不同.这个游戏是在一个冰游戏板上玩的,上面有一个正 ...
- POJ 3009 Curling 2.0【带回溯DFS】
POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...
- POJ 3009-Curling 2.0(DFS)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 12158 Accepted: 5125 Desc ...
- poj3009 Curling 2.0 (DFS按直线算步骤)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 14563 Accepted: 6080 Desc ...
随机推荐
- linux不常用但很有用的命令(持续完善)
Linux登录后设置提示信息: /etc/issue 本地端登录前显示信息文件 /etc/issue.net 网络端登录前显示信息文件 /etc/motd 登陆后显示信息文件 可以添加以下几个常用选项 ...
- 20145206邹京儒MSF基础应用
20145206邹京儒MSF基础应用 一.MS08_067漏洞渗透攻击实践 实验前准备 1.两台虚拟机,其中一台为kali,一台为windows xp sp3(英文版). 2.在VMware中设置两台 ...
- Android 实践项目开发 总结
Android 实践项目开发 总结 课程:移动平台应用开发实践 班级:201592 姓名:杨凤 学号:20159213 成绩:___________ 指导老师:娄嘉鹏 ...
- 20145221《网络对抗》PC平台逆向破解
20145221<网络对抗>PC平台逆向破解 实践目标 本次实践的对象是一个名为pwn1的linux可执行文件. 该程序正常执行流程是:main调用foo函数,foo函数会简单回显任何用户 ...
- TI 实时操作系统SYS/BIOS使用总结
1:概述: SYS/BIOS 是一个可扩展的实时的操作系统.具有非常快速的响应时间(在中断和任务切换时达到较短的延迟),响应时间的确定性,强壮的抢占系统,优化的内存分配和堆栈管理(尽量少的消耗和碎片) ...
- 32位MD5加密补齐丢失的0
/// <summary> /// 获取32位MD5加密字符串(已补完0) /// </summary> /// <param name="strWord&qu ...
- [bzoj 1260][CQOI 2007]涂色paint
Description 假设你有一条长度为5的木版,初始时没有涂过任何颜色.你希望把它的5个单位长度分别涂上红.绿.蓝.绿.红色,用一个长度为5的字符串表示这个目标:RGBGR. 每次你可以把一段连续 ...
- Unity3D学习笔记(五):坐标系、向量、3D数学
Unity复习 using System.Collections; using System.Collections.Generic; using UnityEngine; public class ...
- NS3 一个小问题
可能会在执行./waf 命令的时候遇到这个问题,比如我想编译 /home/wasdns/Documents/NS3/ns-3.17/scratch 目录下的一个文件:newnsthree.cpp 编译 ...
- List与数组的相互转换
1.从string[]转List<string> string[] str={“1”,”2”}; List <string> list=new List<string&g ...