POJ-3009 Curling 2.0 (DFS)
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When
the stone stands still, you can make it moving by throwing it. You may
throw it to any direction unless it is blocked immediately(Fig. 2(a)). - Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You
cannot throw the stone more than 10 times in a game. If the stone does
not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements
Under
the rules, we would like to know whether the stone at the start can
reach the goal and, if yes, the minimum number of moves required.
With
the initial configuration shown in Fig. 1, 4 moves are required to
bring the stone from the start to the goal. The route is shown in Fig.
3(a). Notice when the stone reaches the goal, the board configuration
has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The
input is a sequence of datasets. The end of the input is indicated by a
line containing two zeros separated by a space. The number of datasets
never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For
each dataset, print a line having a decimal integer indicating the
minimum number of moves along a route from the start to the goal. If
there are no such routes, print -1 instead. Each line should not have
any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1 题目大意:冰壶在冰上可以不停的滑下去,直到碰到障碍物,导致的结果是冰壶静止在障碍物的前一个位置并且障碍物消失。冰壶每静止一次就需要人力来“投掷”一次。一张图,0表示冰,1表示障碍物,问冰壶从起点到终点最少需要几次“投掷”。
题目分析:DFS。模拟这个过程就行了。 代码如下:
# include<iostream>
# include<cstdio>
# include<queue>
# include<cstring>
# include<algorithm>
using namespace std; int r,c,mp[][]; int ans;
void dfs(int x,int y,int k)
{
if(k>)
return ;
if(mp[x-][y]!=){
for(int nx=x-;nx>=;--nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx+,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x+][y]!=){
for(int nx=x+;nx<r;++nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx-,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x][y-]!=){
for(int ny=y-;ny>=;--ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny+,k+);
mp[x][ny]=;
break;
}
}
}
if(mp[x][y+]!=){
for(int ny=y+;ny<c;++ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny-,k+);
mp[x][ny]=;
break;
}
}
}
}
int main()
{
//freopen("POJ-3009 Curling 2.0.txt","r",stdin);
while(scanf("%d%d",&c,&r),r+c)
{
int sx,sy;
for(int i=;i<r;++i){
for(int j=;j<c;++j){
scanf("%d",&mp[i][j]);
if(mp[i][j]==){
sx=i,sy=j;
mp[i][j]=;
}
}
}
ans=;
dfs(sx,sy,);
if(ans>)
printf("-1\n");
else
printf("%d\n",ans);
}
return ;
}
POJ-3009 Curling 2.0 (DFS)的更多相关文章
- poj 3009 Curling 2.0 (dfs )
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11879 Accepted: 5028 Desc ...
- POJ3009:Curling 2.0(dfs)
http://poj.org/problem?id=3009 Description On Planet MM-21, after their Olympic games this year, cur ...
- POJ 3009 Curling 2.0 回溯,dfs 难度:0
http://poj.org/problem?id=3009 如果目前起点紧挨着终点,可以直接向终点滚(终点不算障碍) #include <cstdio> #include <cst ...
- POJ3009 Curling 2.0(DFS)
题目链接. 分析: 本题BFS A不了. 00100 00001 01020 00000 00010 00010 00010 00010 00030 对于这样的数据,本来应当是 5 步,但bfs却 4 ...
- POJ 3009 Curling 2.0 {深度优先搜索}
原题 $On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules ...
- 【POJ - 3009】Curling 2.0 (dfs+回溯)
-->Curling 2.0 直接上中文 Descriptions: 今年的奥运会之后,在行星mm-21上冰壶越来越受欢迎.但是规则和我们的有点不同.这个游戏是在一个冰游戏板上玩的,上面有一个正 ...
- POJ 3009 Curling 2.0【带回溯DFS】
POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...
- POJ 3009-Curling 2.0(DFS)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 12158 Accepted: 5125 Desc ...
- poj3009 Curling 2.0 (DFS按直线算步骤)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 14563 Accepted: 6080 Desc ...
随机推荐
- Django框架介绍之一
这片博文就是对django有个大概的了解,通俗的说,就是先让django跑起来. django安装 在linux上安装如下: 源码安装: tar -zxvf Django-1.9.13.tar.gz ...
- phpstudy composer 使用安装
本人是windows 系统 phpstudy 是最新2018版本 以安装laravel框架为例子 一如图一,点击php Composer出现系统指令框,根据指令框路径找到文件 二把红框内文件删除 三在 ...
- Android Socket 知识点汇总
版权声明:这篇博客资料来源 https://blog.csdn.net/carson_ho/article/details/53366856 , 未经授权,严禁转发! 一.网络基础 1.1 计算机网络 ...
- JAVA I/O(二)文件NIO
一.Unix五种I/O模型 读取和写入文件I/O操作都是调用操作系统提高的接口,对磁盘I/O来说,一般是将数据从磁盘拷贝到内核空间,然后从内核空间拷贝到用户空间.为了减小I/O时间,一般内核空间存在高 ...
- JAVA I/O(一)基本字节和字符IO流
最近再看I/O这一块,故作为总结记录于此.JDK1.4引入NIO后,原来的I/O方法都基于NIO进行了优化,提高了性能.I/O操作类都在java.io下,大概将近80个,大致可以分为4类: 基于字节操 ...
- tcp网络通信的三次握手与三次挥手
背景描述 通过上一篇中网络模型中的IP层的介绍,我们知道网络层,可以实现两个主机之间的通信.但是这并不具体,因为,真正进行通信的实体是在主机中的进程,是一个主机中的一个进程与另外一个主机中的一个进程在 ...
- 安装VS提示系统找不到指定路径
解决办法:删除C:\ProgramData\Package Cache快捷方式
- Python3基础 try-指定except-as reason 捕获打开一个不存在的文件的时候,会产生OSError异常的示例
Python : 3.7.0 OS : Ubuntu 18.04.1 LTS IDE : PyCharm 2018.2.4 Conda ...
- MAC BOOK Air 安装metasploit-framework
Step 1:Xcode命令行开发工具OS X确保它已经安装了Xcode开发工具,在终端执行: xcode-select --install1Step 2:Java SDK安装Java sdk,不能用 ...
- jquery hover最后解决 - 不再疑惑 - 例子在这里
hover具有动画累计的bug, 可以使用 stop 或 filter(:not(:animated))来消除, 但是, 即使这样, 当鼠标反复滑入或滑出的时候, 虽然没有动画累计的问题, 但是 下面 ...