Description

On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


Fig. 1: Example of board (S: start, G: goal)

The movement of the stone obeys the following rules:

  • At the beginning, the stone stands still at the start square.
  • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
  • When
    the stone stands still, you can make it moving by throwing it. You may
    throw it to any direction unless it is blocked immediately(Fig. 2(a)).
  • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
    • The stone hits a block (Fig. 2(b), (c)).

      • The stone stops at the square next to the block it hit.
      • The block disappears.
    • The stone gets out of the board.
      • The game ends in failure.
    • The stone reaches the goal square.
      • The stone stops there and the game ends in success.
  • You
    cannot throw the stone more than 10 times in a game. If the stone does
    not reach the goal in 10 moves, the game ends in failure.


Fig. 2: Stone movements

Under
the rules, we would like to know whether the stone at the start can
reach the goal and, if yes, the minimum number of moves required.

With
the initial configuration shown in Fig. 1, 4 moves are required to
bring the stone from the start to the goal. The route is shown in Fig.
3(a). Notice when the stone reaches the goal, the board configuration
has changed as in Fig. 3(b).


Fig. 3: The solution for Fig. D-1 and the final board configuration

Input

The
input is a sequence of datasets. The end of the input is indicated by a
line containing two zeros separated by a space. The number of datasets
never exceeds 100.

Each dataset is formatted as follows.

the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board

The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

0 vacant square
1 block
2 start position
3 goal position

The dataset for Fig. D-1 is as follows:

6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1

Output

For
each dataset, print a line having a decimal integer indicating the
minimum number of moves along a route from the start to the goal. If
there are no such routes, print -1 instead. Each line should not have
any character other than this number.

Sample Input

2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0

Sample Output

1
4
-1
4
10
-1 题目大意:冰壶在冰上可以不停的滑下去,直到碰到障碍物,导致的结果是冰壶静止在障碍物的前一个位置并且障碍物消失。冰壶每静止一次就需要人力来“投掷”一次。一张图,0表示冰,1表示障碍物,问冰壶从起点到终点最少需要几次“投掷”。
题目分析:DFS。模拟这个过程就行了。 代码如下:
 # include<iostream>
# include<cstdio>
# include<queue>
# include<cstring>
# include<algorithm>
using namespace std; int r,c,mp[][]; int ans;
void dfs(int x,int y,int k)
{
if(k>)
return ;
if(mp[x-][y]!=){
for(int nx=x-;nx>=;--nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx+,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x+][y]!=){
for(int nx=x+;nx<r;++nx){
if(mp[nx][y]==){
ans=min(ans,k+);
break ;
}
if(mp[nx][y]==){
mp[nx][y]=;
dfs(nx-,y,k+);
mp[nx][y]=;
break ;
}
}
}
if(mp[x][y-]!=){
for(int ny=y-;ny>=;--ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny+,k+);
mp[x][ny]=;
break;
}
}
}
if(mp[x][y+]!=){
for(int ny=y+;ny<c;++ny){
if(mp[x][ny]==){
ans=min(ans,k+);
break;
}
if(mp[x][ny]==){
mp[x][ny]=;
dfs(x,ny-,k+);
mp[x][ny]=;
break;
}
}
}
}
int main()
{
//freopen("POJ-3009 Curling 2.0.txt","r",stdin);
while(scanf("%d%d",&c,&r),r+c)
{
int sx,sy;
for(int i=;i<r;++i){
for(int j=;j<c;++j){
scanf("%d",&mp[i][j]);
if(mp[i][j]==){
sx=i,sy=j;
mp[i][j]=;
}
}
}
ans=;
dfs(sx,sy,);
if(ans>)
printf("-1\n");
else
printf("%d\n",ans);
}
return ;
}

POJ-3009 Curling 2.0 (DFS)的更多相关文章

  1. poj 3009 Curling 2.0 (dfs )

    Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 11879   Accepted: 5028 Desc ...

  2. POJ3009:Curling 2.0(dfs)

    http://poj.org/problem?id=3009 Description On Planet MM-21, after their Olympic games this year, cur ...

  3. POJ 3009 Curling 2.0 回溯,dfs 难度:0

    http://poj.org/problem?id=3009 如果目前起点紧挨着终点,可以直接向终点滚(终点不算障碍) #include <cstdio> #include <cst ...

  4. POJ3009 Curling 2.0(DFS)

    题目链接. 分析: 本题BFS A不了. 00100 00001 01020 00000 00010 00010 00010 00010 00030 对于这样的数据,本来应当是 5 步,但bfs却 4 ...

  5. POJ 3009 Curling 2.0 {深度优先搜索}

    原题 $On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules ...

  6. 【POJ - 3009】Curling 2.0 (dfs+回溯)

    -->Curling 2.0 直接上中文 Descriptions: 今年的奥运会之后,在行星mm-21上冰壶越来越受欢迎.但是规则和我们的有点不同.这个游戏是在一个冰游戏板上玩的,上面有一个正 ...

  7. POJ 3009 Curling 2.0【带回溯DFS】

    POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...

  8. POJ 3009-Curling 2.0(DFS)

    Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 12158   Accepted: 5125 Desc ...

  9. poj3009 Curling 2.0 (DFS按直线算步骤)

    Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 14563   Accepted: 6080 Desc ...

随机推荐

  1. Vue源码解析之数组变异

    力有不逮的对象 众所周知,在 Vue 中,直接修改对象属性的值无法触发响应式.当你直接修改了对象属性的值,你会发现,只有数据改了,但是页面内容并没有改变. 这是什么原因? 原因在于: Vue 的响应式 ...

  2. 又一国产855旗舰突然现身:支持5G

    12月28日消息,中国联通官方微博放出了vivo NEX 5G版样机.如图所示,该机搭载骁龙855移动平台及X50 5G调制解调器. 早在8月30日,vivo就宣布完成了面向商用5G智能手机的软硬件开 ...

  3. CentOS安装mysql并配置远程访问

    最近上班挺无聊,每天就是不停的重启重启重启,然后抓log.于是有事儿没事儿的看卡闲书,搞搞其他事情. 但是,公司笔记本装太多乱其八糟的东西也还是不太好. 于是,想到了我那个当VPN server的VP ...

  4. P2260 [清华集训2012]模积和

    P2260 [清华集训2012]模积和 整除分块+逆元 详细题解移步P2260题解板块 式子可以拆开分别求解,具体见题解 这里主要讲的是整除分块(数论分块)和mod不为素数时如何求逆元 整除分块:求Σ ...

  5. PHP安装包TS和NTS的区别

    原文链接:http://blog.csdn.net/zhuifengshenku/article/details/38796555 TS指Thread Safety,即线程安全,一般在IIS以ISAP ...

  6. 20145329 《网络对抗技术》Web安全基础实践

    实践的目标 理解常用网络攻击技术的基本原理.Webgoat实践下相关实验:SQL注入攻击.XSS攻击.CSRF攻击. 实验后回答问题 (1)SQL注入攻击原理,如何防御 攻击原理 SQL注入即是指we ...

  7. Leetcode ——Lowest Common Ancestor of a Binary Tree

    Question Given a binary tree, find the lowest common ancestor (LCA) of two given nodes in the tree. ...

  8. Visual Studio 项目模板制作(三)

    前面,我们已经制作好了模板,然后放到相应的Template目录就可以在Visual Studio中使用 本篇,我们采用安装VSIX扩展的方式来安装模板,这种方式需要安装Visual Studio SD ...

  9. 使用 PYTHON 为 PIP 搭建 HTTP 代理

    在一台没有 Root 权限的机器上,部署使用 Python 编写的服务,似乎只有 virtualenv 一条路可以选了. 当然我见过一些同事会在自己的家目录编译一个,然后设置一下 $PATH ,但是从 ...

  10. 【Coursera】Security Introduction -Summary

    对这门课程的安全部分进行一个小结. 往期随笔 第八周第一节 第八周第二节 第九周第一节 第九周第二节 前言:为什么互联网要提及安全 因为security牵扯到我们每一个人,有人每时每刻都想着要偷取别人 ...