EntityFramework 学习 一 Update Entity Graph using DbContext:
使用主键属性
每个实体必须有主键
默认值的id属性值必须为0
在context2中,它不知道实体的状态,
只能通过实体的主键来判断实体的状态
如果主键为0,则是新的对象,不为0 就是修改
Standard disconnectedStandard = null; using (var context = new SchoolDBEntities())
{
context.Configuration.ProxyCreationEnabled = false; disconnectedStandard = context.Standards.Where(s => s.StandardId == 58).Include(s => s.Teachers).FirstOrDefault<Standard>();
}
//Update Standard in disconnected mode
disconnectedStandard.StandardName = "Edited Standard Name"; //Update teachers collection by editing first teacher and adding new teacher
disconnectedStandard.Teachers.ElementAt(0).TeacherName = "Edited Teacher Name";
disconnectedStandard.Teachers.Add(new Teacher() { TeacherName = "New Teacher", StandardId = disconnectedStandard.StandardId }); using (var newContext = new SchoolDBEntities())
{
//mark standard based on StandardId
newContext.Entry(disconnectedStandard).State = disconnectedStandard.StandardId == 0 ? EntityState.Added : EntityState.Modified; //mark teacher based on StandardId
foreach (Teacher tchr in disconnectedStandard.Teachers)
newContext.Entry(tchr).State = tchr.TeacherId == 0 ? EntityState.Added : EntityState.Modified; newContext.SaveChanges();
}
使用主键的好处有:
1.不需要多余的代码来决定实体的状态
2.良好的性能
不好的地方有 ;
1.每个实体都需要有主键,没有主键就不能确定实体的状态
2.不能决定unchanged状态的实体,如果实体没有改变也会被设置为modified状态,这就没必要去更新没有改变的实体
3.不能删除实体
方法2:
设置实体的State属性
首先,创建一个带有枚举参数的接口
interface IEntityObjectState
{
EntityObjectState ObjectState { get; set; }
} public enum EntityObjectState
{
Added,
Modified,
Deleted,
Unchanged
}
其次,每个实体都实现该接口
public partial class Standard:IEntityObjectState
{
public Standard()
{
this.Students = new HashSet<Student>();
this.Teachers = new HashSet<Teacher>();
} public int StandardId { get; set; }
public string StandardName { get; set; }
public string Description { get; set; } public virtual ICollection<Student> Students { get; set; }
public virtual ICollection<Teacher> Teachers { get; set; }
[NotMapped]
public EntityObjectState ObjectState
{
get;
set;
}
} public partial class Teacher:IEntityObjectState
{
public Teacher()
{
this.Courses = new HashSet<Course>();
} public int TeacherId { get; set; }
public string TeacherName { get; set; }
public Nullable<int> StandardId { get; set; } public virtual ICollection<Course> Courses { get; set; }
public virtual Standard Standard { get; set; } [NotMapped]
public EntityObjectState ObjectState
{
get;
set;
} }
在客户端设置实体的状态
Teacher existingTeacher = null; using (var context = new SchoolDBEntities())
{
context.Configuration.ProxyCreationEnabled = false;
existingTeacher = context.Teachers.FirstOrDefault<Teacher>(); }
Standard disconnectedStandard = new Standard() { StandardName = "New Standard", ObjectState = EntityObjectState.Added };
existingTeacher.ObjectState = EntityObjectState.Modified;
//add existing teacher(in db) to standard
disconnectedStandard.Teachers.Add(existingTeacher);
//add new standard
disconnectedStandard.Teachers.Add(new Teacher() { TeacherName = "New teacher", StandardId = disconnectedStandard.StandardId, ObjectState = EntityObjectState.Added });
using (var newContext = new SchoolDBEntities())
{
//check the ObjectState property and mark appropriate EntityState
if (disconnectedStandard.ObjectState == EntityObjectState.Added)
newContext.Entry(disconnectedStandard).State = System.Data.Entity.EntityState.Added;
else if (disconnectedStandard.ObjectState == EntityObjectState.Modified)
newContext.Entry(disconnectedStandard).State =System.Data.Entity.EntityState.Modified;
else if (disconnectedStandard.ObjectState == EntityObjectState.Deleted)
newContext.Entry(disconnectedStandard).State = System.Data.Entity.EntityState.Deleted;
else
newContext.Entry(disconnectedStandard).State = System.Data.Entity.EntityState.Unchanged; //check the ObjectState property of each teacher and mark appropriate EntityState
foreach (Teacher tchr in disconnectedStandard.Teachers)
{
if (tchr.ObjectState == EntityObjectState.Added)
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Added;
else if (tchr.ObjectState == EntityObjectState.Modified)
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Modified;
else if (tchr.ObjectState == EntityObjectState.Deleted)
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Deleted;
else
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Unchanged;
}
//save changes
newContext.SaveChanges();
}
EntityFramework 学习 一 Update Entity Graph using DbContext:的更多相关文章
- EntityFramework 学习 一 Add Entity Graph using DbContext:
//Create student in disconnected mode Student newStudent = new Student() { StudentName = "New S ...
- Entity Framework Tutorial Basics(27):Update Entity Graph
Update Entity Graph using DbContext: Updating an entity graph in disconnected scenario is a complex ...
- EntityFramework 学习 一 Update Existing Entity using DBContext in Disconnected Scenario
using System; using System.Collections.Generic; public partial class Student { public Student() { th ...
- EntityFramework 学习 一 Delete Entity using DBContext in Disconnected Scenario
Student studentToDelete; . Get student from DB using (var ctx = new SchoolDBEntities()) { studentToD ...
- EntityFramework 学习 一 Validate Entity
可以为实体实现自定义验证,重写DBContext中的个ValidateEntity方法 protected override System.Data.Entity.Validation.DbEntit ...
- EntityFramework 学习 一 Colored Entity in Entity Framework 5.0
You can change the color of an entity in the designer so that it would be easy to see related groups ...
- Entity Framework Tutorial Basics(26):Add Entity Graph
Add Entity Graph using DbContext: Adding entity graph with all new entities is a simple task. We can ...
- EntityFramework 学习 一 Disconnected Entities
如何把断开的实体添加到新的context上下文中 1.首先,我们需要把实体附加到新的context上下文实例中. 2.其次,手动的给实体设置适当的实体状态,因为新的context上下文不知道断开的实体 ...
- Entityframework:“System.Data.Entity.Internal.AppConfig”的类型初始值设定项引发异常。
<configSections> <!-- For more information on Entity Framework configuration, visit http:// ...
随机推荐
- jquery的json的遍历
jquery遍历解析json对象1: var json = [{dd:'SB',AA:'东东',re1:123},{cccc:'dd',lk:'1qw'}]; for(var i=0,l=json.l ...
- vs 2015 update 3各版本下载地址
微软在06月27日发布了Visual Studio 2015 Update 3 .在MSDN中微软也提供下载,而且MSDN的Visual Studio 2015 Update 3与官方免费下载的文件是 ...
- watch 命令
watch是一个非常实用的命令,基本所有的Linux发行版都带有这个小工具,如同名字一样,watch可以帮你监测一个命令的运行结果,省得你一遍遍的手动运行.在Linux下,watch是周期性的执行下个 ...
- Swift迎来了1.0 GM 版(2014.09.09)
2014年6月2日,swift开发团队将swift语言公之于众.而2014年9月9日迎来了swift的第二个里程碑,swift1.0版本号(GM),这意味着无论你的应用有一部分功能是用swift写的, ...
- 机器学习10—K-均值聚类学习笔记
机器学习实战之K-Means算法 test10.py #-*- coding:utf-8 import sys sys.path.append("kMeans.py") impor ...
- mac上搭建docker镜像私服
1.创建私服容器 docker run -d -e SETTINGS_FLAVOR=dev -e STORAGE_PATH=/tmp/registry -v /opt/data/registry:/t ...
- 【Python+selenium】之奇怪问题总结
问题1: <_io.TextIOWrapper name='<stderr>' mode='w' encoding='UTF-8'> Time Elapsed: 0:00:04 ...
- 浅谈Java数据结构和算法
今天的突然看集合底层的时候发现了好多算法和数据结构.再次就比较一下和汇总一下. 数据结构分类:线性结构和非线性结构 问题一: 什么是线性和非线性: 我个人的理解是:数据结构中线性结构指的是数据元素之间 ...
- Live555 中的客户端openRTSP 保存H264文件
http://amitapba.blog.163.com/blog/static/20361020720140189239762/ http://amitapba.blog.163.com/blog/ ...
- JavaScript提高:002:ASP.NET使用easy UI实现tab效果
近期在做ASP.NET项目中,须要实现一个tab页控件. 发现asp.net控件中没找到现成的. 一般的实现都须要js和div配合.于是就用到了easyui里面的. 使用也非常easy.将easyui ...