SGU 110. Dungeon 计算几何 难度:3
110. Dungeon
time limit per test: 0.25 sec.
memory limit per test: 4096 KB
The mission of space explorers found on planet M the vast dungeon. One of the dungeon halls is fill with the bright spheres. The explorers find out that the light rays reflect from the surface of the spheres according the ordinary law (the incidence angle is equal to the reflectance angle, the incidence ray, the reflected ray and the perpendicular to the sphere surface lay in the one plane). The ancient legend says that if the light ray will reflect from the spheres in the proper order, than the door to the room with very precious ancient knowledge will open. You are not to guess the right sequence; your task is much simpler. You are given the positions and the radii of the spheres, the place where the laser shot was made and the direction of light propagation. And you must find out the sequence in which the light will be reflected from the spheres.
Input
The first line of input contains the single integer n (1≤n≤50) - the amount of the spheres. The next n lines contain the coordinates and the radii of the spheres xi, yi, zi, ri (the integer numbers less or equal to 10000 by absolute value). The last line contains 6 real numbers - the coordinates of two points. The first one gives the coordinates of the place of laser shot, and the second gives the direction in which it was made (the second point is the point on the ray). The starting point of the ray lies strictly outside of any sphere.
Output
Your program must output the sequence of sphere numbers (spheres are numbers from 1 as they was given in input), from which the light ray was reflected. If the ray will reflect more the 10 times, than you must output first 10, then a space and the word 'etc.' (without quotes). Notice: if the light ray goes at a tangent to the sphere you must assume that the ray was reflected by the sphere.
Sample Input 1
1
0 0 2 1
0 0 0 0 0 1
Sample Output 1
1
Sample Input 2
2
0 0 2 1
0 0 -2 1
0 0 0 0 0 100
Sample Output 2
1 2 1 2 1 2 1 2 1 2 etc. 感想:计算几何远观的时候最难
思路:
1 判断射线反射交哪个球 如果使用点斜式会在0处出问题,题解使用了起点到球的距离相对射线反向的倍数,注意当这个倍数为0的时候,只要不是从这个球反射出去的也成立(也就是开始的时候光源就在这个球表面)
2 求反射后的光线向量,做一个以入射光线为平行边的一边,法线(圆心-入射点方向)为对角线做一个菱形,明显反射光线就是另外一边..的反向(!),所以反射光线就是入射向量-入射光线在法线上的投影*2,在这个地方弄成法线在入射光线WA一次
投影为单位法线*(入射和法线的点积)
最后注意一下,先判断有没有第11次反射再输出"etc."
#include<cstdio>
#include <cstring>
#include <cmath>
using namespace std;
class pnt{
public :
double x,y,z;
pnt():x(0),y(0),z(0){}
pnt(double tx,double ty,double tz):x(tx),y(ty),z(tz){}
pnt operator -(pnt besub){
pnt ans;
ans.x=x-besub.x;
ans.y=y-besub.y;
ans.z=z-besub.z;
return ans;
}
pnt operator +(pnt beadd){
pnt ans;
ans.x=x+beadd.x;
ans.y=y+beadd.y;
ans.z=z+beadd.z;
return ans;
}
pnt operator*(double bemul){
pnt ans;
ans.x=x*bemul;
ans.y=y*bemul;
ans.z=z*bemul;
return ans;
}
pnt operator/(double bediv){
pnt ans;
ans.x=x/bediv;
ans.y=y/bediv;
ans.z=z/bediv;
return ans;
}
double dot(pnt bepnt){
return x*bepnt.x+y*bepnt.y+z*bepnt.z;
}
double caldis(pnt other){
return sqrt((x-other.x)*(x-other.x)+(y-other.y)*(y-other.y)+(z-other.z)*(z-other.z));
}
double len(){
return sqrt(x*x+y*y+z*z);
}
}; pnt ball[51],nowref,dir,start,normal;
double ballr[51],mindis,nowdis;
int n,nowball,nxtball;
const double inf=1e18;
int main(){
scanf("%d",&n);
for(int i=1;i<=n;i++){
scanf("%lf%lf%lf%lf",&ball[i].x,&ball[i].y,&ball[i].z,ballr+i);
}
scanf("%lf%lf%lf%lf%lf%lf",&start.x,&start.y,&start.z,&dir.x,&dir.y,&dir.z);
dir=dir-start;
dir=dir/dir.len();
nowball=0;
for(int time=0;time<11;time++){
nxtball=0;
mindis=inf;
for(int i=1;i<=n;i++){//开始使用了点法式,不行...换成比例简洁不出错
if(i==nowball)continue;
double a=dir.x*dir.x+dir.y*dir.y+dir.z*dir.z;
double b=2*(dir.x*(start.x-ball[i].x)+dir.y*(start.y-ball[i].y)+dir.z*(start.z-ball[i].z));
double c=(start.x-ball[i].x)*(start.x-ball[i].x)+(start.y-ball[i].y)*(start.y-ball[i].y)+(start.z-ball[i].z)*(start.z-ball[i].z)-ballr[i]*ballr[i];
double delta=b*b-4*a*c;
if(delta<0)continue; nowdis=(-b+sqrt(delta))/2/a;
if(nowdis>=0&&nowdis<mindis){//ATTENTION
mindis=nowdis;
nxtball=i;
nowref=start+dir*(nowdis);
}
nowdis=(-b-sqrt(delta))/2/a;
if(nowdis>=0&&nowdis<mindis){//ATTENTION
mindis=nowdis;
nxtball=i;
nowref=start+dir*(nowdis);
}
} if(nxtball==0){break;}
if(time)putchar(' ');
if(time<10)printf("%d",nxtball);
else {puts("etc.");break;} normal=ball[nxtball]-nowref;
normal=normal/normal.len();
dir=dir-normal*(normal.dot(dir)*2.00);
start=nowref;
nowball=nxtball;
}
return 0;
}
SGU 110. Dungeon 计算几何 难度:3的更多相关文章
- sgu 110 Dungeon
这道题是计算几何,这是写的第一道计算几何,主要是难在如何求入射光线的反射光线. 我们可以用入射光线 - 入射光线在法线(交点到圆心的向量)上的投影*2 来计算反射光线,自己画一个图,非常清晰明了. 具 ...
- sgu 129 Inheritance 凸包,线段交点,计算几何 难度:2
129. Inheritance time limit per test: 0.25 sec. memory limit per test: 4096 KB The old King decided ...
- SGU 124. Broken line 射线法 eps的精准运用,计算几何 难度:3
124. Broken line time limit per test: 0.25 sec. memory limit per test: 4096 KB There is a closed bro ...
- sgu 125 Shtirlits dfs 难度:0
125. Shtirlits time limit per test: 0.25 sec. memory limit per test: 4096 KB There is a checkered fi ...
- hdu 3694 10 福州 现场 E - Fermat Point in Quadrangle 费马点 计算几何 难度:1
In geometry the Fermat point of a triangle, also called Torricelli point, is a point such that the t ...
- hdu 3685 10 杭州 现场 F - Rotational Painting 重心 计算几何 难度:1
F - Rotational Painting Time Limit:1000MS Memory Limit:32768KB 64bit IO Format:%I64d & % ...
- poj 3348 Cows 凸包 求多边形面积 计算几何 难度:0 Source:CCC207
Cows Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 7038 Accepted: 3242 Description ...
- SGU 分类
http://acm.sgu.ru/problemset.php?contest=0&volume=1 101 Domino 欧拉路 102 Coprime 枚举/数学方法 103 Traff ...
- 2018.10.15 bzoj4445: [Scoi2015]小凸想跑步(半平面交)
传送门 话说去年的省选计算几何难度跟前几年比起来根本不能做啊(虽然去年考的时候并没有学过计算几何) 这题就是推个式子然后上半平面交就做完了. 什么? 怎么推式子? 先把题目的概率转换成求出可行区域. ...
随机推荐
- TCP 的连接建立:采用三报文握手
- Unity3D学习笔记(一):Unity简介、游戏物体、组件和生命周期函数
Project(工程.项目):工程是把游戏开发当前所需要的资源归类管理用的. Console控制台:日志.报错.调试,右上角,消息过滤 Assets:资源,存储游戏中一切用到的资源 Library:临 ...
- C#学习笔记(三):逻辑关系运算符和if语句
条件语句 分支语句和循环语句是程序里最重要的逻辑. IF语句.分支语句.循环语句 using System; using System.Collections.Generic; using Syste ...
- Wireshark无法解析OpenFlow配置协议 解决方法
在使用wireshark对OpenFlow交换机与FlowVisor的通信过程进行抓包分析的时候,在其选项中有openflow_v1选项,但Wireshark竟无法解析OpenFlow协议. 在查阅相 ...
- 《C语言程序设计》指针篇<二>
通过指针引用多维数组 如何理解二维数组元素的地址? 要知道,这本书用了整整两页的内容来讲解这方面的知识,从这里足以看出来理解通过指针来引用二维数组是一件比较麻烦的事情,但是我认为理解并不难. 什么是二 ...
- 03_Spark集群部署
[安装前的环境准备] Hadoop:2.6.1Java:jdk-1.7.0Spark: spark-1.6.0-bin-hadoop2.6.tgzScala: scala-2.11.4.tgz虚拟机: ...
- Linux——系统开关机指令简单学习笔记
关机: 命令名称:shutdown 命令所在路径:/usr/sbin/shutdown 执行权限:root 语法:shutdown 功能描述:关机 范例:# shutdown -h now 重启: 命 ...
- MarkChanges: Jmeter
1. 20180627 调整启动的内存set HEAP=-Xms1024m -Xmx1024m2. 20180627 调整输出格式为xml #jmeter.save.saveservice.outpu ...
- [ios]关于ios开发图片尺寸的建议
1.以后的应用程序,都使用AutoLayout, 不要再用绝对定位. 2.使用类似网页的方式来设计界面. 3.设计师好,程序员也好,尽量使用点这个单位进行思考,而不要使用像素.比如,你需要做44 x ...
- Android仿QQ微信开场导航以及登陆界面
相信大家对于微信等社交应用的UI界面已经都很熟悉了,该UI最值得借鉴的莫过于第一次使用的时候一些列产品介绍的图片,可以左右滑动浏览,最后 进入应用,这一效果适用于多种项目中,相信今后开发应用一定会用得 ...