The Singleton Pattern

The Singleton pattern is thus known because it restricts instantiation of a class to a single object. Classically, the Singleton pattern can be implemented by creating a class with a method that creates a new instance of the class if one doesn't exist. In the event of an instance already existing, it simply returns a reference to that object.

Singletons differ from static classes (or objects) as we can delay their initialization, generally because they require some information that may not be available during initialization time. They don't provide a way for code that is unaware of a previous reference to them to easily retrieve them. This is because it is neither the object or "class" that's returned by a Singleton, it's a structure. Think of how closured variables aren't actually closures - the function scope that provides the closure is the closure.

In JavaScript, Singletons serve as a shared resource namespace which isolate implementation code from the global namespace so as to provide a single point of access for functions.

We can implement a Singleton as follows:

var mySingleton = (function () {

  // Instance stores a reference to the Singleton
var instance; function init() { // Singleton // Private methods and variables
function privateMethod(){
console.log( "I am private" );
} var privateVariable = "Im also private"; var privateRandomNumber = Math.random(); return { // Public methods and variables
publicMethod: function () {
console.log( "The public can see me!" );
}, publicProperty: "I am also public", getRandomNumber: function() {
return privateRandomNumber;
} }; }; return { // Get the Singleton instance if one exists
// or create one if it doesn't
getInstance: function () { if ( !instance ) {
instance = init();
} return instance;
} }; })(); var myBadSingleton = (function () { // Instance stores a reference to the Singleton
var instance; function init() { // Singleton var privateRandomNumber = Math.random(); return { getRandomNumber: function() {
return privateRandomNumber;
} }; }; return { // Always create a new Singleton instance
getInstance: function () { instance = init(); return instance;
} }; })(); // Usage: var singleA = mySingleton.getInstance();
var singleB = mySingleton.getInstance();
console.log( singleA.getRandomNumber() === singleB.getRandomNumber() ); // true var badSingleA = myBadSingleton.getInstance();
var badSingleB = myBadSingleton.getInstance();
console.log( badSingleA.getRandomNumber() !== badSingleB.getRandomNumber() ); // true // Note: as we are working with random numbers, there is a
// mathematical possibility both numbers will be the same,
// however unlikely. The above example should otherwise still
// be valid.

What makes the Singleton is the global access to the instance (generally through MySingleton.getInstance()) as we don't (at least in static languages) call new MySingleton() directly. This is however possible in JavaScript.

In the GoF book, the applicability of the Singleton pattern is described as follows:

  • There must be exactly one instance of a class, and it must be accessible to clients from a well-known access point.
  • When the sole instance should be extensible by subclassing, and clients should be able to use an extended instance without modifying their code.

The second of these points refers to a case where we might need code such as:

mySingleton.getInstance = function(){
if ( this._instance == null ) {
if ( isFoo() ) {
this._instance = new FooSingleton();
} else {
this._instance = new BasicSingleton();
}
}
return this._instance;
};

Here, getInstance becomes a little like a Factory method and we don't need to update each point in our code accessing it. FooSingleton above would be a subclass of BasicSingleton and implement the same interface.

Why is deferring execution considered important for a Singleton?:

In C++ it serves to isolate from the unpredictability of the order of dynamic initialization, returning control to the programmer.

It is important to note the difference between a static instance of a class (object) and a Singleton: whilst a Singleton can be implemented as a static instance, it can also be constructed lazily, without the need for resources nor memory until this is actually needed.

If we have a static object that can be initialized directly, we need to ensure the code is always executed in the same order (e.g in case objCar needs objWheel during its initialization) and this doesn't scale when you have a large number of source files.

Both Singletons and static objects are useful but they shouldn't be overused - the same way in which we shouldn't overuse other patterns.

In practice, the Singleton pattern is useful when exactly one object is needed to coordinate others across a system. Here is one example with the pattern being used in this context:

var SingletonTester = (function () {

  // options: an object containing configuration options for the singleton
// e.g var options = { name: "test", pointX: 5};
function Singleton( options ) { // set options to the options supplied
// or an empty object if none are provided
options = options || {}; // set some properties for our singleton
this.name = "SingletonTester"; this.pointX = options.pointX || 6; this.pointY = options.pointY || 10; } // our instance holder
var instance; // an emulation of static variables and methods
var _static = { name: "SingletonTester", // Method for getting an instance. It returns
// a singleton instance of a singleton object
getInstance: function( options ) {
if( instance === undefined ) {
instance = new Singleton( options );
} return instance; }
}; return _static; })(); var singletonTest = SingletonTester.getInstance({
pointX: 5
}); // Log the output of pointX just to verify it is correct
// Outputs: 5
console.log( singletonTest.pointX );

Whilst the Singleton has valid uses, often when we find ourselves needing it in JavaScript it's a sign that we may need to re-evaluate our design.

They're often an indication that modules in a system are either tightly coupled or that logic is overly spread across multiple parts of a codebase. Singletons can be more difficult to test due to issues ranging from hidden dependencies, the difficulty in creating multiple instances, difficulty in stubbing dependencies and so on.

Miller Medeiros has previously recommended this excellent article on the Singleton and its various issues for further reading as well as the comments to this article, discussing how Singletons can increase tight coupling. I'm happy to second these recommendations as both pieces raise many important points about this pattern that are also worth noting.

Learning JavaScript Design Patterns The Singleton Pattern的更多相关文章

  1. Learning JavaScript Design Patterns The Module Pattern

    The Module Pattern Modules Modules are an integral piece of any robust application's architecture an ...

  2. Learning JavaScript Design Patterns The Observer Pattern

    The Observer Pattern The Observer is a design pattern where an object (known as a subject) maintains ...

  3. Learning JavaScript Design Patterns The Constructor Pattern

    In classical object-oriented programming languages, a constructor is a special method used to initia ...

  4. AMD - Learning JavaScript Design Patterns [Book] - O'Reilly

    AMD - Learning JavaScript Design Patterns [Book] - O'Reilly The overall goal for the Asynchronous Mo ...

  5. use getters and setters Learning PHP Design Patterns

    w Learning PHP Design Patterns Much of what passes as OOP misuses getters and setters, and making ac ...

  6. Learning PHP Design Patterns

    Learning PHP Design Patterns CHAPTER 1 Algorithms handle speed of operations, and design patterns ha ...

  7. [Design Patterns] 3. Software Pattern Overview

    When you're on the way which is unknown and dangerous, just follow your mind and steer the boat. 软件模 ...

  8. [Design Patterns] 4. Creation Pattern

    设计模式是一套被反复使用.多数人知晓的.经过分类编目的.代码设计经验的总结,使用设计模式的目的是提高代码的可重用性,让代码更容易被他人理解,并保证代码可靠性.它是代码编制真正实现工程化. 四个关键元素 ...

  9. JavaScript Design Patterns: Mediator

    The Mediator Design Pattern The Mediator is a behavioral design pattern in which objects, instead of ...

随机推荐

  1. objective_C 优缺点

    objective-c语言的优缺点 objc优点: 1) Cateogies 2) Posing3) 动态识别4) 指标计算5)弹性讯息传递6) 不是一个过度复杂的 C 衍生语言7) Objectiv ...

  2. Java练习题

    1.实现一个类似于ConcurrentHashMap的分段加锁 import java.util.HashMap; import java.util.Map; import java.util.con ...

  3. android下拉选择框spinner

    spinner是什么东西呢?有点像下拉菜单,其实是一个弹出窗口,但是是可以进行进一步操作的弹出窗口.你点击那个三角形的符号,弹出一个窗口,通常是列表,然后进行操作. 它在xml文件中的定义和其它控件没 ...

  4. CentOS挂载新硬盘

    1.查看当前硬盘使用状况: df -h root@VM_160_34_centos:~> df -h Filesystem Size Used Avail Use% Mounted on /de ...

  5. Hadoop集群(第10期)_MySQL关系数据库

    1.MySQL安装 MySQL下载地址:http://www.mysql.com/downloads/ 1.1 Windows平台 1)准备软件 MySQL版本:mysql-5.5.21-win32. ...

  6. sql里条件is null 在thinkphp里

    $map['字段名'] = array('exp',' is NULL'); 譬如:$condition['url']  = array('exp',' is NULL');

  7. android对大图片的缓存处理

    废话不多说,直接上代码 package com.huge.emj.common.util; import java.io.File; import java.io.FileInputStream; i ...

  8. MYSQL数据库根据data文件中的.frm和ibd文件恢复单表数据

    数据库误操作,把表的字段删除了,关键是被删除的字段的数据很重要,现在想要恢复数据,下面说说是怎么操作的. 数据库只剩.frm和.ibd文件了,按照网上的做法分如下两步来进行:一.找回表结构,二.找回数 ...

  9. 告别山寨数据线:USB Type-C加密认证出炉

    从去年苹果发布的MacBook首次采用USB Type-C接口开始,这一标准逐渐成为主流,许多旗舰手机慢慢地采用了这种接口.今日,非盈利机构USB开发者论坛(USB-IF)宣布了USB Type-C认 ...

  10. UITableView添加静态背景.

    1:  controller self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@" ...