Learning JavaScript Design Patterns The Singleton Pattern
The Singleton Pattern
The Singleton pattern is thus known because it restricts instantiation of a class to a single object. Classically, the Singleton pattern can be implemented by creating a class with a method that creates a new instance of the class if one doesn't exist. In the event of an instance already existing, it simply returns a reference to that object.
Singletons differ from static classes (or objects) as we can delay their initialization, generally because they require some information that may not be available during initialization time. They don't provide a way for code that is unaware of a previous reference to them to easily retrieve them. This is because it is neither the object or "class" that's returned by a Singleton, it's a structure. Think of how closured variables aren't actually closures - the function scope that provides the closure is the closure.
In JavaScript, Singletons serve as a shared resource namespace which isolate implementation code from the global namespace so as to provide a single point of access for functions.
We can implement a Singleton as follows:
var mySingleton = (function () {
// Instance stores a reference to the Singleton
var instance;
function init() {
// Singleton
// Private methods and variables
function privateMethod(){
console.log( "I am private" );
}
var privateVariable = "Im also private";
var privateRandomNumber = Math.random();
return {
// Public methods and variables
publicMethod: function () {
console.log( "The public can see me!" );
},
publicProperty: "I am also public",
getRandomNumber: function() {
return privateRandomNumber;
}
};
};
return {
// Get the Singleton instance if one exists
// or create one if it doesn't
getInstance: function () {
if ( !instance ) {
instance = init();
}
return instance;
}
};
})();
var myBadSingleton = (function () {
// Instance stores a reference to the Singleton
var instance;
function init() {
// Singleton
var privateRandomNumber = Math.random();
return {
getRandomNumber: function() {
return privateRandomNumber;
}
};
};
return {
// Always create a new Singleton instance
getInstance: function () {
instance = init();
return instance;
}
};
})();
// Usage:
var singleA = mySingleton.getInstance();
var singleB = mySingleton.getInstance();
console.log( singleA.getRandomNumber() === singleB.getRandomNumber() ); // true
var badSingleA = myBadSingleton.getInstance();
var badSingleB = myBadSingleton.getInstance();
console.log( badSingleA.getRandomNumber() !== badSingleB.getRandomNumber() ); // true
// Note: as we are working with random numbers, there is a
// mathematical possibility both numbers will be the same,
// however unlikely. The above example should otherwise still
// be valid.
What makes the Singleton is the global access to the instance (generally through MySingleton.getInstance()) as we don't (at least in static languages) call new MySingleton() directly. This is however possible in JavaScript.
In the GoF book, the applicability of the Singleton pattern is described as follows:
- There must be exactly one instance of a class, and it must be accessible to clients from a well-known access point.
- When the sole instance should be extensible by subclassing, and clients should be able to use an extended instance without modifying their code.
The second of these points refers to a case where we might need code such as:
mySingleton.getInstance = function(){
if ( this._instance == null ) {
if ( isFoo() ) {
this._instance = new FooSingleton();
} else {
this._instance = new BasicSingleton();
}
}
return this._instance;
};
Here, getInstance becomes a little like a Factory method and we don't need to update each point in our code accessing it. FooSingleton above would be a subclass of BasicSingleton and implement the same interface.
Why is deferring execution considered important for a Singleton?:
In C++ it serves to isolate from the unpredictability of the order of dynamic initialization, returning control to the programmer.
It is important to note the difference between a static instance of a class (object) and a Singleton: whilst a Singleton can be implemented as a static instance, it can also be constructed lazily, without the need for resources nor memory until this is actually needed.
If we have a static object that can be initialized directly, we need to ensure the code is always executed in the same order (e.g in case objCar needs objWheel during its initialization) and this doesn't scale when you have a large number of source files.
Both Singletons and static objects are useful but they shouldn't be overused - the same way in which we shouldn't overuse other patterns.
In practice, the Singleton pattern is useful when exactly one object is needed to coordinate others across a system. Here is one example with the pattern being used in this context:
var SingletonTester = (function () {
// options: an object containing configuration options for the singleton
// e.g var options = { name: "test", pointX: 5};
function Singleton( options ) {
// set options to the options supplied
// or an empty object if none are provided
options = options || {};
// set some properties for our singleton
this.name = "SingletonTester";
this.pointX = options.pointX || 6;
this.pointY = options.pointY || 10;
}
// our instance holder
var instance;
// an emulation of static variables and methods
var _static = {
name: "SingletonTester",
// Method for getting an instance. It returns
// a singleton instance of a singleton object
getInstance: function( options ) {
if( instance === undefined ) {
instance = new Singleton( options );
}
return instance;
}
};
return _static;
})();
var singletonTest = SingletonTester.getInstance({
pointX: 5
});
// Log the output of pointX just to verify it is correct
// Outputs: 5
console.log( singletonTest.pointX );
Whilst the Singleton has valid uses, often when we find ourselves needing it in JavaScript it's a sign that we may need to re-evaluate our design.
They're often an indication that modules in a system are either tightly coupled or that logic is overly spread across multiple parts of a codebase. Singletons can be more difficult to test due to issues ranging from hidden dependencies, the difficulty in creating multiple instances, difficulty in stubbing dependencies and so on.
Miller Medeiros has previously recommended this excellent article on the Singleton and its various issues for further reading as well as the comments to this article, discussing how Singletons can increase tight coupling. I'm happy to second these recommendations as both pieces raise many important points about this pattern that are also worth noting.
Learning JavaScript Design Patterns The Singleton Pattern的更多相关文章
- Learning JavaScript Design Patterns The Module Pattern
The Module Pattern Modules Modules are an integral piece of any robust application's architecture an ...
- Learning JavaScript Design Patterns The Observer Pattern
The Observer Pattern The Observer is a design pattern where an object (known as a subject) maintains ...
- Learning JavaScript Design Patterns The Constructor Pattern
In classical object-oriented programming languages, a constructor is a special method used to initia ...
- AMD - Learning JavaScript Design Patterns [Book] - O'Reilly
AMD - Learning JavaScript Design Patterns [Book] - O'Reilly The overall goal for the Asynchronous Mo ...
- use getters and setters Learning PHP Design Patterns
w Learning PHP Design Patterns Much of what passes as OOP misuses getters and setters, and making ac ...
- Learning PHP Design Patterns
Learning PHP Design Patterns CHAPTER 1 Algorithms handle speed of operations, and design patterns ha ...
- [Design Patterns] 3. Software Pattern Overview
When you're on the way which is unknown and dangerous, just follow your mind and steer the boat. 软件模 ...
- [Design Patterns] 4. Creation Pattern
设计模式是一套被反复使用.多数人知晓的.经过分类编目的.代码设计经验的总结,使用设计模式的目的是提高代码的可重用性,让代码更容易被他人理解,并保证代码可靠性.它是代码编制真正实现工程化. 四个关键元素 ...
- JavaScript Design Patterns: Mediator
The Mediator Design Pattern The Mediator is a behavioral design pattern in which objects, instead of ...
随机推荐
- Bootstrap 分页功能
function bootstrappage() { var options = { currentPage: currentPage, totalPages: totalPages, size: ' ...
- 判断js中各种数据的类型方法之typeof与0bject.prototype.toString讲解
提醒大家,Object.prototype.toString().call(param)返回的[object class]中class首字母是大写,像JSON这种甚至都是大写,所以,大家判断的时候可以 ...
- codeforces 388B Fox and Minimal path
这个题目的突破口就是固定最短长度,然后以二进制的形式分层: 最后把需要的曾连起来: #include<cstdio> #include<cstring> #define max ...
- Chapter 17. Objects and Inheritance(对象与继承)
javascript面向对象编程有几个层面: 1: 单一对象 (covered in Layer 1: Single Objects) 2: 对象之间的 prototype (described i ...
- Swift 中的 Runtime
即使在 Swift APP 中没有一行 Object-c 的代码,每个 APP 也都会在 Object-c runtime 中运行,为动态任务分发和运行时对象关联开启了一个世界.更确切地说,可能在仅使 ...
- Python图形图像处理库的介绍之Image模块
http://onlypython.group.iteye.com/group/wiki/1372-python-graphics-image-processing-library-introduce ...
- cocos-html5 Json 灵活 遍历方式 不同方式的缺陷,优点总结
1,四种解析Json的方式:Part 1 var list1 = [1,3,4]; alert(list1[1]); var list2 = [{"name":"leam ...
- Mysql表的七种引擎类型,InnoDB和MyISAM引擎对比区别总结
InnoDB和MyISAM区别总结 我用MySQL的时候用的是Navicat for MySQL(Navicat for mysql v9.0.15注册码生成器)操作库.表操作的,默认的表就是Inno ...
- "is not on any development teams " Xcode的账号错误问题
"***@*** is not on any development teams " Xcode现在在"Accounts"中时不时会出现这个提示. 但其他按钮都 ...
- 【转】国内用户如何加快App Store的访问速度
原文网址:http://www.app111.com/doc/100024206_1.html 作为国内互联网用户是比较可怜的,除了国外四大顶尖互联网服务不能访问外,就是App Store用得也比较痛 ...