Dungeon Master
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 48605   Accepted: 18339

Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 
L is the number of levels making up the dungeon. 
R and C are the number of rows and columns making up the plan of each level. 
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C. 

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 
If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!

Source

 

题意:给你一个多维的迷宫,问能不能可以从起点走到终点,可以上下穿梭层数,也可以东南西北走,都是一秒一个单位,可以到终点就输出步数,不可以就输出那句话

思路:其实和普通的二维迷宫差不多,就是多了一个层数,也就是多了两个方向(上下层数)

#include<iostream>
#include<cstdio>
#include<algorithm>
#include<cstring>
#include<cmath>
#include<cstdlib>
#include<queue>
#include<set>
#include<vector>
using namespace std;
#define INF 0x3f3f3f3f
#define eps 1e-10
#define PI acos(-1.0)
#define ll long long
int const maxn = ;
const int mod = 1e9 + ;
int gcd(int a, int b) {
if (b == ) return a; return gcd(b, a % b);
} char map[maxn][maxn][maxn];
int vis[maxn][maxn][maxn];
int k,n,m,sx,sy,sz,ex,ey,ez;
int dir[][]={{,,},{,,-},{,,},{,-,},{,,},{-,,}}; struct node
{
int x,y,z,step;
};
int check (int x,int y,int z)
{
if(x< || y< || z< || x>=k || y>=n || z>=m)
return ;
else if(map[x][y][z]=='#')
return ;
else if(vis[x][y][z])
return ;
return ;
} int bfs()
{
node a,next;
queue<node>que;
a.x=sx; a.y=sy; a.z=sz;
a.step=;
vis[sx][sy][sz]=;
que.push(a);
while(!que.empty())
{
a=que.front();
que.pop();
if(a.x == ex && a.y == ey && a.z == ez)
return a.step;
for(int i=;i<;i++)
{
next=a;
next.x=a.x+dir[i][];
next.y=a.y+dir[i][];
next.z=a.z+dir[i][];
if(check(next.x,next.y,next.z))
continue;
vis[next.x][next.y][next.z]=;
next.step=a.step+;
que.push(next); }
}
return ; } int main()
{
while(~scanf("%d %d %d",&k,&n,&m))
{
if(k== && n== && m==)
break;
for(int i=;i<k;i++)
{
for(int j=;j<n;j++)
{
scanf("%s",map[i][j]);
for(int r=;r<m;r++)
{
if(map[i][j][r]=='S')
{
sx=i;sy=j;sz=r;
}
else if(map[i][j][r]=='E')
{
ex=i;ey=j;ez=r;
}
}
}
}
memset(vis,,sizeof(vis));
int ans;
ans=bfs();
if(ans)
printf("Escaped in %d minute(s).\n",ans);
else
printf("Trapped!\n");
}
return ;
}

Dungeon Master POJ - 2251 (搜索)的更多相关文章

  1. Dungeon Master poj 2251 dfs

    Language: Default Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 16855 ...

  2. Dungeon Master POJ - 2251 [kuangbin带你飞]专题一 简单搜索

    You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of un ...

  3. kuangbin专题 专题一 简单搜索 Dungeon Master POJ - 2251

    题目链接:https://vjudge.net/problem/POJ-2251 题意:简单的三维地图 思路:直接上代码... #include <iostream> #include & ...

  4. (广搜)Dungeon Master -- poj -- 2251

    链接: http://poj.org/problem?id=2251 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 2137 ...

  5. Dungeon Master POJ - 2251(bfs)

    对于3维的,可以用结构体来储存,详细见下列代码. 样例可以过,不过能不能ac还不知道,疑似poj炸了, #include<iostream> #include<cstdio> ...

  6. B - Dungeon Master POJ - 2251

    //纯bfs #include <iostream> #include <algorithm> #include <cstring> #include <cs ...

  7. POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索)

    POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索) Description You ar ...

  8. Dungeon Master 分类: 搜索 POJ 2015-08-09 14:25 4人阅读 评论(0) 收藏

    Dungeon Master Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 20995 Accepted: 8150 Descr ...

  9. poj 2251 搜索

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 13923   Accepted: 5424 D ...

随机推荐

  1. spring mvc做上传图片,文件小于10k就不生成临时文件了

    这是spring-mvc.xml中的 <bean id="multipartResolver" class="org.springframework.web.mul ...

  2. uoj455 【UER #8】雪灾与外卖

    http://uoj.ac/problem/455 题解: https://blog.csdn.net/litble/article/details/88410435 https://www.mina ...

  3. 04.Spring Ioc 容器 - 刷新

    基本概念 Spring Ioc 容器被创建之后,接下来就是它的初始化过程了.该过程包含了配置.刷新两个步骤 . 刷新由 Spring 容器自己实现,具体发生在 ConfigurableApplicat ...

  4. PHP面向对象编程一

    php面向对象编程(一)   类与对象关系: 类就像一个人类的群体 我们从类中实例化一个对象 就像是制定一个人. 面向对象程序的单位就是对象,但对象又是通过类的实例化出来的,所以我们首先要做的就是如何 ...

  5. ServiceStack.Redis 使用

    Redis官网提供了很多开源的C#客户端.例如,Nhiredis ,ServiceStack.Redis ,StackExchange.Redis等.其中ServiceStack.Redis应该算是比 ...

  6. c#读取word内容,c#提取word内容

    Post by 54admin, 2009-5-8, Views:575 1: 对项目添加引用,Microsoft Word 11.0 Object Library 2: 在程序中添加 using W ...

  7. 并发编程:synchronized 锁升级过程的验证

        关于synchronized关键字以及偏向锁.轻量级锁.重量级锁的介绍广大网友已经给出了太多文章和例子,这里就不再重复了,也可点击链接来回顾一下.在这里来实战操作一把,验证JVM是怎么一步一步 ...

  8. 扒前端网页js代码

    红框是前端代码:输出script中 的内容 可以把红色区域的前端代码 转为java代码 来扒别的网站前端代码 转换成java代码之后,在控制台输入以下代码,点击回车则可以去打印出当前网页上的js fo ...

  9. JSPt的Base标签

    <base href="${pageContext.request.contextPath}/"/> 注意:base标签得到的内容是: /projectName/ 这种 ...

  10. HTTP原理及状态码汇总

    什么是HTTP: HTTP(HyperText Transfer Protocol超文本传输协议)是互联网上应用最为广泛的一种网络协议.所有的WWW文件都必须遵守这个标准,为了提供一种发布和接收HTM ...