2 Vuforia in Unity

Tutorial: https://www.youtube.com/watch?v=X6djed8e4n0&t=213s

Preparation:

Download "Vuforia for Unity" from https://developer.vuforia.com/downloads/sdk?d=windows-30-16-4815&retU

import Vuforia into Unity by dragging "vuforia-unity-xxx.unitypackage" into Unity project window

AR Camera:

Assets > Vuforia > Prefabs > drag ARCamera into the scene & save as ufoScene

Add a license key in https://developer.vuforia.com/targetmanager/licenseManager/licenseListing

Select ARCamera object and Open Vuforia Configuration in the inspector window, and put in app license key

save and run, the camera is on~

Import Game Asset: http://wirebeings.com/markerless-gps-ar.html

extract it and drag it into unity

drag a flying disk into the scene; scale to 0.1; position to (4.3, 29.7, 200)

now the ufo is fixed on the center of the screen

For the purpose of fixing the position of the ufo at the geolocation in reality:

Change World Center Mode to "Device Tracking"

Open Vuforia Configuration and tick Enable device pose track

UI Text: to show the distance

add UI > Text called distance, and adjust the position and change the text color and content, change Horizontal Overflow to overflow

add a UI Image as the background for the UI Text, adjust the position and change the color and transparent

add a tag called distanceText and set the tag of Text distance to it

Script:

add a script called AugmentedScript to Flying Disk object

ref: http://wirebeings.com/markerless-gps-ar.html

using UnityEngine;
using System.Collections;
using UnityEngine.UI; public class AugmentedScript : MonoBehaviour
{
private float originalLatitude;
private float originalLongitude;
private float currentLongitude;
private float currentLatitude; private GameObject distanceTextObject;
private double distance; private bool setOriginalValues = true; private Vector3 targetPosition;
private Vector3 originalPosition; private float speed = .1f; IEnumerator GetCoordinates()
{
// update/get device's gps coordinates
} public void Calc(float lat1, float lon1, float lat2, float lon2)
{// calculates distance between two sets of coordinates, taking into account the curvature of the earth
} void Start(){
// initialization
} void Update(){
// update each frame
}
}

Script Comments:

void start(): initialization

void Start(){
// get the reference to UIText distance to get the user gps coordinates
distanceTextObject = GameObject.FindGameObjectWithTag ("distanceText");
// keep getting the gps coordinates from the phone
StartCoroutine ("GetCoordinates");
// initialize target and original position, transform refers to the flying disk
targetPosition = transform.position;
originalPosition = transform.position;
}

void update(): update each frame

void Update(){
// linearly interpolate from current position to target position
transform.position = Vector3.Lerp(transform.position, targetPosition, speed);
// rotate by 1 degree about the y axis every frame
transform.eulerAngles += new Vector3 (, 1f, );
}
Vector3.Lerp(): https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html
public static Vector3 Lerp(Vector3 a, Vector3 b, float t)
Linearly interpolates between the vectors a and b by the interpolant t (t = [0,1])
When t = 0 returns a. When t = 1 returns b. When t = 0.5 returns the point midway between a and b.

IEnumerator GetCoordinates(): update/get device's gps coordinates

IEnumerator GetCoordinates()
{
// while true so this function keeps running once started.
while (true) {
// code from LocationService.Start documentation sample
// https://docs.unity3d.com/ScriptReference/LocationService.Start.html // check if user has location service enabled
if (!Input.location.isEnabledByUser)
yield break;
// Start service before querying location
Input.location.Start (1f, 0.1f);
// Wait until service initializes
int maxWait = ;
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > ) {
yield return new WaitForSeconds ();
maxWait--;
}
// Service didn't initialize in 20 seconds
if (maxWait < ) {
print ("Timed out");
yield break;
}
// Connection has failed
if (Input.location.status == LocationServiceStatus.Failed) {
print ("Unable to determine device location");
yield break;
} else {
// start doing the device's coordinates processing // Access granted and location value could be retrieved
print ("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp); // if original value has not yet been set, then save player's coordinates when app starts
if (setOriginalValues) {
// "private bool setOriginalValues = true;" at the start
originalLatitude = Input.location.lastData.latitude;
originalLongitude = Input.location.lastData.longitude;
setOriginalValues = false;
}
//overwrite current lat and lon everytime
currentLatitude = Input.location.lastData.latitude;
currentLongitude = Input.location.lastData.longitude;
//calculate the distance between where the player was when the app started and where they are now.
Calc (originalLatitude, originalLongitude, currentLatitude, currentLongitude);
}
Input.location.Stop();
}
}

Input.location.Start(): https://docs.unity3d.com/ScriptReference/LocationService.Start.html

public void Calc(float lat1, float lon1, float lat2, float lon2): calculates distance between two sets of coordinates, taking into account the curvature of the earth

public void Calc(float lat1, float lon1, float lat2, float lon2)
{
var R = 6378.137; // Radius of earth in KM
var dLat = lat2 * Mathf.PI / - lat1 * Mathf.PI / ;
var dLon = lon2 * Mathf.PI / - lon1 * Mathf.PI / ;
float a = Mathf.Sin(dLat / ) * Mathf.Sin(dLat / ) +
Mathf.Cos(lat1 * Mathf.PI / ) * Mathf.Cos(lat2 * Mathf.PI / ) * Mathf.Sin(dLon / ) * Mathf.Sin(dLon / );
var c = * Mathf.Atan2(Mathf.Sqrt(a), Mathf.Sqrt( - a));
distance = R * c;
distance = distance * 1000f; // meters
//set the distance text on the canvas
distanceTextObject.GetComponent<Text> ().text = "Distance: " + distance;
//convert distance from double to float
float distanceFloat = (float)distance;
//set the target position of the ufo, this is where we lerp to in the update function
targetPosition = originalPosition - new Vector3 (, , distanceFloat * );
//distance was multiplied by 12 so I didn't have to walk that far to get the UFO to show up closer
}

Build:

switch platform in build settings to Android

in player settings >

Identification > packageName: com.Company.ProductName

Build

Install:

go to .../Android/sdk/platform-tools

confirm your mobile device by ./adb devices

install the signed .apk by ./adb install apk_dir

and it works!

Oh...not really. The geo-location can not be access since there is no permission for the app to access gps service

if (!Input.location.isEnabledByUser) yield break;

http://answers.unity3d.com/questions/38222/android-plugin-and-permissions.html

--> set permissions in manifest.xml

Assets > Plugins > Android > AndroidManifest.xml

add <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

https://docs.unity3d.com/Manual/android-manifest.html;

https://developer.android.com/reference/android/Manifest.permission.html

And then I figure out the solution showed above is not a solution.

what actually happened in my device is the "Time Out", rather than "isEnabledByUser"

UniMelb Comp30022 IT Project (Capstone) - 2.Vuforia in Unity的更多相关文章

  1. UniMelb Comp30022 IT Project (Capstone) - 1.Android入门

    1. Android入门 Android系统架构 Android系统:四层架构.五块区域 1. Linux内核层 Linux Kernel:为Android设备的硬件提供了底层驱动 2. 系统运行库层 ...

  2. 基于Vuforia的Hololens图像识别

    微软官方Hololens开发文档中有关于Vuforia的内容,https://developer.microsoft.com/en-us/windows/holographic/getting_sta ...

  3. Vuforia开发完全指南---不懂编程也能做AR程序

    不懂编程也能做AR程序 可能一听到要做AR程序,很多人都会想到这是程序员的事.如果不懂编程,不会写代码,是做不了AR程序的.其实,Vuforia的Unity SDK非常人性化,即使你不会编程,也能做出 ...

  4. HoloLens开发手记 - 开始使用Vuforia Getting started with Vuforia

    Vuforia在6.1版本的Unity SDK里实现了对HoloLens的支持. 查看 Developing for Windows 10 in Unity 这篇文章来了解如何配置Unity和Visu ...

  5. Vuforia开发完全指南---Vuforia概述

    Vuforia概述 AR(Augmented Reality)增强现实,想必大家都已经很熟悉了.这是当下最热的技术之一,是利用计算机视觉和计算机图像学领域的相关知识将虚拟世界融入到现实生活当中.AR和 ...

  6. Unity 3D-AR开发-Vuforia教程手册

    Unity 开发AR之 Vuforia 本文提供全流程,中文翻译. Chinar 坚持将简单的生活方式,带给世人!(拥有更好的阅读体验 -- 高分辨率用户请根据需求调整网页缩放比例) Chinar - ...

  7. 一、Vuforia_AR

    一.AR概念: 增强现实(Augmented Reality,简称AR),是一种将虚拟信息与真实世界巧妙融合的技术,广泛运用了多媒体.三维建模.实时跟踪及注册.智能交互.传感等多种技术手段,将计算机生 ...

  8. Jenkins 搭建U3D自动发布 Android

    工具 [u3d相关的PostProcessBuildPlayer,PerformBuild.cs] 1.Jenkins 开源包  Java -jar jenkins.war,参考链接 http://w ...

  9. 从3D Studio Max导入物体 Importing Objects From 3D Studio Max

    原地址:http://game.ceeger.com/Manual/HOWTO-ImportObjectMax.html If you make your 3D objects in 3dsMax, ...

随机推荐

  1. 简单使用idea Spring Boot搭建项目

    第一步:使用Spring Initializr创建 第二步:项目配置 第三步:选择项目需要的依赖 第五步: ok 创建完成,修改仓库 maven{ url 'http://maven.aliyun.c ...

  2. HDU 2080(三角函数)

    传送门:http://acm.hdu.edu.cn/showproblem.php?pid=2080 夹角有多大II Time Limit: 1000/1000 MS (Java/Others)    ...

  3. 课时48.表单标签-H5(了解)

    可以自动校验输入的内容是否符合邮箱的格式,我带大家随便看几个就行了,因为大部分浏览器对这几个特性有的支持,有的不支持,所以大家只要了解就好了   

  4. 个人开发者即时到账收款方案 BufPay.com

    BufPay 个人即时到账支付平台 前言 作为独立开发者,一般只有一个人独立奋战,做出了产品需要收款是非常麻烦的,接入支付宝微信支付都需要公司公户,而注册公司.开公户等一系列操作非常麻烦,成本也很高一 ...

  5. 红帽RHEL6.8离线环境下升级到RHEL7.3

    Red Hat Enterprise Linux 7 (RHEL 7) 是第一个支持从前一个 RHEL 主发行版本(RHEL 6)进行原位(in-place)升级的 RHEL 主版本.原位升级(in- ...

  6. Linux 运维工程师学习成长路线上要经历哪四个阶段?

    之前曾看到一篇新闻,Linux之父建议大家找一份基于Linux和开源环境的工作.今天就来聊一聊我的想法,本人8年Linux运维一线经验,呆过很多互联网公司,从一线运维做到运维架构师一职,也见证了中国运 ...

  7. js扩展String.prototype.format字符串拼接的功能

    1.题外话,有关概念理解:String.prototype 属性表示 String原型对象.所有 String 的实例都继承自 String.prototype. 任何String.prototype ...

  8. Java中connection的常用方法及其描述是什么

    1. close(), 关闭该数据库连接2. commit(), 提交所有更改内容并释放该Connection对象锁定的资源3. createStatement(), 基于本Connection对象, ...

  9. 【mongodb分片中mogos启动的报错】

  10. Flask之Flask实例有哪些参数

    常用的参数应用实例 from flask import Flask, render_template, url_for, session, request, redirect app = Flask( ...