2 Vuforia in Unity

Tutorial: https://www.youtube.com/watch?v=X6djed8e4n0&t=213s

Preparation:

Download "Vuforia for Unity" from https://developer.vuforia.com/downloads/sdk?d=windows-30-16-4815&retU

import Vuforia into Unity by dragging "vuforia-unity-xxx.unitypackage" into Unity project window

AR Camera:

Assets > Vuforia > Prefabs > drag ARCamera into the scene & save as ufoScene

Add a license key in https://developer.vuforia.com/targetmanager/licenseManager/licenseListing

Select ARCamera object and Open Vuforia Configuration in the inspector window, and put in app license key

save and run, the camera is on~

Import Game Asset: http://wirebeings.com/markerless-gps-ar.html

extract it and drag it into unity

drag a flying disk into the scene; scale to 0.1; position to (4.3, 29.7, 200)

now the ufo is fixed on the center of the screen

For the purpose of fixing the position of the ufo at the geolocation in reality:

Change World Center Mode to "Device Tracking"

Open Vuforia Configuration and tick Enable device pose track

UI Text: to show the distance

add UI > Text called distance, and adjust the position and change the text color and content, change Horizontal Overflow to overflow

add a UI Image as the background for the UI Text, adjust the position and change the color and transparent

add a tag called distanceText and set the tag of Text distance to it

Script:

add a script called AugmentedScript to Flying Disk object

ref: http://wirebeings.com/markerless-gps-ar.html

using UnityEngine;
using System.Collections;
using UnityEngine.UI; public class AugmentedScript : MonoBehaviour
{
private float originalLatitude;
private float originalLongitude;
private float currentLongitude;
private float currentLatitude; private GameObject distanceTextObject;
private double distance; private bool setOriginalValues = true; private Vector3 targetPosition;
private Vector3 originalPosition; private float speed = .1f; IEnumerator GetCoordinates()
{
// update/get device's gps coordinates
} public void Calc(float lat1, float lon1, float lat2, float lon2)
{// calculates distance between two sets of coordinates, taking into account the curvature of the earth
} void Start(){
// initialization
} void Update(){
// update each frame
}
}

Script Comments:

void start(): initialization

void Start(){
// get the reference to UIText distance to get the user gps coordinates
distanceTextObject = GameObject.FindGameObjectWithTag ("distanceText");
// keep getting the gps coordinates from the phone
StartCoroutine ("GetCoordinates");
// initialize target and original position, transform refers to the flying disk
targetPosition = transform.position;
originalPosition = transform.position;
}

void update(): update each frame

void Update(){
// linearly interpolate from current position to target position
transform.position = Vector3.Lerp(transform.position, targetPosition, speed);
// rotate by 1 degree about the y axis every frame
transform.eulerAngles += new Vector3 (, 1f, );
}
Vector3.Lerp(): https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html
public static Vector3 Lerp(Vector3 a, Vector3 b, float t)
Linearly interpolates between the vectors a and b by the interpolant t (t = [0,1])
When t = 0 returns a. When t = 1 returns b. When t = 0.5 returns the point midway between a and b.

IEnumerator GetCoordinates(): update/get device's gps coordinates

IEnumerator GetCoordinates()
{
// while true so this function keeps running once started.
while (true) {
// code from LocationService.Start documentation sample
// https://docs.unity3d.com/ScriptReference/LocationService.Start.html // check if user has location service enabled
if (!Input.location.isEnabledByUser)
yield break;
// Start service before querying location
Input.location.Start (1f, 0.1f);
// Wait until service initializes
int maxWait = ;
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > ) {
yield return new WaitForSeconds ();
maxWait--;
}
// Service didn't initialize in 20 seconds
if (maxWait < ) {
print ("Timed out");
yield break;
}
// Connection has failed
if (Input.location.status == LocationServiceStatus.Failed) {
print ("Unable to determine device location");
yield break;
} else {
// start doing the device's coordinates processing // Access granted and location value could be retrieved
print ("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp); // if original value has not yet been set, then save player's coordinates when app starts
if (setOriginalValues) {
// "private bool setOriginalValues = true;" at the start
originalLatitude = Input.location.lastData.latitude;
originalLongitude = Input.location.lastData.longitude;
setOriginalValues = false;
}
//overwrite current lat and lon everytime
currentLatitude = Input.location.lastData.latitude;
currentLongitude = Input.location.lastData.longitude;
//calculate the distance between where the player was when the app started and where they are now.
Calc (originalLatitude, originalLongitude, currentLatitude, currentLongitude);
}
Input.location.Stop();
}
}

Input.location.Start(): https://docs.unity3d.com/ScriptReference/LocationService.Start.html

public void Calc(float lat1, float lon1, float lat2, float lon2): calculates distance between two sets of coordinates, taking into account the curvature of the earth

public void Calc(float lat1, float lon1, float lat2, float lon2)
{
var R = 6378.137; // Radius of earth in KM
var dLat = lat2 * Mathf.PI / - lat1 * Mathf.PI / ;
var dLon = lon2 * Mathf.PI / - lon1 * Mathf.PI / ;
float a = Mathf.Sin(dLat / ) * Mathf.Sin(dLat / ) +
Mathf.Cos(lat1 * Mathf.PI / ) * Mathf.Cos(lat2 * Mathf.PI / ) * Mathf.Sin(dLon / ) * Mathf.Sin(dLon / );
var c = * Mathf.Atan2(Mathf.Sqrt(a), Mathf.Sqrt( - a));
distance = R * c;
distance = distance * 1000f; // meters
//set the distance text on the canvas
distanceTextObject.GetComponent<Text> ().text = "Distance: " + distance;
//convert distance from double to float
float distanceFloat = (float)distance;
//set the target position of the ufo, this is where we lerp to in the update function
targetPosition = originalPosition - new Vector3 (, , distanceFloat * );
//distance was multiplied by 12 so I didn't have to walk that far to get the UFO to show up closer
}

Build:

switch platform in build settings to Android

in player settings >

Identification > packageName: com.Company.ProductName

Build

Install:

go to .../Android/sdk/platform-tools

confirm your mobile device by ./adb devices

install the signed .apk by ./adb install apk_dir

and it works!

Oh...not really. The geo-location can not be access since there is no permission for the app to access gps service

if (!Input.location.isEnabledByUser) yield break;

http://answers.unity3d.com/questions/38222/android-plugin-and-permissions.html

--> set permissions in manifest.xml

Assets > Plugins > Android > AndroidManifest.xml

add <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

https://docs.unity3d.com/Manual/android-manifest.html;

https://developer.android.com/reference/android/Manifest.permission.html

And then I figure out the solution showed above is not a solution.

what actually happened in my device is the "Time Out", rather than "isEnabledByUser"

UniMelb Comp30022 IT Project (Capstone) - 2.Vuforia in Unity的更多相关文章

  1. UniMelb Comp30022 IT Project (Capstone) - 1.Android入门

    1. Android入门 Android系统架构 Android系统:四层架构.五块区域 1. Linux内核层 Linux Kernel:为Android设备的硬件提供了底层驱动 2. 系统运行库层 ...

  2. 基于Vuforia的Hololens图像识别

    微软官方Hololens开发文档中有关于Vuforia的内容,https://developer.microsoft.com/en-us/windows/holographic/getting_sta ...

  3. Vuforia开发完全指南---不懂编程也能做AR程序

    不懂编程也能做AR程序 可能一听到要做AR程序,很多人都会想到这是程序员的事.如果不懂编程,不会写代码,是做不了AR程序的.其实,Vuforia的Unity SDK非常人性化,即使你不会编程,也能做出 ...

  4. HoloLens开发手记 - 开始使用Vuforia Getting started with Vuforia

    Vuforia在6.1版本的Unity SDK里实现了对HoloLens的支持. 查看 Developing for Windows 10 in Unity 这篇文章来了解如何配置Unity和Visu ...

  5. Vuforia开发完全指南---Vuforia概述

    Vuforia概述 AR(Augmented Reality)增强现实,想必大家都已经很熟悉了.这是当下最热的技术之一,是利用计算机视觉和计算机图像学领域的相关知识将虚拟世界融入到现实生活当中.AR和 ...

  6. Unity 3D-AR开发-Vuforia教程手册

    Unity 开发AR之 Vuforia 本文提供全流程,中文翻译. Chinar 坚持将简单的生活方式,带给世人!(拥有更好的阅读体验 -- 高分辨率用户请根据需求调整网页缩放比例) Chinar - ...

  7. 一、Vuforia_AR

    一.AR概念: 增强现实(Augmented Reality,简称AR),是一种将虚拟信息与真实世界巧妙融合的技术,广泛运用了多媒体.三维建模.实时跟踪及注册.智能交互.传感等多种技术手段,将计算机生 ...

  8. Jenkins 搭建U3D自动发布 Android

    工具 [u3d相关的PostProcessBuildPlayer,PerformBuild.cs] 1.Jenkins 开源包  Java -jar jenkins.war,参考链接 http://w ...

  9. 从3D Studio Max导入物体 Importing Objects From 3D Studio Max

    原地址:http://game.ceeger.com/Manual/HOWTO-ImportObjectMax.html If you make your 3D objects in 3dsMax, ...

随机推荐

  1. mysql忘记密码重置密码方法

    https://blog.csdn.net/weidong_y/article/details/80493743

  2. 【题解】洛谷P1120 小木棍(搜索+剪枝+卡常)

    洛谷P1120:https://www.luogu.org/problemnew/show/P1120 思路 明显是搜索题嘛 但是这数据增强不是一星半点呐 我们需要N多的剪枝 PS:需要先删去超出50 ...

  3. SPOJ SUBXOR

    SPOJ SUBXOR 题意 给定一个由正整数构成的数组, 求 异或和小于k 的子序列的个数. 题解 假设答案区间为 [L, R], XOR[L, R] 等价于 XOR[1, L - 1] ^ XOR ...

  4. HDU 2018母牛的故事(类似斐波那契,找规律)

    传送门: http://acm.hdu.edu.cn/showproblem.php?pid=2018 母牛的故事 Time Limit: 2000/1000 MS (Java/Others)     ...

  5. ASP.NET Core 2.0中如何更改Http请求的maxAllowedContentLength最大值

    Web.config中的maxAllowedContentLength这个属性可以用来设置Http的Post类型请求可以提交的最大数据量,超过这个数据量的Http请求ASP.NET Core会拒绝并报 ...

  6. Maven常用的构建命令

    1.mvn -v 查看maven版本 2.mvn compile 编译项目,生成target文件夹,其中包含编译生成的字节码文件和测试报告.打开cmd,cd到项目的根目录,运行该命令如图所示(如果是第 ...

  7. BZOJ 3771: Triple(生成函数 FFT)

    Time Limit: 20 Sec  Memory Limit: 64 MBSubmit: 911  Solved: 528[Submit][Status][Discuss] Description ...

  8. .Net core 使用Jenkins + Docker + Azure Devops 傻瓜式部署

    这几天一直在搞 Jenkins + Docker + Azure Devops 部署,因为这种方式部署真的非常的省心,而且速度快,方便快捷,等等无数优点,感谢我的单身领导的支持,当然也感谢 晓晨大神, ...

  9. 模拟MBR Grub故障修复

    1.  MBR故障修复 备份 mkdir /pp mount /dev/sdb1 /pp dd if=/dev/sda of=/pp/mrb.bak bs=512 count=1   破坏mrb dd ...

  10. 企业SVN版本管理与代码上线方案

    1.SVN服务实战 1) 什么是SVN(Subversion)? Svn(subversion)是近年来崛起的非常优秀的版本管理工具,与CVS管理工具一样,SVN是一个跨平台的开源的版本控制系统.Sv ...