题目:

Description

We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect. 
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000. 

Input

The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT

题意:给定两条线段 判断是否相交 共线或者平行 相交的话
思路:直线相交

代码:
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <string>
#include <cstring>
#include <algorithm> using namespace std;
typedef long long ll;
typedef unsigned long long ull;
const int inf=0x3f3f3f3f;
const double eps=1e-;
int n;
double x_1,y_1,x_2,y_2,x_3,y_3,x_4,y_4; int dcmp(double x){
if(fabs(x)<eps) return ;
if(x<) return -;
return ;
} struct Point{
double x,y;
Point(){}
Point(double _x,double _y){
x=_x,y=_y;
}
Point operator + (const Point &b) const{
return Point(x+b.x,y+b.y);
}
Point operator - (const Point &b) const{
return Point(x-b.x,y-b.y);
}
double operator * (const Point &b) const{
return x*b.x+y*b.y;
}
double operator ^ (const Point &b) const{
return x*b.y-y*b.x;
}
}; struct Line{
Point s,e;
Line(){}
Line(Point _s,Point _e){
s=_s,e=_e;
}
pair<Point,int> operator & (const Line &b) const{
Point res=s;
if(dcmp((s-e)^(b.s-b.e)) == ){
if(dcmp ((b.s-s)^(b.e-s)) == )
return make_pair(res,);
else return make_pair(res,);
}
double t=((s-b.s)^(b.s-b.e))/((s-e)^(b.s-b.e));
res.x+=(e.x-s.x)*t;
res.y+=(e.y-s.y)*t;
return make_pair(res,);
}
}; bool xmult(Point p0,Point p1,Point p2){
return (p1-p0)^(p2-p0);
} int main(){
scanf("%d",&n);
printf("INTERSECTING LINES OUTPUT\n");
while(n--){
scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x_1,&y_1,&x_2,&y_2,&x_3,&y_3,&x_4,&y_4);
Line aline=Line(Point(x_1,y_1),Point(x_2,y_2));
Line bline=Line(Point(x_3,y_3),Point(x_4,y_4));
pair<Point,int> ans=aline & bline;
if(ans.second == ) printf("POINT %.2lf %.2lf\n",ans.first.x,ans.first.y);
else if(ans.second == ) printf("LINE\n");
else printf("NONE\n");
}
printf("END OF OUTPUT\n");
return ;
}

 

POJ 1269 Intersecing Lines (直线相交)的更多相关文章

  1. poj 1269 Intersecting Lines(直线相交)

    Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8637   Accepted: 391 ...

  2. POJ 1269 - Intersecting Lines 直线与直线相交

    题意:    判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; str ...

  3. POJ 1269 Intersecting Lines 直线交

    不知道谁转的计算几何题集里面有这个题...标题还写的是基本线段求交... 结果题都没看就直接敲了个线段交...各种姿势WA一遍以后发现题意根本不是线段交而是直线交...白改了那个模板... 乱发文的同 ...

  4. POJ 1269 Intersecting Lines(判断两直线位置关系)

    题目传送门:POJ 1269 Intersecting Lines Description We all know that a pair of distinct points on a plane ...

  5. poj 1269 线段与线段相交

    Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 13605   Accepted: 60 ...

  6. 判断两条直线的位置关系 POJ 1269 Intersecting Lines

    两条直线可能有三种关系:1.共线     2.平行(不包括共线)    3.相交. 那给定两条直线怎么判断他们的位置关系呢.还是用到向量的叉积 例题:POJ 1269 题意:这道题是给定四个点p1, ...

  7. POJ 1269 Intersecting Lines (判断直线位置关系)

    题目链接:POJ 1269 Problem Description We all know that a pair of distinct points on a plane defines a li ...

  8. poj 1269 Intersecting Lines

    题目链接:http://poj.org/problem?id=1269 题目大意:给出四个点的坐标x1,y1,x2,y2,x3,y3,x4,y4,前两个形成一条直线,后两个坐标形成一条直线.然后问你是 ...

  9. POJ 1269 Intersecting Lines --计算几何

    题意: 二维平面,给两条线段,判断形成的直线是否重合,或是相交于一点,或是不相交. 解法: 简单几何. 重合: 叉积为0,且一条线段的一个端点到另一条直线的距离为0 不相交: 不满足重合的情况下叉积为 ...

随机推荐

  1. 跳跳棋[LCA+二分查找]-洛谷1852

    传送门 这真是一道神仙题 虽然我猜到了这是一道LCA的题 但是... 第一遍看题,我是怎么也没想到能和树形图扯上关系 并且用上LCA 但其实其实和上一道lightoj上的那道题很类似 只不过那时一道很 ...

  2. 安装Laravel框架,利用composer

    学一学PHP框架--Laravel的设计思想. 先安装Laravel: Laravel的文档很全:参考 http://www.golaravel.com/ 既然文档很全,就简单说下几个重点.以下以安装 ...

  3. 移除Windows图标快捷方式小箭头

    以管理员身份运行cmd,输入 reg delete "HKEY_CLASSES_ROOT\lnkfile" /v IsShortcut /f & taskkill /f / ...

  4. 播放器更改语言归属地后Cnario player软件无法启动的问题

    打开系统运行,输入regedit,进入注册表编辑器. 找到HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\C-nario\Player下面culture 的值,删除即可 ...

  5. 【转】shell脚本中如何传入参数

    (1)直接用$1,$2取传入的参数vim /root/test.sh#!/bin/bashif [ $1 == "start" ]  then     echo "do ...

  6. 百度地图IP定位,点击地图添加marker

    <html> <head> <meta http-equiv="Content-Type" content="text/html; char ...

  7. Bean之间的关系

    Bean之间主要有继承和依赖的关系,这里的继承并不是我们面向对象里面所提到的继承. 继承 我们先来创建一个新的配置文件beans-relation.xml <bean id="addr ...

  8. DRF之版本控制、认证和权限组件

    一.版本控制组件 1.为什么要使用版本控制 首先我们开发项目是有多个版本的当我们项目越来越更新,版本就越来越多,我们不可能新的版本出了,以前旧的版本就不进行维护了像bootstrap有2.3.4版本的 ...

  9. kubernetes 将pod运行在某些特定的节点上,给节点打标签

    给节点打上标签: kubectl label node  <node_name> GPU=true   #打上标签 GPU=true 在创建pod的yaml文件时:  添加 nodeSel ...

  10. Android学习第十天

    计算机表示图形的几种方式 a)         Bmp:以高质量保存,用于计算机 b)         Jpg:以良好的质量保存,用于计算机或网络 c)         Png:以高质量保存 d)   ...