题目链接:POJ 1269

Problem Description

We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.

Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.

Input

The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT

Solution

题意

\(n\) 组样例。每组样例给定两条直线,判断直线是平行,重合还是相交。若相交求交点。

题解

叉积

  • 判断共线:

若 \(\boldsymbol{ab}\) 与 \(\boldsymbol{cd}\) 共线,则 \(\boldsymbol{ab} \times \boldsymbol{cd} = 0\)。

  • 判断重合:

若 \(\boldsymbol{ab}\) 与 \(\boldsymbol{cd}\) 重合,则 \(\boldsymbol{bc} \times \boldsymbol{ad} = 0\)。

  • 判断平行:

共线且不重合。

  • 求交点:

首先要满足相交。

如上图,求 \(\boldsymbol{AB}\) 与 \(\boldsymbol{CD}\) 的交点 \(E\)。

\[\frac{AE}{BE} = \frac{S_{\triangle ACD}}{S_{\triangle BCD}} = \frac{|\boldsymbol{CA} \times \boldsymbol{CD}|}{|\boldsymbol{CB} \times \boldsymbol{CD}|}
\]

\[\boldsymbol{AE} = \frac{|\boldsymbol{AE}|}{|\boldsymbol{AB}|} \boldsymbol{AB} = \frac{|\boldsymbol{AE}|}{|\boldsymbol{AE}| + |\boldsymbol{EB}|} \boldsymbol{AB} = \frac{S_{\triangle ACD}}{S_{\triangle ACD} + S_{\triangle BCD}} \boldsymbol{AB}
\]

设原点为 \(O\),则

\[\boldsymbol{OE} = \boldsymbol{OA} + \boldsymbol{AE}
\]

\(\boldsymbol{OE}\) 即为点 \(E\) 的坐标。

Code

#include <cstdio>
#include <iostream>
#include <cmath>
#include <algorithm>
#include <vector>
using namespace std;
typedef long long ll;
typedef double db;
const db eps = 1e-10;
const db pi = acos(-1.0);
const ll inf = 0x3f3f3f3f3f3f3f3f;
const ll maxn = 1e5 + 10; inline int dcmp(db x) {
if(fabs(x) < eps) return 0;
return x > 0? 1: -1;
} class Point {
public:
double x, y;
Point(double x = 0, double y = 0) : x(x), y(y) {}
void input() {
scanf("%lf%lf", &x, &y);
}
bool operator<(const Point &a) const {
return (!dcmp(x - a.x))? dcmp(y - a.y) < 0: x < a.x;
}
bool operator==(const Point &a) const {
return dcmp(x - a.x) == 0 && dcmp(y - a.y) == 0;
}
db dis2(const Point a) {
return pow(x - a.x, 2) + pow(y - a.y, 2);
}
db dis(const Point a) {
return sqrt(dis2(a));
} db dis2() {
return x * x + y * y;
}
db dis() {
return sqrt(dis2());
}
Point operator+(const Point a) {
return Point(x + a.x, y + a.y);
}
Point operator-(const Point a) {
return Point(x - a.x, y - a.y);
}
Point operator*(double p) {
return Point(x * p, y * p);
}
Point operator/(double p) {
return Point(x / p, y / p);
}
db dot(const Point a) {
return x * a.x + y * a.y;
}
db cross(const Point a) {
return x * a.y - y * a.x;
}
};
typedef Point Vector; class Line {
public:
Point s, e;
Line() {}
Line(Point s, Point e) : s(s), e(e) {}
void input() {
scanf("%lf%lf%lf%lf", &s.x, &s.y, &e.x, &e.y);
}
int toLeftTest(Point p) {
if((e - s).cross(p - s) > 0) return 1;
else if((e - s).cross(p - s) < 0) return -1;
return 0;
}
// 共线
bool collinear(Line l) {
if(dcmp((e - s).cross(l.e - l.s)) == 0) {
return 1;
}
return 0;
}
// 同线
bool same(Line l) {
if(dcmp((l.s - e).cross(l.e - s)) == 0) {
return 1;
}
return 0;
}
// 平行
bool parallel(Line l) {
return collinear(l) && (!same(l));
}
// 直线与直线交点
Point crosspoint(Line l) {
double a1 = (l.e - l.s).cross(s - l.s);
double a2 = (l.e - l.s).cross(e - l.s);
Point ans = s + (e - s) * (-a1) / (a2 - a1);
if(dcmp(ans.x) == 0) ans.x = 0;
if(dcmp(ans.y) == 0) ans.y = 0;
return ans;
} // 直线与直线位置关系 0-重合 1-平行 2-相交
int linecrossline (Line l) {
if(dcmp((e - s).cross(l.e - l.s)) == 0) {
if(dcmp((l.s - e).cross(l.e - s)) == 0) {
return 0;
}
return 1;
}
return 2;
}
}; Line l1, l2; int main() {
int T;
scanf("%d", &T);
printf("INTERSECTING LINES OUTPUT\n");
while(T--) {
l1.input();
l2.input();
if(l1.linecrossline(l2) == 0) {
printf("LINE\n");
} else if(l1.linecrossline(l2) == 1) {
printf("NONE\n");
} else {
Point ans = l1.crosspoint(l2);
printf("POINT %.2lf %.2lf\n", ans.x, ans.y);
}
}
printf("END OF OUTPUT\n");
return 0;
}

POJ 1269 Intersecting Lines (判断直线位置关系)的更多相关文章

  1. POJ 1269 Intersecting Lines(直线相交判断,求交点)

    Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8342   Accepted: 378 ...

  2. poj 1269 Intersecting Lines(判断两直线关系,并求交点坐标)

    Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 12421   Accepted: 55 ...

  3. POJ 1269 Intersecting Lines(直线求交点)

    Description We all know that a pair of distinct points on a plane defines a line and that a pair of ...

  4. POJ 1269 Intersecting Lines 判断两直线关系

    用的是初中学的方法 #include <iostream> #include <cstdio> #include <cstring> #include <al ...

  5. POJ 1269 Intersecting Lines(判断两直线位置关系)

    题目传送门:POJ 1269 Intersecting Lines Description We all know that a pair of distinct points on a plane ...

  6. 判断两条直线的位置关系 POJ 1269 Intersecting Lines

    两条直线可能有三种关系:1.共线     2.平行(不包括共线)    3.相交. 那给定两条直线怎么判断他们的位置关系呢.还是用到向量的叉积 例题:POJ 1269 题意:这道题是给定四个点p1, ...

  7. 简单几何(直线位置) POJ 1269 Intersecting Lines

    题目传送门 题意:判断两条直线的位置关系,共线或平行或相交 分析:先判断平行还是共线,最后就是相交.平行用叉积判断向量,共线的话也用叉积判断点,相交求交点 /********************* ...

  8. POJ 1269 Intersecting Lines【判断直线相交】

    题意:给两条直线,判断相交,重合或者平行 思路:判断重合可以用叉积,平行用斜率,其他情况即为相交. 求交点: 这里也用到叉积的原理.假设交点为p0(x0,y0).则有: (p1-p0)X(p2-p0) ...

  9. POJ 1269 - Intersecting Lines 直线与直线相交

    题意:    判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; str ...

随机推荐

  1. Qwidget布局操作之QGridLayout(网格布局)

    QMainWindow并没有setLayout()函数,因此不能使用setLayout()函数来设置layout,需要使用间接的方法. 需要做的只是先定义一个QWidget对象,然后使用QMainWi ...

  2. CSS 随记

    伪类选择符的顺序:L-V-H-A CSS提供了四种元素设置链接的颜色,包括:link.:visited.:hover.:active,它们的声明是有一定顺序的,我们简称这种顺序为L-V-H-A,即li ...

  3. WebGPU学习(九):学习“fractalCube”示例

    大家好,本文学习Chrome->webgpu-samplers->fractalCube示例. 上一篇博文: WebGPU学习(八):学习"texturedCube"示 ...

  4. iiview Select 选择框打勾选中的内容label和展示的不一致

    Select选择框里加入了OptionGroup.option ; 以及input输入框支持模糊搜索: 不一致的原因:缺少  :label-in-value="true";官方文档 ...

  5. USACO Milk Routing /// 优先队列广搜

    题目大意: 在n个点 m条边的无向图中 需要运送X单位牛奶 每条边有隐患L和容量C 则这条边上花费时间为 L+X/C 求从点1到点n的最小花费 优先队列维护 L+X/C 最小 广搜到点n #inclu ...

  6. 理解EntityFramework两个核心类型的职责 DbSet和D'bContext

    DbSet与DbContext是多对一的关系DbSet是实体对象的集合,提供了实现CRUD的相应方法DbContext封装与数据库和数据模型相关的功能,依据数据实体状态创建SQL命令,将数据更改保存到 ...

  7. JNI原理与静态、动态注册

    前言 JNI不仅仅在NDK开发中应用,它更是Android系统中Java与Native交互的桥梁,不理解JNI的话,你就只能停留在Java Framework层.这一个系列我们来一起深入学习JNI. ...

  8. nginx信号及平滑升级

    1.nginx信号 nginx进程处理命令: kill -signals PID PID即nginx进程ID signals的参数解释如下所示: TERM,INT快速关闭进程 QUIT优雅的关闭,如果 ...

  9. MHA-Atlas-MySQL高可用(上)

    MHA-Atlas-MySQL高可用(上) 链接:https://pan.baidu.com/s/17Av92KQnJ81Gc0EmxSO7gA 提取码:a8mq 复制这段内容后打开百度网盘手机App ...

  10. linux调用本地镜像

    首先先让系统显示出来 iso 已经挂载 然后#mkdir  /mnt/cdrom #mount  /dev/cdrom /mnt/cdrom #df  -H  查看是否已经挂载上 #cd  /etc/ ...