HDU 1536 S-Nim SG博弈
S-Nim
The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
The players take turns chosing a heap and removing a positive number of beads from it.
The first player not able to make a move, loses.
Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:
Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
If the xor-sum is 0, too bad, you will lose.
Otherwise, move such that the xor-sum becomes 0. This is always possible.
It is quite easy to convince oneself that this works. Consider these facts:
The player that takes the last bead wins.
After the winning player's last move the xor-sum will be 0.
The xor-sum will change after every move.
Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S =(2, 5) each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
3
2 5 12
3 2 4 7
4 2 3 7 12
5 1 2 3 4 5
3
2 5 12
3 2 4 7
4 2 3 7 12
0
WWL
#include <iostream>
#include <cstdio>
#include <cmath>
#include <cstring>
#include <algorithm>
using namespace std;
#pragma comment(linker, "/STACK:102400000,102400000")
#define ls i<<1
#define rs ls | 1
#define mid ((ll+rr)>>1)
#define pii pair<int,int>
#define MP make_pair
typedef long long LL;
const long long INF = 1e18+1LL;
const double Pi = acos(-1.0);
const int N = 5e5+, M = 2e5+, mod = 1e9+, inf = 2e9; int k,sg[N],s[N],vis[N];
char A[N];
int main() {
while(scanf("%d",&k)!=EOF) {
if(k == ) break;
for(int i = ; i <= k; ++i) scanf("%d",&s[i]);
sg[] = ;
for(int i = ; i <= ; ++i) {
for(int j = ; j <= ; ++j) vis[j] = ;
for(int j = ; j <= k; ++j) {
if(i >= s[j] && sg[i - s[j]] <= ) vis[sg[i - s[j]]] = ;
}
for(int j = ; j <= ; ++j) {
if(!vis[j]) {
sg[i] = j;
break;
}
}
}
int q,cnt = ;
scanf("%d",&q);
while(q--) {
int x,y,ans = ;
scanf("%d",&x);
while(x--) {
scanf("%d",&y);
ans ^= sg[y];
}
if(ans) printf("W");
else printf("L");
}
printf("\n");
}
return ;
}
HDU 1536 S-Nim SG博弈的更多相关文章
- hdu 1536 S-Nim(sg函数模板)
转载自:http://blog.csdn.net/sr_19930829/article/details/23446173 解题思路: 这个题折腾了两三天,参考了两个模板,在这之间折腾过来折腾过去,终 ...
- hdu 1536&&1944 S-Nim sg函数 难度:0
S-Nim Time Limit: 5000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Submi ...
- hdu 1536 S-Nim_求sg值模版
题意:给你很n堆石头,k代表你有k种拿法,然后给出没堆石头的数量,求胜负 直接套用模版 找了好久之前写的代码贴上来 #include<iostream> #include<algor ...
- hdu 2188 选拔志愿者(sg博弈)
Problem Description 对于四川同胞遭受的灾难,全国人民纷纷伸出援助之手,几乎每个省市都派出了大量的救援人员,这其中包括抢险救灾的武警部队,治疗和防疫的医护人员,以及进行心理疏导的心理 ...
- S-Nim HDU 1536 博弈 sg函数
S-Nim HDU 1536 博弈 sg函数 题意 首先输入K,表示一个集合的大小,之后输入集合,表示对于这对石子只能去这个集合中的元素的个数,之后输入 一个m表示接下来对于这个集合要进行m次询问,之 ...
- hdu 3032 Nim or not Nim? (SG函数博弈+打表找规律)
Nim or not Nim? Time Limit:1000MS Memory Limit:32768KB 64bit IO Format:%I64d & %I64u Sub ...
- HDU 1536 sg-NIM博弈类
题意:每次可以选择n种操作,玩m次,问谁必胜.c堆,每堆数量告诉. 题意:sg—NIM系列博弈模板题 把每堆看成一个点,求该点的sg值,异或每堆sg值. 将多维转化成一维,性质与原始NIM博弈一样. ...
- HDU 1729 类NIM 求SG
每次有n个盒子,每个盒子有容量上限,每次操作可以放入石头,数量为不超过当前盒子中数量的平方,不能操作者输. 一个盒子算一个子游戏. 对于一个盒子其容量为s,当前石子数为x,那么如果有a满足 $a \t ...
- HDU 1524 树上无环博弈 暴力SG
一个拓扑结构的图,给定n个棋的位置,每次可以沿边走,不能操作者输. 已经给出了拓扑图了,对于每个棋子找一遍SG最后SG和就行了. /** @Date : 2017-10-13 20:08:45 * @ ...
- HDU 1848(sg博弈) Fibonacci again and again
Fibonacci again and again Time Limit: 1000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Jav ...
随机推荐
- 别再抱怨了,国内这么多优秀的Android资源你都知道吗?
因为一些大家都知道的原因,android很多官方出品的优秀开发资源在国内无法访问. 国内的同行们对此也做出了很多努力,有很多朋友通过各种手段把很多优秀的资源搬运到了国内,为国内android开发者提供 ...
- cookie、sessionStorage、localStorage
转自--http://www.cnblogs.com/fly_dragon/p/3946012.html cookie Cookie的大小.格式.存储数据格式等限制,网站应用如果想在浏览器端存储用户的 ...
- elasticsearch snapshot
一.Repositories 在elasticsearch.yml文件中增加path.repo路径配置: $ vim /etc/elasticsearch/elasticsearch.yml path ...
- jquery实现简单瀑布流布局(续):图片懒加载
# jquery实现简单瀑布流布局(续):图片懒加载 这篇文章是jquery实现简单瀑布流布局思想的小小扩展.代码基于前作的代码继续完善. 图片懒加载就是符合某些条件时才触发图片的加载.最常见的具体表 ...
- python gutter area / 设置断点、行号右边代码左边的空白栏
最后通过在设置里搜索 关键词:show 找到的.== Edito > General > Gutter Icons Show gutter icons
- FireBug提示:本页面不包含 JavaScript,明明是包含js的。
本页面不包含 JavaScript 如果 <script> 标签有 "type" 属性, 其值应为 "text/javascript" 或者 &qu ...
- hadoop集群安装_实战
spark1.6.2+ hadoop2.6.2 词频统计完整案例:http://blog.csdn.net/zythy/article/details/17852579 hadoop学习:http:/ ...
- [Mechine Learning & Algorithm] 集成学习方法——Bagging和 Boosting
使用机器学习方法解决问题时,有较多模型可供选择. 一般的思路是先根据数据的特点,快速尝试某种模型,选定某种模型后, 再进行模型参数的选择(当然时间允许的话,可以对模型和参数进行双向选择) 因为不同的模 ...
- 禁用PHP函数,可以对php.ini进行配置
php.ini 里有个 disable_functions 开关选项,此选项可关闭一些危险的函数,比如system,exec 等.比如: disable_functions = phpinfo , 如 ...
- Mac Pro 编译安装 Redis-3.2.3
Redis官方下载地址:http://redis.io/download Redis安装 cd /usr/local/src/redis-3.2.3 sudo make sudo make insta ...