POJ 1584 A Round Peg in a Ground Hole(判断凸多边形,点到线段距离,点在多边形内)
|
A Round Peg in a Ground Hole
Description The DIY Furniture company specializes in assemble-it-yourself furniture kits. Typically, the pieces of wood are attached to one another using a wooden peg that fits into pre-cut holes in each piece to be attached. The pegs have a circular cross-section and so are intended to fit inside a round hole.
A recent factory run of computer desks were flawed when an automatic grinding machine was mis-programmed. The result is an irregularly shaped hole in one piece that, instead of the expected circular shape, is actually an irregular polygon. You need to figure out whether the desks need to be scrapped or if they can be salvaged by filling a part of the hole with a mixture of wood shavings and glue. There are two concerns. First, if the hole contains any protrusions (i.e., if there exist any two interior points in the hole that, if connected by a line segment, that segment would cross one or more edges of the hole), then the filled-in-hole would not be structurally sound enough to support the peg under normal stress as the furniture is used. Second, assuming the hole is appropriately shaped, it must be big enough to allow insertion of the peg. Since the hole in this piece of wood must match up with a corresponding hole in other pieces, the precise location where the peg must fit is known. Write a program to accept descriptions of pegs and polygonal holes and determine if the hole is ill-formed and, if not, whether the peg will fit at the desired location. Each hole is described as a polygon with vertices (x1, y1), (x2, y2), . . . , (xn, yn). The edges of the polygon are (xi, yi) to (xi+1, yi+1) for i = 1 . . . n − 1 and (xn, yn) to (x1, y1). Input Input consists of a series of piece descriptions. Each piece description consists of the following data:
Line 1 < nVertices > < pegRadius > < pegX > < pegY > number of vertices in polygon, n (integer) radius of peg (real) X and Y position of peg (real) n Lines < vertexX > < vertexY > On a line for each vertex, listed in order, the X and Y position of vertex The end of input is indicated by a number of polygon vertices less than 3. Output For each piece description, print a single line containing the string:
HOLE IS ILL-FORMED if the hole contains protrusions PEG WILL FIT if the hole contains no protrusions and the peg fits in the hole at the indicated position PEG WILL NOT FIT if the hole contains no protrusions but the peg will not fit in the hole at the indicated position Sample Input 5 1.5 1.5 2.0 Sample Output HOLE IS ILL-FORMED Source |
首先是判断给出了多边形是不是凸多边形。
然后判断圆包含在凸多边形中。
一定要保证圆心在凸多边形里面。
然后判断圆心到每条线段的距离要大于等于半径。
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <queue>
#include <map>
#include <vector>
#include <set>
#include <string>
#include <math.h> using namespace std; const double eps = 1e-;
const double PI = acos(-1.0);
int sgn(double x)
{
if(fabs(x) < eps)return ;
if(x < )return -;
else return ;
}
struct Point
{
double x,y;
Point(){}
Point(double _x,double _y)
{
x = _x;y = _y;
}
Point operator -(const Point &b)const
{
return Point(x - b.x,y - b.y);
}
//叉积
double operator ^(const Point &b)const
{
return x*b.y - y*b.x;
}
//点积
double operator *(const Point &b)const
{
return x*b.x + y*b.y;
}
void input()
{
scanf("%lf%lf",&x,&y);
}
};
struct Line
{
Point s,e;
Line(){}
Line(Point _s,Point _e)
{
s = _s;e = _e;
}
};
//*两点间距离
double dist(Point a,Point b)
{
return sqrt((a-b)*(a-b));
}
//判断凸多边形
//允许共线边
//点可以是顺时针给出也可以是逆时针给出
//点的编号1~n-1
bool isconvex(Point poly[],int n)
{
bool s[];
memset(s,false,sizeof(s));
for(int i = ;i < n;i++)
{
s[sgn( (poly[(i+)%n]-poly[i])^(poly[(i+)%n]-poly[i]) )+] = true;
if(s[] && s[])return false;
}
return true;
}
//点到线段的距离
//返回点到线段最近的点
Point NearestPointToLineSeg(Point P,Line L)
{
Point result;
double t = ((P-L.s)*(L.e-L.s))/((L.e-L.s)*(L.e-L.s));
if(t >= && t <= )
{
result.x = L.s.x + (L.e.x - L.s.x)*t;
result.y = L.s.y + (L.e.y - L.s.y)*t;
}
else
{
if(dist(P,L.s) < dist(P,L.e))
result = L.s;
else result = L.e;
}
return result;
}
//*判断点在线段上
bool OnSeg(Point P,Line L)
{
return
sgn((L.s-P)^(L.e-P)) == &&
sgn((P.x - L.s.x) * (P.x - L.e.x)) <= &&
sgn((P.y - L.s.y) * (P.y - L.e.y)) <= ;
}
//*判断点在凸多边形内
//点形成一个凸包,而且按逆时针排序(如果是顺时针把里面的<0改为>0)
//点的编号:0~n-1
//返回值:
//-1:点在凸多边形外
//0:点在凸多边形边界上
//1:点在凸多边形内
int inConvexPoly(Point a,Point p[],int n)
{
for(int i = ;i < n;i++)
{
if(sgn((p[i]-a)^(p[(i+)%n]-a)) < )return -;
else if(OnSeg(a,Line(p[i],p[(i+)%n])))return ;
}
return ;
}
//*判断线段相交
bool inter(Line l1,Line l2)
{
return
max(l1.s.x,l1.e.x) >= min(l2.s.x,l2.e.x) &&
max(l2.s.x,l2.e.x) >= min(l1.s.x,l1.e.x) &&
max(l1.s.y,l1.e.y) >= min(l2.s.y,l2.e.y) &&
max(l2.s.y,l2.e.y) >= min(l1.s.y,l1.e.y) &&
sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e)) <= &&
sgn((l1.s-l2.e)^(l2.s-l2.e))*sgn((l1.e-l2.e)^(l2.s-l2.e)) <= ;
}
//*判断点在任意多边形内
//射线法,poly[]的顶点数要大于等于3,点的编号0~n-1
//返回值
//-1:点在凸多边形外
//0:点在凸多边形边界上
//1:点在凸多边形内
int inPoly(Point p,Point poly[],int n)
{
int cnt;
Line ray,side;
cnt = ;
ray.s = p;
ray.e.y = p.y;
ray.e.x = -100000000000.0;//-INF,注意取值防止越界 for(int i = ;i < n;i++)
{
side.s = poly[i];
side.e = poly[(i+)%n]; if(OnSeg(p,side))return ; //如果平行轴则不考虑
if(sgn(side.s.y - side.e.y) == )
continue; if(OnSeg(side.s,ray))
{
if(sgn(side.s.y - side.e.y) > )cnt++;
}
else if(OnSeg(side.e,ray))
{
if(sgn(side.e.y - side.s.y) > )cnt++;
}
else if(inter(ray,side))
cnt++;
}
if(cnt % == )return ;
else return -;
}
Point p[];
int main()
{
//freopen("in.txt","r",stdin);
//freopen("out.txt","w",stdout);
int n;
double R,x,y;
while(scanf("%d",&n) == )
{
if(n < )break;
scanf("%lf%lf%lf",&R,&x,&y);
for(int i = ;i < n;i++)
p[i].input();
if(!isconvex(p,n))
{
printf("HOLE IS ILL-FORMED\n");
continue;
}
Point P = Point(x,y);
if(inPoly(P,p,n) < )
{
printf("PEG WILL NOT FIT\n");
continue;
}
bool flag = true;
for(int i = ;i < n;i++)
{
if(sgn(dist(P,NearestPointToLineSeg(P,Line(p[i],p[(i+)%n]))) - R) < )
{
flag = false;
break;
}
}
if(flag)printf("PEG WILL FIT\n");
else printf("PEG WILL NOT FIT\n");
}
return ;
}
POJ 1584 A Round Peg in a Ground Hole(判断凸多边形,点到线段距离,点在多边形内)的更多相关文章
- POJ 1584 A Round Peg in a Ground Hole 判断凸多边形 点到线段距离 点在多边形内
首先判断是不是凸多边形 然后判断圆是否在凸多边形内 不知道给出的点是顺时针还是逆时针,所以用判断是否在多边形内的模板,不用是否在凸多边形内的模板 POJ 1584 A Round Peg in a G ...
- POJ 1584 A Round Peg in a Ground Hole 判断凸多边形,判断点在凸多边形内
A Round Peg in a Ground Hole Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 5456 Acc ...
- POJ 1584 A Round Peg in a Ground Hole[判断凸包 点在多边形内]
A Round Peg in a Ground Hole Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 6682 Acc ...
- POJ 1584 A Round Peg in a Ground Hole【计算几何=_=你值得一虐】
链接: http://poj.org/problem?id=1584 http://acm.hust.edu.cn/vjudge/contest/view.action?cid=22013#probl ...
- POJ - 1584 A Round Peg in a Ground Hole(判断凸多边形,点到线段距离,点在多边形内)
http://poj.org/problem?id=1584 题意 按照顺时针或逆时针方向输入一个n边形的顶点坐标集,先判断这个n边形是否为凸包. 再给定一个圆形(圆心坐标和半径),判断这个圆是否完全 ...
- POJ 1584 A Round Peg in a Ground Hole --判定点在形内形外形上
题意: 给一个圆和一个多边形,多边形点可能按顺时针给出,也可能按逆时针给出,先判断多边形是否为凸包,再判断圆是否在凸包内. 解法: 先判是否为凸包,沿着i=0~n,先得出初始方向dir,dir=1为逆 ...
- 简单几何(点的位置) POJ 1584 A Round Peg in a Ground Hole
题目传送门 题意:判断给定的多边形是否为凸的,peg(pig?)是否在多边形内,且以其为圆心的圆不超出多边形(擦着边也不行). 分析:判断凸多边形就用凸包,看看点集的个数是否为n.在多边形内用叉积方向 ...
- POJ 1584 A Round Peg in a Ground Hole
先判断是不是N多边形,求一下凸包,如果所有点都用上了,那么就是凸多边形 判断圆是否在多边形内, 先排除圆心在多边形外的情况 剩下的情况可以利用圆心到每条边的最短距离与半径的大小来判断 #include ...
- POJ 1518 A Round Peg in a Ground Hole【计算几何=_=你值得一虐】
链接: http://poj.org/problem?id=1584 http://acm.hust.edu.cn/vjudge/contest/view.action?cid=22013#probl ...
随机推荐
- android 内存溢出问题分析
最近的项目中,内存一直再增长,但是不知道是什么问题,导致内存溢出,在网上看到了这么一篇关于内存分析与管理的文章,解决了部分问题,感觉这篇文 章还不错,就转帖到我的blog上了,希望对大家有所帮助. ...
- Nginx proxy_pass 加与不加 "/" 区别
下面四种情况分别用http://192.168.1.100/proxy/test.html 进行访问. 第一种: location /proxy/ { proxy_pass http://127.0 ...
- ubuntu 12.04上安装OpenERP 7的一次记录
登陆ssh, 先更新系统: sudo apt-get update && sudo apt-get dist-upgrade 接着再为openerp运行创建一个系统用户,用户名就叫op ...
- 【转】Java之 内存区域和GC机制
转自:Leo Chin 目录 Java垃圾回收概况 Java内存区域 Java对象的访问方式 Java内存分配机制 Java GC机制 垃圾收集器 Java垃圾回收概况 Java GC(Garbage ...
- css3 切换贞动画的效果,仿gif效果
/*---第一组动画---*/ .cartonGif_1{ position: absolute; display: block; background:url("img/haihangzh ...
- 20160123.CCPP详解体系(0002天)
程序片段(01):字符.c 内容概要: 转义字符 #define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <stdi ...
- opengl截图
int GetEncoderClsid(const WCHAR* format, CLSID* pClsid) { UINT num = ; // number of image encoders U ...
- 2015-10-11 Sunday 晴 ARM学习
基础的知识看得差不多了,linux系统相关的,最主要是c语言基础知道,还有linux系统编程,网络编程socket等相关的.这些内容最最基础的看完了,接下来我在考虑看什么呢?是看ARM以及驱动编程系列 ...
- 【转】Linux设备驱动之I/O端口与I/O内存
原文网址:http://www.cnblogs.com/geneil/archive/2011/12/08/2281367.html 一.统一编址与独立编址 该部分来自于:http://blog.ch ...
- C++宏定义详解
一.#define的基本用法 #define是C语言中提供的宏定义命令,其主要目的是为程序员在编程时提供一定的方便,并能在一定程度上提高程序的运行效率,但学生在学习时往往不能 理解该命令的本质 ...