// setup video engine
char cCameraName[MAX_CAMERA_NAME_LENGTH];
memset(cCameraName, , MAX_CAMERA_NAME_LENGTH);
int iRet = RET_SUCCESS;
CaptureCapability stCurSelectCapbility; char cCameraID[MAX_CAMERA_ID_LENGTH];
memset(cCameraID, , MAX_CAMERA_ID_LENGTH);
int iCapdeviceCount = ; iCapdeviceCount = m_VieCapture->NumberOfCaptureDevices();
ASSERT(iCapdeviceCount > ); for(int i = ; i < iCapdeviceCount; i++)
{
iRet = m_VieCapture->GetCaptureDevice(i, cCameraName, MAX_CAMERA_NAME_LENGTH, cCameraID, MAX_CAMERA_ID_LENGTH);
ASSERT(iRet == RET_SUCCESS);
int iCapbilityCount = ;
iCapbilityCount = m_VieCapture->NumberOfCapabilities(cCameraID, MAX_CAMERA_ID_LENGTH);
ASSERT(iCapbilityCount > );
iRet = m_VieCapture->GetCaptureCapability(cCameraID, MAX_CAMERA_ID_LENGTH, iCapbilityCount - , stCurSelectCapbility);
ASSERT(iRet == RET_SUCCESS);
}
int iCaptureId;
iRet = m_VieCapture->AllocateCaptureDevice(cCameraID, MAX_CAMERA_ID_LENGTH, iCaptureId);
ASSERT(iRet == RET_SUCCESS); iRet = ViECreateWindow(m_CapRenderHwnd, ,, , ,_T("Local Render"));
ASSERT(iRet == RET_SUCCESS); iRet = ViECreateWindow(m_DecRenderHwnd, , , ,, _T("Remote Render"));
ASSERT(iRet == RET_SUCCESS); iRet = m_VieRender->AddRenderer(iCaptureId,(void*)m_CapRenderHwnd, , 0.0,0.0,1.0,1.0);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieCapture->StartCapture(iCaptureId, stCurSelectCapbility);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieRender->StartRender(iCaptureId); VideoCodec videoCodec; int numOfVieCodecs = m_VieCodec->NumberOfCodecs();
bool bFindVideoCode = false; ASSERT(numOfVieCodecs > );
for(int i=; i<numOfVieCodecs;++i)
{
if(m_VieCodec->GetCodec(i,videoCodec)!=-)
{
if(videoCodec.codecType == kVideoCodecVP8)
{
bFindVideoCode = true;
break;
}
}
}
ASSERT(bFindVideoCode); iRet = m_VieBase->CreateChannel(m_ChannelId);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieRender->AddRenderer(m_ChannelId,(void*)m_DecRenderHwnd, , 0.0,0.0,1.0,1.0);
ASSERT(iRet == RET_SUCCESS);
iRet = m_VieRender->StartRender(m_ChannelId);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieCodec->SetSendCodec(m_ChannelId, videoCodec);
ASSERT(iRet == RET_SUCCESS);
iRet = m_VieCodec->SetReceiveCodec(m_ChannelId, videoCodec);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieCapture->ConnectCaptureDevice(iCaptureId, m_ChannelId);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieRTP_RTCP->SetRTCPStatus(m_ChannelId, webrtc::kRtcpCompound_RFC4585);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieRTP_RTCP->SetKeyFrameRequestMethod(m_ChannelId, webrtc::kViEKeyFrameRequestPliRtcp);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieRTP_RTCP->SetTMMBRStatus(m_ChannelId, true);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieNetwork->SetSendDestination(m_ChannelId, "127.0.0.1", , );
ASSERT(iRet == RET_SUCCESS);
iRet = m_VieNetwork->SetLocalReceiver(m_ChannelId, , , "127.0.0.1"); iRet = m_VieBase->StartSend(m_ChannelId);
ASSERT(iRet == RET_SUCCESS); iRet = m_VieBase->StartReceive(m_ChannelId);
ASSERT(iRet == RET_SUCCESS); //setup voice engine
CodecInst voiceCodec; int numOfVoeCodecs = m_VoeCodec->NumOfCodecs();
bool bFindAudioCode = false;
for(int i=; i<numOfVoeCodecs;++i)
{
if(m_VoeCodec->GetCodec(i,voiceCodec)!=-)
{
if(strncmp(voiceCodec.plname,"ISAC",)==)
{
bFindAudioCode = true;
break;
}
}
}
ASSERT(bFindAudioCode);
// define iSAC codec parameters
strcpy(voiceCodec.plname, "ISAC");
voiceCodec.plfreq = ; // iSAC宽带模式
voiceCodec.pltype = ; // 默认动态负载类型
voiceCodec.pacsize = ; // 480kbps,即使用30ms的packet size
voiceCodec.channels = ; // 单声道
voiceCodec.rate = -; // 信道自适应模式,单位bps int iMaxAEChannelNum = m_VoeBase->MaxNumOfChannels();
m_AudioChannel = m_VoeBase->CreateChannel();
ASSERT((m_AudioChannel < iMaxAEChannelNum) && (m_AudioChannel >= )); iRet = m_VoeCodec->SetSendCodec(m_AudioChannel, voiceCodec);
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeRTCP->SetRTCPStatus(m_AudioChannel, true);
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeNetwork->SetSourceFilter(m_AudioChannel, , , "127.0.0.1");
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeBase->SetSendDestination(m_AudioChannel, , "127.0.0.1", -, );
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeBase->SetLocalReceiver(m_AudioChannel, , , "127.0.0.1");
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeBase->StartPlayout(m_AudioChannel);
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeBase->StartReceive(m_AudioChannel);
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeBase->StartSend(m_AudioChannel);
ASSERT(iRet == RET_SUCCESS); NsModes mode(kNsDefault);//
iRet = m_VoeApmPtr->SetRxNsStatus(m_AudioChannel, true, mode);
ASSERT(iRet == RET_SUCCESS); AgcModes agcmode(kAgcDefault);
iRet = m_VoeApmPtr->SetRxAgcStatus(m_AudioChannel, true, agcmode);
ASSERT(iRet == RET_SUCCESS); iRet = m_VoeApmPtr->SetEcStatus(true, kEcAec);
ASSERT(iRet == RET_SUCCESS);

原文转自 http://www.xuebuyuan.com/1719933.html

webRTC windows demo1(转)的更多相关文章

  1. webrtc windows下的编译

    mkdir webrtc-checkoutcd webrtc-checkout set DEPOT_TOOLS_WIN_TOOLCHAIN=0set GYP_GENERATORS=ninjaset G ...

  2. webRTC peerconnection_client demo创建VS工程

    编译了webRTC Windows源码之后,想使用编译出来的库写一个demo出来,但是又不知到怎么下手.就想通过源码中带的示例peerconnection_client和peerconnection_ ...

  3. webRTC源码下载 Windows Mac(iOS) Linux(Android)全

    webRTC源码下载地址:https://pan.baidu.com/s/18CjClvAuz3B9oF33ngbJIw  提取码:wl1e  Windows版:visual studio 2017工 ...

  4. 在Windows下编译WebRTC

    前言 这篇文章的目的在于为你节省生命中宝贵的10小时(甚至更多),或者浪费你10分钟.作为Google更新频繁的大型跨平台基础库,WebRTC的编译一直被人称为噩梦.如果恰巧你偏要在Windows下编 ...

  5. windows下webrtc的编译 2016(转)

    ====================20160124更新============================= 推荐一个FQ工具,shadowsocks,是需要付费的,一年也才不到100块,移 ...

  6. Windows编译运行webrtc全过程

    年纪大了,不想写什么开头.摘要,咱直接开始吧. 不过首先还是要感谢声网提供的webrtc国内源码镜像. 首先,编译webrtc你需要一台win10,而且必须得是一直在更新版本的.因为编译过程需要用到c ...

  7. Android IOS WebRTC 音视频开发总结(三四)-- windows.20150706

    最近好不容易更新了PC版的WEBRTC,总结下有哪些调整,文章来自博客园RTC.Blacker,支持原创,转载请说明出处. 图1:解决方案工程结构对比: 说明: 1, 最大的调整就是移除了VideoE ...

  8. Tips on Building WebRTC on Windows

    Problem: Git ask me to input git user and password Solution: Set environment variable SET DEPOT_TOOL ...

  9. webRTC脱坑笔记(四)— windows下Nginx对Node服务的反向代理

    Nginx反向代理 1.什么是反向代理 当我们有一个服务器集群,并且服务器集群中的每台服务器的内容一样的时候,同样我们要直接从个人电脑访问到服务器集群服务器的时候无法访问,必须通过第三方服务器才能访问 ...

随机推荐

  1. 01_3_创建一个Servlet

    01_3_创建一个Servlet 1.创建一个Servlet import java.io.IOException; import java.io.PrintWriter; import javax. ...

  2. OC中的宏定义

    我们都知道,宏定义是编译期常量.而OC是一种动态语言. 1.iOS系统版本判断的两个宏定义 __IPHONE_OS_VERSION_MAX_ALLOWED // iOS系统版本最大允许 __IPHON ...

  3. c#—OpenFileDialog

    OpenFileDialog是什么? OpenFileDialog是一个类,实例化此类可以设置弹出一个文件对话框.比如:我们发邮件时需要上传附件的时候,就会弹出一个让我们选择文件的对话框, 我们可以根 ...

  4. 为什么要在函数内部声明 var that = this 呢

    看一个例子 $('#conten').click(function(){ //this是被点击的#conten var that =this; $('.conten').each(function() ...

  5. B1002 写出这个数

    读入一个正整数 n,计算其各位数字之和,用汉语拼音写出和的每一位数字. 输入格式: 每个测试输入包含 1 个测试用例,即给出自然数 n 的值.这里保证 n 小于 1. 输出格式: 在一行内输出 n 的 ...

  6. 201621123080 《Java程序设计》第13周学习总结

    201621123080 <Java程序设计>第13周学习总结 1. 本周学习总结 以你喜欢的方式(思维导图.OneNote或其他)归纳总结多网络相关内容. 2. 为你的系统增加网络功能( ...

  7. Java-JFrame窗体美化

    Java-JFrame窗体美化 JFrame默认的窗体比较土,可以通过一定的美化,让窗体表现的比较漂亮,具体要根据设计的设计图进行美化: JFrame美化的大致思路:先将JFrame去除默认美化效果, ...

  8. python中文件操作的基本方法

    在python中对一个文件进行操作,分为三大步:打开,操作,关闭 首先创建一个文件hello,里面内容为hello world 一.打开一个文件 1.#open(‘文件名或文件路径’,‘操作模式’,文 ...

  9. ACM-ICPC 2017 Asia Urumqi A. Coins

    Alice and Bob are playing a simple game. They line up a row of n identical coins, all with the heads ...

  10. Linux学习-工作管理 (job control)

    什么是工作管理? 进行工作管理的行为中, 其实每个工作都是目前 bash 的 子进程,亦即彼此之间是有相关性的. 我们无法以 job control 的方式由 tty1 的环境去管理 tty2 的 b ...