There are two types of input/output (I/O) synchronization: synchronous I/O and asynchronous I/O. Asynchronous I/O is also referred to as overlapped I/O.

In synchronous file I/O, a thread starts an I/O operation and immediately enters a wait state until the I/O request has completed. A thread performing asynchronous file I/O sends an I/O request to the kernel by calling an appropriate function. If the request is accepted by the kernel, the calling thread continues processing another job until the kernel signals to the thread that the I/O operation is complete. It then interrupts its current job and processes the data from the I/O operation as necessary.

The two synchronization types are illustrated in the following figure.

In situations where an I/O request is expected to take a large amount of time, such as a refresh or backup of a large database or a slow communications link, asynchronous I/O is generally a good way to optimize processing efficiency. However, for relatively fast I/O operations, the overhead of processing kernel I/O requests and kernel signals may make asynchronous I/O less beneficial, particularly if many fast I/O operations need to be made. In this case, synchronous I/O would be better. The mechanisms and implementation details of how to accomplish these tasks vary depending on the type of device handle that is used and the particular needs of the application. In other words, there are usually multiple ways to solve the problem.

Synchronous and Asynchronous I/O Considerations

If a file or device is opened for synchronous I/O (that is, FILE_FLAG_OVERLAPPED is not specified), subsequent calls to functions such as WriteFile can block execution of the calling thread until one of the following events occurs:

  • The I/O operation completes (in this example, a data write).
  • An I/O error occurs. (For example, the pipe is closed from the other end.)
  • An error was made in the call itself (for example, one or more parameters are not valid).
  • Another thread in the process calls the CancelSynchronousIo function using the blocked thread's thread handle, which terminates I/O for that thread, failing the I/O operation.
  • The blocked thread is terminated by the system; for example, the process itself is terminated, or another thread calls the TerminateThread function using the blocked thread's handle. (This is generally considered a last resort and not good application design.)

In some cases, this delay may be unacceptable to the application's design and purpose, so application designers should consider using asynchronous I/O with appropriate thread synchronization objects such as I/O completion ports. For more information about thread synchronization, see About Synchronization.

A process opens a file for asynchronous I/O in its call to CreateFile by specifying the FILE_FLAG_OVERLAPPED flag in the dwFlagsAndAttributes parameter. If FILE_FLAG_OVERLAPPED is not specified, the file is opened for synchronous I/O. When the file has been opened for asynchronous I/O, a pointer to an OVERLAPPED structure is passed into the call to ReadFile and WriteFile. When performing synchronous I/O, this structure is not required in calls to ReadFile and WriteFile.

备注

If a file or device is opened for asynchronous I/O, subsequent calls to functions such as WriteFile using that handle generally return immediately but can also behave synchronously with respect to blocked execution. For more information, see https://support.microsoft.com/kb/156932.

Although CreateFile is the most common function to use for opening files, disk volumes, anonymous pipes, and other similar devices, I/O operations can also be performed using a handle typecast from other system objects such as a socket created by the socket or accept functions.

Handles to directory objects are obtained by calling the CreateFile function with the FILE_FLAG_BACKUP_SEMANTICS attribute. Directory handles are almost never used—backup applications are one of the few applications that will typically use them.

After opening the file object for asynchronous I/O, an OVERLAPPED structure must be properly created, initialized, and passed into each call to functions such as ReadFile and WriteFile. Keep the following in mind when using the OVERLAPPED structure in asynchronous read and write operations:

  • Do not deallocate or modify the OVERLAPPED structure or the data buffer until all asynchronous I/O operations to the file object have been completed.
  • If you declare your pointer to the OVERLAPPED structure as a local variable, do not exit the local function until all asynchronous I/O operations to the file object have been completed. If the local function is exited prematurely, the OVERLAPPED structure will go out of scope and it will be inaccessible to any ReadFile or WriteFile functions it encounters outside of that function.

You can also create an event and put the handle in the OVERLAPPED structure; the wait functions can then be used to wait for the I/O operation to complete by waiting on the event handle.

As previously stated, when working with an asynchronous handle, applications should use care when making determinations about when to free resources associated with a specified I/O operation on that handle. If the handle is deallocated prematurely, ReadFile or WriteFile may incorrectly report that the I/O operation is complete. Further, the WriteFile function will sometimes return TRUE with a GetLastError value of ERROR_SUCCESS, even though it is using an asynchronous handle (which can also return FALSE with ERROR_IO_PENDING). Programmers accustomed to synchronous I/O design will usually release data buffer resources at this point because TRUE and ERROR_SUCCESS signify the operation is complete. However, if I/O completion ports are being used with this asynchronous handle, a completion packet will also be sent even though the I/O operation completed immediately. In other words, if the application frees resources after WriteFile returns TRUE with ERROR_SUCCESS in addition to in the I/O completion port routine, it will have a double-free error condition. In this example, the recommendation would be to allow the completion port routine to be solely responsible for all freeing operations for such resources.

The system does not maintain the file pointer on asynchronous handles to files and devices that support file pointers (that is, seeking devices), therefore the file position must be passed to the read and write functions in the related offset data members of the OVERLAPPED structure. For more information, see WriteFile and ReadFile.

File pointer position for a synchronous handle is maintained by the system as data is read or written and can also be updated using the SetFilePointer or SetFilePointerEx function.

An application can also wait on the file handle to synchronize the completion of an I/O operation, but doing so requires extreme caution. Each time an I/O operation is started, the operating system sets the file handle to the nonsignaled state. Each time an I/O operation is completed, the operating system sets the file handle to the signaled state. Therefore, if an application starts two I/O operations and waits on the file handle, there is no way to determine which operation is finished when the handle is set to the signaled state. If an application must perform multiple asynchronous I/O operations on a single file, it should wait on the event handle in the specific OVERLAPPED structure for each I/O operation, rather than on the common file handle.

To cancel all pending asynchronous I/O operations, use either:

  • CancelIo—this function only cancels operations issued by the calling thread for the specified file handle.
  • CancelIoEx—this function cancels all operations issued by the threads for the specified file handle.

Use CancelSynchronousIo to cancel pending synchronous I/O operations.

The ReadFileEx and WriteFileEx functions enable an application to specify a routine to execute (see FileIOCompletionRoutine) when the asynchronous I/O request is completed.

Synchronous and Asynchronous I/O [Windows]的更多相关文章

  1. Java Messages Synchronous and Asynchronous

    //The Consumer Class Consumes Messages in a Synchronous Manner public class Consumer { public static ...

  2. 操作系统OS - 阻塞(Blocking)非阻塞(Non-Blocking)与同步(Synchronous)异步(Asynchronous)

    参考: http://blog.jobbole.com/103290/ https://www.zhihu.com/question/19732473/answer/23434554 http://b ...

  3. Asynchronous Disk I/O Appears as Synchronous on Windows

    Summary File I/O on Microsoft Windows can be synchronous or asynchronous. The default behavior for I ...

  4. Should I expose asynchronous wrappers for synchronous methods?

    Lately I've received several questions along the lines of the following, which I typically summarize ...

  5. 磁盘异步I / O在Windows上显示为同步

    概要 Microsoft Windows上的文件I / O可以是同步或异步的.I / O的默认行为是同步的,其中调用I / O函数并在I / O完成时返回.异步I / O允许I / O函数立即将执行返 ...

  6. C#的多线程——使用async和await来完成异步编程(Asynchronous Programming with async and await)

    https://msdn.microsoft.com/zh-cn/library/mt674882.aspx 侵删 更新于:2015年6月20日 欲获得最新的Visual Studio 2017 RC ...

  7. Testing for the End of a File (Windows 的异步 IO)

    The ReadFile function checks for the end-of-file condition (EOF) differently for synchronous and asy ...

  8. Async/Await - Best Practices in Asynchronous Programming

    https://msdn.microsoft.com/en-us/magazine/jj991977.aspx Figure 1 Summary of Asynchronous Programming ...

  9. Async/Await - Best Practices in Asynchronous Programming z

    These days there’s a wealth of information about the new async and await support in the Microsoft .N ...

随机推荐

  1. STL之map与pair与unordered_map常用函数详解

    STL之map与pair与unordered_map常用函数详解 一.map的概述 map是STL的一个关联容器,它提供一对一(其中第一个可以称为关键字,每个关键字只能在map中出现一次,第二个可能称 ...

  2. Java – Try with Resources

    1.介绍 Java 7中引入的对try-with-resources的支持使我们能够声明将在try块中使用的资源,并确保在执行该块后将关闭资源. ⚠️:声明的资源必须实现AutoCloseable接口 ...

  3. 在 UITextField 中添加删除绑定(绑定删除)

    要解决的问题 在输入框中,需要整体删除诸如 “xxx@xx.com” 或 “@xxxx” 等文本 实现思路 在删除动作时,获取到当前光标的位置,如果在光标正在处在上述文本范围内,就删除一整串文本 如何 ...

  4. Light of future-冲刺集合

    table th:nth-of-type(1) { width: 85px; } table th:nth-of-type(2){ width: 80px; } table th:nth-of-typ ...

  5. XSS编码问题的个人总结

    XSS也太太太难了,主要也是因为自己没花时间集中. 文章脉络:根据我粗浅的理解,从开始学习XSS到现在,从一开始的见框就插到现在去学构造.编码,首先需要的是能看懂一些payload,然后再去深入理解. ...

  6. 1031 Hello World for U (20分)

    Given any string of N (≥) characters, you are asked to form the characters into the shape of U. For ...

  7. Linux网络安全篇,进入SELinux的世界(三)

    SELinux防火墙配套的服务 一.auditd 1.基本功能 将详细信息写入到 /var/log/audit/audit.log文件 2.设置开机自动启动 chkconfig --list audi ...

  8. 正则表达式(JS表格简要总结)

    1. JS中正则表达式定义 JavaScript 中的正则表达式用 RegExp 对象表示. JS中定义正则表达式的两种方法: 方法 示例 RegExp 对象 var pattern = new Re ...

  9. AJ学IOS(38)UI之核心动画简介

    AJ分享,必须精品 核心动画(简介) Core Animation,中文翻译为核心动画,它是一组非常强大的动画处理API,使用它能做出非常炫丽的动画效果,而且往往是事半功倍.也就是说,使用少量的代码就 ...

  10. AJ学IOS(29)UI之Quartz2D自定义下载控件_画各种图形

    AJ分享,必须精品 效果 自定义控件过程 主要过程在上一篇里有介绍了,这里主要介绍下代码实现 先做好要放的view 然后实现呢主要就是四步: 1:获取上下文 2:拼接路径 3:把路径添加到上下文. 4 ...