Time Limit: 5000MS Memory Limit: 65536K

Total Submissions: 2837 Accepted: 1008

Description

N children are playing Rochambeau (scissors-rock-cloth) game with you. One of them is the judge. The rest children are divided into three groups (it is possible that some group is empty). You don’t know who is the judge, or how the children are grouped. Then the children start playing Rochambeau game for M rounds. Each round two children are arbitrarily selected to play Rochambeau for one once, and you will be told the outcome while not knowing which gesture the children presented. It is known that the children in the same group would present the same gesture (hence, two children in the same group always get draw when playing) and different groups for different gestures. The judge would present gesture randomly each time, hence no one knows what gesture the judge would present. Can you guess who is the judge after after the game ends? If you can, after how many rounds can you find out the judge at the earliest?

Input

Input contains multiple test cases. Each test case starts with two integers N and M (1 ≤ N ≤ 500, 0 ≤ M ≤ 2,000) in one line, which are the number of children and the number of rounds. Following are M lines, each line contains two integers in [0, N) separated by one symbol. The two integers are the IDs of the two children selected to play Rochambeau for this round. The symbol may be “=”, “>” or “<”, referring to a draw, that first child wins and that second child wins respectively.

Output

There is only one line for each test case. If the judge can be found, print the ID of the judge, and the least number of rounds after which the judge can be uniquely determined. If the judge can not be found, or the outcomes of the M rounds of game are inconsistent, print the corresponding message.

Sample Input

3 3

0<1

1<2

2<0

3 5

0<1

0>1

1<2

1>2

0<2

4 4

0<1

0>1

2<3

2>3

1 0

Sample Output

Can not determine

Player 1 can be determined to be the judge after 4 lines

Impossible

Player 0 can be determined to be the judge after 0 lines

Source

Baidu Star 2006 Preliminary

Chen, Shixi (xreborner) living in http://fairyair.yeah.net/

【题解】



做法:

带权并查集

枚举某个人是裁判。如果它是裁判仍会发生冲突。那么就记录最先发生冲突的点在哪里;

(遇到和裁判有关的信息就直接跳过。因为裁判可以什么都出,所以它的信息没有意义。);

记录有多少个人满足:如果裁判是这个人整段信息不会发生冲突;

设为cnt;

如果cnt为0则说明不管谁是裁判都会发生冲突。则所给的信息是impossible的;

如果cnt为1则说明恰好有一个人满足裁判的要求。那么裁判就是他了。至于最早判断的地方就是其他n-1个不满足要求的裁判最早发生冲突的点的最大值。只有在那个信息结束后才能判断其他人不是裁判。

如果cnt大于1,则有多个人满足要求。那么就不能确定。

带权并查集的状态转移和食物链那题类似,我发下链接:

http://blog.csdn.net/harlow_cheng/article/details/52736452

#include <cstdio>
#include <algorithm> const int MAXN = 600;
const int MAXM = 2999; struct rec
{
int x, y, z;
}; int n, m;
int f[MAXN], re[MAXN],fe[MAXN];
rec a[MAXM];
//0 same
//1 shu
//2 ying int ff(int x)
{
if (f[x] == x)
return x;
int olfa = f[x];
f[x] = ff(f[x]);
re[x] = (re[x] + re[olfa]) % 3;
return f[x];
} int main()
{
//freopen("F:\\rush.txt", "r", stdin);
while (~scanf("%d%d", &n, &m))
{
for (int i = 1; i <= m; i++)
{
char t;
scanf("%d", &a[i].x);
t = getchar();
while (t == ' ') t = getchar();
scanf("%d", &a[i].y);
if (t == '<')
a[i].z = 1;
else
if (t == '>')
a[i].z = 2;
else
a[i].z = 0;
}
for (int i = 0; i <= n - 1; i++)
fe[i] = -1;
for (int ju = 0; ju <= n - 1; ju++)
{
for (int i = 0; i <= n - 1; i++)
f[i] = i, re[i] = 0;
for (int i = 1; i <= m; i++)
{
if (a[i].x == ju || a[i].y == ju)
continue;
int l = ff(a[i].x), r = ff(a[i].y);
if (l == r)
{
int temp = (re[a[i].x] - re[a[i].y] + 3) % 3;
if (temp != a[i].z)
{
fe[ju] = i;
break;
}
}
else
{
f[l] = r;
re[l] = (a[i].z + re[a[i].y] - re[a[i].x] + 3) % 3;
}
}
}
int cnt = 0,judge,ma = 0;
for (int i = 0; i <= n - 1; i++)
{
if (fe[i] == -1)
{
cnt++;
judge = i;
}
ma = std::max(ma, fe[i]);
}
if (cnt == 0)
puts("Impossible");
else
if (cnt == 1)
printf("Player %d can be determined to be the judge after %d lines\n", judge, ma);
else
printf("Can not determine\n");
}
return 0;
}

【35.53%】【POJ 2912】Rochambeau的更多相关文章

  1. 【poj 1984】&【bzoj 3362】Navigation Nightmare(图论--带权并查集)

    题意:平面上给出N个点,知道M个关于点X在点Y的正东/西/南/北方向的距离.问在刚给出一定关系之后其中2点的曼哈顿距离((x1,y1)与(x2,y2):l x1-x2 l+l y1-y2 l),未知则 ...

  2. 【BZOJ 2288】 2288: 【POJ Challenge】生日礼物 (贪心+优先队列+双向链表)

    2288: [POJ Challenge]生日礼物 Description ftiasch 18岁生日的时候,lqp18_31给她看了一个神奇的序列 A1, A2, ..., AN. 她被允许选择不超 ...

  3. 【poj 3090】Visible Lattice Points(数论--欧拉函数 找规律求前缀和)

    题意:问从(0,0)到(x,y)(0≤x, y≤N)的线段没有与其他整数点相交的点数. 解法:只有 gcd(x,y)=1 时才满足条件,问 N 以前所有的合法点的和,就发现和上一题-- [poj 24 ...

  4. 【poj 1988】Cube Stacking(图论--带权并查集)

    题意:有N个方块,M个操作{"C x":查询方块x上的方块数:"M x y":移动方块x所在的整个方块堆到方块y所在的整个方块堆之上}.输出相应的答案. 解法: ...

  5. bzoj 2295: 【POJ Challenge】我爱你啊

    2295: [POJ Challenge]我爱你啊 Time Limit: 1 Sec  Memory Limit: 128 MB Description ftiasch是个十分受女生欢迎的同学,所以 ...

  6. 【POJ】【2348】Euclid‘s Game

    博弈论 题解:http://blog.sina.com.cn/s/blog_7cb4384d0100qs7f.html 感觉本题关键是要想到[当a-b>b时先手必胜],后面的就只跟奇偶性有关了 ...

  7. 【链表】BZOJ 2288: 【POJ Challenge】生日礼物

    2288: [POJ Challenge]生日礼物 Time Limit: 10 Sec  Memory Limit: 128 MBSubmit: 382  Solved: 111[Submit][S ...

  8. BZOJ2288: 【POJ Challenge】生日礼物

    2288: [POJ Challenge]生日礼物 Time Limit: 10 Sec  Memory Limit: 128 MBSubmit: 284  Solved: 82[Submit][St ...

  9. BZOJ2293: 【POJ Challenge】吉他英雄

    2293: [POJ Challenge]吉他英雄 Time Limit: 1 Sec  Memory Limit: 128 MBSubmit: 80  Solved: 59[Submit][Stat ...

随机推荐

  1. Person Re-identification 系列论文笔记(六):AlignedReID

    AlignedReID Zhang X, Luo H, Fan X, et al. AlignedReID: Surpassing Human-Level Performance in Person ...

  2. 编程算法 - 字符串的排列 代码(C)

    版权声明:本文为博主原创文章.未经博主同意不得转载. https://blog.csdn.net/u012515223/article/details/35593485 字符串的排列 代码(C) 本文 ...

  3. 2018-8-10-win10-uwp-如何创建修改保存位图

    title author date CreateTime categories win10 uwp 如何创建修改保存位图 lindexi 2018-08-10 19:16:50 +0800 2018- ...

  4. TIJ——Chapter Twelve:Error Handling with Exception

    Exception guidelines Use exceptions to: Handle problems at the appropriate level.(Avoid catching exc ...

  5. spider csdn blog part II

    继续上次的笔记, 继续完善csdn博文的提取. 发现了非常好的模块. html2docx 结果展示: 运行之后, 直接生成docx文档. 截个图如下: 结果已经基本满意了!!! 在编写过程中的一些感想 ...

  6. 巨蟒python全栈开发-第11阶段 ansible_project4

    1.主机的增删改查 2.初始化的增删改查 3.项目的增删改查

  7. util.date

    package com.sxt.utils.date1; import java.util.Date; /* * util.date */ public class TestDate { public ...

  8. 微信小程序 mode 的几种模式

    mode="aspectFill" mode 有效值: mode 有 13 种模式,其中 4 种是缩放模式,9 种是裁剪模式. 模式 值 说明缩放 scaleToFill 不保持纵 ...

  9. [***]HZOJ 跳房子

    一道非常神仙的题. 算法一:对于20%的数据: 模拟,直接走K步,时间复杂度O(K) 算法二:对于40%的数据:走M*N步内必有一个循环节.直接走,找循环节,时间复杂度O(M*N) 正解大概有两种做法 ...

  10. iptables 连线追踪(Connection tracking)

    「连線追蹤」:提供可用於判断包相关性的额外资讯.举例来說,一次FTP session同时需要两条分离的连線,控制与资料传输各一:用於追蹤FTP连線的扩充模组,运用对於FTP恊定的认知,从控制连線上流动 ...