2017ACM暑期多校联合训练 - Team 6 1010 HDU 6105 Gameia (博弈)
Problem Description
Alice and Bob are playing a game called 'Gameia ? Gameia !'. The game goes like this :
0. There is a tree with all node unpainted initial.
- Because Bob is the VIP player, so Bob has K chances to make a small change on the tree any time during the game if he wants, whether before or after Alice's action. These chances can be used together or separate, changes will happen in a flash. each change is defined as cut an edge on the tree.
- Then the game starts, Alice and Bob take turns to paint an unpainted node, Alice go first, and then Bob.
- In Alice's move, she can paint an unpainted node into white color.
- In Bob's move, he can paint an unpainted node into black color, and what's more, all the other nodes which connects with the node directly will be painted or repainted into black color too, even if they are white color before.
- When anybody can't make a move, the game stop, with all nodes painted of course. If they can find a node with white color, Alice win the game, otherwise Bob.
Given the tree initial, who will win the game if both players play optimally?
Input
The first line of the input gives the number of test cases T; T test cases follow.
Each case begins with one line with two integers N and K : the size of the tree and the max small changes that Bob can make.
The next line gives the information of the tree, nodes are marked from 1 to N, node 1 is the root, so the line contains N-1 numbers, the i-th of them give the farther node of the node i+1.
Limits
T≤100
1≤N≤500
0≤K≤500
1≤Pi≤i
Output
For each test case output one line denotes the answer.
If Alice can win, output "Alice" , otherwise "Bob".
Sample Input
2
2 1
1
3 1
1 2
Sample Output
Bob
Alice
题意:
Alice和Bob玩一个游戏,一开始有一颗有n个节点并且没有颜色的树,Bob和Alice分别对树上的节点进行染色,Alice每次将一个没有颜色的点涂成白色,Bob每次将一个没有颜色的点涂成黑色,并且可以将与涂上黑色的这个点直接相邻的点变为黑色,假如最后树被涂满之后还存在白色点,Alice赢,否则Bob赢。Bob还有一个特权,可以在任意时候,删除任意一条边,这样的特权可以使用k次。
分析:
首先当有一条长度大于等于3的链的时候,Alice一定可以获胜。可以找出来3 和 4 的时候这个结论是成立的。(3的时候先染中间那个点,4的时候先染最后一个点)当长度大于4的时候,Alice可以染倒数第二个点,那么Bob只能染最后一个点,否则他必输。这样就相当于将链的长度减小了2。那么接下去一定会变成3或4的链,Alice必胜。
实际上如果一个相连通的点集元素大于等于3的时候,Alice都是必胜的。因为如果是一棵树Alice可以用上述方式,每次染一个叶子节点的父节点,Bob只能染这个叶子结点。那么最后就会化成链或者只剩一个节点,那么她必胜。
对于一个节点连同它所有的子节点的个数如果是奇数的话,那么这样无论如何Alice都会赢,每次Alice先染白一个点,然后每次Bob涂的时候只有涂这个节点的子节点才能将这个节点再涂成黑色,这样他俩一轮下来只能涂两个,这样下来即使每个节点都是有两个子节点,最后被涂成白色的子节点个数最多为n/2-1个。
如果Bob的特权次数小于这个数的话,必然也是Alice赢。
如果为偶数的话,并且可以将这个树划分为所有都是只有两个点相连的话,Bob赢。
代码:
#include<stdio.h>
#include<vector>
using namespace std;
vector<int>vt[505];
int size[505];
int flag=0;
void dfs(int u)
{
int num=0;///奇数节点的个数
size[u]=1;
for(int i=0; i<vt[u].size(); i++)///递归所有的子节点
{
int to=vt[u][i];
dfs(to);
size[u]+=size[to];
if(size[to]%2==1)num++;///为奇数的节点(包括单独的叶子节点),Alice回赢
}
if(num>=2)flag=1;///这样的话也就相当于只有有两个节点的话,Bob才会赢
}
int main()
{
int T;
scanf("%d",&T);
while(T--)
{
for(int i=0; i<505; i++)vt[i].clear();
int n,k;
scanf("%d%d",&n,&k);
for(int i=2; i<=n; i++)
{
int f;
scanf("%d",&f);
vt[f].push_back(i);
}
flag=0;
if(n%2==1||n/2-1>k)///奇数个或者特权数不够用,必定Alice赢
printf("Alice\n");
else///节点个数为偶数个并且特权个数足够用
{
dfs(1);
if(flag==1)
printf("Alice\n");
else
printf("Bob\n");
}
}
}
2017ACM暑期多校联合训练 - Team 6 1010 HDU 6105 Gameia (博弈)的更多相关文章
- 2017ACM暑期多校联合训练 - Team 9 1010 HDU 6170 Two strings (dp)
题目链接 Problem Description Giving two strings and you should judge if they are matched. The first stri ...
- 2017ACM暑期多校联合训练 - Team 7 1010 HDU 6129 Just do it (找规律)
题目链接 Problem Description There is a nonnegative integer sequence a1...n of length n. HazelFan wants ...
- 2017ACM暑期多校联合训练 - Team 4 1004 HDU 6070 Dirt Ratio (线段树)
题目链接 Problem Description In ACM/ICPC contest, the ''Dirt Ratio'' of a team is calculated in the foll ...
- 2017ACM暑期多校联合训练 - Team 9 1005 HDU 6165 FFF at Valentine (dfs)
题目链接 Problem Description At Valentine's eve, Shylock and Lucar were enjoying their time as any other ...
- 2017ACM暑期多校联合训练 - Team 8 1006 HDU 6138 Fleet of the Eternal Throne (字符串处理 AC自动机)
题目链接 Problem Description The Eternal Fleet was built many centuries ago before the time of Valkorion ...
- 2017ACM暑期多校联合训练 - Team 8 1002 HDU 6134 Battlestation Operational (数论 莫比乌斯反演)
题目链接 Problem Description The Death Star, known officially as the DS-1 Orbital Battle Station, also k ...
- 2017ACM暑期多校联合训练 - Team 8 1011 HDU 6143 Killer Names (容斥+排列组合,dp+整数快速幂)
题目链接 Problem Description Galen Marek, codenamed Starkiller, was a male Human apprentice of the Sith ...
- 2017ACM暑期多校联合训练 - Team 8 1008 HDU 6140 Hybrid Crystals (模拟)
题目链接 Problem Description Kyber crystals, also called the living crystal or simply the kyber, and kno ...
- 2017ACM暑期多校联合训练 - Team 7 1009 HDU 6128 Inverse of sum (数学计算)
题目链接 Problem Description There are n nonnegative integers a1-n which are less than p. HazelFan wants ...
随机推荐
- QHash和QMultiHash使用
版权声明:若无来源注明,Techie亮博客文章均为原创. 转载请以链接形式标明本文标题和地址: 本文标题:QHash和QMultiHash使用 本文地址:http://techieliang. ...
- Kafka集群无法外网访问问题解决攻略
Kafka无法集群外网访问问题解决方法 讲解本地消费者和生产者无法使用远程Kafka服务器的处理办法 服务搭建好Kafka服务后,机本.测试 OK,外面机器却无法访问,很是怪异. 环境说明: Ka ...
- webgl 初识1
1. webgl是什么? WebGL其实是一个非常简单的API.好吧,“简单”可能是一个不恰当的描述. 它做的是一件简单的事,它仅仅运行用户提供的两个方法,一个顶点着色器和一个片断着色器, 去绘 ...
- CIR,CBS,EBS,PIR,PBS 名词解释 令牌桶应用
为了达到上述目的,我们需要对进入网络的流量进行监督,实现CAR(Committed Access Rate). CAR:将进入网络的用户流量的速率限制在约定的范围之内,从而避免引起网络拥塞. CIR( ...
- 基于jwt的token验证
一.什么是JWT Json web token (JWT), 是为了在网络应用环境间传递声明而执行的一种基于JSON的开放标准((RFC 7519). 该token被设计为紧凑且安全的,特别适用于分布 ...
- TCP的拥塞控制 (三)
1. Multiple Packet Losses Fast Retransmit/Fast Recovery机制可以很好地处理单个packet丢失的问题,但当大量packet同时丢包时(一个RT ...
- 【JavaScript】面向对象的程序设计
一.前言 接着上一篇的内容,继续JavaScript的学习. 二.内容 属性类型 //数据属性[Configurable] —— 能否通过delete删除属性从而重新定义属性,能否修改属 ...
- 解决:LNMP架构下访问php页面出现500错误
默认情况下,如果被访问的php脚本中包含语法错误,服务器会返回一个空的“200 ok”页面 在php.ini中的fastcgi.error_header选项允许在这种情况下产生一个HTTP错误码 以使 ...
- 【bzoj1029】【JSOI2007】建筑抢修
1029: [JSOI2007]建筑抢修 Time Limit: 4 Sec Memory Limit: 162 MBSubmit: 6417 Solved: 2883[Submit][Statu ...
- poj 1655 树的重心
Balancing Act Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 13178 Accepted: 5565 De ...