C++ STL源代码学习(map,set内部heap篇)
stl_heap.h
///STL中使用的是大顶堆
/// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__push_heap(_RandomAccessIterator __first,
_Distance __holeIndex, _Distance __topIndex, _Tp __value)
{
_Distance __parent = (__holeIndex - 1) / 2; ///逐层上溯,查找要插入的位置
while (__holeIndex > __topIndex && *(__first + __parent) < __value) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
} ///找到位置,插入
*(__first + __holeIndex) = __value;
} template <class _RandomAccessIterator, class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)));
} template <class _RandomAccessIterator>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable); __push_heap_aux(__first, __last,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
} template <class _RandomAccessIterator, class _Distance, class _Tp,
class _Compare>
void
__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __topIndex, _Tp __value, _Compare __comp)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __value;
} template <class _RandomAccessIterator, class _Compare,
class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp,
_Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)), __comp);
} template <class _RandomAccessIterator, class _Compare>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__push_heap_aux(__first, __last, __comp,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
} ///将__holeIndex处的结点摘掉,并保持合法的大顶堆状态,然后插入__value
///运行此函数前,必须保证以__holeIndex为根节点构成的全然二叉树符合大顶堆的定义
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
///向下遍历,从__holeIndex中找出两个孩子中较大的一个填入__holeIndex,并令__holeIndex
///等于该孩子,继续运行,直至__holeIndex无孩子或者仅仅有一个孩子(为了占被摘取的那个节点的位置)
while (__secondChild < __len) {
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
} if (__secondChild == __len) { ///__holeIndex仅仅有一个孩子,补充上去
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
} ///至此,大顶堆合法,插入__value
__push_heap(__first, __holeIndex, __topIndex, __value);
} template <class _RandomAccessIterator, class _Tp, class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Distance*)
{
///该函数并未删除弹出的那个元素,而仅仅是将它移动到最后面
*__result = *__first;
__adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value);
} template <class _RandomAccessIterator, class _Tp>
inline void
__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Tp*)
{
__pop_heap(__first, __last - 1, __last - 1,
_Tp(*(__last - 1)), __DISTANCE_TYPE(__first));
} template <class _RandomAccessIterator>
inline void pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable); __pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
} template <class _RandomAccessIterator, class _Distance,
class _Tp, class _Compare>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value, _Compare __comp)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value, __comp);
} template <class _RandomAccessIterator, class _Tp, class _Compare,
class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Compare __comp,
_Distance*)
{
*__result = *__first;
__adjust_heap(__first, _Distance(0), _Distance(__last - __first),
__value, __comp);
} template <class _RandomAccessIterator, class _Tp, class _Compare>
inline void
__pop_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Compare __comp)
{
__pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
__DISTANCE_TYPE(__first));
} template <class _RandomAccessIterator, class _Compare>
inline void
pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp);
} template <class _RandomAccessIterator, class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first; ///因为__adjust_heap的要求,必须从最底层開始逐层向上调整.
_Distance __parent = (__len - 2)/2; ///此时它的两个孩子分别为__len-1,len while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
if (__parent == 0) return;
__parent--;
}
} template <class _RandomAccessIterator>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable); __make_heap(__first, __last,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
} template <class _RandomAccessIterator, class _Compare,
class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2; while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
__comp);
if (__parent == 0) return;
__parent--;
}
} template <class _RandomAccessIterator, class _Compare>
inline void
make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __make_heap(__first, __last, __comp,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
} template <class _RandomAccessIterator>
void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable); ///因为pop_heap函数并未正真将结点删除,此函数得以实现
while (__last - __first > 1)
pop_heap(__first, __last--);
} template <class _RandomAccessIterator, class _Compare>
void
sort_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
while (__last - __first > 1)
pop_heap(__first, __last--, __comp);
}
C++ STL源代码学习(map,set内部heap篇)的更多相关文章
- C++ STL源代码学习之算法篇
///因为篇幅太长,因此,删去了非常多接口,仅仅分析了内部实现,算法对迭代器的要求也被删去 /// search. template <class _ForwardIter1, class _F ...
- STL源代码学习--vector用法汇总
一.容器vector 使用vector你必须包含头文件<vector>: #include<vector> 型别vector是一个定义于namespace std内的templ ...
- C++ STL源代码学习(list篇)
///STL list为双向循环链表 struct _List_node_base { _List_node_base* _M_next; _List_node_base* _M_prev; }; t ...
- C++ STL 源代码学习(之deque篇)
stl_deque.h /** Class invariants: * For any nonsingular iterator i: * i.node is the address of an el ...
- C++STL源代码学习(之slist篇)
///stl_slist.h ///list为双向循环链表,slist为单向链表.某些操作效率更高 ///slist是SGI额外提供的单向链表,不属于C++标准 struct _Slist_node_ ...
- STL源代码学习(vector篇)
#include <concept_checks.h> #include<stl_allocate.h> /// The vector base class's constru ...
- STL的pair学习, map学习
http://blog.csdn.net/calvin_zcx/article/details/6072286 http://www.linuxidc.com/Linux/2014-10/107621 ...
- STL源代码分析——STL算法sort排序算法
前言 因为在前文的<STL算法剖析>中,源代码剖析许多,不方便学习,也不方便以后复习.这里把这些算法进行归类,对他们单独的源代码剖析进行解说.本文介绍的STL算法中的sort排序算法,SG ...
- STL中关于map和set的四个问题?
STL map和set的使用虽不复杂,但也有一些不易理解的地方,如: 为何map和set的插入删除效率比用其他序列容器高? 或许有得人能回答出来大概原因,但要彻底明白,还需要了解STL的底层数据结构. ...
随机推荐
- Zookeeper 2、Zookeeper的安装和配置(集群模式)
1.下载与解压 Zookeeper下载地址:http://www.apache.org/dyn/closer.cgi/zookeeper/ 下载完成以后解压到一个特定目录 同步时间所有节点的时间,并关 ...
- actionInvocation
1.actionInvocation是什么 ActionInvocation就是Action的调用者.ActionInvocation在Action的执行过程中,负责Interceptor.Actio ...
- HBase--DependentColumnFilter(参考例过滤器 )详解
DependentColumnFilter是一种允许用户指定一个参考列或引用列来过滤其他列的过滤器,过滤的原则是基于参考列的时间戳来进行筛选 . 官方说明: 大意:此过滤器提供两个参数--列族和列限定 ...
- poj 2446 (二分匹配)
题意:除了所给的一些点外,问能不能用1*2的矩形覆盖所有的点,矩形间不能重叠. 思路:简单二分匹配,,,,,,, #include<stdio.h> #include<string. ...
- 让浏览器非阻塞加载javascript的几种方式
通常大多数浏览器是并行下载资源的,但由于外部脚本的特殊性例如通过脚本改变文档的DOM结构.脚本之间的存在依赖关系.使用document.write 向页面输出HTML等.浏览器为了确保正确执行脚本和呈 ...
- Emgu学习笔记(一)安装及运行Sample
1.简单说明 Emgu是Dot Net平台对OpenCV的封装,本质上没有增加新功能,是通过Dot Net的平台调用技术直接调用OpenCV C++语言写的库,使用我们可以方便用.net平台通过Ope ...
- 求double类型的n次方
剑指offer系列面试题 package com.study; /* * 数值的整数次方 * 要求:实现函数 double Power(double base, int exponent) 求base ...
- $ cd `dirname $0` 和PWD%/* shell变量的一些特殊用法
在命令行状态下单纯执行 $ cd `dirname $0` 是毫无意义的.因为他返回当前路径的".". $0:当前Shell程序的文件名dirname $0,获取当前Shell程序 ...
- C函数指针简单用例
(1)函数指针:可以指向 一类 固定形参类型和返回值类型 的函数 的指针声明:int fun(int, int) || \/int (*pfun)(int, int) pfun就是函数指针 ...
- SQL Server 创建索引的 5 种方法
前期准备: create table Employee ( ID int not null primary key, Name nvarchar(4), ...