E - Eternal Reality

Time Limit:2000MS     Memory Limit:65536KB     64bit IO Format:%lld & %llu

Description

In Academy City, most students have special abilities. Such as Railgun, Teleport, Telekinesis, AIM Stalker and so on. Here, AIM (An Involuntary Movement) is a term used to refer to the phenomenon in which an esper involuntarily produces an invisible energy field around the esper. Different students have different type of AIM dispersion field, so they also have different level of abilities.

Of course, a higher level students can often deal with more issues than a lower level students. To classify the students in Academy City, there are 7 levels in total:

Level Term Description
Level 0 Person with No Powers Most students of this level can't keep up at school. They might possess some degree of power, but unable to truly control it.
Level 1 Person with Low Powers Powers of the degree to bend a spoon, many students belong here.
Level 2 Person with Unusual Powers Just like Level 1, powers are not very useful in everyday life.
Level 3 Person with Strong Powers The degree when powers are considered convenient in everyday life, ability-wise this is the Level when one starts to be treated as part of the elite.
Level 4 Person with Great Powers Powers of an extent that their owner acquires tactical value of a military force.
Level 5 Person with Super Powers Powers of an extent that their owner can fight alone against a military force on equal terms.
Level 6 Person with Absolute Powers Powers of an extent that they're considered immeasurable. However, no one can achieve this level, even with the help of Level Upper (it has no effect on persons with super powers). Since this, many institutions have been doing long-term researches about it, such as the Radio Noise Project.

You are a student of level L in Academy City and you are going to take part in a sports competition. The competition consists of N consecutive matches. If you want to get a point in the i-th match, your must reach at least Ai level. According to the rules, you must compete in all matches one by one.

To tell the truth, it won't be easy to compete with so many high-level opponents. Fortunately, you got a special item called Level Upper. Generally, it can increase your level by 1 for a short time. If you use the Level Upper before the i-th match, it's effect will last during the matches [i, i + X - 1]. But it also has a side effect that will make your level become 0 during the matches [i + X, i + X + Y - 1]. After the side effect ends, your level will return to L and you can use the Level Upper again.

Please calculate the maximal points you can get if you properly use the Level Upper.

Input

There are multiple test cases (plenty of small cases with several large cases). For each test case:

The first line contains four integers L (0 <= L <= 5), N, X and Y (1 <= N, X, Y <= 100). The next line contains N integers Ai (0 <= Ai <= 6).

Output

For each test case, output the maximal points you can get.

Sample Input

3 6 1 2
1 3 4 5 6 4

Sample Output

4

Hint

Read the problem description carefully.

#include<stdio.h>
#include<string.h> using namespace std; int flag1[]; // 第i关不用技能是否可行
int flag2[]; // 第i关用技能是否可行
int flag3[]; // 第i关是否为0
int flag[][]; // 表示第i关j状态是否可行
int dp[][]; // 第i关的状态为j的最大过关数 // 这里的状态范围为 [0, x+y] ,分为三类
// [0] 正常状态, [1,x] 使用技能+1状态,[x+1,x+y] 技能恢复中能力值为0状态 int max(int a, int b)
{
return a > b ? a : b;
} int main()
{
int l, n, x, y;
while(scanf("%d %d %d %d",&l, &n, &x, &y) == )
{
memset(flag1, , sizeof(flag1));
memset(flag2, , sizeof(flag2));
memset(flag3, , sizeof(flag3));
memset(flag, , sizeof(flag));
memset(dp, , sizeof(dp));
int tmp;
for(int i = ; i <= n; i++)
{
scanf("%d",&tmp);
if(l >= tmp) flag1[i] = ;
if(l + >= tmp && l != ) // 能力值为5,技能+1过关,不可行
{
flag2[i] = ;
}
if(tmp == ) flag3[i] = ;
}
flag[][] = ;
for(int i = ; i <= n; i++)
{
for(int j = ; j <= x + y; j++)
{
if((j == || j == x + y) && flag[i-][j])
{
//如果前一个状态为 0 或 x+y 并且 前一关状态j可行
//那么下一个状态可以用技能到状态1或不用技能到状态0
dp[i][] = max(dp[i][], dp[i-][j] + flag1[i]);//不用技能
dp[i][] = max(dp[i][], dp[i-][j] + flag2[i]);//用技能
flag[i][] = flag[i][] = ;
}
else if(j > && j < x + y && flag[i-][j])
{
//当前状态为 >0 && <x+y 说明已经用过技能
//那么下一个状态只能为 [2, x+y] 范围内
//那么将前一个状态j可以分成 [1,x) 和 [x, x+y) 考虑
if(j < x)
{
dp[i][j+] = max(dp[i][j+], dp[i-][j] + flag2[i]); //必须用技能
}
else
{
dp[i][j+] = max(dp[i][j+], dp[i-][j] + flag3[i]); //技能冷却中,能力值为0
}
flag[i][j+] = ;
}
}
}
int ans = ;
for(int i = ; i <= x + y; i++)
{
ans = max(ans, dp[n][i]);
}
printf("%d\n",ans);
}
return ;
}

ZOJ3741 状压DP Eternal Reality的更多相关文章

  1. BZOJ 1087: [SCOI2005]互不侵犯King [状压DP]

    1087: [SCOI2005]互不侵犯King Time Limit: 10 Sec  Memory Limit: 162 MBSubmit: 3336  Solved: 1936[Submit][ ...

  2. nefu1109 游戏争霸赛(状压dp)

    题目链接:http://acm.nefu.edu.cn/JudgeOnline/problemShow.php?problem_id=1109 //我们校赛的一个题,状压dp,还在的人用1表示,被淘汰 ...

  3. poj3311 TSP经典状压dp(Traveling Saleman Problem)

    题目链接:http://poj.org/problem?id=3311 题意:一个人到一些地方送披萨,要求找到一条路径能够遍历每一个城市后返回出发点,并且路径距离最短.最后输出最短距离即可.注意:每一 ...

  4. [NOIP2016]愤怒的小鸟 D2 T3 状压DP

    [NOIP2016]愤怒的小鸟 D2 T3 Description Kiana最近沉迷于一款神奇的游戏无法自拔. 简单来说,这款游戏是在一个平面上进行的. 有一架弹弓位于(0,0)处,每次Kiana可 ...

  5. 【BZOJ2073】[POI2004]PRZ 状压DP

    [BZOJ2073][POI2004]PRZ Description 一只队伍在爬山时碰到了雪崩,他们在逃跑时遇到了一座桥,他们要尽快的过桥. 桥已经很旧了, 所以它不能承受太重的东西. 任何时候队伍 ...

  6. bzoj3380: [Usaco2004 Open]Cave Cows 1 洞穴里的牛之一(spfa+状压DP)

    数据最多14个有宝藏的地方,所以可以想到用状压dp 可以先预处理出每个i到j的路径中最小权值的最大值dis[i][j] 本来想用Floyd写,无奈太弱调不出来..后来改用spfa 然后进行dp,这基本 ...

  7. HDU 1074 Doing Homework (状压dp)

    题意:给你N(<=15)个作业,每个作业有最晚提交时间与需要做的时间,每次只能做一个作业,每个作业超出最晚提交时间一天扣一分 求出扣的最小分数,并输出做作业的顺序.如果有多个最小分数一样的话,则 ...

  8. 【BZOJ1688】[Usaco2005 Open]Disease Manangement 疾病管理 状压DP

    [BZOJ1688][Usaco2005 Open]Disease Manangement 疾病管理 Description Alas! A set of D (1 <= D <= 15) ...

  9. 【BZOJ1725】[Usaco2006 Nov]Corn Fields牧场的安排 状压DP

    [BZOJ1725][Usaco2006 Nov]Corn Fields牧场的安排 Description Farmer John新买了一块长方形的牧场,这块牧场被划分成M列N行(1<=M< ...

随机推荐

  1. 更改PATH后,别忘了及时重启或刷新

    在windows环境下配了MinGW gcc编译器,结果编译时总提示找不到头文件.第一反应就是更改环境变量,但是将gcc目录添加到PATH中,再次运行编译依旧报错.多方查找后发现这样一句话:PATH在 ...

  2. 5.9-2比较str1和str2截取后的子串

    package zfc; public class ZfcShcq { public static void main(String[] args) { // TODO Auto-generated ...

  3. MVC学习Day02

    MVC中的异步请求: 方法一:使用jQuery封装的函数(例子中用的是post请求,$("#form1").serialize()讲表单中的数据序列化提交给服务端)---返回的是纯 ...

  4. HTTP各个状态返回值

    转载来自于:http://desert3.iteye.com/blog/1136548 502 Bad Gateway:tomcat没有启动起来 504 Gateway Time-out: nginx ...

  5. BZOJ-1878 HH的项链 树状数组+莫队(离线处理)

    1878: [SDOI2009]HH的项链 Time Limit: 4 Sec Memory Limit: 64 MB Submit: 2701 Solved: 1355 [Submit][Statu ...

  6. BZOJ-1800 飞行棋 数学+乱搞

    这道题感觉就是乱搞,O(n^4)都毫无问题 1800: [Ahoi2009]fly 飞行棋 Time Limit: 10 Sec Memory Limit: 64 MB Submit: 1172 So ...

  7. POJ1088 滑雪

    Description Michael喜欢滑雪百这并不奇怪, 因为滑雪的确很刺激.可是为了获得速度,滑的区域必须向下倾斜,而且当你滑到坡底,你不得不再次走上坡或者等待升降机来载你.Michael想知道 ...

  8. POJ1364 King

    Description Once, in one kingdom, there was a queen and that queen was expecting a baby. The queen p ...

  9. 排序算法(一)(时间复杂度均为O(n*n))

    对于一个int数组,请编写一个选择排序算法,对数组元素排序. 给定一个int数组A及数组的大小n,请返回排序后的数组. 测试样例: [1,2,3,5,2,3],6 [1,2,2,3,3,5] 冒泡排序 ...

  10. groovy-保留字

    groovy的保留字: abstractasassertbooleanbreakbytecasecatchcharclassconstcontinuedefdefaultdodoubleelseenu ...