You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 
L is the number of levels making up the dungeon. 
R and C are the number of rows and columns making up the plan of each level. 
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 
If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!
//题意:
//相当于一栋大楼里面很多秘密通道,
//S是起始位置,E是终点位置,
//‘#’是墙,‘.’是路,问从S出发最少经过多长时间就到达E处;
//
//分析:
//和迷宫不同的是,迷宫是平面上东南西北的移动,
//相当于在大楼里面的一层楼里找出口,而这个题目在迷宫的基础上又增加了上下的移动,
//即大楼里面的上下层之间的移动,
//所以需要建立三维的数组,找到S的位置,
//移动方向由4个增加到6个,直到找到E为止,如果找遍了所有的能走的地方都没找到出口E,就出不来了!!!
#include<iostream>
#include<cstdio>
#include<queue>
#include<cstring>
using namespace std;
int zz, xx, yy, tx, ty, tz;
int start_x, start_y, start_z, end_x, end_y, end_z;
char ch;
int map[][][];
int book[][][]; int d[][] ={-,,,,,,,-,,,,,,,,,,-}; struct node{
int x,y,z;
int step;
}q; void BFS(){
q.x = start_x,q.y = start_y,q.z = start_z;
q.step = ;
queue<node>qq;
qq.push(q);
book[start_x][start_y][start_z] = ;
while(!qq.empty()){
node t = qq.front();
qq.pop(); // cout<<" x y z ="<<t.x<<" "<<t.y<<" "<<t.z<<endl;
if(t.x==end_x && t.y==end_y && t.z == end_z){
cout<<"Escaped in "<<t.step<<" minute(s)."<<endl;
return;
}
for( int i = ; i < ; i++ ) { tz = t.z + d[i][];
tx = t.x + d[i][];
ty = t.y + d[i][];
if( tz>zz||tz< || tx>xx||tx< || ty>yy||ty< ) continue;
if( map[tz][tx][ty] == && book[tz][tx][ty]== ){
node temp;
book[tz][tx][ty]=;
temp.z = tz, temp.x = tx, temp.y = ty;
temp.step = t.step + ;
qq.push(temp);
}
}
}
cout<<"Trapped!"<<endl;
return;
} int main() {
while(scanf("%d%d%d",&zz,&xx,&yy),zz+xx+yy)
{ for( int i = ; i <= zz; i++ ) {
for( int j = ; j <= xx; j++ ) {
for( int k = ; k <= yy; k++ ) {
cin>>ch;
switch(ch){
case 'S':start_z = i,start_x = j,start_y = k; break;
case 'E':end_z = i, end_x = j, end_y = k; break;
case '.':map[i][j][k] = ;break;
case '#':map[i][j][k] = ;break;
}
}
}
}
memset(book,,sizeof(book));
BFS();
}
return ;
}

POJ2251-Dungeon Master(3维BFS)的更多相关文章

  1. poj 2251 Dungeon Master 3维bfs(水水)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 21230   Accepted: 8261 D ...

  2. POJ2251——Dungeon Master(三维BFS)

    和迷宫问题区别不大,相比于POJ1321的棋盘问题,这里的BFS是三维的,即从4个方向变为6个方向. 用上队列的进出操作较为轻松. #include<iostream> #include& ...

  3. POJ.2251 Dungeon Master (三维BFS)

    POJ.2251 Dungeon Master (三维BFS) 题意分析 你被困在一个3D地牢中且继续寻找最短路径逃生.地牢由立方体单位构成,立方体中不定会充满岩石.向上下前后左右移动一个单位需要一分 ...

  4. POJ - 2251 Dungeon Master 多维多方向BFS

    Dungeon Master You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is ...

  5. BFS POJ2251 Dungeon Master

    B - Dungeon Master Time Limit:1000MS     Memory Limit:65536KB     64bit IO Format:%I64d & %I64u ...

  6. POJ2251 Dungeon Master —— BFS

    题目链接:http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total S ...

  7. POJ 2251 Dungeon Master【三维BFS模板】

    Dungeon Master Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 45743 Accepted: 17256 Desc ...

  8. POJ-2251 Dungeon Master (BFS模板题)

    You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of un ...

  9. POJ2251 Dungeon Master(bfs)

    题目链接. 题目大意: 三维迷宫,搜索从s到e的最小步骤数. 分析: #include <iostream> #include <cstdio> #include <cs ...

  10. Dungeon Master(三维bfs)

    题目链接:http://poj.org/problem?id=2251 题目: Description You are trapped in a 3D dungeon and need to find ...

随机推荐

  1. 用python解析word文件(二):table

    太长了,我决定还是拆开三篇写.   (一)段落篇(paragraph) (二)表格篇(table)(本篇) (三)样式篇(style) 选你所需即可.下面开始正文. 上一篇我们讲了用python-do ...

  2. 1060. [ZJOI2007]时态同步【树形DP】

    Description 小Q在电子工艺实习课上学习焊接电路板.一块电路板由若干个元件组成,我们不妨称之为节点,并将其用数 字1,2,3….进行标号.电路板的各个节点由若干不相交的导线相连接,且对于电路 ...

  3. k8s存储 pv pvc ,storageclass

    1.  pv  pvc 现在测试 glusterfs  nfs  可读可写, 多个pod绑定到同一个pvc上,可读可写. 2. storageclass  分成两种 (1)  建立pvc, 相当于多个 ...

  4. msf后渗透

    生成exe后门 msfvenom -p windows/meterpreter/reverse_tcp lhost=192.168.31.131 lport=4444 -f exe -o 4444.e ...

  5. ES6新特性3:函数的扩展

    本文摘自ECMAScript6入门,转载请注明出处. 一.函数参数默认值 1. ES6允许为函数的参数设置默认值,即直接写在参数定义的后面. function log(x, y = 'World') ...

  6. python 工具 eclipse pydev工具安装。

    1.下载eclipse 2.下载java jre(这个会在运行eclipse的时候提示你下载,,根据系统型号下载就行) 3.下载完jre后,把目录下javaw.exe的路径添加到系统path环境变量中 ...

  7. Jmeter不同线程组之间的变量引用

    用过LoadRunner的小伙伴应该知道,它的脚本主要分为三个部分,即Login,Action,End三个模块.Login中一般是“初始化”环境所用,而Action模块主要做一些诸如压测的动作.举个例 ...

  8. 【MongoDB】MongoDB与项目搭配启动进程

    项目启动/数据连接命令  (20180701成功且不用再找正确关闭mongoDB的方式) 如上图在mongoDB的bin目录的同级新建mongo.config.mongostart.bat.mongo ...

  9. Linux入门基础(三):Linux用户及权限基础

    用户基础 用户和组 每个用户都拥有一个userid 每个用户都属于一个主组,属于一个或多个附属组 每个组拥有一个groupid 每个进程以一个用户身份运行,受该用户可访问资源限制 每个可登陆用户拥有一 ...

  10. HTML:5meta标签

    <h2>一些常用的移动端的meta属性设置</h2><!DOCTYPE html> <!-- 使用 HTML5 doctype,不区分大小写 --> & ...