using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using SpeechLib;//NET2.0 引用 Speech sdk 5.1 在COM选项卡里面的Microsoft Speech object library引用 已经有11.0版本
using System.Speech;
using System.Speech.Recognition;
using System.Speech.Synthesis; namespace Speech
{
/// <summary>
/// 20140427
/// 涂聚文
///
/// </summary>
public partial class Form1 : Form
{
private enum State
{
Idle = 0,
Accepting = 1,
Off = 2,
} private State RecogState = State.Off;
private SpeechRecognitionEngine recognizer;
private SpeechSynthesizer synthesizer = null;
private int Hypothesized = 0;
private int Recognized = 0;
/// <summary>
///
/// </summary>
public Form1()
{
InitializeComponent();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Load(object sender, EventArgs e)
{
// SpVoice voice = new SpVoice();//SAPI 5.4
//SpeechLib.ISpeechObjectTokens obj = voice.GetVoices(string.Empty, string.Empty);
//int count = obj.Count;//获取语音库总数
//bool result = false;
//for (int i = 0; i < count; i++)
//{
// string desc = obj.Item(i).GetDescription(i);//.GetDescription(); //遍历语音库 // comboBox1.Items.Add(desc);
//} //SpVoiceClass voice = new SpVoiceClass();//SAPI 5.1
////voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(0);
////voice.Speak("你要说的话",SpeechVoiceSpeakFlags.SVSFlagsAsync); //SpVoice voice1 = new SpVoice();//SAPI 5.4
//voice1.Volume = 100;//音量
//voice1.Voice = voice1.GetVoices(string.Empty, string.Empty).Item(0); //voice1.Rate = 2;//速度语音朗读速度
// voice1.Speak("你要说的话", SpeechVoiceSpeakFlags.SVSFlagsAsync);
//voice1.Speak("speech sdk 5.1", SpeechVoiceSpeakFlags.SVSFlagsAsync);
//SpeechSynthesizer syn = new SpeechSynthesizer();
//syn.SelectVoice("Microsoft Lili"); //initialize recognizer and synthesizer
InitializeRecognizerSynthesizer(); //if input device found then proceed
if (SelectInputDevice())
{
LoadDictationGrammar(); ReadAloud("中华人民共和国"); //中文方式Speech Engine Ready for Input
} }
/// <summary>
/// 中文
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button1_Click(object sender, EventArgs e)
{
SpVoiceClass voice = new SpVoiceClass();
voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(0); //0,为系统默认,中文 voice.Speak(this.textBox1.Text.Trim(), SpeechVoiceSpeakFlags.SVSFlagsAsync);
}
/// <summary>
/// 英文
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
SpVoiceClass voice = new SpVoiceClass();
voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(1);//
voice.Speak(this.textBox2.Text.Trim(), SpeechVoiceSpeakFlags.SVSFlagsAsync);
}
/// <summary>
/// 输入中文语音输出中文文字
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button3_Click(object sender, EventArgs e)
{
switch (RecogState)
{
case State.Off:
RecogState = State.Accepting;
button3.Text = "Stop";
recognizer.RecognizeAsync(RecognizeMode.Multiple);
break;
case State.Accepting:
RecogState = State.Off;
button3.Text = "Start";
recognizer.RecognizeAsyncStop();
break;
}
}
/// <summary>
/// pause recognition and speak the text sent
/// </summary>
/// <param name="speakText"></param>
public void ReadAloud(string speakText)
{
try
{
recognizer.RecognizeAsyncCancel();
synthesizer.SpeakAsync(speakText);
}
catch { }
} /// <summary>
/// initialize recognizer and synthesizer along with their events
/// /// </summary>
private void InitializeRecognizerSynthesizer()
{
var selectedRecognizer = (from e in SpeechRecognitionEngine.InstalledRecognizers()
where e.Culture.Equals(Thread.CurrentThread.CurrentCulture)
select e).FirstOrDefault();
recognizer = new SpeechRecognitionEngine(selectedRecognizer);
recognizer.AudioStateChanged += new EventHandler<AudioStateChangedEventArgs>(recognizer_AudioStateChanged);
recognizer.SpeechHypothesized += new EventHandler<SpeechHypothesizedEventArgs>(recognizer_SpeechHypothesized);
recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized); synthesizer = new SpeechSynthesizer();
}
#region Recognizer events
private void recognizer_AudioStateChanged(object sender, AudioStateChangedEventArgs e)
{
switch (e.AudioState)
{
case AudioState.Speech:
LabelStatus.Text = "Listening";
break;
case AudioState.Silence:
LabelStatus.Text = "Idle";
break;
case AudioState.Stopped:
LabelStatus.Text = "Stopped";
break;
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void recognizer_SpeechHypothesized(object sender, SpeechHypothesizedEventArgs e)
{
Hypothesized++;
LabelHypothesized.Text = "Hypothesized: " + Hypothesized.ToString();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
Recognized++;
string s = "Recognized: " + Recognized.ToString(); if (RecogState == State.Off)
return;
float accuracy = (float)e.Result.Confidence;
string phrase = e.Result.Text;
{
if (phrase == "End Dictate")
{
RecogState = State.Off;
recognizer.RecognizeAsyncStop();
ReadAloud("Dictation Ended");
return;
}
textBox1.AppendText(" " + e.Result.Text);
}
}
#endregion
/// <summary>
/// select input device if available
/// </summary>
/// <returns></returns>
private bool SelectInputDevice()
{
bool proceedLoading = true;
//if OS is above XP
if (IsOscompatible())
{
try
{
recognizer.SetInputToDefaultAudioDevice();
}
catch
{
proceedLoading = false; //no audio input device
}
}
//if OS is XP or below
else
ThreadPool.QueueUserWorkItem(InitSpeechRecogniser);
return proceedLoading;
} /// <summary>
/// Findout if OS is compatible.
/// </summary>
/// <returns>true if greater than XP otherwise false</returns>
private bool IsOscompatible()
{
OperatingSystem osInfo = Environment.OSVersion;
if (osInfo.Version > new Version("6.0"))
return true;
else
return false;
}
/// <summary>
///
/// </summary>
/// <param name="o"></param>
private void InitSpeechRecogniser(object o)
{
recognizer.SetInputToDefaultAudioDevice();
} /// <summary>
/// Load grammars, one for command and other for dictation
/// </summary>
private void LoadDictationGrammar()
{
GrammarBuilder grammarBuilder = new GrammarBuilder();
grammarBuilder.Append(new Choices("End Dictate"));
Grammar commandGrammar = new Grammar(grammarBuilder);
commandGrammar.Name = "main command grammar";
recognizer.LoadGrammar(commandGrammar); DictationGrammar dictationGrammar = new DictationGrammar();
dictationGrammar.Name = "dictation";
recognizer.LoadGrammar(dictationGrammar);
}
}
}

Csharp: speech to text, text to speech in win的更多相关文章

  1. csharp:Google TTS API text to speech

    using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; usin ...

  2. Text Converted into Speech in Pi

    Step 1: Convert any text into uint8 type in matlab : Step 2: Add models in matlab : copy the uint8 n ...

  3. 利用Google Speech API实现Speech To Text

    很久很久以前, 网上流传着一个免费的,识别率暴高的,稳定的 Speech To Text API, 那就是Google Speech API. 但是最近再使用的时候,总是返回500 Error. 后来 ...

  4. xe5 android tts(Text To Speech)

    xe5 android  tts(Text To Speech) TTS是Text To Speech的缩写,即“从文本到语音”,是人机对话的一部分,让机器能够说话. 以下代码实现xe5 开发的文本转 ...

  5. 各大厂的语音识别Speech To Text API使用体验

    最近发现有声读物能极大促进我的睡眠,但每个前面都有一段开场语,想把它剪掉,但是有多个开场语,所以就要用到语音识别判断一下再剪. 前两年在本地搭建过识别的环境,奈何识别准确率不行,只能找找API了,后面 ...

  6. C#中的System.Speech命名空间初探

    本程序是口算两位数乘法,随机生成两个两位数,用语音读出来.然后开启语音识别,接受用户输入,知道答案正确关闭语音识别.用户说答案时,可以说“再说一遍”重复题目. 关键是GrammarBuilder和Ch ...

  7. Speech两种使用方法

    COM组件使用speech: public class Speach { private static Speach _Instance = null ; private SpeechLib.SpVo ...

  8. 重新想象 Windows 8.1 Store Apps (87) - TTS: Speak Text, Speak SSML

    [源码下载] 重新想象 Windows 8.1 Store Apps (87) - TTS: Speak Text, Speak SSML 作者:webabcd 介绍重新想象 Windows 8.1 ...

  9. System.Speech.Synthesis 添加暂停、继续功能

    为了方便调用暂停.继续的方法.要将speech的功能写成一个类.直接附上代码: using System; using System.Collections.Generic; using System ...

随机推荐

  1. 2019.2.15 t2

    考虑倒过来计算最短路径长度,设dis[u]表示在最坏情况下,点u到最近的一 个出口的最短路,则p个出口的dis值都是0,答案即为dis[0]. #include <cstdio> #inc ...

  2. css 移动端图片等比显示处理

    第一次写博文,心情有点小小的激动~~~~~ 刚开始做移动端项目的时候遇到了一些优化的问题,比如,打开网页在2g或者3g的情况下加载网页,刚开始渲染的时候,遇到图片文件未请求,图片的高度会为0,当然,如 ...

  3. js-查找字符串中出现次数最多的字符

    假设有一个字符串,下面让我们一起来查找出现次数最多的字符 var str = 'asdfssaaasasasasaa'; 首先,我们定义一个Object用来存放拆分的字符串,然后遍历字符串. 判断ob ...

  4. EndNote同步功能<Sync>

    EndNote的同步功能Sync可以把本地文献和网络云文献进行同步,如何进行同步,同步过程中需要注意什么,本文就EndNote的同步功能Sync作一图文说明. 一直对EndNote的同步功能Sync不 ...

  5. 洛谷 P4248 / loj 2377 [AHOI2013] 差异 题解【后缀自动机】【树形DP】

    可能是一个 SAM 常用技巧?感觉 SAM 的基础题好多啊.. 题目描述 给定一个长度为 \(n\) 的字符串 \(S\) ,令 \(T_i\) 表示它从第 \(i\) 个字符开始的后缀,求: \[ ...

  6. 20190430-PPK大佬的三个Viewport

    写在前面的乱七八糟:在知识的海洋里狗刨,越刨会越自我膨胀,膨胀过后的自己,又会发现自己的渺小~ 目录 1.viewport 2.css的1px 3.三个viewport 参考文献: https://b ...

  7. 03-oracle数值函数

    --round(数值,想要保留的位数如1.2.3),作用:保留小数取值时四舍五入select round(678.656) 不保留小数,round(678.456,1) 保留一位小数,round(67 ...

  8. APP的功能分类及打包与发布的分类方式

    智能手机的出现改变了我们的生活,同时各种各样的APP充斥在我们的手机当中.那么我先现在在来熟悉一下APP的分类及其用途:工具类.社交类.信息类.娱乐类.生活类等几大类.我么了解了APP的用途分类,那么 ...

  9. Python RawSocket Syn

    #!/bin/env python # -*- coding: UTF-8 -*- # 必须以root权限运行 import socket import sys import time import ...

  10. 【linux】在ubuntu中使用apt-get安装oracle jdk6

    在Ubuntu 12.04 LTS上安装JDK6本身并不复杂,只是目前较新版本的Ubuntu已经不支持直接通过apt-get安装了.因此,需要从Oracle官方网站下载安装包进行安装. 从Oracle ...