Copy, Assign, and Destroy

When we define a class, we specify what happens when objects of the class are copied, moved, assigned, and destroyed. A class controls these operations by defining five special member functions: copy contructor, copy-assignment contructor, move constructor, move-assignment operator and destructor.

The copy and copy-assignement define what happen when an object is initialized from another object of the same type.

The move and move-assignment define what happens when we assign an object of a class to another object of the same type.

The destructor define what happens when an object of the type cease to exist.

We refer to these operation as copy control

If a class does not define all of the copy-control members, compiler automatically define the missing operations.

A contructor is a copy contrucotr if the first parameter is a reference to the class type and additional parameters provide default value.

class Foo{
public:
Foo();       // default constructor
Foo(Const Foo&); // copy constructor
};

When we do not define a copy constructor, compiler synthesize it for us. Unlike the default constructor, a copy construcotr is synthesized even if we define other constructor.

    string dots(, '.');    // direct constructor
string s2 = dots; // copy constructor
string null_book = "999-999-999"; // copy constructor

Copy initialization happens not only when we define a variable using an =, but also when we:

  • pass an obejct as a argument to a parameter of a nonreference type
  • Return an object from an function that has a nonreference return type
  • Brace initialize the elements in an array or the members of an aggregate class.
    Sales_data trans, accm;
trans = accm; // use the Sales_data copy assignment
class Foo{
public:
Foo& operator=(const Foo&); // assignment operation
//...
};

Assignment operators ordinarily should return a reference to their left-hand operand.

Just as does for the copy constructor, the compiler generates synthesize copy assignment operator for a class if we do not define its own.

Generally, it assigns each members of the right-hand object to the corresponding members of the left-hand object using the copy-assignment operator of the type of the member.

// equals to the synthesized copy-assignment operator
Sales_data & Sales_data::operator=(const Sales_data &rhs){
bookNo = rhs.bookNo; // call the string::operator=
units_sold = rhs.units_sold; // use the built-in int assignment
revenue = rhs.revenue;
return *this;
};

The Destructor is a member function with the same name of the type prefixed by the tilde(~). It has no return value and no parameter; there is always only one destructor for a given class.

class Foo{
~Foo(); // destructor
};

Unlike ordinarily pointers, the smart pointers are class types and have destructor.

{ // new scope
// p and p2 point to dynamically allocated objects
Sales_data *p = new Sales_data;
auto *p2 = make_shared<Sales_data> (); // p2 is a shared_prt
Sales_data item(*p2); // copy constructor copies *p into item
vector<Sales_data> vec; // local variable
vec.push_back(*p2); // copy the object to which p2 points delete p; // destructor called pointed to by p
} // exit local scope; destructor called on item, p2, vec
// destroy p2 decreases its use count; if the count goes to 0, the object is freeed
// destroying vec destroy the elements in vec.

The only memory our code has to manage is the object we directly allocated. Our code frees only the dynamically allocated object bound to p.

The destructor is not run when a reference or pointer to a object go out of scope.

Generally, the synthesized destructor has an empty function body.

class Sales_data{
public:
~Sales_data() { }
// ...
}

If the class need a destrutor, it almost surely need the copy-assignment operator and copy construcotr.

Consider what would happen if we give HasPrt a destructor but use the synthesized copy-assignment operator and copy constructor.

class HasPtr{
public:
HasPrt(const string & s = string()) : ps(new string(s)), i() { }
~HasPrt() { delete ps; }
// WRONG: HasPtr need a copy constructor and copy-assignment
// ...
private:
string * ps;
};

The copy constructor and copy-assignment operator copy pointer member, meaning that multiple objects may be pointing to the same memory:

HasPtr f(HasPtr hp){
HasPtr ret = hp; // copy the given HasPtr
return ret; // ret and hp are detroyed
}

When f returns, both hp and ret are destroyed and HasPtr destructor run on each of these objects. These objects contain the same pointer value. This code will delete the pointer twice, this is an error.

    HasPtr p("some value");
f(p); // When f complete, the memory to which ps points is freed
HasPtr q(p); // now both p and q points to invalid memory

The second rule of thumb: If a class needs a copy constructor, it also almost surely needs a copy-assignement operator, and vice versa.

Nevertheless, needing either a copy constructor or a copy-assignment operator, does not indicate the need of destructor.

A deleted function is one that be declared but may not be used in any other way.

We can prevent copies by defining the copy constructor and copy-assignment operator as deleted  functions, marked as =deleted.

struct NoCopy{
NoCopy = default;
NoCopy(const NoCopy &) = delete; // no copy constructor
NoCopy & operator = (const NoCopy &) = delete; // no copy-assignment operator
~NoCopy() = delete;
// other members
}

Although the primary use of deleted function is to suppress the control members, deleted functions are sometimes useful when we guide to function-matching process.

The Destructor should a deleted member.

We can dynamically allocate objects with deleted destructor, but we cannot free them.

It is not possible to define an object or delete a pointer of an object of a type with a deleted destructor.

If a class has a data member that cannot be default constructed, copied, assigned, destroyed, then its corresponding member will be a deleted function.

In essense, the copy-control members are synthesized as deleted function when it is impossible to copy, assign, or destroy a member of this class.

It should not be surprising that a class with a const members cannot use the synthesized copy-assignment construtor: after all, the operator attempt to assign to every member. It is not possible to assign a new value to const member.

If the copy-assignment operator is synthesized for a class with a reference member, the left-hand operand will continue to refer to the same object as it did before the assignment. This behaviour is unlikely to be desired. The synthesized copy-assignment operator is defined as deleted if the class has a reference member.

copy Control and Resource Management

In general, we have two choices: we can define copy operations to make a class behave like a value or like a pointer.

  • Classes that behave like a value have their own state. The copy and original are independent.
  • Classes that behave like a pointer share state. the copy and original use the same underlying data.

The IO types and unique_ptr do not allow copying or assignment, so they provide neither valuelike or pointerlike behavour.

What we do when we copy a pointer member determeines whether a class like HasPtr has valuelike or pointerlike behavours.

Classes that Act like Values

To provide valuelike behavour, each object has to have a copy of resources that the class manages. That means each objects of HasPtr has to have a copy of string to which ps points. To implement HasPtr needs:

  • A copy constructor that copy the string, not just the pointer.
  • A destructor to free the string
  • A copy-assignment operator to free the existing string of left-hand operand, and copy the string from right-hand operand.
class HasPtr{
public:
HasPtr(const string & s= string()) : ps(new string(s)), i() { }
HasPtr(const HasPtr & p): ps(new string(*p.ps)), i(p.i) { }
HasPtr & operator=(const HasPtr &);
~HasPtr() { delete ps; }
private:
string *ps;
int i;
};

Our code simple enough that we've define all but the copy-assignment operator in the class body.

Most copy-assignment should work with the destructor and copy constructor.

Valuelike Copy-Assignment Operator. For copy-assignment, it is crucially important that actions are done in sequence that is correct even if a class assign to itself.

HasPtr & HasPtr::operator=(const HasPtr & rhs){
auto newP = new string(rhs.ps); // copy the underlying string
delete ps; // free the old memory
ps = newp;
i = rhs.i;
return *this;
};

Classes That Act Like Pointers

The easiest way to make a class like a pointer is to use share_ptrs to manage the resources in the classes.

However, sometimes we want to manage resources directly. In such case, it is useful to use a reference count. We will redefine HasPtr to provide pointerlike behavour, and we will do our won reference counting.

How can the copy and the orignal points to the same counter?

  • The way to do that is to store the counter in dynamicac memory.
  • Another way is to store the counter on a static member of the class (By Tony)
class HasPtr{
public:
// constructor allocates a new string and a new counter, which is set to 1
HasPtr(count string &s = string()): ps(new string(s)), i(), use(new size_t()) { }
// copy constructor copies all data members, and increase the counter
HasPtr(const HasPtr& p): ps(p.ps), i(p.i), use(p.use) { use++; }
HasPtr& operator=(const HasPtr);
~HasPtr();
private:
string *Ps;
int i;
size_t *use; // member to keep trace of how many objects share *ps
}; HasPtr::~HasPtr(){
--*use;
if(*use == ){
delete ps;
delete use;
}
}
HasPtr& HasPtr::Operator=(const HasPtr &rhs){
++*rhs.use;
--*use;
if(*use == ){
delete ps;
delete use;
}
ps = rhs.ps;
i = rhs.i;
use = rhs.use;
return *this;
}

Reference:

C++ Primer, Fifth Edition, chapter 13 Copy Control

[C++] Copy Control (part 1)的更多相关文章

  1. [c++] Copy Control

    C++ allows the programmer to define how objects are to be copied, moved, assigned and destroyed. Tog ...

  2. Copy Control settings

    Copy Control settings     Skip to end of metadata   Created by Rajesh Banka, last modified by Jyoti ...

  3. C/C++:copy control (拷贝控制)

    前言:当定义一个类的时候,我们显示或者隐式地指定在此类型的对象拷贝,移动,赋值,销毁时做些什么,一个类通过定义五种特殊的成员函数来控制这些操作,包括拷贝构造函数,拷贝赋值运算符,移动构造函数,移动赋值 ...

  4. C++之拷贝控制 (Copy Control)

    只有2种成员 值成员: 指针成员: 依实现可分为raw pointer / shared_ptr; 现在,仅考虑第③种:资源对象共享 角度来考虑拷贝控制 类的两种语义:值语义.似指针 编译器提供的de ...

  5. 【C++ 补习】Copy Control

    C++ Primer 5th edition, chapter 13. The Rule of Three If a class needs a destructor, it almost surel ...

  6. Bug 14143011 : ORA-19606: CANNOT COPY OR RESTORE TO SNAPSHOT CONTROL FILE

    Bug 14143011 : ORA-19606: CANNOT COPY OR RESTORE TO SNAPSHOT CONTROL FILE [oracle@test]$ tail -f rma ...

  7. C++-copy constructor、copy-assignment operator、destructor

    本文由@呆代待殆原创,转载请注明出处. 对于一个类来说,我们把copy constructor.copy-assignment operator.move constructor.move-assig ...

  8. [c++] Smart Pointers

    内存管理方面的知识 基础实例: #include <iostream> #include <stack> #include <memory> using names ...

  9. code of C/C++(3) - 从 《Accelerated C++》源码学习句柄类

    0  C++中多态的概念 多态是指通过基类的指针或者引用,利用虚函数机制,在运行时确定对象的类型,并且确定程序的编程策略,这是OOP思想的核心之一.多态使得一个对象具有多个对象的属性.class Co ...

随机推荐

  1. SpringMVC——笔记

    使用 @RequestMapping 映射请求 Spring MVC 使用@RequestMapping 注解为控制器指定可以处理那些URL请求. 在控制器的类定义及方法定义处都可以标注 @Reque ...

  2. Linux系统中的vi/vim指令【详解】

    vi是Unix世界里极为普遍的全屏幕文本编辑器,vim是它的改进版本Vi IMproved的简称.几乎可以说任何一台Unix机器都会提供这套软件. 只要简单的在Shell下执行vi就可以进入 vi 的 ...

  3. itertools.groupby()分组字典列表

    ## itertools.groupby()分组字典列表数据 from operator import itemgetter from itertools import groupby student ...

  4. TypeScript : 语法及特性

    当let声明一个变量的时候它使用的词法作用域或者是块作用域.块作用域指的就是他们包含的块以外的不能访问. const声明:是let声明有相同的作用域规则,但是它被赋值后不能再被改变.类似于java的f ...

  5. django基本配置项-5

    目录 BASE_DIR 项目路径 DEBUG 模式 ROOT_URLCONF DATABASES 数据库设置 国际化 静态文件 访问静态文件示例 ALLOWED_HOSTS TEMPLATES 模板设 ...

  6. 微信小程序登录以及注册用户信息得到token

    先来一张登录时序图 总的大概就是 通过调用wx.login得到code 请求small_session获得sessionid 微信wx.getUserInfo获得encryptedData和iv 通过 ...

  7. Random类与Random方法

    class Test{ public static void main(String[] args){ int min=2; //定义随机数的最小值 int max=102; //定义随机数的最大值 ...

  8. 对fgets的理解

    gets()函数 因为用gets函数输入数组时,只知道数组开始处,不知道数组有多少个元素,输入字符过长,会导致缓冲区溢出,多余字符可能占用未使用的内存,也可能擦掉程序中的其他数据,后续用fgets函数 ...

  9. Chip-seq peak annontation

    Chip-seq peak annontation Chip-seq peak annontation PeRl narrowPeak/boardPeak narrowPeak/boardPeak 是 ...

  10. 利用主成分分析(PCA)简化数据

    一.PCA基础 线性映射(或线性变换),简单的来说就是将高维空间数据投影到低维空间上,那么在数据分析上,我们是将数据的主成分(包含信息量大的维度)保留下来,忽略掉对数据描述不重要的成分.即将主成分维度 ...