Problem D

Morley’s Theorem

Input: 
Standard Input

Output: Standard Output

Morley’s theorem states that that the lines trisecting the angles of an arbitrary plane triangle meet at the vertices of an equilateral triangle. For example in the figure below the tri-sectors of angles A, B and C has intersected and created an equilateral
triangle DEF.

Of course the theorem has various generalizations, in particular if all of the tri-sectors are intersected one obtains four other equilateral triangles. But in the original theorem only tri-sectors nearest to BC are allowed to intersect to get point D, tri-sectors
nearest to CA are allowed to intersect point E and tri-sectors nearest to AB are intersected to get point F. Trisector like BD and CE are not allowed to intersect. So ultimately we get only one equilateral triangle DEF. Now your task is to find the Cartesian
coordinates of D, E and F given the coordinates of A, B, and C.

Input

First line of the input file contains an integer N (0<N<5001) which denotes the number of test cases to follow. Each of the next lines contain sixintegers . This six
integers actually indicates that the Cartesian coordinates of point A, B and C are  respectively. You can assume that the area of triangle ABC is not equal to zero,  and
the points A, B and C are in counter clockwise order.

Output

For each line of input you should produce one line of output. This line contains six floating point numbers  separated by a single space. These six floating-point
actually means that the Cartesian coordinates of D, E and F are  respectively. Errors less than   will
be accepted.

Sample Input   Output for Sample Input

2
1 1 2 2 1 2
0 0 100 0 50 50

1.316987 1.816987 1.183013 1.683013 1.366025 1.633975

56.698730 25.000000 43.301270 25.000000 50.000000 13.397460

 

Problemsetters: Shahriar Manzoor

Special Thanks: Joachim Wulff

题目大意:

作三角形的每一个角的三等分射线,相交成的三角形DEF为等边三角形。

解题思路:

通过向量的旋转以及直线的相交,求出对应的交点。

解题代码:

刘汝佳就是牛逼。

#include <iostream>
#include <cstdio>
#include <cmath>
#include <algorithm>
using namespace std; struct Point{
double x,y;
Point(double x0=0,double y0=0){
x=x0,y=y0;
}
void read(){
scanf("%lf%lf",&x,&y);
}
}; typedef Point Vector; Vector operator + (Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y); }
Vector operator - (Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }
Vector operator * (Vector A,double p) { return Vector(A.x*p,A.y*p); }
Vector operator / (Vector A,double p) { return Vector(A.x/p,A.y/p); } double Dot(Vector A,Vector B){ return A.x*B.x+A.y*B.y; }
double Length(Vector A){ return sqrt(Dot(A,A)); }
double Angle(Vector A,Vector B){ return acos(Dot(A,B)/Length(A)/Length(B)); }
double Cross(Vector A,Vector B){ return A.x*B.y-A.y*B.x; }
Vector Rotate(Vector A,double rad){ return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); }//逆时针旋转rad弧度 //必须保证相交,也就是Cross(v,w)非0
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){
Vector u=P-Q;
double t=Cross(w,u)/Cross(v,w);
return P+v*t;
} Point getD(Point A,Point B,Point C){
double a1=Angle(A-B,C-B);
Vector v1=Rotate(C-B,a1/3.0);
double a2=Angle(A-C,B-C);
Vector v2=Rotate(B-C,-a2/3.0);
return GetLineIntersection(B,v1,C,v2);
} int main(){
int T;
scanf("%d",&T);
while(T-- >0){
Point A,B,C,D,E,F;
A.read();
B.read();
C.read();
D=getD(A,B,C);
E=getD(B,C,A);
F=getD(C,A,B);
printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",D.x,D.y,E.x,E.y,F.x,F.y);
}
return 0;
}

uva 11178 Morley&#39;s Theorem(计算几何-点和直线)的更多相关文章

  1. uva 11178 - Morley's Theorem

    http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&p ...

  2. UVA 11178 Morley's Theorem (坐标旋转)

    题目链接:UVA 11178 Description Input Output Sample Input Sample Output Solution 题意 \(Morley's\ theorem\) ...

  3. UVA 11178 Morley's Theorem 计算几何模板

    题意:训练指南259页 #include <iostream> #include <cstdio> #include <cstring> #include < ...

  4. UVA 11178 Morley's Theorem (计算几何)

    题目链接 lrj训练指南 P259 //==================================================================== Point getP( ...

  5. UVA 11178 Morley's Theorem(几何)

    Morley's Theorem [题目链接]Morley's Theorem [题目类型]几何 &题解: 蓝书P259 简单的几何模拟,但要熟练的应用模板,还有注意模板的适用范围和传参不要传 ...

  6. UVa 11178:Morley’s Theorem(两射线交点)

    Problem DMorley’s TheoremInput: Standard Input Output: Standard Output Morley’s theorem states that ...

  7. UVA 11178 - Morley's Theorem 向量

    http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&p ...

  8. UVA 11178 Morley's Theorem(旋转+直线交点)

    题目链接:http://acm.hust.edu.cn/vjudge/problem/viewProblem.action?id=18543 [思路] 旋转+直线交点 第一个计算几何题,照着书上代码打 ...

  9. Uva 11178 Morley's Theorem 向量旋转+求直线交点

    http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=9 题意: Morlery定理是这样的:作三角形ABC每个 ...

随机推荐

  1. 桂电在线-php-提取菜单到配置文件2

    继续昨晚没完成的主菜单模板: <!-- 菜单块 --> <div class="on-light" id="menus"> <?p ...

  2. 一个简单的webservice调用

    我们先创建一个简单空web应用程序 然后添加新建项目 //我们创建一个peson对象,产生数据标识返回 using System; using System.Collections.Generic; ...

  3. 自动发布工具版本从python2升级成python3后遇到的种种问题(涉及paramiko,Crypto,zipfile等等)

    从在公司实习到正式入职,一直还在被同事使用的是我写的一个自动发布工具.该工具的主要功能是:开发人员给出需要更新的代码包(zip格式),测试人员将该代码包部署到测服,这些代码包和JIRA数据库里的项目信 ...

  4. iOS NSDecimalNumber 货币计算 四舍五入

    今天遇到一个问题 服务器返回货币数据 妈的 用string > floatvalue   不准确 去百度查查 妈的国人分享精神真差  真他妈的自私 一个破壁文章没几个字 还是从国外翻译过来的 全 ...

  5. UFLDL教程(四)之Softmax回归

    关于Andrew Ng的machine learning课程中,有一章专门讲解逻辑回归(Logistic回归),具体课程笔记见另一篇文章. 下面,对Logistic回归做一个简单的小结: 给定一个待分 ...

  6. C读写配置文件

    在项目开发中,经常需要读取应用配置文件的初始化参数,用于应用在启动前进行一些初始化配置.比如:Eclipse,参数项包含主题.字体大小.颜色.Jdk安装位置.自动提示等.Eclispe配置的文件格式是 ...

  7. Codeforces 712E Memory and Casinos

    Description There are n casinos lined in a row. If Memory plays at casino \(i\), he has probability ...

  8. JPA2.1 中三个提升应用性能的新功能

    经常在网上看到开发者们抱怨 JPA 性能低下的帖子或文章,但如果仔细查看这些性能问题,常会发现导致问题的根本原因大致包括以下几个: 使用过多的 SQL 查询从数据库中获取所需的实体信息,即我们常说的n ...

  9. 树莓派学习路程No.1 树莓派系统安装与登录 更换软件源 配置wifi

    在官网下载raspbian系统镜像,用Win32DiskImager写入TF卡 Image File 选择系统镜像,Device 选择TF卡盘符,Write即可.这样系统就写好了.把内存卡插进树莓派里 ...

  10. Eclipse 项目有红感叹号、小红叉

    红感叹号: 问题原因]:工程中classpath中指向的包路径错误 [解决办法]:右键项目名称 BuildPath ---> Configure Build Paht...中,然后上面有几个选项 ...