Shredding Company

Time Limit: 1000MS Memory Limit: 10000K

Total Submissions: 4653 Accepted: 2675

Description

You have just been put in charge of developing a new shredder for the Shredding Company Although a “normal” shredder would just shred sheets of paper into little pieces so that the contents would become unreadable, this new shredder needs to have the following unusual basic characteristics.

1.The shredder takes as input a target number and a sheet of paper with a number written on it.

2.It shreds (or cuts) the sheet into pieces each of which has one or more digits on it.

3.The sum of the numbers written on each piece is the closest possible number to the target number, without going over it.

For example, suppose that the target number is 50, and the sheet of paper has the number 12346. The shredder would cut the sheet into four pieces, where one piece has 1, another has 2, the third has 34, and the fourth has 6. This is because their sum 43 (= 1 + 2 + 34 + 6) is closest to the target number 50 of all possible combinations without going over 50. For example, a combination where the pieces are 1, 23, 4, and 6 is not valid, because the sum of this combination 34 (= 1 + 23 + 4 + 6) is less than the above combination’s 43. The combination of 12, 34, and 6 is not valid either, because the sum 52 (= 12 + 34 + 6) is greater than the target number of 50.

Figure 1. Shredding a sheet of paper having the number 12346 when the target number is 50

There are also three special rules :

1.If the target number is the same as the number on the sheet of paper, then the paper is not cut.

For example, if the target number is 100 and the number on the sheet of paper is also 100, then

the paper is not cut.

2.If it is not possible to make any combination whose sum is less than or equal to the target number, then error is printed on a display. For example, if the target number is 1 and the number on the sheet of paper is 123, it is not possible to make any valid combination, as the combination with the smallest possible sum is 1, 2, 3. The sum for this combination is 6, which is greater than the target number, and thus error is printed.

3.If there is more than one possible combination where the sum is closest to the target number without going over it, then rejected is printed on a display. For example, if the target number is 15, and the number on the sheet of paper is 111, then there are two possible combinations with the highest possible sum of 12: (a) 1 and 11 and (b) 11 and 1; thus rejected is printed. In order to develop such a shredder, you have decided to first make a simple program that would simulate the above characteristics and rules. Given two numbers, where the first is the target number and the second is the number on the sheet of paper to be shredded, you need to figure out how the shredder should “cut up” the second number.

Input

The input consists of several test cases, each on one line, as follows :

tl num1

t2 num2



tn numn

0 0

Each test case consists of the following two positive integers, which are separated by one space : (1) the first integer (ti above) is the target number, (2) the second integer (numi above) is the number that is on the paper to be shredded.

Neither integers may have a 0 as the first digit, e.g., 123 is allowed but 0123 is not. You may assume that both integers are at most 6 digits in length. A line consisting of two zeros signals the end of the input.

Output

For each test case in the input, the corresponding output takes one of the following three types :

sum part1 part2 …

rejected

error

In the first type, partj and sum have the following meaning :

1.Each partj is a number on one piece of shredded paper. The order of partj corresponds to the order of the original digits on the sheet of paper.

2.sum is the sum of the numbers after being shredded, i.e., sum = part1 + part2 +…

Each number should be separated by one space.

The message error is printed if it is not possible to make any combination, and rejected if there is

more than one possible combination.

No extra characters including spaces are allowed at the beginning of each line, nor at the end of each line.

Sample Input

50 12346

376 144139

927438 927438

18 3312

9 3142

25 1299

111 33333

103 862150

6 1104

0 0

Sample Output

43 1 2 34 6

283 144 139

927438 927438

18 3 3 12

error

21 1 2 9 9

rejected

103 86 2 15 0

rejected

Source

Japan 2002 Kanazawa

简单的DFS搜索,可是自己理解题意不深,WA了两次

#include <map>
#include <cmath>
#include <queue>
#include <stack>
#include <string>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <iostream>
#include <algorithm>
using namespace std;
const int INF =0x3f3f3f3f;
const double eps =1e-8;
const int Max =3000;
int n,m;
int Arr[15];
int b[15];
int c[15];
int MM;
bool flag;
int top;
int nn;
void DFS(int site,int num)
{
if(site==top)
{
int sum=0;
for(int i=0;i<num;i++)
{
sum+=Arr[i];
}
if(sum<=n)
{
if(sum==MM)
{
flag=true;
}
else if(sum>MM)
{
for(int i=0;i<num;i++)
{
c[i]=Arr[i];
}
MM=sum;
nn=num;
flag=false;
}
}
}
Arr[num]=0;
for(int i=site;i<top;i++)
{
Arr[num]=(Arr[num]*10+b[i]);
DFS(i+1,num+1);
}
}
int main()
{
while(scanf("%d %d",&n,&m)&&(n||m))
{
if(n==m)
{
printf("%d %d\n",n,m);
continue;
}
top=0;
while(m)
{
Arr[top++]=m%10;
m/=10;
}
for(int i=top-1,j=0;i>=0;i--,j++)
{
b[j]=Arr[i];
}
MM=0;
flag=false;
memset(Arr,0,sizeof(Arr));
DFS(0,0);
if(MM==0)
{
printf("error\n");
}
else
{
if(flag)
{
printf("rejected\n");
}
else
{
printf("%d",MM);
for(int i=0;i<nn;i++)
{
printf(" %d",c[i]);
}
printf("\n");
}
}
}
return 0;
}

Shredding Company的更多相关文章

  1. poj1416 Shredding Company

    Shredding Company Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5379   Accepted: 3023 ...

  2. 搜索+剪枝 POJ 1416 Shredding Company

    POJ 1416 Shredding Company Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5231   Accep ...

  3. POJ1416——Shredding Company(DFS)

    Shredding Company DescriptionYou have just been put in charge of developing a new shredder for the S ...

  4. Shredding Company(dfs)

    Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3519   Accepted: 2009 Description You h ...

  5. POJ 1416 Shredding Company【dfs入门】

    题目传送门:http://poj.org/problem?id=1416 Shredding Company Time Limit: 1000MS   Memory Limit: 10000K Tot ...

  6. POJ 1416 Shredding Company 回溯搜索 DFS

    Shredding Company Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 6173   Accepted: 3361 ...

  7. Shredding Company (hdu 1539 dfs)

    Shredding Company Time Limit: 5000/2000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others ...

  8. POJ 1416:Shredding Company

    Shredding Company Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 4713   Accepted: 2714 ...

  9. poj 1416 (hdu 1539)Shredding Company:剪枝搜索

    点击打开链接 题目大意是有一个分割机,可以把一串数字分割成若干个数字之后求和,题目输入一个数字上界和待分割的数字,让我们求出分割后数字之和在不超过给定max的情况下的最大值,并且给出分割方案,如果没有 ...

随机推荐

  1. mysql的binlog安全删除

    理论上,应该在配置文件/etc/my.cnf中加上binlog过期时间的配置项,expire_logs_days = 10 但是如果没有加这一项,随着产生越来越多的binlog,磁盘被吃掉了不少.可以 ...

  2. Codeforce Round #216 Div2

    e,还是写一下这次的codeforce吧...庆祝这个月的开始,看自己有能,b到什么样! cf的第二题,脑抽的交了错两次后过了pretest然后system的挂了..脑子里还有自己要挂的感觉,果然回头 ...

  3. Java基础(48):归并排序的Java封装含原理,完整可运行,结合VisualGo网站更好理解)

    原理: 归并排序建立在归并操作上的一种有效的排序算法,该算法是采用分治法(Divide and Conquer)的一个非常典型的应用. 将已有序的子序列合并,得到完全有序的序列:即先使每个子序列有序, ...

  4. Android深入浅出之Binder机制

    一说明 Android系统最常见也是初学者最难搞明白的就是Binder了,很多很多的Service就是通过Binder机制来和客户端通讯交互的.所以搞明白Binder的话,在很大程度上就能理解程序运行 ...

  5. JSP数据交互习题错误总结

    1:如果注册完页面有中文字符需要在提交后的页面显示注册信息,切记先把接受到的request的编码方式改为中文:request.setCharacterEncoding("utf-8" ...

  6. HDU 1402 A * B Problem Plus(FFT)

    Problem Description Calculate A * B.   Input Each line will contain two integers A and B. Process to ...

  7. Spark on Mesos部署

    一.Mesos的安装和部署 1.下载mesos源码和依赖包 部署环境 centOS 6.6 mesos-0.21.0 spark-1.4.1 因为mesos官方只提供源码,所以必须要自己进行编译安装使 ...

  8. angular 解析html

    方法1:写filter <div ng-bind-html="showContent | html" class="detail-content"> ...

  9. Mysql存储过程总结

    1.     关于MySQL的存储过程 存储过程是数据库存储的一个重要的功能,但是MySQL在5.0以前并不支持存储过程,这使得MySQL在应用上大打折扣.好在MySQL 5.0终于开始已经支持存储过 ...

  10. clock sense和analysis mode

    PrimeTime会自动track clock tree中的inverter和buffer,从而得到每个register的clock sense. 如果clock tree中,只有buffer和inv ...