ZOJ3555 Ice Climber(dp)
转载请注明出处: http://www.cnblogs.com/fraud/ ——by fraud
Ice Climber
Time Limit: 2 Seconds Memory Limit: 32768 KB
Maybe many one have played or at least heard of The Family Computer(FC). And this problem is mainly about a classical game named "Ice Climber"
In this game, our little Eskimo wants to climb higher and catch the big bird at last. In the climbing, little Eskimo may be faced with many troubles, like enemy or wall.
The game field made up with several floors and floors are seperated by many pieces of bricks. The number of pieces between different floors and different positions are different. There may also be enimies and walls on these bricks. By jumping up Eskimo can decrease the number of pieces on the ceiling of his position or even jump to another floor.
Each time Eskimo can choose on of the following steps:
- Move left or right one block as long as the block is empty and the block has supporting pieces of bricks, using t1 time.(That is, there will not be an enemy or a wall on the block and the block has at least one bricks)
- Jump up and destroy one piece of brick of the ceil just above little Eskimo or Jump up to an upper floor if all bricks on the ceiling of his current position have been cleared. If he jumps to the next floor he can choose to land on either the left or the right adjacent position as long as there are no enimies or walls on them (Of course there must also be at least a supporting brick at that position). Both kind of jumping takes t2 time.
- Knock off one little enemy just next to little Eskimo in t3 time, and the enemy will disappear.
Each block has several pieces. And only if the number of the pieces of the block is 0 can little Eskimo jump up through it to the next floor. Sometimes Eskimo may clear all the bricks of ceiling of a position where there is an enemy standing on it, in these cases this unlucky enemy will be cleared at once. If on the next floor, above one block there is a wall, then Eskimo can never jump up through this block no matter how much pieces it has even zero. If little Eskimo jumped up to the next floor successfully, for instance through the ith position, he can choose to land on either to the left, the i-1th block or to the right, the i+1th block as you like, but not the ith block itself. And you can never jump over the enemy or the wall or the zero pieces blocks.
And in the whole process, little Eskimo can not land on to the side, that is, he can not land on to the 0th block or the w+1th block. Also, he cannot land on to where there are only zero pieces blocks or blocks with an enemy or blocks with a wall. And while moving, he cannot get to the 1st block from the nth block, or get to the nth block from the 1st block.
And just like the picture below, the 2nd floor's floor is the 1st floor's ceil:

Now, we have n floors, and each floor has the same width of w blocks, but the number of the pieces of each block can be different. Thus, we can get a map of these floors. Little Eskimo starts from the leftest block on the first floor, unlike the picture above, and we want to use the minimum time to get to the nth floor.(Any block on the nth is all right)
Input
The input contains multiple cases.
In each case, the first line contains two integers represents n and w.(1<=n<=2000 , 1<=w<=100)
The second line contains three integers represents t1, t2, andt3.(0<=t1,t2,t3<=100)
Then the 2n lines, the odd lines contains w characters, describing what is on the floor: '#' represents the enemy, which we assume does not move, '|' represents wall, and '0' represents the block is empty. While the even lines contains w digits from '0' to '9' representing the number of the pieces of each block.
[Notice]: the map inputs from the nth floor downto the 1st floor, that is, the first line of this map describes what is on the nth floor, and the second line of this map describes the number of the pieces of each block of nth floor, or the n-1th floor's ceil.
Output
In each case, output one line with an integer representing the minimum time little Eskimo can get to the nth floor. If there is no way to get to the nth floor, output -1.
Sample Input
This sample input just describe the picture above.
5 22
1 2 3
0000000000000000000000
2222212222122222221222
0000000000000000000000
2122222122222221112222
000000000000000000000#
2222212221222222222111
0000000000000000000000
2222222222112222222221
0000#00000000000000000
1111111111111111111111
Sample Output
23
题目很长,大致规则和游戏中差不多,从最下面一层的左边出发,不能越过墙‘|’,打掉一个怪的时间是t3,水平走一步的时间是t1,往左上或者右上跳,并且打掉上方一个砖块的时间是t2,不能碰到怪,不能踩在空中,另外还有一些细节,然后要求到达最上面一层最少需要多少时间
dp[i][j] 表示走到第i层最少花费时间,这个点可以从下面一层任意一个可达的地方转移过来,所以复杂度就是n*w*w
/**
* code generated by JHelper
* More info: https://github.com/AlexeyDmitriev/JHelper
* @author xyiyy @https://github.com/xyiyy
*/ #include <iostream>
#include <fstream> //#####################
//Author:fraud
//Blog: http://www.cnblogs.com/fraud/
//#####################
//#pragma comment(linker, "/STACK:102400000,102400000")
#include <iostream>
#include <sstream>
#include <ios>
#include <iomanip>
#include <functional>
#include <algorithm>
#include <vector>
#include <string>
#include <list>
#include <queue>
#include <deque>
#include <stack>
#include <set>
#include <map>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <cstring>
#include <climits>
#include <cctype> using namespace std;
#define INF 0x3FFFFFFF
#define rep(X, N) for(int X=0;X<N;X++)
#define rep2(X, L, R) for(int X=L;X<=R;X++)
#define dep(X, R, L) for(int X=R;X>=L;X--) char f[][], s[][];
int dp[][]; class TaskG {
public:
void solve(std::istream &in, std::ostream &out) {
int n, w;
while (in >> n >> w) {
int t1, t2, t3;
in >> t1 >> t2 >> t3;
rep2(i, , n) {
in >> f[i] + ;
in >> s[i] + ;
}
rep(i, n + ) {
rep(j, w + )dp[i][j] = INF;
}
dp[n][] = ;
int num = ;
if (f[n][] == '|' || s[n][] == '')dp[n][] = INF;
rep2(i, , w) {
if (f[n][i] == '|' || s[n][i] == '')break;
if (f[n][i] == '#')num += t3;
num += t1;
dp[n][i] = dp[n][] + num;
}
dep(i, n - , ) {
rep2(j, , w) {
if (f[i][j] == '|' || s[i][j] == '')continue;
num = ;
if (f[i][j] == '#')num += t3;
bool ok = ;
dep(k, j - , ) {
if (f[i][k] == '|')break;
if (s[i][k] == '')ok = ;
if (f[i][k + ] != '#') dp[i][j] = min(dp[i][j], dp[i + ][k] + num + (s[i][k] - '' + ) * t2);
if (f[i][k] == '#')num += t3;
num += t1;
if (ok)break;
}
ok = ;
num = ;
if (f[i][j] == '#')num += t3;
rep2(k, j + , w) {
if (f[i][k] == '|')break;
if (s[i][k] == '')ok = ;
if (f[i][k - ] != '#')dp[i][j] = min(dp[i][j], dp[i + ][k] + num + (s[i][k] - '' + ) * t2);
if (f[i][k] == '#')num += t3;
num += t1;
if (ok)break;
}
}
}
int ans = INF;
rep2(i, , w)ans = min(ans, dp[][i]);
if (ans == INF)ans = -;
out << ans << endl;
}
}
}; int main() {
std::ios::sync_with_stdio(false);
std::cin.tie();
TaskG solver;
std::istream &in(std::cin);
std::ostream &out(std::cout);
solver.solve(in, out);
return ;
}
ZOJ3555 Ice Climber(dp)的更多相关文章
- ZOJ 3555 Ice Climber(dp)
晦涩的题意+各种傻逼害我调了那么久,实际上题目就是一个dp[i][j],dp[i][j]表示第i层第j个最少需要多少时间,当我们去更新dp[i][j]的时候,考虑的是从第i+1层的某一个dp[i+1] ...
- FC红白机游戏列表(维基百科)
1055个fc游戏列表 日文名 中文译名 英文版名 发行日期 发行商 ドンキーコング 大金刚 Donkey Kong 1983年7月15日 任天堂 ドンキーコングJR. 大金刚Jr. Donkey K ...
- HDU 1028 Ignatius and the Princess III (递归,dp)
以下引用部分全都来自:http://blog.csdn.net/ice_crazy/article/details/7478802 Ice—Crazy的专栏 分析: HDU 1028 摘: 本题的意 ...
- Codeforces Gym 100418J Lucky tickets 数位DP
Lucky ticketsTime Limit: 20 Sec Memory Limit: 256 MB 题目连接 http://acm.hust.edu.cn/vjudge/contest/view ...
- BZOJ_1021_[SHOI2008]_Debt循环的债务_(DP)
描述 http://www.lydsy.com/JudgeOnline/problem.php?id=1021 三个人相互欠钱,给出他们每个人各种面额的钞票各有多少张,求最少需要传递多少张钞票才能把账 ...
- 最短路(数据处理):HDU 5817 Ice Walls
Have you ever played DOTA? If so, you may know the hero, Invoker. As one of the few intelligence car ...
- Codeforces Round #301 (Div. 2)A B C D 水 模拟 bfs 概率dp
A. Combination Lock time limit per test 2 seconds memory limit per test 256 megabytes input standard ...
- 4800: [Ceoi2015]Ice Hockey World Championship(折半搜索)
4800: [Ceoi2015]Ice Hockey World Championship Time Limit: 10 Sec Memory Limit: 256 MBSubmit: 622 S ...
- 2019CCPC秦皇岛I题 Invoker(DP)
Invoker Time Limit: 15000/12000 MS (Java/Others) Memory Limit: 131072/131072 K (Java/Others)Total ...
随机推荐
- 内联汇编和JMP到内联函数注意事项
对于jmp类型的hook, 如果自己的过程没有使用_declspec(naked),那么系统会自动给添加一些额外的代码,控制堆栈平衡,但是这些额外的代码会破坏被hook函数的堆栈. 对于call类型的 ...
- Lua 仿PHP的strtotime
由于工作原因,两周前开始研究Lua,因为之前的项目要由php改成Lua实现,而一些php里现成的东西,在Lua里就需要手写,于是就有了下面的代码.写的比较粗糙,权当做个记录吧. --[[ 获取时间戳 ...
- nginx 参数记录
log_format custom '$remote_addr - $remote_user [$time_local] ' '"$request" $status $reques ...
- 使用国内镜像更新sdk方法
使用国内的镜像资源: 1.mirrors.neusoft.edu.cn //东软信息学院 2.ubuntu.buct.edu.cn/ubuntu.buct.cn //北京化工大学 3.mirrors. ...
- mysql 日期比较
情景是:距离当前到期时间多少天 可以考虑当前系统时间加上某个天数后,与数据库的字段作比较 1.已知的时间>=CURDATE()+10 2.在数据的查询中,考虑到sql语句的优化问题,应减少通配符 ...
- TimeZone 时区 (JS .NET JSON MYSQL)
来源参考 : http://www.cnblogs.com/qiuyi21/archive/2008/03/04/1089456.html 来源参考 : http://walkingice.blogs ...
- 在什么情况下使用struct,struct与class的区别
Struct定义和使用 类是引用类型,是保存在托管堆中的.通过定义类,我们可以在数据的生存期上得到很高的灵活性,但是也会让程序的性能有一定的损失.虽然这种损失很小,但当我们只需要定义一个很小的结构时, ...
- Linux 系统下查看硬件信息命令大全
有许多命令可以用来查看 Linux 系统上的硬件信息.有些命令只能够打印出像 CPU 和内存这一特定的硬件组件信息,另外一些命令可以查看多种硬件组件的信息. 这个教程可以带大家快速了解一下查看各种硬件 ...
- ubuntu下,thinkphp验证码不能用
首先安装gd库 使用apt-get方式为Ubuntu安装PHP+MYSQL+Apache 默认是没有GD库的 1.安装gd库 命令:sudo apt-get install php5-gd 2.给权限 ...
- 基于mapreducer的图算法
作者现就职阿里巴巴集团1688技术部 引言 周末看到一篇不错的文章"Graph Twiddling in a MapReduce world" ,介绍MapReduce下一些图算法 ...