[游戏模版3] Win32 画笔 画刷 图形
>_<:introduce the functions of define\create\use pen and brush to draw all kinds of line and some graphs.
>_<!following 2 files are the same with the previous and file main.cpp has some changes.
- //{{NO_DEPENDENCIES}}
- // Microsoft Visual C++ generated include file.
- // Used by FE.RC
- //
- #define IDR_MAINFRAME 128
- #define IDD_FE_DIALOG 102
- #define IDD_ABOUTBOX 103
- #define IDS_APP_TITLE 103
- #define IDM_ABOUT 104
- #define IDM_EXIT 105
- #define IDS_HELLO 106
- #define IDI_FE 107
- #define IDI_SMALL 108
- #define IDC_FE 109
- #define IDC_MYICON 2
- #define IDC_STATIC -1
- // Next default values for new objects
- //
- #ifdef APSTUDIO_INVOKED
- #ifndef APSTUDIO_READONLY_SYMBOLS
- #define _APS_NEXT_RESOURCE_VALUE 129
- #define _APS_NEXT_COMMAND_VALUE 32771
- #define _APS_NEXT_CONTROL_VALUE 1000
- #define _APS_NEXT_SYMED_VALUE 110
- #endif
- #endif
resourse.h ID定义文件
- // stdafx.h : include file for standard system include files,
- // or project specific include files that are used frequently, but
- // are changed infrequently
- //
- #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
- #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
- // Windows Header Files:
- #include <windows.h>
- // C RunTime Header Files
- #include <stdlib.h>
- #include <malloc.h>
- #include <memory.h>
- #include <tchar.h>
- // Local Header Files
- // TODO: reference additional headers your program requires here
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h 各种头文件包含
main.cpp
- #include "stdafx.h"
- #include "resourse.h"
- #define MAX_LOADSTRING 100
- // Global Variables:
- HINSTANCE hInst; // current instance
- TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
- TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
- HPEN hPen[]; //以下四行是画笔及画刷对象数组声明
- HBRUSH hBru[];
- int sPen[]={PS_SOLID,PS_DASH,PS_DOT,PS_DASHDOT,PS_DASHDOTDOT,PS_NULL,PS_INSIDEFRAME};//前3个基本型(实、长间、短间)可以组合;
- int sBru[]={HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,HS_BDIAGONAL};//横、竖、格、斜格、↘、↗)
- HWND hWnd;
- HDC hdc;
- // Foward declarations of functions included in this code module:
- ATOM MyRegisterClass(HINSTANCE hInstance);
- BOOL InitInstance(HINSTANCE, int);
- LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
- LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
- void MyPaint(HDC hdc);
- //========================================================================================
- int APIENTRY WinMain(HINSTANCE hInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpCmdLine,
- int nCmdShow)
- {
- // TODO: Place code here.
- MSG msg;
- MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
- // 调用InitInstance函数,进行初始化操作;
- if (!InitInstance (hInstance, nCmdShow))
- {
- return FALSE;
- }
- // 消息循环(通过消息循环来获取信息,
- //进行必要的键盘信息转换而后将控制权交给操作系统,
- //有操作系统决定哪个程序的消息处理函数处理消息
- while (GetMessage(&msg, NULL, , )) //获取程序消息
- {
- TranslateMessage(&msg);//转换伪码及字符
- DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
- }
- return msg.wParam;
- }
- //=====================================================================================
- //=============================================================================================
- //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
- //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
- //==============================================================================================
- ATOM MyRegisterClass(HINSTANCE hInstance)
- {
- WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
- //--------------------------------------------------------------
- //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
- //为WNDPROC,类别名称为(lpszClassName)为”fe";
- //--------------------------------------------------------------
- wcex.cbSize = sizeof(WNDCLASSEX);
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = (WNDPROC)WndProc;
- wcex.cbClsExtra = ;
- wcex.cbWndExtra = ;
- wcex.hInstance = hInstance;
- wcex.hIcon = NULL;
- wcex.hCursor = NULL;
- wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+);
- wcex.lpszMenuName = NULL;
- wcex.lpszClassName = "fe";
- wcex.hIconSm = NULL;
- return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
- //此字符串即为类别名称”fe";
- }
- //============================================================================================
- //============================================================================================
- //按照前面所定义的窗口类别来建立并显示实际的程序窗口
- //============================================================================================
- BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
- {
- int i;
- hInst = hInstance; // 把instance handle 储存在全局变量中;
- hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, , CW_USEDEFAULT, , NULL, NULL, hInstance, NULL);
- //-----------------------------------------------
- //调用CreateWindow函数来建立一个窗口对象
- //第一个参数就是窗口建立依据的类别名称
- //-----------------------------------------------
- if (!hWnd)
- {
- return FALSE;
- }
- //------------------------------------------------
- //设定窗口的位置及窗口的大小,然后绘制显示在设备上
- //-------------------------------------------------
- MoveWindow(hWnd,,,,,true);//位置及大小
- ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
- UpdateWindow(hWnd);//将窗口绘制在显示设备上
- //--------------------------------------------------
- //循环建立各种画笔与画刷
- //--------------------------------------------------
- for(i=;i<=;i++)
- {
- hPen[i]=CreatePen(sPen[i],,RGB(,,));//sPen[]笔型;粗细;颜色
- if(i==)hBru[i]=CreateSolidBrush(RGB(,,));//i=6时调用CreateSolidBrush()函数建立单色笔
- else hBru[i]=CreateHatchBrush(sBru[i],RGB(,,));//i!=6时;根据sBru[]阴影刷
- }
- hdc=GetDC(hWnd);//取得窗口DC;
- SetTimer(hWnd,,,NULL);
- MyPaint(hdc);//在DC窗口出现时画图
- return TRUE;
- }
- //============================================================================================
- //============================================================================================
- //自定义绘图函数(以格式画笔及画刷绘制线条与填充矩形)
- //============================================================================================
- void MyPaint(HDC hdc)
- {
- int i,x1,x2,y;//x1、x2、y坐标变量
- for(i=;i<=;i++)//以7种不同画笔绘制线条
- {
- y=(i+)*;
- SelectObject(hdc,hPen[i]);//选用画笔
- MoveToEx(hdc,,y,NULL);//移到线条起点//-----GDI两个画线函数
- LineTo(hdc,,y);//画线 ||-BOOL MoveToEx(HDC hdc,int x坐标,int y坐标,LPPOINT 目前坐标);
- } // ||-BOOL LineTo(HDC hdc,int x坐标,int y坐标);
- x1=;
- x2=;
- for(i=;i<=;i++)//以7种不同画刷填充矩形
- {
- SelectObject(hdc,hBru[i]);//选画刷
- Rectangle(hdc,x1,,x2,y);//画封闭矩形||-------绘制矩形函数
- x1+=; //------||-BOOL Rectangle(HDC hdc,int 矩形左上点x坐标,int 矩形左上点y坐标,int x,int y右下);
- x2+=;
- }
- }
- //============================================================================================
- //============================================================================================
- //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
- //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
- //程序都会接收信息,选择性接受、处理;
- //============================================================================================
- LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- PAINTSTRUCT ps;
- int i;
- switch (message) //判断消息类型
- {
- case WM_TIMER:
- MyPaint(hdc);
- break;
- case WM_PAINT: //窗口重绘制
- hdc = BeginPaint(hWnd, &ps);
- MyPaint(hdc);//窗口重绘开始时调用MyPaint()绘图
- EndPaint(hWnd, &ps);
- break;
- case WM_DESTROY: //处理窗口结束消息
- for(i=;i<=;i++)//窗口消息结束时删除GDI对象
- {
- DeleteObject(hPen[i]);
- DeleteObject(hBru[i]);
- }
- PostQuitMessage();
- ReleaseDC(hWnd,hdc);//释放所占DC;
- break;
- default:
- return DefWindowProc(hWnd, message, wParam, lParam);
- }
- return ;
- }
- //============================================================================================
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