Swift 3 and OpenGL on Linux and macOS with GLFW
https://solarianprogrammer.com/2016/11/19/swift-opengl-linux-macos-glfw/
Swift 3 and OpenGL on Linux and macOS with GLFW
Posted on November 19, 2016 by Sol
This is a short article about how to get started with Swift 3 and OpenGL on Linux and macOS. In order to keep the code portable on both operating systems, we’ll use GLFW to create a window with an OpenGL context. Keep in mind that, at time of this writing, Swift can call directly any C library. However, if you need to use a C++ library you will need to write a C wrapper around it, because Swift 3 is not interoperable with C++.
As a practical example, we’ll use OpenGL to draw a yellow rectangle on a red background. In order to keep the code short and as simple as possible, we’ll use the fixed OpenGL functionality. If you want to use modern OpenGL, please check my other OpenGL articles. Replacing the fixed OpenGL functionality from the article example is left as an exercise for the reader. Basically, once you know how to call OpenGL functions from Swift and compile the code, it is just a question of writing supporting code for dealing with shaders, buffers and so on.
macOS prerequisites:
On macOS, first you need to install Xcode from the App Store. Start Xcodeand agree with the license.
Next, install Apple’s Command Line Tools with:
1 xcode-select --install
Once the above is installed, install the Homebrew package manager:
1 /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Next, we’ll use Homebrew to install GLFW:
1 brew install homebrew/versions/glfw3
Ubuntu Linux prerequisites:
If you don’t have latest versions of Swift and Clang installed on your system, check my Getting started with Swift 3 on Linux article.
Next step is to install GLFW:
1 sudo apt install libglfw3-dev libglfw3
Swift OpenGL example
At this point, I assume that you can build and run a Swift code from your Terminal. Assuming that you have a simple Swift program saved as test.swift, this is how you can compile and run the code:
1 swiftc test.swift
2 ./test
In order to use a C function from Swift, we need to let the compiler know the function definition. This can be done using an Objective-C header file. For example, if we want to use GLFW from Swift, we will add the next line in a file ending in .h:
1 #include <GLFW/glfw3.h>
I’ll assume the above line was saved in a file named opengl_includes.h.
Next, we can write our Swift code that uses GLFW and OpenGL functions:
1 import Foundation
2
3 #if os(OSX)
4 import OpenGL
5 #endif
6
7 // Initialize GLFW
8 if(glfwInit() == 0) {
9 print("Failed to initialize GLFW! I'm out!")
10 exit(-1)
11 }
12
13
14 // Open a window and attach an OpenGL context to the window surface
15 guard let window = glfwCreateWindow(600, 600, "OpenGL test - Swift", nil, nil)
16 else {
17 print("Failed to open a window! I'm out!")
18 glfwTerminate()
19 exit(-1)
20 }
21
22 // Set the window context current
23 glfwMakeContextCurrent(window)
24
25 // Print the OpenGL version currently enabled on your machine
26 let version = String(cString: glGetString(UInt32(GL_VERSION)))
27 print(version)
28
29 // Use red to clear the screen
30 glClearColor(1, 0, 0, 1)
31
32 while (glfwWindowShouldClose(window) == 0) {
33 // Clear the screen (window background)
34 glClear(UInt32(GL_COLOR_BUFFER_BIT))
35
36 // Draw a square using the (deprecated) fixed pipeline functionality
37 glColor3f(1.0, 1.0, 0.0)
38 glBegin(UInt32(GL_QUADS))
39 glVertex2f(-0.5, -0.5)
40 glVertex2f(0.5, -0.5)
41 glVertex2f(0.5, 0.5)
42 glVertex2f(-0.5, 0.5)
43 glEnd()
44
45 // Swap front and back buffers for the current window
46 glfwSwapBuffers(window)
47
48 // Poll for events
49 glfwPollEvents()
50 }
51
52 // Destroy the window and its context
53 glfwDestroyWindow(window)
54
55 // Terminate GLFW
56 glfwTerminate()
Save the above code as main.swift.
macOS compilation:
At this point, you should have two files opengl_includes.h and main.swift in your current directory. Use the next command to create an executable:
1 xcrun -sdk macosx swiftc main.swift -I /usr/local/include -import-objc-header opengl_includes.h -L /usr/local/lib -lglfw3
2 ./main
This is what you should see:

Ubuntu Linux compilation
At this point, you should have two files opengl_includes.h and main.swift in your current directory. Use the next command to create an executable:
1 swiftc main.swift -import-objc-header opengl_includes.h -lglfw -lGL
2 ./main
This is what you should see:

If you are interested to learn more about the Swift 3 syntax, I would recommend reading Swift Programming: The Big Nerd Ranch Guide (2nd Edition) by M Mathias, J Gallagher:

If you are interested to learn more about OpenGL, I would recommend reading OpenGL SuperBible by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel:

大概步骤
在终端完成
1.安装
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
2.brew install homebrew/versions/glfw3
3.在任何路径下新建文件 opengl_includes.h main.swift
4.在当前路径下执行
①.xcrun -sdk macosx swiftc main.swift -I /usr/local/include -import-objc-header opengl_includes.h -L /usr/local/lib -lglfw3
②./main
Swift 3 and OpenGL on Linux and macOS with GLFW的更多相关文章
- Vysor破解助手for Linux and macOS
<Vysor Pro破解助手>提供了Windows下的Vysor破解工具,为了使用Linux及macOS同学的方便,最近整理了Linux及macOS版的Vysor破解助手. Linux版V ...
- Vmware中Linux或macOS客户端如何回收硬盘空间
Vmware对于Windows的客户端,使用GUI操作硬盘回收和整理磁盘即可.对于Linux或macOS客户端,需要在安装Vmware Tools之后,在客户端OS的终端Terminal里输入命令进行 ...
- MAVLink Linux/QNX/MacOs Integration Tutorial (UDP)
MAVLink Linux/QNX/MacOs Integration Tutorial (UDP) Overview This program was written to test the udp ...
- 深蓝词库转换2.5发布——支持微软五笔,支持Linux和macOS和更多命令行功能
最近利用晚上的时间,对很久没有新版本发布的深蓝词库转换进行了版本升级.本次升级主要包含的功能包括: 一.支持Win10自带的微软五笔输入法用户自定义短语的导入导出. 1.在转换输入法词库列表中选择“W ...
- [Linux实践] macOS平台Homebrew更新brew update卡死,完美解决
[Linux实践] macOS 平台 Homebrew 更新 brew update 卡死,完美解决 版本2020.01.05 摘要: 使用brew install [软件包]安装软件包时,卡在Upd ...
- OpenGL开发学习指南二(glfw+glad)
版权声明:本文为博主原创文章,未经博主允许不得转载.blog.liujunliang.com.cn https://blog.csdn.net/qq_33747722/article/details/ ...
- 在Mac 上搭建Linux虚拟机--MacOS & VMware10 & CentOS 7
在大型项目开发中, 需要使用Linux下的C语言对工程进行开发, 在个人PC或者工作站上搭建Linux系统十分容易且方便. 本篇文章将介绍操作系统和虚拟机的搭建: 1 操作系统2 虚拟机概念3 Lin ...
- 三类安装VMTools失败的解决方法(Windows、Linux、MacOs)
前言 写这篇笔记的原因,是前几天在虚拟机 Vmware 中重新安装了几个操作系统,突然发现 VMTools 这个工具成了一个特殊的问题,以前还没有发现,因为通常它就给你自动安装了.但是大多数时候也是需 ...
- 安装VMTools失败的三类解决方法(Windows、Linux、MacOs)
前言 写这篇笔记的原因,是前几天在虚拟机 Vmware 中重新安装了几个操作系统,突然发现 VMTools 这个工具成了一个特殊的问题,以前还没有发现,因为通常它就给你自动安装了.但是大多数时候也是需 ...
随机推荐
- vim 命令
命令历史 以:和/开头的命令都有历史纪录,可以首先键入:或/然后按上下箭头来选择某个历史命令. 启动vim 在命令行窗口中输入以下命令即可 vim 直接启动vim vim filename 打开vim ...
- Java Static关键字详解
提起static关键字,相信大家绝对不会陌生,但是,想要完全说明白,猛的一想,发现自己好像又说不太明白... ...比方说,昨天被一个同学问起的时候... ... 当然,不是所有人都像我一样学艺不精的 ...
- sk_buff封装和解封装网络数据包的过程详解
转自:http://www.2cto.com/os/201502/376226.html 可以说sk_buff结构体是Linux网络协议栈的核心中的核心,几乎所有的操作都是围绕sk_buff这个结构体 ...
- CozyRSS开发记录8-解析一份RSS
CozyRSS开发记录8-解析一份RSS 1.使用Rss20FeedFormatter解析RSS 使用Rss20FeedFormatter配合XmlReader来解析RSS非常的简单,几行搞定: 来试 ...
- win7 下安装RVCT
由于项目的需求,需要使用RVCT 3.1: 一看此包的发布日期,老的吓人,但没办法,只能硬着头皮安装: 环境:WIN7 安装软件RVCT 3.1 build 569 license:由于需要编译的代码 ...
- Drools 函数学习
Drools 函数学习 函数是定义在规则文件当中一代码块,作用是将在规则文件当中若干个规则都会用到的业务操作封装起来,实现业务代码的复用,减少规则编写的工作量.函数的编写位置可以是规则文件当中 pac ...
- 【ajax 提交表单】多种方式的注意事项
在业务中,可能因为表单内容过于庞大,字段过于繁杂,如果人为去拼接的话 ,需要耗费大量的时间和精力,与此同时,代码看上去也是冗余不堪. 所以,提交表单的时候如果能整个表单数据整体提交,那是非常开心的事情 ...
- 【vuejs小项目】一、脚手架搭建工作
一.关于vuejs 这是一个MVVM的前端开发框架,model(数据).viewmode(通讯).view(视图),它吸取了reactjs和angularjs的长处,核心重点在于组件化的设计原则. 我 ...
- Echart地图城市用json返回格式
用Echarts中,使用地图的series部分中展示城市如果用json返回数据的话,js不能直接用字符串使用.需要处理一下. php中的部分 json返回的数据 js中获取json信息 用ajax实现 ...
- HTML5之文件API
问题很简单,做个上传文件的页面. <!-- multiple代表可上传多个文件 --> <input type="file" id="file" ...