zookeeper kazoo Basic Usage
http://kazoo.readthedocs.org/en/latest/basic_usage.html
Basic Usage
Connection Handling
To begin using Kazoo, a KazooClient object must be created and a connection established:
from kazoo.client import KazooClient zk = KazooClient(hosts='127.0.0.1:2181')
zk.start()
By default, the client will connect to a local Zookeeper server on the default port (2181). You should make sure Zookeeper is actually running there first, or the start command will be waiting until its default timeout.
Once connected, the client will attempt to stay connected regardless of intermittent connection loss or Zookeeper session expiration. The client can be instructed to drop a connection by calling stop:
zk.stop()
Logging Setup
If logging is not setup for your application, you can get following message:
No handlers could be found for logger "kazoo.client"
To avoid this issue you can at the very minimum do the following:
import logging
logging.basicConfig()
Read Python’s logging tutorial for more details.
Listening for Connection Events
It can be useful to know when the connection has been dropped, restored, or when the Zookeeper session has expired. To simplify this process Kazoo uses a state system and lets you register listener functions to be called when the state changes.
from kazoo.client import KazooState def my_listener(state):
if state == KazooState.LOST:
# Register somewhere that the session was lost
elif state == KazooState.SUSPENDED:
# Handle being disconnected from Zookeeper
else:
# Handle being connected/reconnected to Zookeeper zk.add_listener(my_listener)
When using the kazoo.recipe.lock.Lock or creating ephemeral nodes, its highly recommended to add a state listener so that your program can properly deal with connection interruptions or a Zookeeper session loss.
Understanding Kazoo States
The KazooState object represents several states the client transitions through. The current state of the client can always be determined by viewing the state property. The possible states are:
- LOST
- CONNECTED
- SUSPENDED
When a KazooClient instance is first created, it is in the LOST state. After a connection is established it transitions to the CONNECTED state. If any connection issues come up or if it needs to connect to a different Zookeeper cluster node, it will transition to SUSPENDED to let you know that commands cannot currently be run. The connection will also be lost if the Zookeeper node is no longer part of the quorum, resulting in a SUSPENDED state.
Upon re-establishing a connection the client could transition to LOST if the session has expired, orCONNECTED if the session is still valid.
Note
These states should be monitored using a listener as described previously so that the client behaves properly depending on the state of the connection.
When a connection transitions to SUSPENDED, if the client is performing an action that requires agreement with other systems (using the Lock recipe for example), it should pause what it’s doing. When the connection has been re-established the client can continue depending on if the state isLOST or transitions directly to CONNECTED again.
When a connection transitions to LOST, any ephemeral nodes that have been created will be removed by Zookeeper. This affects all recipes that create ephemeral nodes, such as the Lock recipe. Lock’s will need to be re-acquired after the state transitions to CONNECTED again. This transition occurs when a session expires or when you stop the clients connection.
Valid State Transitions
LOST -> CONNECTED
New connection, or previously lost one becoming connected.
CONNECTED -> SUSPENDED
Connection loss to server occurred on a connection.
CONNECTED -> LOST
Only occurs if invalid authentication credentials are provided after the connection was established.
SUSPENDED -> LOST
Connection resumed to server, but then lost as the session was expired.
SUSPENDED -> CONNECTED
Connection that was lost has been restored.
Read-Only Connections
New in version 0.6.
Zookeeper 3.4 and above supports a read-only mode. This mode must be turned on for the servers in the Zookeeper cluster for the client to utilize it. To use this mode with Kazoo, the KazooClient should be called with the read_only option set to True. This will let the client connect to a Zookeeper node that has gone read-only, and the client will continue to scan for other nodes that are read-write.
from kazoo.client import KazooClient zk = KazooClient(hosts='127.0.0.1:2181', read_only=True)
zk.start()
A new attribute on KeeperState has been added, CONNECTED_RO. The connection states above are still valid, however upon CONNECTED, you will need to check the clients non- simplified state to see if the connection is CONNECTED_RO. For example:
from kazoo.client import KazooState
from kazoo.client import KeeperState @zk.add_listener
def watch_for_ro(state):
if state == KazooState.CONNECTED:
if zk.client_state == KeeperState.CONNECTED_RO:
print("Read only mode!")
else:
print("Read/Write mode!")
It’s important to note that a KazooState is passed in to the listener but the read-only information is only available by comparing the non-simplified client state to the KeeperState object.
Warning
A client using read-only mode should not use any of the recipes.
Zookeeper CRUD
Zookeeper includes several functions for creating, reading, updating, and deleting Zookeeper nodes (called znodes or nodes here). Kazoo adds several convenience methods and a more Pythonic API.
Creating Nodes
Methods:
ensure_path() will recursively create the node and any nodes in the path necessary along the way, but can not set the data for the node, only the ACL.
create() creates a node and can set the data on the node along with a watch function. It requires the path to it to exist first, unless the makepath option is set to True.
# Ensure a path, create if necessary
zk.ensure_path("/my/favorite") # Create a node with data
zk.create("/my/favorite/node", b"a value")
Reading Data
Methods:
exists() checks to see if a node exists.
get() fetches the data of the node along with detailed node information in a ZnodeStat structure.
get_children() gets a list of the children of a given node.
# Determine if a node exists
if zk.exists("/my/favorite"):
# Do something # Print the version of a node and its data
data, stat = zk.get("/my/favorite")
print("Version: %s, data: %s" % (stat.version, data.decode("utf-8"))) # List the children
children = zk.get_children("/my/favorite")
print("There are %s children with names %s" % (len(children), children))
Updating Data
Methods:
set() updates the data for a given node. A version for the node can be supplied, which will be required to match before updating the data, or a BadVersionError will be raised instead of updating.
zk.set("/my/favorite", b"some data")
Deleting Nodes
Methods:
delete() deletes a node, and can optionally recursively delete all children of the node as well. A version can be supplied when deleting a node which will be required to match the version of the node before deleting it or a BadVersionError will be raised instead of deleting.
zk.delete("/my/favorite/node", recursive=True)
Retrying Commands
Connections to Zookeeper may get interrupted if the Zookeeper server goes down or becomes unreachable. By default, kazoo does not retry commands, so these failures will result in an exception being raised. To assist with failures kazoo comes with a retry() helper that will retry a function should one of the Zookeeper connection exceptions get raised.
Example:
result = zk.retry(zk.get, "/path/to/node")
Some commands may have unique behavior that doesn’t warrant automatic retries on a per command basis. For example, if one creates a node a connection might be lost before the command returns successfully but the node actually got created. This results in akazoo.exceptions.NodeExistsError being raised when it runs again. A similar unique situation arises when a node is created with ephemeral and sequence options set, documented here on the Zookeeper site.
Since the retry() method takes a function to call and its arguments, a function that runs multiple Zookeeper commands could be passed to it so that the entire function will be retried if the connection is lost.
This snippet from the lock implementation shows how it uses retry to re-run the function acquiring a lock, and checks to see if it was already created to handle this condition:
# kazoo.recipe.lock snippet def acquire(self):
"""Acquire the mutex, blocking until it is obtained"""
try:
self.client.retry(self._inner_acquire)
self.is_acquired = True
except KazooException:
# if we did ultimately fail, attempt to clean up
self._best_effort_cleanup()
self.cancelled = False
raise def _inner_acquire(self):
self.wake_event.clear() # make sure our election parent node exists
if not self.assured_path:
self.client.ensure_path(self.path) node = None
if self.create_tried:
node = self._find_node()
else:
self.create_tried = True if not node:
node = self.client.create(self.create_path, self.data,
ephemeral=True, sequence=True)
# strip off path to node
node = node[len(self.path) + 1:]
create_tried records whether it has tried to create the node already in the event the connection is lost before the node name is returned.
Custom Retries
Sometimes you may wish to have specific retry policies for a command or set of commands that differs from the retry() method. You can manually create a KazooRetry instance with the specific retry policy you prefer:
from kazoo.retry import KazooRetry kr = KazooRetry(max_tries=3, ignore_expire=False)
result = kr(client.get, "/some/path")
This will retry the client.get command up to 3 times, and raise a session expiration if it occurs. You can also make an instance with the default behavior that ignores session expiration during a retry.
Watchers
Kazoo can set watch functions on a node that can be triggered either when the node has changed or when the children of the node change. This change to the node or children can also be the node or its children being deleted.
Watchers can be set in two different ways, the first is the style that Zookeeper supports by default for one-time watch events. These watch functions will be called once by kazoo, and do not receive session events, unlike the native Zookeeper watches. Using this style requires the watch function to be passed to one of these methods:
A watch function passed to get() or exists() will be called when the data on the node changes or the node itself is deleted. It will be passed a WatchedEvent instance.
def my_func(event):
# check to see what the children are now # Call my_func when the children change
children = zk.get_children("/my/favorite/node", watch=my_func)
Kazoo includes a higher level API that watches for data and children modifications that’s easier to use as it doesn’t require re-setting the watch every time the event is triggered. It also passes in the data and ZnodeStat when watching a node or the list of children when watching a nodes children. Watch functions registered with this API will be called immediately and every time there’s a change, or until the function returns False. If allow_session_lost is set to True, then the function will no longer be called if the session is lost.
The following methods provide this functionality:
These classes are available directly on the KazooClient instance and don’t require the client object to be passed in when used in this manner. The instance returned by instantiating either of the classes can be called directly allowing them to be used as decorators:
@zk.ChildrenWatch("/my/favorite/node")
def watch_children(children):
print("Children are now: %s" % children)
# Above function called immediately, and from then on
@zk.DataWatch("/my/favorite")
def watch_node(data, stat):
print("Version: %s, data: %s" % (stat.version, data.decode("utf-8")))
Transactions
New in version 0.6.
Zookeeper 3.4 and above supports the sending of multiple commands at once that will be committed as a single atomic unit. Either they will all succeed or they will all fail. The result of a transaction will be a list of the success/failure results for each command in the transaction.
transaction = zk.transaction()
transaction.check('/node/a', version=3)
transaction.create('/node/b', b"a value")
results = transaction.commit()
The transaction() method returns a TransactionRequest instance. It’s methods may be called to queue commands to be completed in the transaction. When the transaction is ready to be sent, thecommit() method on it is called.
In the example above, there’s a command not available unless a transaction is being used, check. This can check nodes for a specific version, which could be used to make the transaction fail if a node doesn’t match a version that it should be at. In this case the node /node/a must be at version 3 or /node/b will not be created.
zookeeper kazoo Basic Usage的更多相关文章
- [TensorFlow] Basic Usage
Install TensorFlow on mac Install pip # Mac OS X $ sudo easy_install pip $ sudo easy_install --upgra ...
- 【C++/C】指针基本用法简介-A Summary of basic usage of Pointers.
基于谭浩强老师<C++程序设计(第三版)>做简要Summary.(2019-07-24) 一.数组与指针 1. 指针数组 一个数组,其元素均为指针类型数据,该数组称为指针数组.(type_ ...
- python Basic usage
__author__ = 'student' l=[] l=list('yaoxiaohua') print l print l[0:2] l=list('abc') print l*3 l.appe ...
- github basic usage in windows
1. create a new accout, create orginazation, create repo 2. install git in your local pc Note: you c ...
- Basic Tutorials of Redis(8) -Transaction
Data play an important part in our project,how can we ensure correctness of the data and prevent the ...
- Basic Tutorials of Redis(6) - List
Redis's List is different from C#'s List,but similar with C#'s LinkedList.Sometimes I confuse with t ...
- csredis base usage
Basic usage Whenever possible, server responses are mapped to the appropriate CLR type. using (var r ...
- Zookeeper集群搭建以及python操作zk
一.Zookeeper原理简介 ZooKeeper是一个开放源码的分布式应用程序协调服务,它包含一个简单的原语集,分布式应用程序可以基于它实现同步服务,配置维护和命名服务等. Zookeeper设计目 ...
- Sequelize-nodejs-2-basic usage
Basic usage基本使用 To get the ball rollin' you first have to create an instance of Sequelize. Use it th ...
随机推荐
- android中的样式和主题
有的时候我们一个页面要用很多个textview,而且这些textview的样式非常相像,这种情况下我们可以把这些样式抽取出来,然后在每个textview中引用即可,这样修改起来也方便. 我们来看一个简 ...
- python 验证码
python写的验证码小程序 ##################验证码,数字+字母 import random check_code="" for i in range(6): ...
- http协议通信原理的问答
1.dns怎么解析?答:假设一个网站www.tianyik.com的ip是192.168.31.36 浏览器(URL:www.tianyik.com)--> 客户机 h ...
- 当append里面的标签显示不出来的时候,用下面的方式做
$("#result_td").append(tem1+tem3) $("#result_td").append($(tem1+tem3))
- java 执行sql脚本的3种方式 (ant,ibatis,ScriptRunner)
package com.unmi; import java.io.*; import org.apache.tools.ant.*; import org.apache.tools.ant.taskd ...
- [GDI+] 生成缩略图的类文件SmallImage (转载)
直接看代码吧,大家可以直接复制使用 /// <summary> /// 类说明:SmallImage类, /// 编码日期:2012-08-20 /// 编 码 人: 苏飞 /// 联系方 ...
- 第一章 SQL基础
第一部分:SQL基础1. 为什么学习SQL自人类社会形成之日起,社会的运转就在不断地产生和使用各种信息(文献.档案.资料.数据等):在如今所谓的信息时代,由于计算机和互联网的作用,信息的产生和使用达到 ...
- python小爬虫【1】
爬取百度贴吧的图片 分析贴吧源代码,图片所在位置是:<img class="BDE_Image" src=“........jpg” pic_ext..... 所以正则匹配是 ...
- 基于url拦截实现权限控制
用户表,角色表,用户角色表,权限表,权限角色表 1.用户通过认证(可以是验证用户名,密码等) 2.登陆拦截器,为公开的url放行, 登陆时,将用户信息放入session中,获得用户的权限集合,将集合放 ...
- "Unable to get image data from canvas because the canvas has been tainted by cross-origin data"问题产生原因及解决办法
一.问题描述: 在支持html5的浏览器中运行javascript脚本,脚本主要是操作网页上的标签canvas,出错的操作为, getImageData(img,……), chrome 下出错信息为: ...