c之指针与数组(2)Dynamic Data Structures: Malloc and Free--转载
http://www.howstuffworks.com/c29.htm
http://computer.howstuffworks.com/c.htm
Dynamic Data Structures: Malloc and Free
Let's say that you would like to allocate a certain amount of memory during the execution of your application. You can call the malloc function at any time, and it will request a block of memory from the heap. The operating system will reserve a block of memory for your program, and you can use it in any way you like. When you are done with the block, you return it to the operating system for recycling by calling the free function. Then other applications can reserve it later for their own use.
For example, the following code demonstrates the simplest possible use of the heap:
int main()
{
int *p; p = (int *)malloc(sizeof(int));
if (p == 0)
{
printf("ERROR: Out of memory\n");
return 1;
}
*p = 5;
printf("%d\n", *p);
free(p);
return 0;
}
The first line in this program calls the malloc function. This function does three things:
- The malloc statement first looks at the amount of memory available on the heap and asks, "Is there enough memory available to allocate a block of memory of the size requested?" The amount of memory needed for the block is known from the parameter passed into malloc -- in this case, sizeof(int) is 4 bytes. If there is not enough memory available, the malloc function returns the address zero to indicate the error (another name for zero is NULL and you will see it used throughout C code). Otherwise malloc proceeds.
- If memory is available on the heap, the system "allocates" or "reserves" a block from the heap of the size specified. The system reserves the block of memory so that it isn't accidentally used by more than one malloc statement.
- The system then places into the pointer variable (p, in this case) the address of the reserved block. The pointer variable itself contains an address. The allocated block is able to hold a value of the type specified, and the pointer points to it.
The program next checks the pointer p to make sure that the allocation request succeeded with the line if (p == 0) (which could have also been written as if (p == NULL) or even if (!p). If the allocation fails (if p is zero), the program terminates. If the allocation is successful, the program then initializes the block to the value 5, prints out the value, and calls the free function to return the memory to the heap before the program terminates.
There is really no difference between this code and previous code that sets p equal to the address of an existing integer i. The only distinction is that, in the case of the variable i, the memory existed as part of the program's pre-allocated memory space and had the two names: i and *p. In the case of memory allocated from the heap, the block has the single name *p and is allocated during the program's execution. Two common questions:
- Is it really important to check that the pointer is zero after each allocation? Yes. Since the heap varies in size constantly depending on which programs are running, how much memory they have allocated, etc., there is never any guarantee that a call to malloc will succeed. You should check the pointer after any call to malloc to make sure the pointer is valid.
- What happens if I forget to delete a block of memory before the program terminates? When a program terminates, the operating system "cleans up after it," releasing its executable code space, stack, global memory space and any heap allocations for recycling. Therefore, there are no long-term consequences to leaving allocations pending at program termination. However, it is considered bad form, and "memory leaks" during the execution of a program are harmful, as discussed below.
The following two programs show two different valid uses of pointers, and try to distinguish between the use of a pointer and of the pointer's value:
void main()
{
int *p, *q; p = (int *)malloc(sizeof(int));
q = p;
*p = 10;
printf("%d\n", *q);
*q = 20;
printf("%d\n", *q);
}
The final output of this code would be 10 from line 4 and 20 from line 6.
The following code is slightly different:
void main()
{
int *p, *q; p = (int *)malloc(sizeof(int));
q = (int *)malloc(sizeof(int));
*p = 10;
*q = 20;
*p = *q;
printf("%d\n", *p);
}
The final output of this code would be 10 from line 4 and 20 from line 6.
The final output from this code would be 20 from line 6.
The final output from this code would be 20 from line 6.
Notice that the compiler will allow*p = *q, because *p and *q are both integers. This statement says, "Move the integer value pointed to by q into the integer value pointed to by p." The statement moves the values. The compiler will also allow p = q, because p and q are both pointers, and both point to the same type (if s is a pointer to a character, p = sis not allowed because they point to different types). The statementp = q says, "Point p to the same block q points to." In other words, the address pointed to by q is moved into p, so they both point to the same block. This statement moves the addresses.
From all of these examples, you can see that there are four different ways to initialize a pointer. When a pointer is declared, as in int *p, it starts out in the program in an uninitialized state. It may point anywhere, and therefore to dereference it is an error. Initialization of a pointer variable involves pointing it to a known location in memory.
- One way, as seen already, is to use the malloc statement. This statement allocates a block of memory from the heap and then points the pointer at the block. This initializes the pointer, because it now points to a known location. The pointer is initialized because it has been filled with a valid address -- the address of the new block.
- The second way, as seen just a moment ago, is to use a statement such as p = q so that p points to the same place as q. If q is pointing at a valid block, then p is initialized. The pointer p is loaded with the valid address that q contains. However, if q is uninitialized or invalid, p will pick up the same useless address.
- The third way is to point the pointer to a known address, such as a global variable's address. For example, if i is an integer and p is a pointer to an integer, then the statement p=&i initializes p by pointing it to i.
- The fourth way to initialize the pointer is to use the value zero. Zero is a special values used with pointers, as shown here: p = 0; or: p = NULL; What this does physically is to place a zero into p. The pointer p's address is zero. This is normally diagrammed as:
Any pointer can be set to point to zero. When p points to zero, however, it does not point to a block. The pointer simply contains the address zero, and this value is useful as a tag. You can use it in statements such as:
if (p == 0){ ...}
or:
while (p != 0){ ...}
The system also recognizes the zero value, and will generate error messages if you happen to dereference a zero pointer. For example, in the following code:
p = 0;*p = 5;
The program will normally crash. The pointer p does not point to a block, it points to zero, so a value cannot be assigned to *p. The zero pointer will be used as a flag when we get to linked lists.
The malloc command is used to allocate a block of memory. It is also possible to deallocate a block of memory when it is no longer needed. When a block is deallocated, it can be reused by a subsequent malloc command, which allows the system to recycle memory. The command used to deallocate memory is called free, and it accepts a pointer as its parameter. The free command does two things:
- The block of memory pointed to by the pointer is unreserved and given back to the free memory on the heap. It can then be reused by later new statements.
- The pointer is left in an uninitialized state, and must be reinitialized before it can be used again.
The free statement simply returns a pointer to its original uninitialized state and makes the block available again on the heap.
The following example shows how to use the heap. It allocates an integer block, fills it, writes it, and disposes of it:
#include <stdio.h> int main()
{
int *p;
p = (int *)malloc (sizeof(int));
*p=10;
printf("%d\n",*p);
free(p);
return 0;
}
This code is really useful only for demonstrating the process of allocating, deallocating, and using a block in C. The malloc line allocates a block of memory of the size specified -- in this case, sizeof(int) bytes (4 bytes). The sizeof command in C returns the size, in bytes, of any type. The code could just as easily have said malloc(4), since sizeof(int) equals 4 bytes on most machines. Using sizeof, however, makes the code much more portable and readable.
The malloc function returns a pointer to the allocated block. This pointer is generic. Using the pointer without typecasting generally produces a type warning from the compiler. The (int *) typecast converts the generic pointer returned by malloc into a "pointer to an integer," which is what p expects. The free statement in C returns a block to the heap for reuse.
The second example illustrates the same functions as the previous example, but it uses a structure instead of an integer. In C, the code looks like this:
#include <stdio.h> struct rec
{
int i;
float f;
char c;
}; int main()
{
struct rec *p;
p=(struct rec *) malloc (sizeof(struct rec));
(*p).i=10;
(*p).f=3.14;
(*p).c='a';
printf("%d %f %c\n",(*p).i,(*p).f,(*p).c);
free(p);
return 0;
}
Note the following line:
(*p).i=10;
Many wonder why the following doesn't work:
*p.i=10;
The answer has to do with the precedence of operators in C. The result of the calculation 5+3*4 is 17, not 32, because the * operator has higher precedence than + in most computer languages. In C, the . operator has higher precedence than *, so parentheses force the proper precedence.
Most people tire of typing (*p).i all the time, so C provides a shorthand notation. The following two statements are exactly equivalent, but the second is easier to type:
(*p).i=10;
p->i=10;
You will see the second more often than the first when reading other people's code.
c之指针与数组(2)Dynamic Data Structures: Malloc and Free--转载的更多相关文章
- [TypeScript] Custom data structures in TypeScript with iterators
We usually think of types as something that can define a single layer of an object: with an interfac ...
- 深入理解C语言中的指针与数组之指针篇
转载于http://blog.csdn.net/hinyunsin/article/details/6662851 前言 其实很早就想要写一篇关于指针和数组的文章,毕竟可以认为这是C语言的根本 ...
- 深入理解C语言中的指针与数组之指针篇(转载)
前言 其实很早就想要写一篇关于指针和数组的文章,毕竟可以认为这是C语言的根本所在.相信,任意一家公司如果想要考察一个人对C语言的理解,指针和数组绝对是必考的一部分. 但是之前一方面之前一直在忙各种事情 ...
- 【原创】一起学C++ 之指针、数组、指针算术 ---------C++ primer plus(第6版)
C++ Primer Plus 第6版 指针和数组基本等价的原因在于指针算术! 一.指针 ⑴整数变量+1后,其值将增加1: ⑵指针变量+1后,增加的量等于它指向的类型的字节数: ⑶C++将数组名解析为 ...
- go语言之字符串、指针、数组、切片、结构struct、面向对象
一: 字符串 概述: Go 语言将字符串作为 种原生的基本数据类型,字 符串的初始化可以使用字符串字面量. (1)字符串是常量,可以通过类 数组 索引访问其字节单元,但是不能修改某个字节的值 (2)宇 ...
- C与指针(结构体指针,函数指针,数组指针,指针数组)定义与使用
类型 普通指针 指针数组(非指针类型) 数组指针 结构体指针 函数指针 二重指针 定义方式 int *p; int *p[5]; int (*p)[5]; int a[3][5]; struct{.. ...
- 11-C语言指针&一维数组&字符串
一.用指针遍历数组元素 1.最普通的遍历方式是用数组下标来遍历元素 1 // 定义一个int类型的数组 2 int a[4] = {1, 2, 3, 4}; 3 4 int i; 5 for (i = ...
- 指针与数组的区别 —— 《C语言深度剖析》读书心得
原书很多已经写的很清楚很精炼了,我也无谓做无意义的搬运,仅把一些基础和一些我自己以前容易搞混的地方写一下. 1. 意义: 指针: 指针也是一种类型,长度为4字节,其存放的内容只能是一个地址(4字节). ...
- 不可或缺 Windows Native (18) - C++: this 指针, 对象数组, 对象和指针, const 对象, const 指针和指向 const 对象的指针, const 对象的引用
[源码下载] 不可或缺 Windows Native (18) - C++: this 指针, 对象数组, 对象和指针, const 对象, const 指针和指向 const 对象的指针, con ...
随机推荐
- Solr中的一些查询参数
fl: 是逗号分隔的列表,用来指定文档结果中应返回的 Field 集.默认为 “*”,指所有的字段. defType: 指定query parser,常用defType=lucene, defType ...
- SQL集合运算
注:UserInfo一共29条记录 select * from UserInfo union --并集(29条记录)(相同的只出现一次) select * from UserInfo select * ...
- C#Encoding
1.Encoding (1).如何生成一个Encoding即一种编码 Encoding位于System.Text命名空间下,是一个抽象类,它的派生类如下图: 要实例化一个Encoding一共有以下两种 ...
- web 给大家分享一个好玩的东西,也许你那块就用的到
先看效果: 就这个效果.当你点击右上角的删除按钮,会删除掉item1. 上代码: <!DOCTYPE html> <html> <head> <meta ch ...
- 数据库工具SQLite Expert Personal的简单使用
官方网站: sqliteexpert官方网址 - SQLite administration | SQLite Expert 先使用SQLite Expert Personal熟悉SQLite语句 插 ...
- 如何让你的项目同时支持go vendor和go module
目录 如何让你的项目同时支持go vendor和go module 1. go module简介 2. 使用go mod命令管理项目 2.1 初始化环境 2.2 构建 3. 保持兼容性 4. 使用go ...
- iOS 内嵌 View 的响应
遇到一个问题就是我有一个 UITextField,点击后不能编辑而是会显示一个自定义的 dialog. 但发现问题是,UITextField 的对点击事件的反应非常吃顿,有时候好使有时候不好使. 后来 ...
- MySql数据库备份的几种方式
mysqldump工具备份 备份整个数据库 $> mysqldump -u root -h host -p dbname > backdb.sql 备份数据库中的某个表 $> mys ...
- 关于CocoaPods添加第三方库造成项目崩溃
在很多时候,我们接手了别人的代码,项目中已经使用cocoapods,但是再想通过pods添加第三方库时会造成崩溃,如果你没备份项目的话那你就悲催了,幸好当初用了git了,不然又够忙乎的了. 好,回到正 ...
- Dreamweaver_CS6安装及破解文件
资源下载地址: 链接: https://pan.baidu.com/s/1mhQ5DoO 密码: mnv3 1.下载,安装,先作为试用版安装 可能显示的页面不一样,但是就是安装试用版 2.接受许可协议 ...