题意:x=[-200,200],y=[-200,200]的平面,一天中太阳从不同角度射到长椅(原点(0,0))上,有一些树(用圆表示),问哪个时刻(分钟为单位)太阳光线与这些圆所交的弦长总和最长。太阳距离原点总是500m。(这些圆不会互相相交,每个圆都不包括原点或者不经过原点

解法:直接暴力24*60分钟,找出此时的角度,然后求出直线方程,再枚举每个圆,求出弦长。注意这里每个圆都不包括原点,所以直线与圆的交点一定在同一侧,所以。。我当时想多了,没看清题目。把他当成可以包含原点了,代码超长,幸好过了。

代码:

没想多应该这样就可以了:

#include <iostream>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <cstdlib>
#define INint 2147483647
#define pi acos(-1.0)
#define eps 1e-4
using namespace std;
#define N 100102
#define M 22 typedef struct point
{
double x,y;
point(double x=,double y=):x(x),y(y){}
}Vector; double DegtoRad(double deg)
{
return deg/180.0*pi;
} int dcmp(double x)
{
if(fabs(x)<eps) return ;
return x<?-:;
}
Vector operator + (Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}
Vector operator - (point A,point B){return Vector(A.x-B.x,A.y-B.y); }
Vector operator * (Vector A,double p){return Vector(A.x*p,A.y*p);}
Vector operator / (Vector A,double p){return Vector(A.x/p,A.y/p);}
bool operator == (const point& a,const point& b){return dcmp(a.x-b.x)==&&dcmp(a.y-b.y)==;}
bool operator < (const point& a,const point& b){return a.x<b.x ||(a.x==b.x&&a.y<b.y);}
double Cross(Vector A,Vector B){return A.x*B.y-A.y*B.x;} //叉积 ,大于零说明B在A的左边。小于零说明B在A的右边
double Dot(Vector A,Vector B){return A.x*B.x+A.y*B.y;} //点积
double length(Vector A){return sqrt(Dot(A,A));} //向量长度 double DistanceToSegment(point P,point A,point B)
{
if(A==B) return length(P-A);
Vector v1=B-A,v2=P-A,v3=P-B;
if(dcmp(Dot(v1,v2))<) return length(v2);
else if(dcmp(Dot(v1,v3))>) return length(v3);
else return fabs(Cross(v1,v2))/length(v1);
} point p[];
double ra[]; int main()
{
int n,i,j;
while(scanf("%d",&n)!=EOF && n)
{
for(i=;i<n;i++)
scanf("%lf%lf%lf",&p[i].x,&p[i].y,&ra[i]);
double maxi = 0.0;
int S = *;
for(i=;i<S;i++)
{
point A,B,C;
A = point(0.0,0.0);
double rad = DegtoRad(i/4.0);
B = point(*sin(rad),*cos(rad));
double sum = 0.0;
for(j=;j<n;j++)
{
C = p[j];
double dis = DistanceToSegment(C,A,B);
if(dis >= ra[j])
continue;
sum += 2.0*sqrt(ra[j]*ra[j]-dis*dis);
}
maxi = max(maxi,sum);
}
printf("%.3lf\n",maxi);
}
return ;
}

当时的代码(考虑了可能包含原点):

#include <iostream>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <cstdlib>
#define pi acos(-1.0)
using namespace std;
#define N 100102
#define M 22 struct node
{
double x,y,r;
}p[]; int getPlane(double nx,double ny)
{
if(nx > && ny > )
return ;
else if(nx > && ny < )
return ;
else if(nx < && ny < )
return ;
else if(nx < && ny > )
return ;
else
return ;
} double dis(int nx,int ny)
{
return sqrt(nx*nx + ny*ny);
} int main()
{
int n,i,j;
while(scanf("%d",&n)!=EOF && n)
{
for(i=;i<n;i++)
scanf("%lf%lf%lf",&p[i].x,&p[i].y,&p[i].r);
int S = *;
double Si = 24.0*60.0;
int Plane;
double maxi = 0.0;
for(i=;i<S;i++)
{
if(i == || i == || i == || i == )
continue;
double A = tan(*pi*(double)i/Si);
double B = -1.0;
double k = A;
double di = sqrt(A*A+B*B);
if(i > && i < )
Plane = ;
else if(i > && i < )
Plane = ;
else if(i > && i < )
Plane = ;
else
Plane = ;
double sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = fabs(A*x-y)/di;
if(PtoL > r)
continue;
double AA = k*k+1.0;
double BB = -(2.0*x+2.0*k*y);
double CC = x*x + y*y - r*r;
if(BB*BB-4.0*AA*CC <= 0.0)
continue;
double jie1x = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie1y = k*jie1x;
double jie2x = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2y = k*jie2x;
int P1 = getPlane(jie1x,jie1y);
int P2 = getPlane(jie2x,jie2y);
if(P1 == Plane && P2 == Plane)
sum += 2.0*sqrt(r*r-PtoL*PtoL);
else if(P1 == Plane)
sum += dis(jie1x,jie1y);
else if(P2 == Plane)
sum += dis(jie2x,jie2y);
}
maxi = max(maxi,sum);
}
//up
double sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = x;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*y;
double CC = x*x + y*y - r*r;
double jie1x = 0.0;
double jie1y = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2x = 0.0;
double jie2y = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
if(jie1y > && jie2y > )
sum += fabs(jie1y-jie2y);
else if(jie1y > )
sum += jie1y;
else if(jie2y > )
sum += jie2y;
}
maxi = max(maxi,sum);
//down
sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = x;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*y;
double CC = x*x + y*y - r*r;
double jie1x = 0.0;
double jie1y = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2x = 0.0;
double jie2y = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
if(jie1y < && jie2y < )
sum += fabs(jie1y-jie2y);
else if(jie1y < )
sum += -jie1y;
else if(jie2y < )
sum += -jie2y;
}
maxi = max(maxi,sum);
//right
sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = y;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*x;
double CC = x*x + y*y - r*r;
double jie1x = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie1y = 0.0;
double jie2x = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2y = 0.0;
if(jie1x > && jie2x > )
sum += fabs(jie1x-jie2x);
else if(jie1x > )
sum += jie1x;
else if(jie2x > )
sum += jie2x;
}
maxi = max(maxi,sum);
//left
sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = y;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*x;
double CC = x*x + y*y - r*r;
double jie1x = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie1y = 0.0;
double jie2x = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2y = 0.0;
if(jie1x < && jie2x < )
sum += fabs(jie1x-jie2x);
else if(jie1x < )
sum += -jie1x;
else if(jie2x < )
sum += -jie2x;
}
maxi = max(maxi,sum);
printf("%.3lf\n",maxi);
}
return ;
}

UVALive 6092 Catching Shade in Flatland --枚举+几何计算的更多相关文章

  1. UVALive - 3263 That Nice Euler Circuit (几何)

    UVALive - 3263 That Nice Euler Circuit (几何) ACM 题目地址:  UVALive - 3263 That Nice Euler Circuit 题意:  给 ...

  2. 1549: Navigition Problem (几何计算+模拟 细节较多)

    1549: Navigition Problem Submit Page    Summary    Time Limit: 1 Sec     Memory Limit: 256 Mb     Su ...

  3. Jack Straws POJ - 1127 (几何计算)

    Jack Straws Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5428   Accepted: 2461 Descr ...

  4. UVALive 6885 Flowery Trails 最短路枚举

    题目连接: http://acm.hust.edu.cn/vjudge/problem/visitOriginUrl.action?id=129723 题意: 给你一个n点m图的边 1到n有多条最短路 ...

  5. fzu 2035 Axial symmetry(枚举+几何)

    题目链接:fzu 2035 Axial symmetry 题目大意:给出n个点,表示n边形的n个顶点,判断该n边形是否为轴对称图形.(给出点按照图形的顺时针或逆时针给出. 解题思路:将相邻两个点的中点 ...

  6. UVALive 6692 Lucky Number (思路 + 枚举)

    题意:给你n 个数字,某一个数的幸运数是这个数前面比他小 离他最远的位置之差,求出最大幸运值. 析:先按从大到小排序,然后去维护那个最大的id,一直比较,更新最大值就好. 代码如下: #pragma ...

  7. Direct2D 几何计算和几何变幻

    D2D不仅可以绘制,还可以对多个几何图形对象进行空间运算.这功能应该在GIS界比较吃香. 这些计算包括: 合并几何对象,可以设置求交还是求并,CombineWithGeometry 边界,加宽边界,查 ...

  8. Codeforces 552E Vanya and Brackets(枚举 + 表达式计算)

    题目链接 Vanya and Brackets 题目大意是给出一个只由1-9的数.乘号和加号组成的表达式,若要在这个表达式中加上一对括号,求加上括号的表达式的最大值. 我们发现,左括号的位置肯定是最左 ...

  9. Jack Straws POJ - 1127 (简单几何计算 + 并查集)

    In the game of Jack Straws, a number of plastic or wooden "straws" are dumped on the table ...

随机推荐

  1. Hibernate框架之入门

    1.Hibernate框架简述 Hibernate的核心组件在基于MVC设计模式的JAVA WEB应用中,Hibernate可以作为模型层/数据访问层.它通过配置文件(hibernate.proper ...

  2. event 对象 小记

    event对象的属性提供了有关事件的细节并且通过event对象的方法,可以控制事件的继续传播和阻止事件的默认行为 2级DOM Events 标准定义了一个标准的事件模型  被除了IE外的所有现代浏览器 ...

  3. 如果一个游戏上面加一个透明层,js能不能实现 点击透明层的任意点 而正常玩游戏

    <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8&quo ...

  4. Vue方法与事件

    gitHub地址:https://github.com/lily1010/vue_learn/tree/master/lesson10 一 vue方法实现 <!DOCTYPE html> ...

  5. ArcEngine中License权限等级更改的问题

    曾经认为自己对于ArcGIS 开发许可问题比较理解了,并小结在<ArcEngine10.x开发的许可问题>中. 01.权限问题 今天在调用GP时失败(插值式开发,使用的是他人框架),因为需 ...

  6. mac svn client 设置

    经过谷歌和百度N次后,终于搞定SVN的升级,Intellij Idea和Xcode5.1都可以正常使用. 步骤: 1. 下载Subverion的Max安装版.(推荐.使用其他brew和port都试过, ...

  7. Android 优秀的开源框架整理

    第一部分:系统架构 thinkAndroid https://github.com/white-cat/ThinkAndroid ThinkAndroid是一个免费的开源的.简易的.遵循Apache2 ...

  8. 实战2--应用EL表达式显示投票结果

    (1)编写index.jsp页面,用于收集投票信息 <%@ page language="java" pageEncoding="GBK"%> &l ...

  9. iOS 简单工厂模式

    iOS 简单工厂模式 什么是简单工厂模式? 简单工厂模式中定义一个抽象类,抽象类中声明公共的特征及属性,抽象子类继承自抽象类,去实现具体的操作.工厂类根据外界需求,在工厂类中创建对应的抽象子类实例并传 ...

  10. 将tomcat源码导入eclipse

    前言: 写完了socket小应用的原始版本,中间还有好多预想的功能没有实现,在写的过程中也发现了很多问题.因为前面有粗略的看过tomcat实现原理解析,知道tomcat其实也是纯java写的web服务 ...