题意:x=[-200,200],y=[-200,200]的平面,一天中太阳从不同角度射到长椅(原点(0,0))上,有一些树(用圆表示),问哪个时刻(分钟为单位)太阳光线与这些圆所交的弦长总和最长。太阳距离原点总是500m。(这些圆不会互相相交,每个圆都不包括原点或者不经过原点

解法:直接暴力24*60分钟,找出此时的角度,然后求出直线方程,再枚举每个圆,求出弦长。注意这里每个圆都不包括原点,所以直线与圆的交点一定在同一侧,所以。。我当时想多了,没看清题目。把他当成可以包含原点了,代码超长,幸好过了。

代码:

没想多应该这样就可以了:

#include <iostream>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <cstdlib>
#define INint 2147483647
#define pi acos(-1.0)
#define eps 1e-4
using namespace std;
#define N 100102
#define M 22 typedef struct point
{
double x,y;
point(double x=,double y=):x(x),y(y){}
}Vector; double DegtoRad(double deg)
{
return deg/180.0*pi;
} int dcmp(double x)
{
if(fabs(x)<eps) return ;
return x<?-:;
}
Vector operator + (Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}
Vector operator - (point A,point B){return Vector(A.x-B.x,A.y-B.y); }
Vector operator * (Vector A,double p){return Vector(A.x*p,A.y*p);}
Vector operator / (Vector A,double p){return Vector(A.x/p,A.y/p);}
bool operator == (const point& a,const point& b){return dcmp(a.x-b.x)==&&dcmp(a.y-b.y)==;}
bool operator < (const point& a,const point& b){return a.x<b.x ||(a.x==b.x&&a.y<b.y);}
double Cross(Vector A,Vector B){return A.x*B.y-A.y*B.x;} //叉积 ,大于零说明B在A的左边。小于零说明B在A的右边
double Dot(Vector A,Vector B){return A.x*B.x+A.y*B.y;} //点积
double length(Vector A){return sqrt(Dot(A,A));} //向量长度 double DistanceToSegment(point P,point A,point B)
{
if(A==B) return length(P-A);
Vector v1=B-A,v2=P-A,v3=P-B;
if(dcmp(Dot(v1,v2))<) return length(v2);
else if(dcmp(Dot(v1,v3))>) return length(v3);
else return fabs(Cross(v1,v2))/length(v1);
} point p[];
double ra[]; int main()
{
int n,i,j;
while(scanf("%d",&n)!=EOF && n)
{
for(i=;i<n;i++)
scanf("%lf%lf%lf",&p[i].x,&p[i].y,&ra[i]);
double maxi = 0.0;
int S = *;
for(i=;i<S;i++)
{
point A,B,C;
A = point(0.0,0.0);
double rad = DegtoRad(i/4.0);
B = point(*sin(rad),*cos(rad));
double sum = 0.0;
for(j=;j<n;j++)
{
C = p[j];
double dis = DistanceToSegment(C,A,B);
if(dis >= ra[j])
continue;
sum += 2.0*sqrt(ra[j]*ra[j]-dis*dis);
}
maxi = max(maxi,sum);
}
printf("%.3lf\n",maxi);
}
return ;
}

当时的代码(考虑了可能包含原点):

#include <iostream>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <cstdlib>
#define pi acos(-1.0)
using namespace std;
#define N 100102
#define M 22 struct node
{
double x,y,r;
}p[]; int getPlane(double nx,double ny)
{
if(nx > && ny > )
return ;
else if(nx > && ny < )
return ;
else if(nx < && ny < )
return ;
else if(nx < && ny > )
return ;
else
return ;
} double dis(int nx,int ny)
{
return sqrt(nx*nx + ny*ny);
} int main()
{
int n,i,j;
while(scanf("%d",&n)!=EOF && n)
{
for(i=;i<n;i++)
scanf("%lf%lf%lf",&p[i].x,&p[i].y,&p[i].r);
int S = *;
double Si = 24.0*60.0;
int Plane;
double maxi = 0.0;
for(i=;i<S;i++)
{
if(i == || i == || i == || i == )
continue;
double A = tan(*pi*(double)i/Si);
double B = -1.0;
double k = A;
double di = sqrt(A*A+B*B);
if(i > && i < )
Plane = ;
else if(i > && i < )
Plane = ;
else if(i > && i < )
Plane = ;
else
Plane = ;
double sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = fabs(A*x-y)/di;
if(PtoL > r)
continue;
double AA = k*k+1.0;
double BB = -(2.0*x+2.0*k*y);
double CC = x*x + y*y - r*r;
if(BB*BB-4.0*AA*CC <= 0.0)
continue;
double jie1x = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie1y = k*jie1x;
double jie2x = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2y = k*jie2x;
int P1 = getPlane(jie1x,jie1y);
int P2 = getPlane(jie2x,jie2y);
if(P1 == Plane && P2 == Plane)
sum += 2.0*sqrt(r*r-PtoL*PtoL);
else if(P1 == Plane)
sum += dis(jie1x,jie1y);
else if(P2 == Plane)
sum += dis(jie2x,jie2y);
}
maxi = max(maxi,sum);
}
//up
double sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = x;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*y;
double CC = x*x + y*y - r*r;
double jie1x = 0.0;
double jie1y = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2x = 0.0;
double jie2y = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
if(jie1y > && jie2y > )
sum += fabs(jie1y-jie2y);
else if(jie1y > )
sum += jie1y;
else if(jie2y > )
sum += jie2y;
}
maxi = max(maxi,sum);
//down
sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = x;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*y;
double CC = x*x + y*y - r*r;
double jie1x = 0.0;
double jie1y = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2x = 0.0;
double jie2y = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
if(jie1y < && jie2y < )
sum += fabs(jie1y-jie2y);
else if(jie1y < )
sum += -jie1y;
else if(jie2y < )
sum += -jie2y;
}
maxi = max(maxi,sum);
//right
sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = y;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*x;
double CC = x*x + y*y - r*r;
double jie1x = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie1y = 0.0;
double jie2x = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2y = 0.0;
if(jie1x > && jie2x > )
sum += fabs(jie1x-jie2x);
else if(jie1x > )
sum += jie1x;
else if(jie2x > )
sum += jie2x;
}
maxi = max(maxi,sum);
//left
sum = 0.0;
for(j=;j<n;j++)
{
double x = p[j].x;
double y = p[j].y;
double r = p[j].r;
double PtoL = y;
if(PtoL > r)
continue;
double AA = 1.0;
double BB = -2.0*x;
double CC = x*x + y*y - r*r;
double jie1x = (-BB+sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie1y = 0.0;
double jie2x = (-BB-sqrt(BB*BB-4.0*AA*CC))/(2.0*AA);
double jie2y = 0.0;
if(jie1x < && jie2x < )
sum += fabs(jie1x-jie2x);
else if(jie1x < )
sum += -jie1x;
else if(jie2x < )
sum += -jie2x;
}
maxi = max(maxi,sum);
printf("%.3lf\n",maxi);
}
return ;
}

UVALive 6092 Catching Shade in Flatland --枚举+几何计算的更多相关文章

  1. UVALive - 3263 That Nice Euler Circuit (几何)

    UVALive - 3263 That Nice Euler Circuit (几何) ACM 题目地址:  UVALive - 3263 That Nice Euler Circuit 题意:  给 ...

  2. 1549: Navigition Problem (几何计算+模拟 细节较多)

    1549: Navigition Problem Submit Page    Summary    Time Limit: 1 Sec     Memory Limit: 256 Mb     Su ...

  3. Jack Straws POJ - 1127 (几何计算)

    Jack Straws Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5428   Accepted: 2461 Descr ...

  4. UVALive 6885 Flowery Trails 最短路枚举

    题目连接: http://acm.hust.edu.cn/vjudge/problem/visitOriginUrl.action?id=129723 题意: 给你一个n点m图的边 1到n有多条最短路 ...

  5. fzu 2035 Axial symmetry(枚举+几何)

    题目链接:fzu 2035 Axial symmetry 题目大意:给出n个点,表示n边形的n个顶点,判断该n边形是否为轴对称图形.(给出点按照图形的顺时针或逆时针给出. 解题思路:将相邻两个点的中点 ...

  6. UVALive 6692 Lucky Number (思路 + 枚举)

    题意:给你n 个数字,某一个数的幸运数是这个数前面比他小 离他最远的位置之差,求出最大幸运值. 析:先按从大到小排序,然后去维护那个最大的id,一直比较,更新最大值就好. 代码如下: #pragma ...

  7. Direct2D 几何计算和几何变幻

    D2D不仅可以绘制,还可以对多个几何图形对象进行空间运算.这功能应该在GIS界比较吃香. 这些计算包括: 合并几何对象,可以设置求交还是求并,CombineWithGeometry 边界,加宽边界,查 ...

  8. Codeforces 552E Vanya and Brackets(枚举 + 表达式计算)

    题目链接 Vanya and Brackets 题目大意是给出一个只由1-9的数.乘号和加号组成的表达式,若要在这个表达式中加上一对括号,求加上括号的表达式的最大值. 我们发现,左括号的位置肯定是最左 ...

  9. Jack Straws POJ - 1127 (简单几何计算 + 并查集)

    In the game of Jack Straws, a number of plastic or wooden "straws" are dumped on the table ...

随机推荐

  1. Linux 安装 PHP 环境

    使用虚拟机玩linux时,发现CentOS中的php版本是5.1.6.如果要安装新版的php,需要把旧的版本删除. 先查看下php版本:# php -v 如果执行该命令提示该命令不存在,那么可以通过以 ...

  2. Mysql基本数据操作

    一.mysql中的逻辑对象 mysqld(process_id(threads)+memory+datadir)-->库-->表-->记录(由行与列组成) 什么是关系型数据库:表与表 ...

  3. ServiceLocator是反模式

    关于ServiceLocator模式 http://www.cnblogs.com/hwade/archive/2011/01/30/CommonServiceLocator.html 为什么是Ant ...

  4. js填写银行卡号,每隔4位数字加一个空格

    1.原生js写法 !function () { document.getElementById('bankCard').onkeyup = function (event) { var v = thi ...

  5. 用单例模式封装常用方法 utils class v1.0

    utils class v1.0:The common methods used in our JS are included. * by sarah on 2016/01/28 var utils ...

  6. The system clock has been set back more than 24 hours

    由于破解调试需要,更改了系统时间,打开ArcMap会出现"The system clock has been set back more than 24 hours"的错误,原因是 ...

  7. SharePoint 2010 文档管理之过期归档工具

    前言:使用过SharePoint的人都知道,SharePoint对于操作是便捷的,但是对于数据量承载却是不令人满意的,这样,就要求我们需要更加合理的使用,规范大家的使用规则和习惯,所以,定期清理不必要 ...

  8. 记录一个调了半天的问题:java.lang.SecurityException: Permission denied (missing INTERNET permission?)

    Move the <uses-permission> elements outside of <application>. They need to be immediate ...

  9. 弃用的异步get和post方法之Block方法

    #import "ViewController.h" #import "Header.h" @interface ViewController () <N ...

  10. UITabBarController 微信

    AppDelegate.m #import "AppDelegate.h" #import "FirstViewController.h" #import &q ...