公司搞了午间技术par,本周我讲的主题是关于无缓冲通道channel是否会发生阻塞,并进行了验证。

go语言中channel分为无缓冲通道和有缓冲通道两种

channel提供了一种在goroutine之间共享数据的简单方法。

废话少说借用William Kennedy 打球的例子,代码如下:

C:\Users\Administrator>go version   版本信息如下:
go version go1.9 windows/amd64

// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main

import (
	"fmt"
	"math/rand"
	"sync"
	"time"
)

// wg is used to wait for the program to finish.
var wg sync.WaitGroup

func init() {
	rand.Seed(time.Now().UnixNano())
}

// main is the entry point for all Go programs.
func main() {
	// Create an unbuffered channel.
	court := make(chan int)

	// Add a count of two, one for each goroutine.
	wg.Add(2)

	// Launch two players.
	go player("Nadal", court)
	go player("Djokovic", court)

	// Start the set.
	court <- 1

	// Wait for the game to finish.
	wg.Wait()
}

// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
	// Schedule the call to Done to tell main we are done.
	defer wg.Done()

	for {
		// Wait for the ball to be hit back to us.
		ball, ok := <-court
		if !ok {
			// If the channel was closed we won.
			fmt.Printf("Player %s Won\n", name)
			return
		}

		// Pick a random number and see if we miss the ball.
		n := rand.Intn(100)
		if n%13 == 0 {
			fmt.Printf("Player %s Missed\n", ``)

			// Close the channel to signal we lost.
			close(court)
			return
		}

		// Display and then increment the hit count by one.
		fmt.Printf("Player %s Hit %d\n", name, ball)
		ball++

		// Hit the ball back to the opposing player.
		court <- ball
	}
} 

 为了验证无缓冲通道是否会阻塞,注释go player("Djokovic", court)  且将wg.Add(1)修改成1,因为只有1个go routinue要运行,如果不阻塞程序将可以正常运行,修改后的程序如下

// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main

import (
	"fmt"
	"math/rand"
	"sync"
	"time"
)

// wg is used to wait for the program to finish.
var wg sync.WaitGroup

func init() {
	rand.Seed(time.Now().UnixNano())
}

// main is the entry point for all Go programs.
func main() {
	// Create an unbuffered channel.
	court := make(chan int)

	// Add a count of two, one for each goroutine.
	wg.Add(2)

	// Launch two players.
	go player("Nadal", court)
	//go player("Djokovic", court)

	// Start the set.
	court <- 1

	// Wait for the game to finish.
	wg.Wait()
}

// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
	// Schedule the call to Done to tell main we are done.
	defer wg.Done()

	for {
		// Wait for the ball to be hit back to us.
		ball, ok := <-court
		if !ok {
			// If the channel was closed we won.
			fmt.Printf("Player %s Won\n", name)
			return
		}

		// Pick a random number and see if we miss the ball.
		n := rand.Intn(100)
		if n%13 == 0 {
			fmt.Printf("Player %s Missed\n", ``)

			// Close the channel to signal we lost.
			close(court)
			return
		}

		// Display and then increment the hit count by one.
		fmt.Printf("Player %s Hit %d\n", name, ball)
		ball++

		// Hit the ball back to the opposing player.
		court <- ball
	}
}

 运行结果:

Player Nadal Hit 1
fatal error: all goroutines are asleep - deadlock!

goroutine 1 [semacquire]:
sync.runtime_Semacquire(0x56e00c)
	D:/Program Files/GO/src/runtime/sema.go:56 +0x40
sync.(*WaitGroup).Wait(0x56e000)
	D:/Program Files/GO/src/sync/waitgroup.go:131 +0x79

再次修改程序将court := make(chan int) 改成court := make(chan int,1)有缓冲

// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main

import (
	"fmt"
	"math/rand"
	"sync"
	"time"
)

// wg is used to wait for the program to finish.
var wg sync.WaitGroup

func init() {
	rand.Seed(time.Now().UnixNano())
}

// main is the entry point for all Go programs.
func main() {
	// Create an unbuffered channel.
	court := make(chan int,1)

	// Add a count of two, one for each goroutine.
	wg.Add(1)

	// Launch two players.
	go player("Nadal", court)
	//go player("Djokovic", court)

	// Start the set.
	court <- 1

	// Wait for the game to finish.
	wg.Wait()
}

// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
	// Schedule the call to Done to tell main we are done.
	defer wg.Done()

	for {
		// Wait for the ball to be hit back to us.
		ball, ok := <-court
		if !ok {
			// If the channel was closed we won.
			fmt.Printf("Player %s Won\n", name)
			return
		}

		// Pick a random number and see if we miss the ball.
		n := rand.Intn(100)
		if n%13 == 0 {
			fmt.Printf("Player %s Missed\n", ``)

			// Close the channel to signal we lost.
			close(court)
			return
		}

		// Display and then increment the hit count by one.
		fmt.Printf("Player %s Hit %d\n", name, ball)
		ball++

		// Hit the ball back to the opposing player.
		court <- ball
	}
}

运行结果:

Player Nadal Hit 1
Player Nadal Hit 2
Player Nadal Hit 3
Player Nadal Hit 4
Player  Missed

结论:

无缓冲的通道会发生阻塞

golang channel无缓冲通道会发生阻塞的验证的更多相关文章

  1. Golang并发编程有缓冲通道和无缓冲通道(channel)

    无缓冲通道 是指在接收前没有能力保存任何值得通道.这种类型的通道要求发送goroutine和接收goroutine同时准备好,才能完成发送和接收操作.如果两个goroutine没有同时准备好,通道会导 ...

  2. [GO]无缓冲通道(unbuffered channel)

    无缓冲通道(unbuffered channel)是指在接收前没有能力保存任何值的通道,在之前的例子中使用的都是无缓冲通道,需要注意的是,对于无缓冲通道而言,不管是往通道里写数据还是从通道里读数据,都 ...

  3. [Go] golang无缓冲通道实现工作池控制并发

    展示如何使用无缓冲的通道创建一个goroutine池,控制并发频率1.无缓冲通道保证了两个goroutine之间的数据交换2.当所有的goroutine都忙的时候,能够及时通过通道告知调用者3.无缓冲 ...

  4. golang中为何在同一个goroutine中使用无缓冲通道会导致死锁

    package main import "fmt" func main() { /* 以下程序会导致死锁 c := make(chan int) c <- 10 n1 := ...

  5. Go语言的通道(1)-无缓冲通道

    前言: 上文中我们采用了[原子函数]已经[共享锁]两种方式分别对多个goroutine进行了同步,但是在go语言中提供了另一种更好的方式,那就是使用通道(Channel). 一.通道是什么? 其实无论 ...

  6. go无缓冲通道

    package main import ( "fmt" "math/rand" "sync" "time" ) //wg ...

  7. Go语言有缓冲和无缓冲通道实现样例

    感觉可以,但不好用. 应该有封装程序更高的包包吧. package main import ( "math/rand" "fmt" "time&quo ...

  8. golang的缓冲channel和无缓冲channel的区别

    话说golang的channel同步的定义真是让人无力吐槽,码农的用户体验就这么难搞么,超耐磨阿,无缓冲和缓冲居然有这么大区别....靠 转载一段网上的资料 --------------------- ...

  9. go之无缓冲channel(通道)和有缓冲channel(通道)

    channel我们先来看一下通道的解释:channel是Go语言中的一个核心类型,可以把它看成管道.并发核心单元通过它就可以发送或者接收数据进行通讯,这在一定程度上又进一步降低了编程的难度.chann ...

随机推荐

  1. Abp(.NetCore)开发与发布过程2

    在Abp(.NetCore)开发过程中遇到很多问题,今天记录下Abp的防CSRF功能(AntiForgeryToken ), 背景知识. AntiForgeryToken 可以说是处理/预防CSRF的 ...

  2. Laravel 日志查看器 导入log-viewer扩展

    1.修改配置文件 config\app.php中  'log'=>'daily' 日志文件是按天生成的 2.在项目目录中composer命令安装扩展:composer require arcan ...

  3. Hibernate 实体关联关系映射----总结

    在我看来,Hibernate提供这些映射关系,常用就是一对一和多对一,并且在能不用连接表的时候尽量不要用连接表.多对多会用到,如果用到了,应该首先考虑底层数据库设计是否合理.   在实际开发中,在Hi ...

  4. Linux 服务器如何配置网站以及绑定域名

    因为域名没有备案,国内地区不能直接域名访问.前段时间在阿里云租购了一台的香港服务器,添加子域名时解析的时发现不能添加直接解析至端口,找了些资料,发现了Nginx绑定域名的方法,在这里做个记录. 1.香 ...

  5. echarts_部分图表配置简介_横向柱状图

    横向柱状图主要配置x位置x轴类型y轴类型(轴的类型分两种 1.category(类别)2.value(值)),代码简单(里面有注释)效果如下: var myChart = echarts.init(d ...

  6. Dapper入门教程(三)——Dapper Query查询

    介绍 查询方法(Query)是IDbConnection的扩展方法,它可以用来执行查询(select)并映射结果到C#实体(Model.Entity)类 查询结果可以映射成如下类型: Anonymou ...

  7. 简陋的 ASP.NET CORE 单页Web应用程序“框架”

    我对ASP.NET CORE了解不多,不知道是不是重复造轮子,也或者什么也不是,这个Demo是这样的: 1.非常简单或者说原始:2.将单页Web应用增加了一个页(Page)概念(相当于MVC的 Vie ...

  8. 剑指offer---包含min的栈

    思路:该题主要是补充栈的min方法,例如:栈有pop.push.peek等内置方法,每次调用这些方法就能返回个结果或者有个响应,本题意在补充min方法,使得每次调用min方法都能得到栈中最小值,保证每 ...

  9. NYOJ--541--最强DE 战斗力(递推)

    最强DE 战斗力 时间限制:1000 ms  |  内存限制:65535 KB 难度:3   描述 春秋战国时期,赵国地大物博,资源非常丰富,人民安居乐业.但许多国家对它虎视眈眈,准备联合起来对赵国发 ...

  10. C#线程(二)

    .cnblogs_code { background-color: #f5f5f5; font-family: Courier New !important; font-size: 12px !imp ...