golang channel无缓冲通道会发生阻塞的验证
公司搞了午间技术par,本周我讲的主题是关于无缓冲通道channel是否会发生阻塞,并进行了验证。
go语言中channel分为无缓冲通道和有缓冲通道两种
channel提供了一种在goroutine之间共享数据的简单方法。
废话少说借用William Kennedy 打球的例子,代码如下:
C:\Users\Administrator>go version 版本信息如下:
go version go1.9 windows/amd64
// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main
import (
"fmt"
"math/rand"
"sync"
"time"
)
// wg is used to wait for the program to finish.
var wg sync.WaitGroup
func init() {
rand.Seed(time.Now().UnixNano())
}
// main is the entry point for all Go programs.
func main() {
// Create an unbuffered channel.
court := make(chan int)
// Add a count of two, one for each goroutine.
wg.Add(2)
// Launch two players.
go player("Nadal", court)
go player("Djokovic", court)
// Start the set.
court <- 1
// Wait for the game to finish.
wg.Wait()
}
// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
// Schedule the call to Done to tell main we are done.
defer wg.Done()
for {
// Wait for the ball to be hit back to us.
ball, ok := <-court
if !ok {
// If the channel was closed we won.
fmt.Printf("Player %s Won\n", name)
return
}
// Pick a random number and see if we miss the ball.
n := rand.Intn(100)
if n%13 == 0 {
fmt.Printf("Player %s Missed\n", ``)
// Close the channel to signal we lost.
close(court)
return
}
// Display and then increment the hit count by one.
fmt.Printf("Player %s Hit %d\n", name, ball)
ball++
// Hit the ball back to the opposing player.
court <- ball
}
}
为了验证无缓冲通道是否会阻塞,注释go player("Djokovic", court) 且将wg.Add(1)修改成1,因为只有1个go routinue要运行,如果不阻塞程序将可以正常运行,修改后的程序如下
// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main
import (
"fmt"
"math/rand"
"sync"
"time"
)
// wg is used to wait for the program to finish.
var wg sync.WaitGroup
func init() {
rand.Seed(time.Now().UnixNano())
}
// main is the entry point for all Go programs.
func main() {
// Create an unbuffered channel.
court := make(chan int)
// Add a count of two, one for each goroutine.
wg.Add(2)
// Launch two players.
go player("Nadal", court)
//go player("Djokovic", court)
// Start the set.
court <- 1
// Wait for the game to finish.
wg.Wait()
}
// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
// Schedule the call to Done to tell main we are done.
defer wg.Done()
for {
// Wait for the ball to be hit back to us.
ball, ok := <-court
if !ok {
// If the channel was closed we won.
fmt.Printf("Player %s Won\n", name)
return
}
// Pick a random number and see if we miss the ball.
n := rand.Intn(100)
if n%13 == 0 {
fmt.Printf("Player %s Missed\n", ``)
// Close the channel to signal we lost.
close(court)
return
}
// Display and then increment the hit count by one.
fmt.Printf("Player %s Hit %d\n", name, ball)
ball++
// Hit the ball back to the opposing player.
court <- ball
}
}
运行结果:
Player Nadal Hit 1 fatal error: all goroutines are asleep - deadlock! goroutine 1 [semacquire]: sync.runtime_Semacquire(0x56e00c) D:/Program Files/GO/src/runtime/sema.go:56 +0x40 sync.(*WaitGroup).Wait(0x56e000) D:/Program Files/GO/src/sync/waitgroup.go:131 +0x79
再次修改程序将court := make(chan int) 改成court := make(chan int,1)有缓冲
// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main
import (
"fmt"
"math/rand"
"sync"
"time"
)
// wg is used to wait for the program to finish.
var wg sync.WaitGroup
func init() {
rand.Seed(time.Now().UnixNano())
}
// main is the entry point for all Go programs.
func main() {
// Create an unbuffered channel.
court := make(chan int,1)
// Add a count of two, one for each goroutine.
wg.Add(1)
// Launch two players.
go player("Nadal", court)
//go player("Djokovic", court)
// Start the set.
court <- 1
// Wait for the game to finish.
wg.Wait()
}
// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
// Schedule the call to Done to tell main we are done.
defer wg.Done()
for {
// Wait for the ball to be hit back to us.
ball, ok := <-court
if !ok {
// If the channel was closed we won.
fmt.Printf("Player %s Won\n", name)
return
}
// Pick a random number and see if we miss the ball.
n := rand.Intn(100)
if n%13 == 0 {
fmt.Printf("Player %s Missed\n", ``)
// Close the channel to signal we lost.
close(court)
return
}
// Display and then increment the hit count by one.
fmt.Printf("Player %s Hit %d\n", name, ball)
ball++
// Hit the ball back to the opposing player.
court <- ball
}
}
运行结果:
Player Nadal Hit 1 Player Nadal Hit 2 Player Nadal Hit 3 Player Nadal Hit 4 Player Missed
结论:
无缓冲的通道会发生阻塞
golang channel无缓冲通道会发生阻塞的验证的更多相关文章
- Golang并发编程有缓冲通道和无缓冲通道(channel)
无缓冲通道 是指在接收前没有能力保存任何值得通道.这种类型的通道要求发送goroutine和接收goroutine同时准备好,才能完成发送和接收操作.如果两个goroutine没有同时准备好,通道会导 ...
- [GO]无缓冲通道(unbuffered channel)
无缓冲通道(unbuffered channel)是指在接收前没有能力保存任何值的通道,在之前的例子中使用的都是无缓冲通道,需要注意的是,对于无缓冲通道而言,不管是往通道里写数据还是从通道里读数据,都 ...
- [Go] golang无缓冲通道实现工作池控制并发
展示如何使用无缓冲的通道创建一个goroutine池,控制并发频率1.无缓冲通道保证了两个goroutine之间的数据交换2.当所有的goroutine都忙的时候,能够及时通过通道告知调用者3.无缓冲 ...
- golang中为何在同一个goroutine中使用无缓冲通道会导致死锁
package main import "fmt" func main() { /* 以下程序会导致死锁 c := make(chan int) c <- 10 n1 := ...
- Go语言的通道(1)-无缓冲通道
前言: 上文中我们采用了[原子函数]已经[共享锁]两种方式分别对多个goroutine进行了同步,但是在go语言中提供了另一种更好的方式,那就是使用通道(Channel). 一.通道是什么? 其实无论 ...
- go无缓冲通道
package main import ( "fmt" "math/rand" "sync" "time" ) //wg ...
- Go语言有缓冲和无缓冲通道实现样例
感觉可以,但不好用. 应该有封装程序更高的包包吧. package main import ( "math/rand" "fmt" "time&quo ...
- golang的缓冲channel和无缓冲channel的区别
话说golang的channel同步的定义真是让人无力吐槽,码农的用户体验就这么难搞么,超耐磨阿,无缓冲和缓冲居然有这么大区别....靠 转载一段网上的资料 --------------------- ...
- go之无缓冲channel(通道)和有缓冲channel(通道)
channel我们先来看一下通道的解释:channel是Go语言中的一个核心类型,可以把它看成管道.并发核心单元通过它就可以发送或者接收数据进行通讯,这在一定程度上又进一步降低了编程的难度.chann ...
随机推荐
- [Oracle]约束(constraint)
(一)约束的概念 在Oracle中,可以通过设置约束来防止无效数据进入表中.Oracle一共有5种约束: 主键约束(primary key) 外键约束(foreign key) 唯一性约束(uniqu ...
- JDK+Tomcat+Zookeeper+DubboAdmin安装教程
JDK+Tomcat+Zookeeper+DubboAdmin安装教程 1. 安装内容: JDK 1.8.131 Tomcat 7.0.77 Zookeeper 3.4.9 Dubbo admin 2 ...
- THINKPHP 3.2 PHP SFTP上传下载 代码实现方法
一.SFTP介绍:使用SSH协议进行FTP传输的协议叫SFTP(安全文件传输)Sftp和Ftp都是文件传输协议.区别:sftp是ssh内含的协议(ssh是加密的telnet协议), 只要sshd服 ...
- 使用Go和Let's Encrypt证书部署HTTPS
为什么要使用HTTPS?使用HTTPS的途径有哪些?如何用Go来部署HTTPS?拿出你的小本本,你要的干货都在这儿! HTTPS的好处我们已在之前的文章中提高好多.它加密浏览器和服务器之间的流量,保障 ...
- CAP 介绍及使用【视频】
前言 很多同学可能对于CAP这个项目想有更一步的了解,包括她的工作原理以及适用的场景,所以博主就准备了一场直播给他家讲解了一下,这个视频是直播的一个录像. 由于我这次直播本来是没有打算对外的,所以也是 ...
- php的laravel框架使用心得
最近在做一项目,是基于laravel的后台api,用于与手机交互的,数据采用json格式.下面说下怎样在两周内把一个新框架或者语言用的得心应手. 项目采用laravel5.4+dingoapi+jwt ...
- VM虚拟机的配置
1.软件安装 点击如图所示文件安装虚拟机 点击下一步,再安装过程中输入密钥 1F04Z-6D111-7Z029-AV0Q4-3AEH8 设置相关内容完成安装 2.加载虚拟机 点击软件图标打开软件 软件 ...
- 安徽省2016“京胜杯”程序设计大赛_D_梯田AGAIN
梯田AGAIN Time Limit: 5000 MS Memory Limit: 65536 KB Total Submissions: 95 Accepted: 21 Description 大家 ...
- UITableView移除某行的分割线和让分割线宽度为cell的宽度
1.移除 UITableView 某一行的分割线 所谓移除,其实就是使其偏移出 cell 的显示范围,看不到即移除. 方法1: 移除系统的分割线,自己定义每行的分割线 self.tableView.s ...
- 易云捷讯MySQL云数据库上线,推进IaaS与PaaS融合战略布局
日前宣布,其基于MySQL的关系型云数据库已经正式上线公测,用户可通过易云管理控制台创建.监控与管理mysql数据库.此服务包括在线扩容.自动备份.灵活配置和监控告警等功能,旨在帮助用户实现便捷的运维 ...