【搜索】POJ-3009 DFS+回溯
一、题目
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
- Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.


Fig. 2: Stone movements
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.
With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).


Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
the width(=w) and the height(=h) of the board
First row of the boardthe width(=w) and the height(=h) of the board
First row of the board
...the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
6 6
1 0 0 2 1 06 6
1 0 0 2 1 0
1 1 0 0 0 06 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 36 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 06 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 16 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1
二、思路&心得
利用深度搜索、回溯以及剪枝算法进行搜索
算法编写时应注意:终止条件的判定、资源的还原(清空)以及相应的终止命令(return、break)
三、代码
#include<stdio.h>
#define VACANT 0
#define BLOCK 1
#define START 2
#define GOAL 3
#define MAX_TIMES 11
int W, H;
int sx, sy, gx, gy;
int min, step;
int map[25][25];
int dirction[4][2] = {0, -1, -1, 0, 0, 1, 1, 0};
void dfs(int x, int y) {
if (step > 10 || step >= min) return;
for (int i = 0; i < 4; i ++) {
int tx = x, ty = y;
while (1) {
int px = tx, py = ty;
tx += dirction[i][0], ty+= dirction[i][1];
if (tx < 0 || tx >= H || ty < 0 || ty >= W) break;
if (tx == gx && ty == gy) {
step ++;
if (step < min) min = step;
step --;
return;
} else if (map[tx][ty] == BLOCK) {
if (px != x || py != y) {
map[tx][ty] = VACANT;
step ++;
dfs(px, py);
map[tx][ty] = BLOCK;
step --;
}
break;
}
}
}
}
void solve() {
min = MAX_TIMES;
step = 0;
for (int i = 0; i < H; i ++) {
for (int j = 0; j < W; j ++) {
scanf("%d", &map[i][j]);
if (map[i][j] == START) {
sx = i, sy = j;
} else if (map[i][j] == GOAL) {
gx = i, gy = j;
}
}
}
dfs(sx, sy);
if (min == MAX_TIMES) printf("-1\n");
else printf("%d\n", min);
}
int main() {
while(scanf("%d %d", &W, &H)) {
if (!W && !H) break;
solve();
}
return 0;
}
【搜索】POJ-3009 DFS+回溯的更多相关文章
- POJ 3414 dfs 回溯
题目链接:http://poj.org/problem?id=3414 题意:三个值A, B, C, A和B是两个杯子的容量,问最短操作数使A或者B里的水量是C.有三种操作. 思路:dfs.暴力 很简 ...
- POJ 3009 DFS+剪枝
POJ3009 DFS+剪枝 原题: Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 16280 Acce ...
- POJ 3009 Curling 2.0【带回溯DFS】
POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...
- 【POJ - 3009】Curling 2.0 (dfs+回溯)
-->Curling 2.0 直接上中文 Descriptions: 今年的奥运会之后,在行星mm-21上冰壶越来越受欢迎.但是规则和我们的有点不同.这个游戏是在一个冰游戏板上玩的,上面有一个正 ...
- [LeetCode] 79. 单词搜索(DFS,回溯)
题目 给定一个二维网格和一个单词,找出该单词是否存在于网格中. 单词必须按照字母顺序,通过相邻的单元格内的字母构成,其中"相邻"单元格是那些水平相邻或垂直相邻的单元格.同一个单元格 ...
- 【原创】poj ----- 3009 curling 2 解题报告
题目地址: http://poj.org/problem?id=3009 题目内容: Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Tot ...
- NOJ 1074 Hey Judge(DFS回溯)
Problem 1074: Hey Judge Time Limits: 1000 MS Memory Limits: 65536 KB 64-bit interger IO format: ...
- HDU 1016 Prime Ring Problem(经典DFS+回溯)
Prime Ring Problem Time Limit: 4000/2000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Other ...
- HDU 2181 哈密顿绕行世界问题(经典DFS+回溯)
哈密顿绕行世界问题 Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Total ...
随机推荐
- ES6的Module系统
http://es6.ruanyifeng.com/#docs/module Module 的语法 概述 严格模式 export 命令 import 命令 模块的整体加载 export default ...
- vue打包完样式冲突
在页面的<style> 后,加上scoped, 例: scoped是实现样式的私有化,使样式不容易被覆盖,不容易被修改,只对当前页面有效
- c++ 变量 常量
- jQuery学习- 子选择器与可见性选择器
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title> ...
- 21-[模块]-configparser
1.configparser模块 此模块用于生成和修改常见配置文档,当前模块的名称在 python 3.x 版本中变更为 configparser. 来看一个好多软件的常见配置文件格式如下 [DEFA ...
- 11 [异常]-try...except
1.什么是异常 异常就是程序运行时发生错误的信号(在程序出现错误时,则会产生一个异常,若程序没有处理它,则会抛出该异常,程序的运行也随之终止),在python中,错误触发的异常如下 2.错误 错误分成 ...
- 26-[Boostrap]-全局css样式,组件,控件
1.全局CSS样式 https://v3.bootcss.com/css/ <!DOCTYPE html> <html lang="zh-CN"> < ...
- Scikit-Learn机器学习入门
现在最常用的数据分析的编程语言为R和Python.每种语言都有自己的特点,Python因为Scikit-Learn库赢得了优势.Scikit-Learn有完整的文档,并实现很多机器学习算法,而每种算法 ...
- UWP 记一次WTS 和 UCT翻车经历
这次翻车,真的,在网上绝对找不到回答的. 只有在WTS的Issues讨论中才找到,哈哈 不过这个应该比较少遇到吧,据我所知,提出Issue那个大胸弟和我都遇到了... 翻车具备的条件如下: 1. 使用 ...
- 如何写一个Xss Bot
如何写一个Xss Bot 现在的ctf比赛里 xss的出题方式比较特殊,一般使用xss bot,所以借鉴大佬经验尝试弄一个xss题目. xss bot 就是代替管理员去完成点击页面的任务,bot需要能 ...