Animation Physics and The Realization Of Animation In Browsers
Animation Physics
Background
With the development of computer science technology, people are facing more and more information everyday. The traditional static way to display information can't always make our brains excited in the age of information explosion. In this artcile, I will show your the science behind the general animation.
Persistence of vision
Persistence of vision refers to the optical illusion that occurs when visual perception of an object does not cease for some time after rays of light proceeding from it have ceased to enter the eye. According this phenomenon, people build animation. In ancient China, people draw a bird and a birdcage on different side of a pan. When you twist the pan, you will see the bird in the birdcage. It's the early application of persistence of vision.
Television broadcasting system and frame
According to the persistence of vision, people can watch animation if we play a series of images in a very short time. But how short the time is? TV in the era of the use of analog signals, television broadcasting system mainly PAL, NTSC, SECAM three, they were using different frame rates. NTSC requires 25 frames in a second while PAL and SECAM require 25 frames in a second. In lastest monitor can play 240 frame a secord, it bring a better experience of watching animation.
3D
3D movie technology has improved sharply in the passing years. The following images will show you why we can see 3d movies.
Whatever the technology we use, the key why we can see 3d movied is our brain. Our brain can merge 2 images into one!
Acoustics
The early movies are black and white and silent, but the sound is clearly indispensable. The sound also has its 3D world! Our brain can also composite the sound you hear from left ear and right ear. I believe the acoustics is a very big topic so that I'd like to further this topic in the other articles.
Animation In Browsers
Background
October 2014m HTML5 standard officially released. In the ealier time, the only officially standard was the HTML 4.01 which was released in 1999. Obviously, the HTML4 has been out of data for a long time. At the begining of the 21st century is a period of rapid development of the internet. In order to meet the increasingly complex requirements of the interaction, Java Applet, ActiveX, Flash, Microsoft Silverlight, SVG and the other front-end technology bloom in that era. Then we went through a battle of browser. In that time, developers have to write one style 4 times (-o, -webkit, -moz, -ms). Of course, there are still many ways to avoid writting 4 times. Sass, Less and some other solutions came to the world. Almost at this time, the internet for mobile rose. Because Android and IOS's native browser both use the webkit core, it is more convenient to coding HTML5 for mobile.
The diversity of technology must lead to the increase in learning. Apple killed flash when it delivered the IPhone4. HTML5 standrad came to the word eventually.
HTML5 defines simple animation, excessive, browser storage, multi-threaded, websocket and some other features which only appeared in the native system in the past. However the battle of browsers never ends. The barriers always exists in the latest technology field. After few years of PhoneGap, a wind of React Native blows up. Web Audio is still a draft, it's still hard to apply 3D TV technology in browser. The good news is that we have more and more technoloy for our creation.
GPU&CPU
In the early browser, the task is single-threaded. All the work for graphic, network and calculation is done in one thread. In the absence of WebGL and CSS3 era, engineers never think about the GPU in front-end programming. With the development of HTML5, graphics technology has been rapid improved. Hardware acceleration went into thr front-end engineers' eye sight.
Before diving in the browser, let's figure out the difference between CPU and GPU. According to John von Neumann's computer system, the computer consists of operator, controller, memory, input device and output device. CPU is known as the operator of the computer while GPU slowly went the public eye in the current years. Modern CPU using multi-core design, each core has a large enough cache, you can handle a variety of complex operations. GPU has more cores compared to each, but each core cache is smaller relative to the CPU. GPU is more suitable for 3D rendering calculations.
In the browser, CPU does the the traditional DOM operation and 2D animation calculation while GPU take the response of rendering WebGL and 3D things. There are many APIs in the traditional DOM for Javascript calls, Dom's data structure can be repeatedly read and modified, which is more dependent on the cache. In WebGl, the content of the Canvas can not be read once it is rendered, and the programmer usually creates other data structures to store the data model, and each rendering is relatively independent. The real scence of browser's rendering, CPU and GPU are usually used together.
CSS animiation
In CSS3, there are 2 new properties, transition and animation. We can only use CSS3 to build some simple animation. But more importantly, we can get a glimpse of some of the basic elements of animation. Duration, delay, time-function, and property are necessary elements. Compared to Javascript animation, CSS3 animation rendering process is the browser automatically, the code level of the control ability is more weak. In a browser that supports matrix transformations, transform's animated browser optimizes itself and the browser automatically use GPU to do the hardware acceleration .
Dom animation
DOM animation relative to the Canvas animation, which are elements can be directly interactive, more consumption of CPU resources. In the process of rendering the browser interface, redraw and rearrangement has been happening, and will produce greater performance consumption. The redraw occurs when the style attribute of the element changes, and the rearrangement occurs when the element's position property or the DOM tree changes. In the DOM tree, the rearrangement of the parent node causes the rearrangement of the child nodes, and the absolute positioning elements that get rid of the document flow are relatively more suitable for DOM animations.
Canvas animation
Canvas has 3D and 2D rendering modes. Different from the DOM element, Canvas inside the graphics can not be drawn after the need to clear the drawing board to redraw. If you need to store any information, you need to use Javascript to create some other objects to save. Because the redraw of the entire Canvas will bring a lot of performance consumption, the common optimization method is part of the redraw Canvas and multiple canvas to achieve animation.
SVG animation
SVG is an extensible markup language used to describe vector graphics. In early browsers, SVG existed as a plugin, and modern browsers built support for SVG. SVG also has some of the features of the DOM and Canvas elements. First, all SVG elements can be assigned an ID and then operated directly via the Javascript API. By changing the element properties, you can change its appearance. Compared to DOM elements, SVG elements can show more richer images, and almost all vector graphics can be represented by various Bessel curves. Bessel curves can be converted directly to each other, a lot of irregular graphics transition animation is based on SVG.
Timeline
Animation is based on the art of time, no matter what technology you use to achieve animation, time is a very important element. In the browser, there are two kinds of basic units of time, natural time and frame number of two units. The two units can be converted to each other, but will be subject to the calculation of the thread resources. Animals in natural time are animations such as CSS animations, SVG animations, and Javascript in APIs such as setTimeout, setInterval, and so on. And requestAnimationFrame is based on the number of computer frames to achieve animation. Relatively speaking requestAnimationFrame is more suitable for drawing animation, better performance. SetTimeout and setInterval Although the same function can be implemented on a surface with different APIs, the browser is not the same in the threading mechanism of the browser. The difference here is especially true when the browser resources are tight.
Summary
Thanks to our brains, we can see and hear the 3d world. It is also our brains that give us the feeling of the world.
With the knowledge of browser, we can focus more on the detail of animation. It meams both better experience and more smooth communication with the engineers.
Animation Physics and The Realization Of Animation In Browsers的更多相关文章
- Android Animation学习(六) View Animation介绍
Android Animation学习(六) View Animation介绍 View Animation View animation系统可以用来执行View上的Tween animation和F ...
- Android Animation学习(一) Property Animation原理介绍和API简介
Android Animation学习(一) Property Animation介绍 Android Animation Android framework提供了两种动画系统: property a ...
- Android动画主要包含补间动画(Tween)View Animation、帧动画(Frame)Drawable Animation、以及属性动画Property Animation
程序运行效果图: Android动画主要包含补间动画(Tween)View Animation.帧动画(Frame)Drawable Animation.以及属性动画Property Animatio ...
- Android Animation学习(一) Property Animation介绍
Android Animation Android framework提供了两种动画系统: property animation (introduced in Android 3.0)和view an ...
- Android animation学习笔记之view/drawable animation
前一章中总结了android animation中property animation的知识和用法,这一章总结View animation和Drawable animation的有关知识: View ...
- Animation 把动画片段拖入Animation组件里后不能播放
1. 选中动画片段,点击右上角三道横杠那个按钮,选择Debug: 2.选择Legacy,然后再点击那个三道横岗的按钮,选择Normal就可以用了应该.
- Unity之Animation动画
Unity之Animation绘制动画 这篇文章做最简单的动画,让一个立方体从左边移动到右边. 1.创建一个Unity的新工程,名为TestAnimation,点击Create And Open按键, ...
- [UE4]Animation Techniques used in Paragon部分翻译及索引
视频地址:https://www.youtube.com/watch?v=1UOY-FMm-xo 主要内容:该视频由Paragon游戏制作者Laurent Delayen(Senior Program ...
- 虾扯蛋:Android View动画 Animation不完全解析
本文结合一些周知的概念和源码片段,对View动画的工作原理进行挖掘和分析.以下不是对源码一丝不苟的分析过程,只是以搞清楚Animation的执行过程.如何被周期性调用为目标粗略分析下相关方法的执行细节 ...
随机推荐
- 20170723-Ioc与AOP
Ioc与AOP 功能.语法.分类.原理.例子.补充(AOP-Ioc-DI) 1.AOP: ①功能体现:是拦截,过滤器: ②相关语法:借助特性语法作为切入点: ③实现方式分类:动态代理+静态织入: ④实 ...
- 国寿e店/人寿云参会云助理,不去公司就能刷脸考勤打卡?
自从2017年3月平安保险公司实行E行销打卡考勤以来,保险增员迅猛增加,保险业绩也随之水涨船高.年底开始中国人寿保险也陆续开始实行app考勤,有些需要连接公司指定WiFi,或在指定地点方可打卡考勤.不 ...
- UserView--第二种方式(避免第一种方式Set饱和),基于Spark算子的java代码实现
UserView--第二种方式(避免第一种方式Set饱和),基于Spark算子的java代码实现 测试数据 java代码 package com.hzf.spark.study; import ...
- PHP中的GetType和SetType
大部分的可变函数都是用来测试一个函数的类型的.PHP中有两个最常见的函数,分别是gettype()和settype().这两个函数具有如下所示的函数原型,通过他们可以获得要传递的参数和返回的结果. s ...
- vuethink 配置
http://blog.csdn.net/hero82748274/article/details/76100938 vuethink 是一款基于PHP TP5和Vuejs 结合的后台框架,设计起来是 ...
- asp.net -mvc框架复习(8)-实现用户登录模型部分的编写
1.配置文件添加数据库连接字符串(web.config) 2.编写通用数据库访问类 (1)引入命名空间 using System.Configuration; (2) 定义连接字符串 (3)编写完成 ...
- 开源三维地球GIS引擎Cesium常用功能的开发
Cesium是一个非常优秀的三维地球GIS引擎(开源且免费).能够加载各种符合标准的地图图层,瓦片图.矢量图等都支持.支持3DMax等建模软件生成的obj文件,支持通用的GIS计算:支持DEM高程图. ...
- 洛谷 P1078 文化之旅
P1078 文化之旅 题目描述 有一位使者要游历各国,他每到一个国家,都能学到一种文化,但他不愿意学习任何一种文化超过一次(即如果他学习了某种文化,则他就不能到达其他有这种文化的国家).不同的国家可能 ...
- linux_文件类型
linux中文件类型? 在linux系统中一切(目录.普通文件.设备文件等)皆文件 d 目录 - 普通文件 l 链接文件 b 快设备和其他外网设备 普通文件: - ...
- 解决Flink输出日志中时间比当前时间晚8个小时的问题
Flink安装在CentOS7上,默认时间是UTC时间,查看Flink日志,发现输出时间比当前时间晚8个小时. 通过如下命令,调整成北京时间 cp /usr/share/zoneinfo/Asia/S ...