When porting QML-related code from Qt 4.8 to Qt 5, application developers should be aware that the QML infrastructure has undergone considerable changes in Qt 5. The sections below describe these changes and the impact they have on your existing code.

This article describes the changes that affect your existing code. If you are interested in the summary of all new features in Qt 5 for QML application development, see Qt QML Release Notes and Qt Quick Release Notes.

QML Language changes

There are very few changes in the QML language that affect the porting of existing Qt 4.8 QML code to Qt 5. These are:

  • Individual file imports no longer work (for example, import "MyType.qml"). Import the containing directory instead.
  • Relative file paths in JavaScript files are now resolved relative to the location of the JavaScript file instead of the QML file that imported it.
  • It's no longer possible to override signals from the base component.

QtQuick Module

The QtQuick module has been updated to version 2. All QML applications should update their import statements to use the new version:

import QtQuick 2.3
Property and Method Changes
  • ListView's highlightMoveSpeed and highlightResizeSpeed properties have been renamed to highlightMoveVelocity and highlightResizeVelocity, respectively.

  • TextInput and TextEdit's openSoftwareInputPanel() and closeSoftwareInputPanel() methods have been removed. Use the new Qt.inputMethod property and call Qt.inputMethod.show() Qt.inputMethod.hide() to show and hide the virtual keyboard.
Type and API Changes
Behavioral Changes

QtQuick 2 includes a number of behavioral changes and you should thoroughly test your applications after porting. These changes will not necessarily lead to run-time errors, but may break certain assumptions in your code. Below are the prominent changes to be aware of when porting your applications.

Item opacity and visibility:

  • The input handling details of opacity and visible have changed. An opacity of zero no longer affects input handling, where previously it stopped mouse input. A visibility of false no longer affects keyboard input, but still stops mouse input. The new enabled property stops mouse and keyboard input, but does not affect how or whether the item is rendered. A workaround for applying the old behavior in most cases is to bind enabled to (visible && opacity > 0.0).

  • Previously, if an item was in a positioner (i.e. a Row, Column, Grid and Flow) and the item's opacity changed to 0, or its visible value became false, the positioner would remove the item from its layout and collapse the space for that item. In QtQuick 2, this now only happens when an item's visible is false; the item opacity no longer affects whether the item is laid out. (This is consistent with the existing behavior of ListView and GridView).

Text:

  • The TextEdit::textFormat property now defaults to PlainText instead of AutoText.

  • When Text::textFormat is set to Text.AutoText format, the text object will automatically switch to Text.StyledText instead of Text.RichText.

Other:

  • Modifying the Image::sourceSize now fits the image to the size, maintaining aspect ratio.

  • For ListView and GridView, the cacheBuffer property now has a non-zero default and delegates in the cache buffer are created asynchronously. Also, using a RightToLeft layout now also reverses the preferredHighlightBegin andpreferredHighlightEnd.
  • For Loader, the sourceChanged and sourceComponentChanged signals are now only emitted when their respective properties change value. (Previously Loader emitted both of these signals when either of the relevant properties had changed.)
Changes to experimental Qt.labs modules
  • The Qt.labs.particles module has been removed. It is replaced by the fully-fledged QtQuick.Particles module which is an enormous improvement on its predecessor.

  • The Qt.labs.shaders module has been removed as the ShaderEffectItem and ShaderEffectSource types from this module have been moved into the QtQuick module. Note the ShaderEffectItem type has been renamed toShaderEffect.

C++ code

In Qt 5, all QML applications are rendered with an OpenGL scenegraph architecture rather than the Graphics View framework used in Qt 4. Due to the scale of this architectural change, the C++ API has been extensively restructured and theQtDeclarative module has been deprecated in favor of two new modules: Qt QML, which implements the QML engine and language infrastructure, and Qt Quick, which implements the visual canvas and scenegraph backend.

All classes that were previously in the QtDeclarative module have been moved into the Qt QML and Qt Quick modules, and their class names have been changed to reflect their new module locations. The class name changes are as follows:

Qt QML
Qt Quick

To use the new QQml* and QQuick* classes in Qt 5, link against the approprate module from your qmake .pro file. For example the following will link against both the Qt QML and Qt Quick modules:

QT += qml quick

Required header files can then be included:

#include <QtQml/QQmlEngine>
#include <QtQuick/QQuickView>

(The QtDeclarative module is still available to developers as the Qt Quick 1 module, as discussed below. However, it should not be used for new applications.)

QDeclarativeItem and QDeclarativeView

When porting to QQuickItem, note that QDeclarativeItem inherited from QGraphicsItem; in contrast, QQuickItem inherits directly from QObject, and any QGraphicsItem-specific functionality is no longer available. In particular, QQuickItem does not have a paint() method for performing custom rendering through the QPainter API. Instead, in Qt 5, custom rendering should be performed through the new QSG* classes to take full advantage of the scene graph. See the Qt Quick Scene Graphdocumentation details on using these classes.

Alternatively, the QQuickPaintedItem provides a paint() method and can be used as a convenient way to port QDeclarativeItem-based classes that use the QPainter API. Note this method is less performant than using the QSG* classes.

When porting from QDeclarativeView to QQuickView, note that QDeclarativeView inherited from QGraphicsView. In contrast, QQuickView inherits from QQuickWindow and uses the QWindow infrastructure introduced in Qt 5; any QGraphicsView-specific functionality is no longer available.

qmlscene Utility

The qmlviewer tool provided for prototyping and testing QML applications in Qt 4.x has been replaced with the qmlscene tool which integrates with the new scenegraph features in Qt 5.

QML plugins

All QML plugins should extend QQmlExtensionPlugin in Qt 5.

Additionally, plugins should use the new Qt plugin infrastructure introduced in Qt 5. QML plugins no longer require the Q_EXPORT_PLUGIN2() macro. Instead, they should use the Q_PLUGIN_METADATA() macro within the plugin class declaration.

See the updated Creating C++ Plugins For QML documentation for an overview of creating QML plugins in Qt 5.

QtDeclarative module in Qt 5

For the purposes of porting older applications, the QtDeclarative module is still available in Qt 5 but has been renamed to Qt Quick 1. Applications that required Qt Quick 1 specific API (e.g. QDeclarativeView or QDeclarativeItem and the Graphics View integration) can use this module. Note that new applications should use the new Qt QML and Qt Quick modules instead.

To use the Qt Quick 1 module, add "declarative" to your qmake .pro file:

QT += declarative

Required header files can be included as follows:

#include <QtDeclarative/QDeclarativeView>
#include <QtDeclarative/QDeclarativeItem>

Porting QML Applications to Qt 5的更多相关文章

  1. QML官方系列教程——QML Applications

    附网址:http://qt-project.org/doc/qt-5/qmlapplications.html 假设你对Qt的官方demo感兴趣,能够參考本博客的另一个系列Qt5官方demo解析集 每 ...

  2. Debugging QML Applications

    Debugging QML Applications Console API Log console.log, console.debug, console.info, console.warn an ...

  3. C++和QML混合的QT程序调试方法

    以前调试只是QML或者只是C++的QT程序很简单,断点打上,直接debug按钮一点,喝一口水,自然就停在断点了. 这次遇到C++和QML混合的程序,把CONFIG+=declarative_debug ...

  4. 词频统计_输入到文件_update

    /* 输入文件见337.in.txt 输出文件见338.out.txt */ #include <iostream> #include <cctype> #include &l ...

  5. Declarative Widgets is a QML plugin that adds Qt Widgets support to QML

     05.04.2018  Nathan Collins  8 comments FacebookTwitterGoogle+LinkedInEmail Declarative Widgets is a ...

  6. Qt 5.7 > QML

    本文档翻译自Qt官方文档: http://doc.qt.io/qt-5/qtqml-index.html Qt QML Qt QML模块使用QML语言为开发应用与库提供一个框架.它定义并实现了语言与引 ...

  7. Qt(QML)本地化

    Internationalization and Localization with Qt Quick 程序国际化 1) Use qsTr() for all  Literial UI strings ...

  8. Qt 5.7 > Qt Applications

    本文翻译自Qt官方文档: http://doc.qt.io/qt-5/qmlapplications.html QML 应用 QML是声明式语言,它使得用户界面以及交互行为可以被"描述&qu ...

  9. Qt Quick编程(1)——QML的核心部分ECMAScript

    说道QML,不得不先说一下ECMAScript: ECMAScript语言的标准是由Netscape.Sun.微软.Borland等公司基于JavaScript和JScript锤炼.定义出来的. EC ...

随机推荐

  1. 分分钟钟学会Python - 基础

    1.常见操作系统 1.windows xp/win7/win/10/window server 2.linux centos,图形化界面差 ubuntu,个人开发(图形化比较好) redhat,企业级 ...

  2. eclipse 远程debug

    [环境参数] Eclipse:Version: Mars.2 Release (4.5.2) Linux:centOS 6.5 [简述] Java自身支持调试功能,并提供了一个简单的调试工具--JDB ...

  3. How to Deinstall Oracle Clusterware Home Manually

    ###sample 0:安装GI 和DB soft 都成功,如何回退DB soft [opdb@pdbdb01:/db/db/app/db/product/11204/deinstall]$ ./de ...

  4. 安装vs2013要求重启后安装

    解决方案: 卸载360,然后杀毒, 重启电脑就可以直接安装vs了

  5. Go语言包管理工具Glide

      Go语言包管理工具用于管理Go项目的库和库的依赖引用. 包管理工具普遍会在Go项目根目录生成Vendor文件夹并自动下载该Go项目需要的库. Go语言有很多开源的包管理工具,这里主要介绍Glide ...

  6. KOA 与 CO 实现浅析

    KOA 与 CO 的实现都非常的短小精悍,只需要花费很短的时间就可以将源代码通读一遍.以下是一些浅要的分析. 如何用 node 实现一个 web 服务器 既然 KOA 实现了 web 服务器,那我们就 ...

  7. iphone数据存储之-- Core Data的使用

    一.概念 1.Core Data 是数据持久化存储的最佳方式 2.数据最终的存储类型可以是:SQLite数据库,XML,二进制,内存里,或自定义数据类型 在Mac OS X 10.5Leopard及以 ...

  8. Principal Component Analysis(PCA)

    Principal Component Analysis(PCA) 概念 去中心化(零均值化): 将输入的特征减去特征的均值, 相当于特征进行了平移, \[x_j - \bar x_j\] 归一化(标 ...

  9. [H5表单]html5自带表单验证体验优化及提示气泡修改

    慕课网之前录制的视频,js/jquery各种宽高的理解和应用,最近终于上线了.还有一个html5左侧导航没有上线!最近慕课网系列课程让我录制一个html5表单验证的课程.今天就稍微说一下表单验证!另外 ...

  10. MvvmLight - ViewModelLocator

    这里先鼓舞下士气,ViewModelLocator很简单,甚至可以去掉,它不是Mvvm必须的.在初学Mvvm时,一般都是使用NuGet安装 MvvmLight框架,总是会带上那么一个ViewModel ...