hdu1356&hdu1944 博弈论的SG值(王道)
S-Nim
Problem Description
Arthur and his sister Caroll have been playing a game called Nim for some time now. Nim is played as follows:
The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
The players take turns chosing a heap and removing a positive number of beads from it.
The first player not able to make a move, loses.
Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:
Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
If the xor-sum is 0, too bad, you will lose.
Otherwise, move such that the xor-sum becomes 0. This is always possible.
It is quite easy to convince oneself that this works. Consider these facts:
The player that takes the last bead wins.
After the winning player's last move the xor-sum will be 0.
The xor-sum will change after every move.
Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S =(2, 5) each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
Input
Input consists of a number of test cases.
For each test case: The rst line contains a number k (0 < k <= 100) describing the size of S, followed by k numbers si (0 < si <= 10000) describing S. The second line contains a number m (0 < m <= 100) describing the number of positions to evaluate. The next m lines each contain a number l (0 < l <= 100) describing the number of heaps and l numbers hi (0 <= hi <= 10000) describing the number of beads in the heaps.
The last test case is followed by a 0 on a line of its own.
Output
For each position:
If the described position is a winning position print a 'W'.
If the described position is a losing position print an 'L'.
Print a newline after each test case.
Sample Input
2 2 5
3
2 5 12
3 2 4 7
4 2 3 7 12
5 1 2 3 4 5
3
2 5 12
3 2 4 7
4 2 3 7 12
0
Sample Output
LWW
WWL
用dfs搜索sg值
#include <iostream>
#include <string.h>
#include <algorithm>
using namespace std;
int a[];
int t;
int b[];
int dfs(int x)
{
if(b[x]!=-)return b[x];
int i;
if(x-a[]<)return ;
int c[];
memset(c,,sizeof(c));
for(i=;i<t;i++)
{
if(x-a[i]<)
{
break;
}
c[dfs(x-a[i])]=;
}
for(i=;i<;i++)
if(c[i]==)
{
b[x]=i;
break;
}
return b[x];
}
int main()
{
while(cin>>t&&t){
memset(a,,sizeof(a));
memset(b,-,sizeof(b));
int j;
for(j=;j<t;j++)
cin>>a[j];
sort(a,a+t);
int i;
b[]=;
int n;
cin>>n;
for(i=;i<n;i++)
{
int m;
int sum=,x;
cin>>m;
for(j=;j<m;j++)
{
cin>>x;
sum^=dfs(x);
}
if(sum)
cout<<"W";
else cout<<"L";
}
cout<<endl;
}
}
hdu1356&hdu1944 博弈论的SG值(王道)的更多相关文章
- 题解报告:hdu 1847 Good Luck in CET-4 Everybody!(入门SG值)
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1847 Problem Description 大学英语四级考试就要来临了,你是不是在紧张的复习?也许紧 ...
- 【UVA1378】A Funny Stone Game (博弈-求SG值-输出方案)
[题目] Description The funny stone game is coming. There are n piles of stones, numbered with 0, 1, 2, ...
- CF 256C Furlo and Rublo and Game【博弈论,SG函数】
暴力的求SG函数会超时,正解是先处理出10^6以内的SG值,对于更大的,开根号之后计算出. 小数据观察可以发现sg函数值成段出现,而且增长速度很快,因此可以计算出来每一段的范围,只需打表即可. Nim ...
- 博弈论与SG函数
巴什博奕: 两个顶尖聪明的人在玩游戏,有n个石子,每人可以随便拿1−m个石子,不能拿的人为败者,问谁会胜利 结论: 设当前的石子数为\(n=k∗(m+1)\)即\(n%(m+1)==0\)时先手一定失 ...
- hdu5795 A Simple Nim 求nim求法,打表找sg值规律 给定n堆石子,每堆有若干石子,两个人轮流操作,每次操作可以选择任意一堆取走任意个石子(不可以为空) 或者选择一堆,把它分成三堆,每堆不为空。求先手必胜,还是后手必胜。
/** 题目:A Simple Nim 链接:http://acm.hdu.edu.cn/showproblem.php?pid=5795 题意:给定n堆石子,每堆有若干石子,两个人轮流操作,每次操作 ...
- poj 3537 Crosses and Crosses 博弈论之grundy值
题意: 给1*n的格子,轮流在上面叉叉,最先画得3个连续叉叉的赢.问先手必胜还是必败. 分析: 求状态的grundy值(也就是sg值),详细怎么求详见代码.为什么这么求要自己想的,仅仅可意会(别人都说 ...
- 0x3A 博弈论之SG函数
博弈即玄学啊 (除了nim和二分图博弈什么都不会 算是学了下SG函数吧 这个东西是针对有向图游戏的,相当于把一个局面看作一个点,到达下个局面相当于建一条边 必胜态SG值为0 那么对于一个点,他的SG值 ...
- ABC206 F - Interval Game 2 (区间DP,博弈论,SG函数)
题面 题意很简单 A l i c e \tt Alice Alice 和 B o b \tt Bob Bob 在博弈.摆在他们面前有 N \rm N N 个区间 [ l i , r i ) \rm[l ...
- 博弈论(SG函数):HNOI 2007 分裂游戏
Description 聪聪和睿睿最近迷上了一款叫做分裂的游戏. 该游戏的规则试: 共有 n 个瓶子, 标号为 0,1,2.....n-1, 第 i 个瓶子中装有 p[i]颗巧克力豆,两个人轮流取豆子 ...
随机推荐
- 关于Java的静态:静态类、静态方法、静态变量、静态块等
原文地址:Java static keyword - Class, Method, Variable, Block, import - JournalDev 很少看到文章能把静态这个问题解释的很清楚, ...
- lucene&solr-day1
全文检索课程 Lucene&Solr(1) 1. 计划 第一天:Lucene的基础知识 1.案例分析:什么是全文检索,如何实现全文检索 2.Lucene实现全文检索的流程 a) ...
- Java环境的搭建
一.JDK的下载 JDK又称Java SE,可以从Oracle公司的官网上https://www.oracle.com/index.html下载. 1.打开Oracle官网.将光标移到[Menu]-[ ...
- 使用vs2015编写c语言程序
使用vs2015编写c语言程序 转载Yanky--博客园 http://www.cnblogs.com/yankyblogs/p/7058036.html 编写c语言程序的软件有很多,当年刚开始学 ...
- DevTool开发者工具
DevTool开发者工具 chrome的开发者工具可以说是十分强大了,是web开发者的一大利器,作为我个人而言平时用到的几率很大,相信大家也很常见,但是不要仅仅停留在点选元素看看样式的层面上哦,跟着我 ...
- 2015211230554《Java程序设计》第6周学习总结
1. 本周学习总结 2. 书面作业 1.1 Object对象中的clone方法是被protected修饰,在自定义的类中覆盖clone方法时需要注意什么? 克隆方法用于创建对象的拷贝,为了使用clon ...
- 201521123014 《Java程序设计》第6周学习总结
1. 本周学习总结 1.1 面向对象学习暂告一段落,请使用思维导图,以封装.继承.多态为核心概念画一张思维导图,对面向对象思想进行一个总结. 1.2 可选:使用常规方法总结其他上课内容. GUI与Sw ...
- 201521123092《java程序设计》第六周学习总结
1.本周学习总结 面向对象学习暂告一段落,请使用思维导图,以封装.继承.多态为核心概念画一张思维导图,对面向对象思想进行一个总结. 2.书面作业 1.clone方法 1.1 Object对象中的clo ...
- 201521123007《Java程序设计》第9周学习总结
1. 本周学习总结 1.1 以你喜欢的方式(思维导图或其他)归纳总结异常相关内容. 2. 书面作业 本次PTA作业题集异常 1. 常用异常 题目5-1 1.1 截图你的提交结果(出现学号) 1.2 自 ...
- 201521123121 《Java程序设计》第11周学习总结
1. 本周学习总结 1.1 以你喜欢的方式(思维导图或其他)归纳总结多线程相关内容. 进程:每个进程都有独立的代码和数据空间,进程间的切换会有较大的开销,一个进程包含1--n个线程. 线程:同一类线程 ...