Android.mk编译的写法
更多Android.mk的 用法见 :http://blog.csdn.net/fengbingchun/article/details/38705519
如何修改Android.mk 为Android系统添加一个新的资源包 :http://my.oschina.net/kingguary/blog/177502?p=1
一.Android 的简介:
1.Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式:
LOCAL_PATH:=$(call my-dir)
上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。
2. Android.mk中可以定义多个编译模块,每个编译模块都是以include $(CLEAR_VARS)开始,以include $(BUILD_XXX)结束。
include $(CLEAR_VARS)
CLEAR_VARS由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,如LOCAL_MODULE、LOCAL_SRC_FILES、 LOCAL_SHARED_LIBRARIES、LOCAL_STATIC_LIBRARIES等
include $(BUILD_STATIC_LIBRARY)表示编译成静态库
include $(BUILD_SHARED_LIBRARY)表示编译成动态库。
include $(BUILD_EXECUTABLE)表示编译成可执行程序
3.举例如下(frameworks/base/libs/audioflinger/Android.mk)
(1).
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
ifeq ($(AUDIO_POLICY_TEST),true)
ENABLE_AUDIO_DUMP := true
endif
LOCAL_SRC_FILES:= \
AudioHardwareGeneric.cpp \
AudioHardwareStub.cpp \
AudioHardwareInterface.cpp
ifeq ($(ENABLE_AUDIO_DUMP),true)
LOCAL_SRC_FILES += AudioDumpInterface.cpp
LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_CFLAGS += -DGENERIC_AUDIO
endif
LOCAL_MODULE:= libaudiointerface
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_SRC_FILES += A2dpAudioInterface.cpp
LOCAL_SHARED_LIBRARIES += liba2dp
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endifinclude $(BUILD_STATIC_LIBRARY) 模块一编译成静态库
(2)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
AudioPolicyManagerBase.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libmedia
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudiopolicybase
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_A2DP
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
include $(BUILD_STATIC_LIBRARY) 模块二编译成静态库
(3)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
AudioFlinger.cpp \
AudioMixer.cpp.arm \
AudioResampler.cpp.arm \
AudioResamplerSinc.cpp.arm \
AudioResamplerCubic.cpp.arm \
AudioPolicyService.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
LOCAL_CFLAGS += -DGENERIC_AUDIO
else
LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudioflinger
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_SHARED_LIBRARIES += liba2dp
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt -lpthread
endif
endif
ifeq ($(BOARD_USE_LVMX),true)
LOCAL_CFLAGS += -DLVMX
LOCAL_C_INCLUDES += vendor/nxp
LOCAL_STATIC_LIBRARIES += liblifevibes
LOCAL_SHARED_LIBRARIES += liblvmxservice
# LOCAL_SHARED_LIBRARIES += liblvmxipc
endif
include $(BUILD_SHARED_LIBRARY) 模块三编译成动态库
二.编译总结:
1.编译一个简单的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
2.编译一个依赖静态(static-library.jar)文件的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# List of static libraries to include in the package
LOCAL_STATIC_JAVA_LIBRARIES := static-library
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
注:LOCAL_STATIC_JAVA_LIBRARIES 后面应是你的APK程序所需要的JAVA库的JAR文件名。
3.编译一个需要platform key签名的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := platform
# Tell it to build an APK
include $(BUILD_PACKAGE)
注:LOCAL_CERTIFICATE 后面应该是签名文件的文件名
4.编译一个需要特殊vendor key签名的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := vendor/example/certs/app
# Tell it to build an APK
include $(BUILD_PACKAGE
5.装载一个普通的第三方APK(LocalModuleName.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Module name should match apk name to be installed.
LOCAL_MODULE := LocalModuleName
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
LOCAL_CERTIFICATE := platform
include $(BUILD_PREBUILT)
6.装载需要.so(动态库)的第三方APK
LOCAL_PATH := $(my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := baiduinput_android_v1.1_1000e
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
LOCAL_CERTIFICATE := platform
include $(BUILD_PREBUILT) #################################################################
####### copy the library to /system/lib #########################
################################################################# include $(CLEAR_VARS)
LOCAL_MODULE := libinputcore.so
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)
LOCAL_SRC_FILES := lib/$(LOCAL_MODULE)
OVERRIDE_BUILD_MODULE_PATH := $(TARGET_OUT_INTERMEDIATE_LIBRARIES)
include $(BUILD_PREBUILT)
7.编译一个静态java库
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Any libraries that this library depends on
LOCAL_JAVA_LIBRARIES := android.test.runner
# The name of the jar file to create
LOCAL_MODULE := sample
# Build a static jar file.
include $(BUILD_STATIC_JAVA_LIBRARY)
注:LOCAL_JAVA_LIBRARIES表示生成的java库的jar文件名。
Android.mk编译的写法的更多相关文章
- NDK(11)Android.mk编译APK模板
转自 : http://hubingforever.blog.163.com/blog/static/1710405792011656434982/ 以下仅是使用Android.mk编译APK程序的 ...
- Android.mk编译APK范例
以下仅是使用Android.mk编译APK程序的一些范例. 如果你想了解Android.mk的更多内容请参考<Android.mk简介> 一.编译一个简单的APK LOCAL_PAT ...
- 01 android ndk入门实例之android.mk编译
前言 1 环境 android studio2.3 , window系统 2 ndk https://dl.google.com/android/repository/android-ndk-r16- ...
- Android.mk编译.apk .so .jar .a第三方.apk .so .jar .a的方法
一.编译一个简单的APK LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Build all java files in the java s ...
- Android.mk编译App源码
在Andriod源码环境编译APP主要考虑如何引入第三方jar包和arr包的问题,初次尝试,步步是坑,这里给出一个模板: LOCAL_PATH := $(call my-dir) include $( ...
- android.mk android源码编译
http://www.cnblogs.com/chenbin7/archive/2013/01/05/2846863.html Android.mk简单分析 2013-01-05 22:51 by . ...
- Android开发实践:Android.mk模板
关于Android NDK开发的文章已经比较多了,我的博客中也分享了很多NDK开发相关经验和技巧,今天简单写了一个 Android.mk 的示例模板,供初学者参考. 本模板主要给大家示例 Androi ...
- Android.mk
Introduction: Android.mk编译文件是用来向Android NDK描述你的C,C++源代码文件的, 这篇文档描述了它的语法.在阅读下面的内容之前,假定你已经阅读了docs/OVER ...
- NDK(10)Android.mk各属性简介,Android.mk 常用模板
参考 : http://blog.csdn.net/hudashi/article/details/7059006 本文内容: Android.mk简介, 各属性表, 常用Android.mk模板 1 ...
随机推荐
- RabbitMQ学习之(二)_Centos6下安装RabbitMQ及管理配置
首先yum方式安装依赖包 yum install ncurses-devel unixODBC unixODBC-devel 安装Erlang语言环境 wget http://erlang.org/d ...
- 理解 Dubbo SPI 扩展机制
写在前面 最近接触了 gRPC 体会到虽然众多 RPC 框架各有各的特点但是他们提供的特性和功能有很多的相似之处 , 这就说明他们面对同样的分布式系统带来的问题.从 2016 年左右开始接触到 dub ...
- # 20145327 《Java程序设计》第七周学习总结
20145327 <Java程序设计>第七周学习总结 教材学习内容总结 只有Lambda表达式,参数的类型必须写出来,如果有目标类型,在编译程序可推断出类型的情况下,可以不写出. GMT时 ...
- c语言数据类型字节长度
突然间就想到了long和int到底什么区别(发现有很多问题都是突然间想到的),然后百度.google各种查找,各种书籍:<C++ Primer>.<C程序设计语言>查看,终于明 ...
- java中的垃圾回收机
任何语言在运行过程中都会创建对象,也就意味着需要在内存中为这些对象在内存中分配空间,在这些对象失去使用的意义的时候,需要释放掉这些内容,保证内存能够提供给新的对象使用.对于对象内存的释放就是垃圾回收机 ...
- [BZOJ2091]The Minima Game
Description 给出N个正整数,AB两个人轮流取数,A先取.每次可以取任意多个数,直到N个数都被取走.每次获得的得分为取的数中的最小值,A和B的策略都是尽可能使得自己的得分减去对手的得分更大. ...
- Windows平台上Caffe的训练与学习方法(以数据库CIFAR-10为例)
Windows平台上Caffe的训练与学习方法(以数据库CIFAR-10为例) 在完成winodws平台上的caffe环境的搭建之后,亟待掌握的就是如何在caffe中进行训练与学习,下面将进行简单的介 ...
- db2快照
一.获取快照日志 #1.查看数据库编目 db2 list db directory #2.attach 到要分析的数据库 db2 attach to pm1_9 user db2dev #3.conn ...
- 从0开始 数据结构 AC自动机 hdu 2222
参考博客 失配指针原理 使当前字符失配时跳转到另一段从root开始每一个字符都与当前已匹配字符段某一个后缀完全相同且长度最大的位置继续匹配,如同KMP算法一样,AC自动机在匹配时如果当前字符串匹配失败 ...
- Extjs的form跨域提交文件时,无法获取返回结果
form文件表单跨域提交时,无法获取远程服务器的返回结果,form提交代码如下: form.submit({ url:'http://{remoteUrl}/hgisserver/wrds/file' ...