Android.mk编译的写法
更多Android.mk的 用法见 :http://blog.csdn.net/fengbingchun/article/details/38705519
如何修改Android.mk 为Android系统添加一个新的资源包 :http://my.oschina.net/kingguary/blog/177502?p=1
一.Android 的简介:
1.Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式:
LOCAL_PATH:=$(call my-dir)
上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。
2. Android.mk中可以定义多个编译模块,每个编译模块都是以include $(CLEAR_VARS)开始,以include $(BUILD_XXX)结束。
include $(CLEAR_VARS)
CLEAR_VARS由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,如LOCAL_MODULE、LOCAL_SRC_FILES、 LOCAL_SHARED_LIBRARIES、LOCAL_STATIC_LIBRARIES等
include $(BUILD_STATIC_LIBRARY)表示编译成静态库
include $(BUILD_SHARED_LIBRARY)表示编译成动态库。
include $(BUILD_EXECUTABLE)表示编译成可执行程序
3.举例如下(frameworks/base/libs/audioflinger/Android.mk)
(1).
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
ifeq ($(AUDIO_POLICY_TEST),true)
ENABLE_AUDIO_DUMP := true
endif
LOCAL_SRC_FILES:= \
AudioHardwareGeneric.cpp \
AudioHardwareStub.cpp \
AudioHardwareInterface.cpp
ifeq ($(ENABLE_AUDIO_DUMP),true)
LOCAL_SRC_FILES += AudioDumpInterface.cpp
LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_CFLAGS += -DGENERIC_AUDIO
endif
LOCAL_MODULE:= libaudiointerface
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_SRC_FILES += A2dpAudioInterface.cpp
LOCAL_SHARED_LIBRARIES += liba2dp
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endifinclude $(BUILD_STATIC_LIBRARY) 模块一编译成静态库
(2)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
AudioPolicyManagerBase.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libmedia
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudiopolicybase
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_A2DP
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
include $(BUILD_STATIC_LIBRARY) 模块二编译成静态库
(3)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
AudioFlinger.cpp \
AudioMixer.cpp.arm \
AudioResampler.cpp.arm \
AudioResamplerSinc.cpp.arm \
AudioResamplerCubic.cpp.arm \
AudioPolicyService.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
LOCAL_CFLAGS += -DGENERIC_AUDIO
else
LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudioflinger
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_SHARED_LIBRARIES += liba2dp
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt -lpthread
endif
endif
ifeq ($(BOARD_USE_LVMX),true)
LOCAL_CFLAGS += -DLVMX
LOCAL_C_INCLUDES += vendor/nxp
LOCAL_STATIC_LIBRARIES += liblifevibes
LOCAL_SHARED_LIBRARIES += liblvmxservice
# LOCAL_SHARED_LIBRARIES += liblvmxipc
endif
include $(BUILD_SHARED_LIBRARY) 模块三编译成动态库
二.编译总结:
1.编译一个简单的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
2.编译一个依赖静态(static-library.jar)文件的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# List of static libraries to include in the package
LOCAL_STATIC_JAVA_LIBRARIES := static-library
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
注:LOCAL_STATIC_JAVA_LIBRARIES 后面应是你的APK程序所需要的JAVA库的JAR文件名。
3.编译一个需要platform key签名的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := platform
# Tell it to build an APK
include $(BUILD_PACKAGE)
注:LOCAL_CERTIFICATE 后面应该是签名文件的文件名
4.编译一个需要特殊vendor key签名的APK(LocalPackage.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := vendor/example/certs/app
# Tell it to build an APK
include $(BUILD_PACKAGE
5.装载一个普通的第三方APK(LocalModuleName.apk)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Module name should match apk name to be installed.
LOCAL_MODULE := LocalModuleName
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
LOCAL_CERTIFICATE := platform
include $(BUILD_PREBUILT)
6.装载需要.so(动态库)的第三方APK
LOCAL_PATH := $(my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := baiduinput_android_v1.1_1000e
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
LOCAL_CERTIFICATE := platform
include $(BUILD_PREBUILT) #################################################################
####### copy the library to /system/lib #########################
################################################################# include $(CLEAR_VARS)
LOCAL_MODULE := libinputcore.so
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)
LOCAL_SRC_FILES := lib/$(LOCAL_MODULE)
OVERRIDE_BUILD_MODULE_PATH := $(TARGET_OUT_INTERMEDIATE_LIBRARIES)
include $(BUILD_PREBUILT)
7.编译一个静态java库
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Any libraries that this library depends on
LOCAL_JAVA_LIBRARIES := android.test.runner
# The name of the jar file to create
LOCAL_MODULE := sample
# Build a static jar file.
include $(BUILD_STATIC_JAVA_LIBRARY)
注:LOCAL_JAVA_LIBRARIES表示生成的java库的jar文件名。
Android.mk编译的写法的更多相关文章
- NDK(11)Android.mk编译APK模板
转自 : http://hubingforever.blog.163.com/blog/static/1710405792011656434982/ 以下仅是使用Android.mk编译APK程序的 ...
- Android.mk编译APK范例
以下仅是使用Android.mk编译APK程序的一些范例. 如果你想了解Android.mk的更多内容请参考<Android.mk简介> 一.编译一个简单的APK LOCAL_PAT ...
- 01 android ndk入门实例之android.mk编译
前言 1 环境 android studio2.3 , window系统 2 ndk https://dl.google.com/android/repository/android-ndk-r16- ...
- Android.mk编译.apk .so .jar .a第三方.apk .so .jar .a的方法
一.编译一个简单的APK LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Build all java files in the java s ...
- Android.mk编译App源码
在Andriod源码环境编译APP主要考虑如何引入第三方jar包和arr包的问题,初次尝试,步步是坑,这里给出一个模板: LOCAL_PATH := $(call my-dir) include $( ...
- android.mk android源码编译
http://www.cnblogs.com/chenbin7/archive/2013/01/05/2846863.html Android.mk简单分析 2013-01-05 22:51 by . ...
- Android开发实践:Android.mk模板
关于Android NDK开发的文章已经比较多了,我的博客中也分享了很多NDK开发相关经验和技巧,今天简单写了一个 Android.mk 的示例模板,供初学者参考. 本模板主要给大家示例 Androi ...
- Android.mk
Introduction: Android.mk编译文件是用来向Android NDK描述你的C,C++源代码文件的, 这篇文档描述了它的语法.在阅读下面的内容之前,假定你已经阅读了docs/OVER ...
- NDK(10)Android.mk各属性简介,Android.mk 常用模板
参考 : http://blog.csdn.net/hudashi/article/details/7059006 本文内容: Android.mk简介, 各属性表, 常用Android.mk模板 1 ...
随机推荐
- Django学习笔记之CBV和FBV
FBV FBV(function base views) 就是在视图里使用函数处理请求. 在之前django的学习中,我们一直使用的是这种方式,所以不再赘述. CBV CBV(class base v ...
- Zabbix 关联onealert实现电话报警
Zabbix 关联onealert实现电话报警 系统环境:Linux Centos 7.4 应用版本:Zabbix 3.0.22 OneAlert官方地址:http://www.onealert.co ...
- 优雅的处理你的Java异常
本文介绍 本文仅按照业务系统开发角度描述异常的一些处理看法.不涉及java的异常基础知识,可以自行查阅 <Java核心技术 卷I> 和 <java编程思想> 可以得到更多的基础 ...
- python3.6连接mysql或者mariadb
python3.6版本的安装查看上一篇文章 mysql或mariadb数据库的安装查看以前的文章,这里不再赘述 首先在mariadb数据库中创建相应的库和表: MariaDB [(none)]> ...
- 20145328 《Java程序设计》实验四实验报告
20145328 <Java程序设计>实验四实验报告 实验名称 Andoid开发基础 实验内容 基于Android Studio开发简单的Android应用并部署测试; 了解Android ...
- 仔细讨论 C/C++ 字节对齐问题⭐⭐
原文:https://www.cnblogs.com/AlexMiller/p/5509609.html 字节对齐的原因 为了提高 CPU 的存储速度,编译器会对 struct 和 union的存储进 ...
- MR案例:定制InputFormat
数据输入格式 InputFormat类用于描述MR作业的输入规范,主要功能:输入规范检查(比如输入文件目录的检查).对数据文件进行输入切分和从输入分块中将数据记录逐一读取出来.并转化为Map的输入键值 ...
- vCenter Server 6.7 集成 vRealize Orchestrator 7.5
第一步,安装独立Orchestrator 7.5,并初始化 Orchestrator ova导入和初始化步骤省略...请参考官方文档... Orchestrator 初始化中的认证源需要和vCen ...
- java和groovy的混用
java在语言的动态性方便不是很灵活,如果你想快速增加或改变一些方法,那么只能通过反射机制,并且参数传递的格式很严格. 相比之下,基于groovy可以快速写出一些自定义方法,并能和java很好结合,类 ...
- ng2 quickstart-primeng
1.导入quickstart-angular项目 2.安装primeng npm install primeng 3.安装@angular/animations npm install @angula ...