[WASM] Access WebAssembly Memory Directly from JavaScript
While JavaScript has a garbage-collected heap, WebAssembly has a linear memory space. Nevertheless using a JavaScript ArrayBuffer, we can read and write to WebAssembly’s memory space.
lib.rs:
#[macro_use]
extern crate cfg_if; extern crate wasm_bindgen;
use wasm_bindgen::prelude::*; cfg_if! {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function to get better error messages if we ever panic.
if #[cfg(feature = "console_error_panic_hook")] {
extern crate console_error_panic_hook;
use console_error_panic_hook::set_once as set_panic_hook;
}
} cfg_if! {
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
if #[cfg(feature = "wee_alloc")] {
extern crate wee_alloc;
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
}
} // Definitions of the functionality available in JS, which wasm-bindgen will
// generate shims for today (and eventually these should be near-0 cost!)
//
// These definitions need to be hand-written today but the current vision is
// that we'll use WebIDL to generate this `extern` block into a crate which you
// can link and import. There's a tracking issue for this at
// https://github.com/rustwasm/wasm-bindgen/issues/42
//
// In the meantime these are written out by hand and correspond to the names and
// signatures documented on MDN, for example
#[wasm_bindgen]
extern "C" {
type HTMLDocument;
static document: HTMLDocument;
#[wasm_bindgen(method)]
fn createElement(this: &HTMLDocument, tagName: &str) -> Element;
#[wasm_bindgen(method, getter)]
fn body(this: &HTMLDocument) -> Element; type Element;
#[wasm_bindgen(method, setter = innerHTML)]
fn set_inner_html(this: &Element, html: &str);
#[wasm_bindgen(method, js_name = appendChild)]
fn append_child(this: &Element, other: Element);
#[wasm_bindgen(js_namespace = console)]
fn log(msg: &str);
} macro_rules! log {
($($t:tt)*) => (log(&format!($($t)*)))
}
#[wasm_bindgen]
pub struct Color {
red: u8,
green: u8,
blue: u8,
} #[wasm_bindgen]
pub struct Image {
pixels: Vec<Color>,
} #[wasm_bindgen]
impl Image {
pub fn new() -> Image {
let color1 = Color {
red: 255,
green: 0,
blue: 0,
};
let color2 = Color {
red: 60,
green: 70,
blue: 90,
};
let pixels = vec![color1, color2];
Image {
pixels
}
} pub fn pixels_ptr(&self) -> *const Color {
self.pixels.as_ptr()
}
}
We create a Image object, which has two functions, new() and pixels_ptr() which can be called by javascript. new() is a constructor function, pixels_ptr() is a instant method.
app.js:
import { memory } from "../crate/pkg/rust_webpack_bg";
import { Image } from "../crate/pkg/rust_webpack";
const image = Image.new();
const pixelsPointer = image.pixels_ptr();
const pixels = new Uint8Array(memory.buffer, pixelsPointer, 6);
console.log(pixels);
function numToHex(value) {
const hex = value.toString(16);
return hex.length === 1 ? `0${hex}` : hex;
}
function drawPixel(x, y, color) {
const ctx = canvas.getContext("2d");
ctx.fillStyle = `#${numToHex(color[0])}${numToHex(color[1])}${numToHex(
color[2]
)}`;
ctx.fillRect(x, y, 100, 100);
}
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
drawPixel(0, 0, pixels.slice(0, 3));
drawPixel(100, 0, pixels.slice(3, 6));
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