We use an offset exporting function to get the address of a string in WebAssembly memory. We then create a typed array on top of the WebAssembly memory representing the raw string data, and decode that into a JavaScript string.

WASM Fiddle: https://wasdk.github.io/WasmFiddle/?6wzgh

Demo Repo: https://github.com/guybedford/wasm-intro

C code:

char str[] = "Hello World";

char* getStrOffset () {
return &str[];
}

Here we created a pointer, point to the first chat of the string array.

When we compile the C code to the WASM:

(module
(table anyfunc)
(memory $ )
(data (i32.const ) "Hello World\00")
(export "memory" (memory $)) # export memory to JS
(export "getStrOffset" (func $getStrOffset))
(func $getStrOffset (result i32)
(i32.const ) # getStrOffset function return the address in memory as i32.const 16
)
)

Now inside JS, we can get the "memory":

var wasmModule = new WebAssembly.Module(wasmCode);
var wasmInstance = new WebAssembly.Instance(wasmModule, wasmImports); const memory = wasmInstance.exports.memory;

And remember that it points to the first chat's address in memory.

So we can use Unit8Array to read buffer:

const strBuf = new Uint8Array(memory.buffer, wasmInstance.exports.getStrOffset(), 11); // read biffer from the memory, getStrOffset return the first chat address, and since string (Hello World) is 11 lenght
const str = new TextDecoder().decode(strBuf);
log(str); // Hello World

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