There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolling up(u), down (d), left (l) or right (r), but it won't stop rolling until hitting a wall. When the ball stops, it could choose the next direction. There is also a hole in this maze. The ball will drop into the hole if it rolls on to the hole.

Given the ball position, the hole position and the maze, find out how the ball could drop into the hole by moving the shortest distance. The distance is defined by the number of empty spaces traveled by the ball from the start position (excluded) to the hole (included). Output the moving directions by using 'u', 'd', 'l' and 'r'. Since there could be several different shortest ways, you should output the lexicographically smallest way. If the ball cannot reach the hole, output "impossible".

The maze is represented by a binary 2D array. 1 means the wall and 0 means the empty space. You may assume that the borders of the maze are all walls. The ball and the hole coordinates are represented by row and column indexes.

Example 1:

Input 1: a maze represented by a 2D array

0 0 0 0 0
1 1 0 0 1
0 0 0 0 0
0 1 0 0 1
0 1 0 0 0 Input 2: ball coordinate (rowBall, colBall) = (4, 3)
Input 3: hole coordinate (rowHole, colHole) = (0, 1) Output: "lul" Explanation: There are two shortest ways for the ball to drop into the hole.
The first way is left -> up -> left, represented by "lul".
The second way is up -> left, represented by 'ul'.
Both ways have shortest distance 6, but the first way is lexicographically smaller because 'l' < 'u'. So the output is "lul".

Example 2:

Input 1: a maze represented by a 2D array

0 0 0 0 0
1 1 0 0 1
0 0 0 0 0
0 1 0 0 1
0 1 0 0 0 Input 2: ball coordinate (rowBall, colBall) = (4, 3)
Input 3: hole coordinate (rowHole, colHole) = (3, 0) Output: "impossible" Explanation: The ball cannot reach the hole.

Note:

  1. There is only one ball and one hole in the maze.
  2. Both the ball and hole exist on an empty space, and they will not be at the same position initially.
  3. The given maze does not contain border (like the red rectangle in the example pictures), but you could assume the border of the maze are all walls.
  4. The maze contains at least 2 empty spaces, and the width and the height of the maze won't exceed 30.

这道题DEBUG,DE了半天,用了朴素的DFS,但还是超时在大case上了。果然已经超出了我的能力范围。

class Solution {
private:
int arr[][] = { { , },{ ,- },{ , },{ -, } };
vector<string> directions = { "r","l","d","u" };
public:
string findShortestWay(vector<vector<int>>& maze, vector<int>& ball, vector<int>& hole) {
vector<string> ret;
set<int> visited;
helper(maze, ball[], ball[], hole, ret, visited, "");
sort(ret.begin(), ret.end());
string tmpstr = "";
if (ret.empty()) return "impossible";
//for(auto str : ret)cout << str << endl;
for (int i = ; i < ret[].size(); i++) {
if (tmpstr.empty()) {
tmpstr += ret[][i];
}
else {
if (tmpstr.back() != ret[][i]) {
tmpstr += ret[][i];
}
}
}
return tmpstr;
}
void helper(vector<vector<int>>& maze, int x, int y, vector<int>& hole, vector<string>& ret, set<int>& visited, string path) {
int m = maze.size();
int n = maze[].size();
if (visited.count(x * n + y)) return;
if (!ret.empty() && path.size() > ret[].size()) return;
visited.insert(x*n + y);
for (int i = ; i<; i++) {
int dx = arr[i][];
int dy = arr[i][];
int tmpx, tmpy;
tmpx = x + dx;
tmpy = y + dy;
string tmppath = path;
while (tmpx < m && tmpx >= && tmpy<n && tmpy >= && maze[tmpx][tmpy] != ) {
tmppath += directions[i];
if (tmpx == hole[] && tmpy == hole[]) {
// cout << tmppath << endl;
if(ret.empty() || tmppath.size() < ret[].size()){
ret.clear();
ret.push_back(tmppath);
}
else if(tmppath.size() == ret[].size()){
ret.push_back(tmppath);
}
//ret.push_back(tmppath);
//visited.erase(x*n + y);
//return;
}
tmpx += dx; tmpy += dy;
}
tmpx -= dx; tmpy -= dy;
if (tmpx == x && tmpy == y) continue;
//cout << "tmp location " << tmpx << " and " << tmpy << endl;
//cout << path << endl;
helper(maze, tmpx, tmpy, hole, ret, visited, tmppath);
}
visited.erase(x*n + y);
}
};

下面是我的解法的改进版,调了两个小时...

核心在于初始化一个最大值数组,记录每一个小球能滞留的点,如果这个点的值被更新且小于当前的cost直接返回,因为之前经过这个点的时候,就已经是比现在小的cost,再搜索下去没有意义。

然后在找到终点之后,更新结果,AC的结果依旧惨不忍睹。

Runtime: 160 ms, faster than 8.20% of C++ online submissions for The Maze III.

class Solution {
private:
int arr[][] = { { , },{ ,- },{ , },{ -, } };
vector<string> directions = { "r","l","d","u" };
public:
string findShortestWay(vector<vector<int>>& maze, vector<int>& ball, vector<int>& hole) {
string ret = "";
vector<vector<int>> visited(maze.size(), vector<int>(maze[].size(), INT_MAX));
helper(maze, ball[], ball[], hole, ret, visited, "", );
if (ret.empty()) return "impossible";
return ret;
}
void helper(vector<vector<int>>& maze, int x, int y, vector<int>& hole, string& ret, vector<vector<int>>& visited, string path, int cost) {
int m = maze.size();
int n = maze[].size();
if (visited[x][y] >= cost) {
visited[x][y] = cost;
}
else {
return;
}
for (int i = ; i<; i++) {
int dx = arr[i][];
int dy = arr[i][];
int tmpx, tmpy, tmpcost = cost;
bool check = false, found = false, inloop = false;
tmpx = x;
tmpy = y;
string tmppath = path;
while (tmpx < m && tmpx >= && tmpy<n && tmpy >= && maze[tmpx][tmpy] != ) {
if (!check) {
tmppath += directions[i];
check = true;
}
if (tmpx == hole[] && tmpy == hole[]) {
if (visited[tmpx][tmpy] > tmpcost) {
visited[tmpx][tmpy] = tmpcost;
ret = tmppath;
}
else if(visited[tmpx][tmpy] == tmpcost && ret > tmppath){
ret = tmppath;
}
found = true;
}
tmpx += dx; tmpy += dy;
tmpcost++;
inloop = true;
}
if (inloop) {
tmpx -= dx;
tmpy -= dy;
tmpcost--;
}
if (tmpx == x && tmpy == y) continue;
//if (found) continue;
//cout << "tmp location " << tmpx << " and " << tmpy << endl;
//cout << path << endl;
helper(maze, tmpx, tmpy, hole, ret, visited, tmppath, tmpcost);
}
}
};

下面是网上的解法,用的是BFD。要求图上某一个点到已知点距离最近的方法就是BFS。但我觉得能存在更好的办法(Dijkstra)。

Runtime: 4 ms, faster than 100.00% of C++ online submissions for The Maze III.

#include "header.h"
class Solution {
public:
vector<vector<int>> dir = { { ,, },{ ,, },{ -,, },{ ,-, } };
vector<string> ds = { "d", "r", "u", "l" };
//d, r, u, l
string findShortestWay(vector<vector<int>>& maze, vector<int>& ball, vector<int>& hole) {
//2018-12-18 解决了maze I and maze II,我觉得本质上还是BFS的问题,这个时候的destination只是说变成了如果掉进了hole,那么就不在运动了这样
//哈哈哈哈哈哈一次AC!赞!
if (maze.empty()) return "";
int m = maze.size();
int n = maze[].size();
vector<vector<pair<int, string> >> check(m, vector<pair<int, string> >(n, { INT_MAX, "" }));
check[ball[]][ball[]] = { , "" };
queue<pair<int, int>> q;
q.push({ ball[], ball[] });
while (!q.empty()) {
int len = q.size();
while (len) {
auto p = q.front(); q.pop(); len--;
for (auto d : dir) {
int steps = ;
int i = p.first; int j = p.second;
while (i + d[] >= && i + d[] < m && j + d[] >= && j + d[] < n && !maze[i + d[]][j + d[]]) {
i = i + d[]; j = j + d[]; steps++;
if (i == hole[] && j == hole[]) { break; }
}
if (check[i][j].first > check[p.first][p.second].first + steps) {
check[i][j].first = check[p.first][p.second].first + steps;
check[i][j].second = check[p.first][p.second].second + ds[d[]];
q.push({ i, j });
}
else if (check[i][j].first == check[p.first][p.second].first + steps) {
if (check[i][j].second > check[p.first][p.second].second + ds[d[]]) {
q.push({ i, j });
check[i][j].second = check[p.first][p.second].second + ds[d[]];
}
}
}
}
}
return check[hole[]][hole[]].first == INT_MAX ? "impossible" : check[hole[]][hole[]].second;
}
};

LC 499. The Maze III 【lock,hard】的更多相关文章

  1. LC 245. Shortest Word Distance III 【lock, medium】

    Given a list of words and two words word1 and word2, return the shortest distance between these two ...

  2. LC 759. Employee Free Time 【lock, hard】

    We are given a list schedule of employees, which represents the working time for each employee. Each ...

  3. Leetcode: The Maze III(Unsolved Lock Problem)

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  4. LeetCode 499. The Maze III

    原题链接在这里:https://leetcode.com/problems/the-maze-iii/ 题目: There is a ball in a maze with empty spaces ...

  5. [LeetCode] 499. The Maze III 迷宫 III

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  6. LC 871. Minimum Number of Refueling Stops 【lock, hard】

    A car travels from a starting position to a destination which is target miles east of the starting p ...

  7. LC 660. Remove 9 【lock, hard】

    Start from integer 1, remove any integer that contains 9 such as 9, 19, 29... So now, you will have ...

  8. LC 656. Coin Path 【lock, Hard】

    Given an array A (index starts at 1) consisting of N integers: A1, A2, ..., AN and an integer B. The ...

  9. LC 244. Shortest Word Distance II 【lock, Medium】

    Design a class which receives a list of words in the constructor, and implements a method that takes ...

随机推荐

  1. 怎么处理系统蓝屏后提示代码0x000000d1的错误?

    电脑开机有时会出现蓝屏,导致蓝屏的原因有很多,每种错误都有不同的代码.下面就来和大家分享一下电脑开机蓝屏出现0x000000d1错误代码是什么原因?我们又该怎么去解决这个问题. 电脑开机蓝屏出现0x0 ...

  2. mysql服务启动失败

    #!/bin/bash . /etc/rc.d/init.d/functions MPORT=`netstat -atnlp | grep 3306| wc -l` MPROC=`ps ax | gr ...

  3. shell脚本基础和grep文本处理工具企业应用4

    文本处理工具:    egrep:        支持扩展的正则表达式实现类似于grep文本过滤功能:grep -E        egrep [OPTIONS] PATTERN [FILE...]  ...

  4. cubase 音频的淡入淡出

  5. block missing问题排查流程

    当集群出现block missing异常时,一般的排查流程如下: 首先检查是否有datanode处于dead或Decommissioned状态,如果是,尝试恢复datanode,一般block mis ...

  6. elk快速入门-在kibana中如何使用devtools操作elasticsearch

    在kibana中如何使用devtools操作elasticsearch:前言: 首先需要安装elasticsearch,kibana ,下载地址 https://www.elastic.co/cn/d ...

  7. Zabbix Server设置主机监控

  8. Linux Bonding

    https://www.cnblogs.com/huangweimin/articles/6527058.html 管理   linux下网卡bonding配置   章节 bonding技术 cent ...

  9. 一些需要禁用的PHP危险函数(disable_functions)

    一些需要禁用的PHP危险函数(disable_functions)   有时候为了安全我们需要禁掉一些PHP危险函数,整理如下需要的朋友可以参考下 phpinfo() 功能描述:输出 PHP 环境信息 ...

  10. java学习记录--ThreadLocal使用案例(转)

    本文借由并发环境下使用线程不安全的SimpleDateFormat优化案例,帮助大家理解ThreadLocal. 最近整理公司项目,发现不少写的比较糟糕的地方,比如下面这个: public class ...