神奇的幻方

Time Limit: 20 Sec

Memory Limit: 256 MB

题目连接

http://www.luogu.org/problem/show?pid=2615

Description

幻方是一种很神奇的N*N矩阵:它由数字1,2,3,……,N*N构成,且每行、每列及两条对角线上的数字之和都相同。
  当N为奇数时,我们可以通过以下方法构建一个幻方:
  首先将1写在第一行的中间。
  之后,按如下方式从小到大依次填写每个数K(K=2,3,…,N*N):
  1.若(K−1)在第一行但不在最后一列,则将K填在最后一行,(K−1)所在列的右一列;
  2.若(K−1)在最后一列但不在第一行,则将K填在第一列,(K−1)所在行的上一行;
  3.若(K−1)在第一行最后一列,则将K填在(K−1)的正下方;
  4.若(K−1)既不在第一行,也不在最后一列,如果(K−1)的右上方还未填数,则将K填在(K−1)的右上方,否则将K填在(K−1)的正下方。
  现给定N请按上述方法构造N*N的幻方。
Under two situations the player could score one point.

⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.

⋅2. Ignoring the buoys and relying on dogfighting to get point.
If you and your opponent meet in the same position, you can try to
fight with your opponent to score one point. For the proposal of game
balance, two players are not allowed to fight before buoy #2 is touched by anybody.

There are three types of players.

Speeder:
As a player specializing in high speed movement, he/she tries to avoid
dogfighting while attempting to gain points by touching buoys.
Fighter:
As a player specializing in dogfighting, he/she always tries to fight
with the opponent to score points. Since a fighter is slower than a
speeder, it's difficult for him/her to score points by touching buoys
when the opponent is a speeder.
All-Rounder: A balanced player between Fighter and Speeder.

There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.

Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting.
Since Asuka is slower than Shion, she decides to fight with Shion for
only one time during the match. It is also assumed that if Asuka and
Shion touch the buoy in the same time, the point will be given to Asuka
and Asuka could also fight with Shion at the buoy. We assume that in
such scenario, the dogfighting must happen after the buoy is touched by
Asuka or Shion.

The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?

Input

输入文件只有一行,包含一个整数N即幻方的大小。

Output

输出文件包含N行,每行N个整数,即按上述方法构造出的N*N的幻方。相邻两个整数之间用单个空格隔开。

Sample Input

3
 

Sample Output

8 1 6
3 5 7
4 9 2

HINT

题意

题解:

模拟题模拟题,热情的100分

代码

#include<iostream>
#include<stdio.h>
#include<math.h>
using namespace std; int n,x,y;
int mp[][];
int main()
{
scanf("%d",&n);
x = ,y = (n+)/;
mp[x][y]=;
for(int i=;i<=n*n;i++)
{
if(x==&&y!=n)
x=n,y++;
else if(x!=&&y==n)
x--,y=;
else if(x==&&y==n)
x++;
else if(!mp[x-][y+])
x--,y++;
else
x++;
mp[x][y]=i;
}
for(int i=;i<=n;i++)
{
for(int j=;j<=n;j++)
printf("%d ",mp[i][j]);
printf("\n");
}
}

2015 NOIP day1 t1 神奇的幻方 模拟的更多相关文章

  1. 【NOIP2015提高组】Day1 t1神奇的幻方

    一大淼题,直接瞎搞即可,不过一定要仔细看题目给定的条件. #include<iostream> #include<cstdio> #include<cstring> ...

  2. 东方14模拟赛之noip2015/day1/3/神奇的幻方

    总时间限制:  10000ms 单个测试点时间限制:  1000ms 内存限制:  128000kB 描述 幻方是一种很神奇的N*N 矩阵:它由数字 1,2,3, … …,N*N 构成,且每行.每列及 ...

  3. 洛谷 P2615 神奇的幻方 —— 模拟

    题目:https://www.luogu.org/problemnew/show/P2615 直接按题意模拟即可; 用 Emacs 做的第一道题! 代码如下: #include<iostream ...

  4. noip2015day1 T1 4510 神奇的幻方

    4510 神奇的幻方 noip2015day1 T1  时间限制: 1 s  空间限制: 128000 KB  题目等级 : 黄金 Gold 题解  查看运行结果     题目描述 Descripti ...

  5. 2015 Noip提高组 Day1

    P2615 神奇的幻方 [题目描述] 幻方是一种很神奇的N*N矩阵:它由数字1,2,3,……,N*N构成,且每行.每列及两条对角线上的数字之和都相同. 当N为奇数时,我们可以通过以下方法构建一个幻方: ...

  6. [模拟][NOIP2015]神奇的幻方

    神奇的幻方 题目描述 幻方是一种很神奇的N∗ N矩阵:它由数字 1,2,3, … … , N ∗ N 构成,且每行.每列及两条对角线上的数字之和都相同. 当 N为奇数时,我们可以通过以下方法构建一个幻 ...

  7. P2615 神奇的幻方

    P2615 神奇的幻方 题目描述 幻方是一种很神奇的N*N矩阵:它由数字1,2,3,……,N*N构成,且每行.每列及两条对角线上的数字之和都相同. 当N为奇数时,我们可以通过以下方法构建一个幻方: 首 ...

  8. 洛谷 P2615 神奇的幻方

    传送门 I'm here! 思路 这个题,我们可以直接去模拟,因为范围很小,且\(N\)都是奇数 直接构造一个矩阵,初始值都为\(0\),然后\(while\)循环,根据题目给出的\(4\)个条件进行 ...

  9. Noip2011 提高组 Day1 T1 铺地毯 + Day2 T1 计算系数

    Day1 T1 题目描述 为了准备一个独特的颁奖典礼,组织者在会场的一片矩形区域(可看做是平面直角坐标系的第一象限)铺上一些矩形地毯.一共有 n 张地毯,编号从 1 到n .现在将这些地毯按照编号从小 ...

随机推荐

  1. 【JSP】JSP动态显示时间

    function showtime() { var today; var hour; var second; var minute; var year; var month; var date; va ...

  2. 【转】iOS学习之Autolayout(代码添加约束) -- 不错不错

    原文网址:http://www.cnblogs.com/HypeCheng/articles/4192154.html DECEMBER 07, 2013 学习资料 文章 Beginning Auto ...

  3. 【转】UITableView详解(UITableViewCell

    原文网址:http://www.kancloud.cn/digest/ios-1/107420 上一节中,我们定义的cell比较单一,只是单调的输入文本和插入图片,但是在实际开发中,有的cell上面有 ...

  4. jsp防盗链代码

    // 禁止缓存   response.setHeader("Cache-Control", "no-store");   response.setHeader( ...

  5. 滑屏 H5 开发实践九问

    滑屏的交互形式自从在 H5 中流行起来,便广泛应用在产品宣传.广告.招聘和活动运营等场景中,作为微信朋友圈广告惯用的形式,其影响力更是得到了强化与放大.如今滑屏H5可谓玲琅满目,数不尽数. 作为一个 ...

  6. C++11 之 " = delete "

    1  缺省函数 设计一个类,没有成员函数 (member function),只有成员数据 (member data) class DataOnly { private: std::string st ...

  7. 《Genesis-3D开源游戏引擎完整实例教程-2D射击游戏篇04:碰撞检测》

    4.碰撞检测 碰撞概述: 游戏世界里,游戏对象不能做出如同在真实世界里的物理运动效果.对于大部分游戏来说,都要为其添加物理系统,让其可以模拟真实世界发生的物理运动.但是在这个打飞机游戏Demo中,是用 ...

  8. PowerMock简介

    PowerMock 写单元测试可能有些难.有时仅仅为了可测试性的目标而不得不牺牲好的设计.通常可测试性和好的测试之间是一致的,但是并不总是如此.比如,由于现存框架的限制,final classes.m ...

  9. the application could not be verified

    在iphone上安装app时,提示the application could not be verified 解决方式: 将iphone已有的这个app卸载,然后安装就可以了.

  10. maven 的各种命令

    mvn clean : 清理旧的文件 mvn clean compile :  清理 .编译 mvn clean test :       清理 .编译 .测试 mvn clean package : ...