2015 NOIP day1 t1 神奇的幻方 模拟
神奇的幻方
Time Limit: 20 Sec
Memory Limit: 256 MB
题目连接
http://www.luogu.org/problem/show?pid=2615
Description
当N为奇数时,我们可以通过以下方法构建一个幻方:
首先将1写在第一行的中间。
之后,按如下方式从小到大依次填写每个数K(K=2,3,…,N*N):
1.若(K−1)在第一行但不在最后一列,则将K填在最后一行,(K−1)所在列的右一列;
2.若(K−1)在最后一列但不在第一行,则将K填在第一列,(K−1)所在行的上一行;
3.若(K−1)在第一行最后一列,则将K填在(K−1)的正下方;
4.若(K−1)既不在第一行,也不在最后一列,如果(K−1)的右上方还未填数,则将K填在(K−1)的右上方,否则将K填在(K−1)的正下方。
现给定N请按上述方法构造N*N的幻方。
⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.
⋅2. Ignoring the buoys and relying on dogfighting to get point.
If you and your opponent meet in the same position, you can try to
fight with your opponent to score one point. For the proposal of game
balance, two players are not allowed to fight before buoy #2 is touched by anybody.
There are three types of players.
Speeder:
As a player specializing in high speed movement, he/she tries to avoid
dogfighting while attempting to gain points by touching buoys.
Fighter:
As a player specializing in dogfighting, he/she always tries to fight
with the opponent to score points. Since a fighter is slower than a
speeder, it's difficult for him/her to score points by touching buoys
when the opponent is a speeder.
All-Rounder: A balanced player between Fighter and Speeder.
There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.
Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting.
Since Asuka is slower than Shion, she decides to fight with Shion for
only one time during the match. It is also assumed that if Asuka and
Shion touch the buoy in the same time, the point will be given to Asuka
and Asuka could also fight with Shion at the buoy. We assume that in
such scenario, the dogfighting must happen after the buoy is touched by
Asuka or Shion.
The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?
Input
输入文件只有一行,包含一个整数N即幻方的大小。
Output
输出文件包含N行,每行N个整数,即按上述方法构造出的N*N的幻方。相邻两个整数之间用单个空格隔开。
Sample Input
3
Sample Output
8 1 6
3 5 7
4 9 2
HINT
题意
题解:
模拟题模拟题,热情的100分
代码
#include<iostream>
#include<stdio.h>
#include<math.h>
using namespace std; int n,x,y;
int mp[][];
int main()
{
scanf("%d",&n);
x = ,y = (n+)/;
mp[x][y]=;
for(int i=;i<=n*n;i++)
{
if(x==&&y!=n)
x=n,y++;
else if(x!=&&y==n)
x--,y=;
else if(x==&&y==n)
x++;
else if(!mp[x-][y+])
x--,y++;
else
x++;
mp[x][y]=i;
}
for(int i=;i<=n;i++)
{
for(int j=;j<=n;j++)
printf("%d ",mp[i][j]);
printf("\n");
}
}
2015 NOIP day1 t1 神奇的幻方 模拟的更多相关文章
- 【NOIP2015提高组】Day1 t1神奇的幻方
一大淼题,直接瞎搞即可,不过一定要仔细看题目给定的条件. #include<iostream> #include<cstdio> #include<cstring> ...
- 东方14模拟赛之noip2015/day1/3/神奇的幻方
总时间限制: 10000ms 单个测试点时间限制: 1000ms 内存限制: 128000kB 描述 幻方是一种很神奇的N*N 矩阵:它由数字 1,2,3, … …,N*N 构成,且每行.每列及 ...
- 洛谷 P2615 神奇的幻方 —— 模拟
题目:https://www.luogu.org/problemnew/show/P2615 直接按题意模拟即可; 用 Emacs 做的第一道题! 代码如下: #include<iostream ...
- noip2015day1 T1 4510 神奇的幻方
4510 神奇的幻方 noip2015day1 T1 时间限制: 1 s 空间限制: 128000 KB 题目等级 : 黄金 Gold 题解 查看运行结果 题目描述 Descripti ...
- 2015 Noip提高组 Day1
P2615 神奇的幻方 [题目描述] 幻方是一种很神奇的N*N矩阵:它由数字1,2,3,……,N*N构成,且每行.每列及两条对角线上的数字之和都相同. 当N为奇数时,我们可以通过以下方法构建一个幻方: ...
- [模拟][NOIP2015]神奇的幻方
神奇的幻方 题目描述 幻方是一种很神奇的N∗ N矩阵:它由数字 1,2,3, … … , N ∗ N 构成,且每行.每列及两条对角线上的数字之和都相同. 当 N为奇数时,我们可以通过以下方法构建一个幻 ...
- P2615 神奇的幻方
P2615 神奇的幻方 题目描述 幻方是一种很神奇的N*N矩阵:它由数字1,2,3,……,N*N构成,且每行.每列及两条对角线上的数字之和都相同. 当N为奇数时,我们可以通过以下方法构建一个幻方: 首 ...
- 洛谷 P2615 神奇的幻方
传送门 I'm here! 思路 这个题,我们可以直接去模拟,因为范围很小,且\(N\)都是奇数 直接构造一个矩阵,初始值都为\(0\),然后\(while\)循环,根据题目给出的\(4\)个条件进行 ...
- Noip2011 提高组 Day1 T1 铺地毯 + Day2 T1 计算系数
Day1 T1 题目描述 为了准备一个独特的颁奖典礼,组织者在会场的一片矩形区域(可看做是平面直角坐标系的第一象限)铺上一些矩形地毯.一共有 n 张地毯,编号从 1 到n .现在将这些地毯按照编号从小 ...
随机推荐
- java中的getClass()函数
Java反射学习 所谓反射,可以理解为在运行时期获取对象类型信息的操作.传统的编程方法要求程序员在编译阶段决定使用的类型,但是在反射的帮助下,编程人员可以动态获取这些信息,从而编写更加具有可移植性的代 ...
- C# 邮件发送系统
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; usin ...
- 【LeetCode 99】Recover Binary Search Tree
Two elements of a binary search tree (BST) are swapped by mistake. Recover the tree without changing ...
- div模拟的下拉框特效jquery
从网上找来的,感觉不错就拿来分享下 <style type="text/css"> body, ul, li { margin: 0; padding: 0; font ...
- (转)我是如何在SQLServer中处理每天四亿三千万记录的
首先声明,我只是个程序员,不是专业的DBA,以下这篇文章是从一个问题的解决过程去写的,而不是一开始就给大家一个正确的结果,如果文中有不对的地方,请各位数据库大牛给予指正,以便我能够更好的处理此次业务. ...
- OpenGL学习——基本概念和坐标变换
基本概念 基本功能:几何图形.变换.着色.光照.贴图 高级功能:曲面图元.光栅操作.景深.shader编程 状态机 先设置状态参数:多边形.顶点列表.填充颜色.纹理.混合模式.坐标系 再调用绘图指 ...
- bzoj1150
haha,贪心,边界条件折腾了我一会儿 #include<cstdio> #include<cctype> #include<queue> #include< ...
- asmcmd报错
在进入asm的命令行时报错: 报错内容如下 [oracle@kel dbs]$ asmcmd asmcmd: command disallowed by current instance type 从 ...
- [微软实习生2014]K-th string
很久之前的事情了,微软2014实习生的在线测试题,记录下来以备后用. 题目描述: Description Consider a string set that each of them consist ...
- java工程师的标准
1.技术广度方面至少要精通多门开源技术吧,研究过struts\spring\hibernate等的源码. 2.项目经验方面从头到尾跟过几个大项目,头是指需求阶段,包括需求调研.尾是指上线交付之后,包括 ...