Undefined symbols for architecture i386:
“_OBJC_CLASS_$_XXX”, referenced from:
objc-class-ref in XXX
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
如果真机调试就是 undefined symbols for architecture armv7错误!
发生这种错误通常是project.pbxproj这个文件引起的,尤其在多人合作开发的时候,svn提交不规范可能导致project.pbxproj发生错误,导致文件的引用不在project.pbxproj文件中。
xcode项目import文件会根据project.pbxproj来查找,查找不到文件的引用则会有上述的错误。
解决方法点击工程,在主界面中点击Build Phases,根据提示信息“XXX”来判断缺少什么文件,一般如果缺少自定义的文件,XXX会是缺少的类名,那么就在Complie Sources中加入该文件。如果缺少类库,则在Link Binary With Libraries中加入该类库。
Undefined symbols for architecture i386: |
02 |
"TextureMan::LoadTexture(std::__1::basic_string, std::__1::allocator > const&, int, bool)", referenced from: |
03 |
tolua_gameinterface_TextureMan_loadTexture00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
04 |
"SoundManager::BgndMusicPlay(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from: |
05 |
tolua_gameinterface_SoundManager_BgndMusicPlay00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
06 |
"SoundManager::BgndMusicStop(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from: |
07 |
tolua_gameinterface_SoundManager_BgndMusicStop00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
08 |
"Font::LoadFont(std::__1::basic_string, std::__1::allocator > const&)", referenced from: |
09 |
tolua_gameinterface_Font_loadFont00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
10 |
"System::MakeDocumentPath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from: |
11 |
tolua_gameinterface_System_makeDocumentPath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
12 |
"System::MakeResourcePath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from: |
13 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
14 |
tolua_gameinterface_System_makeResourcePath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
15 |
"std::__1::__vector_base_common::__throw_length_error() const", referenced from: |
16 |
void std::__1::vector >::__push_back_slow_path(float const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
17 |
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
18 |
void std::__1::vector >::__push_back_slow_path(int const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
19 |
"std::__1::locale::use_facet(std::__1::locale::id&) const", referenced from: |
20 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
21 |
"std::__1::ios_base::getloc() const", referenced from: |
22 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
23 |
"std::__1::basic_string, std::__1::allocator >::__init(char const*, unsigned long)", referenced from: |
24 |
_l_registercallback in libCoreClientiOS.a(logicthread.o) |
25 |
_luapanic in libCoreClientiOS.a(logicthread.o) |
26 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
27 |
ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o) |
28 |
ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o) |
29 |
ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o) |
30 |
ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o) |
32 |
"std::__1::basic_string, std::__1::allocator >::assign(char const*)", referenced from: |
33 |
System::SetEngineScriptPath(char const*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
34 |
"std::__1::basic_string, std::__1::allocator >::basic_string(std::__1::basic_string, std::__1::allocator > const&)", referenced from: |
35 |
tolua_gameinterface_vector_string___geti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
36 |
tolua_gameinterface_vector_string___geti01(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
37 |
tolua_gameinterface_vector_string__push_back00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
38 |
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
39 |
"std::__1::basic_string, std::__1::allocator >::~basic_string()", referenced from: |
40 |
_l_registercallback in libCoreClientiOS.a(logicthread.o) |
41 |
_luapanic in libCoreClientiOS.a(logicthread.o) |
42 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
43 |
ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o) |
44 |
ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o) |
45 |
ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o) |
46 |
ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o) |
48 |
"std::__1::basic_string, std::__1::allocator >::operator=(std::__1::basic_string, std::__1::allocator > const&)", referenced from: |
49 |
tolua_gameinterface_vector_string___seti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
50 |
"std::__1::basic_ostream >::put(char)", referenced from: |
51 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
52 |
"std::__1::basic_ostream >::flush()", referenced from: |
53 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
54 |
"std::__1::basic_ostream >::sentry::sentry(std::__1::basic_ostream >&)", referenced from: |
55 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
56 |
"std::__1::basic_ostream >::sentry::~sentry()", referenced from: |
57 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
58 |
"std::__1::cerr", referenced from: |
59 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
60 |
ExUnit::LogicThread::ContactTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o) |
61 |
ExUnit::LogicThread::SensorTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o) |
62 |
"std::__1::ctype::id", referenced from: |
63 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
64 |
"std::__1::locale::~locale()", referenced from: |
65 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
66 |
"std::__1::ios_base::__set_badbit_and_consider_rethrow()", referenced from: |
67 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
68 |
"std::__1::ios_base::clear(unsigned int)", referenced from: |
69 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
70 |
ld: symbol(s) not found for architecture i386 |
71 |
clang: error: linker command failed with exit code 1 (use -v to see invocation) |
看着就非常复杂!
有这么多的link STL的错误。
其实,就是你编译静态库的时候使用不同版本的标准库, C++ Standard Library
那么如何fix掉这个issue呢?看下面这两张图!
如果你这两个在编译静态库和在使用静态库的app中设置的是一样的,应该就可以解决掉这个问题!
事实上,compiler default 足够了。
分类: iOS |2013-07-18 16:49 |42人阅读
今天,使用了第三方一个库,结果,出现,iOS Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>
注意:不是修改Build Setting里面的设置,而是添加一个libstdc++.dylib, 搞定!
- iOS工程集成支付宝错误Undefined symbols for architecture armv7
问题描述: 新工程中需要集成支付宝功能,于是咱就把支付宝的库给集成了进入然后就出现了下面这种错误了说,错误信息如下: Undefined symbols for architecture armv7: ...
- 静态库引入引起的错误解决方案,ld: warning: ignoring file ”…/XXX.a”, file was built for archive which is not the architecture being linked (armv7): “…/XXX.a” Undefined symbols for architecture armv7: "_OBJC_CLASS_$
想目中不免会引入一些静态库,可是有时加入'.a'文件后编译便会报以下错误 ld: warning: ignoring file ”…/XXX.a”, file was built for archiv ...
- Undefined symbols for architecture armv7
xcode编译过程中出现如下问题Undefined symbols for architecture armv7:... ld: symbol(s) not found for architectur ...
- Undefined symbols for architecture armv7: "_OBJC_METACLASS_$_ _OBJC_CLASS_$_ ld: symbol(s) not found for architecture armv7错误
Undefined symbols for architecture armv7: "_OBJC_METACLASS_$_MWPhotoBrowser", referenced ...
- Undefined symbols for architecture armv7错误解决方法
Undefined symbols for architecture armv7: "_OBJC_CLASS_$_BriefMainModel", referenced from: ...
- iOS 错误 undefined symbols for architecture i386
undefined symbols for architecture i386 这个错误困扰了我几个小时. 网上很多问这个问题的,回答基本上都是说在 target 里面去的 armv64 什么什么的. ...
- iOS Undefined symbols for architecture armv7:
armv6 iPhone.iPhone 3G iPod 1G.iPod 2G armv7 iPhone 3GS.iPhone 4 iPod 3G.iPod 4G.iPod 5G iPad.iPad 2 ...
- iOS模拟器:Undefined symbols for architecture x86_64
描述:为了适配iPhone 5s的64位处理器,在编译选项中加入了arm64架构.但是发现工程在真机上可以编译通过但是在模拟器上却未编过. 问题解决:经研究在编译选项中再加入x86_64架构,重新编译 ...
- iOS :undefined symbols for architecture x86_64
转自:http://www.th7.cn/Program/IOS/201408/268371.shtml 问题描述:为了适配iPhone 5s的64位处理器,在编译选项中加入了arm64架构.但是发现 ...
随机推荐
- PureMVC(JS版)源码解析(十一):Model类
这篇博文讲PureMVC三个核心类——Model类.Model类的构造函数及工厂函数[即getInstance()方法]和View类.Controller类是一样的,这里就不重复讲解了,只 ...
- Android Studio使用SVN,与eclipse共同开发。
Android Studio(下称AS)开发工具目前已经迅速在世界普遍使用起来,而在很多一部分公司内部,仍然有部分老员工坚持使用eclipse + SVN,而不改用AS,这使得想使用AS的小伙伴们都深 ...
- iOS UIKit:animation
@import url(http://i.cnblogs.com/Load.ashx?type=style&file=SyntaxHighlighter.css); @import url(/ ...
- ubuntu15.10英文系统中文输入法配置 fcitx
15.10 默认安装的输入法engine就是fcitx,如果你安装的时候locale选中文,应该不用任何折腾就可以用了,但我习惯了用英文系统,所以..... 系统安装好之后,做如下修改: 安装语言包 ...
- Linux删除文件Argument list too long问题的解决方案
方法一:使用find find . -name 文件 | xargs rm -f 但文件数量过多,find命令也会出现问题: -bash: /bin/find: Argument list too l ...
- Linux下Tomcat安装、配置
/etc/profile./etc/profile.d和.bash_profile区别 /etc/profile和/etc/profile.d区别 .bash_profile 是存放用户的全局变量 / ...
- 理解FTP协议
为了防止无良网站的爬虫抓取文章,特此标识,转载请注明文章出处.LaplaceDemon/ShiJiaqi. http://www.cnblogs.com/shijiaqi1066/p/5186117. ...
- (八)Struts2 文件上传和下载
所有的学习我们必须先搭建好Struts2的环境(1.导入对应的jar包,2.web.xml,3.struts.xml) 第一节:Struts2 文件上传 Struts2 文件上传基于Struts2 拦 ...
- HTML网页图片滚动代码
<!--下面是向上滚动代码--> <div id=butong_net_top style=overflow:hidden;height:100;width:90;> < ...
- hdu 1788 Chinese remainder theorem again(最小公倍数)
Problem Description 我知道部分同学最近在看中国剩余定理,就这个定理本身,还是比较简单的: 假设m1,m2,-,mk两两互素,则下面同余方程组: x≡a1(mod m1) x≡a2( ...