Undefined symbols for architecture i386:
“_OBJC_CLASS_$_XXX”, referenced from:
objc-class-ref in XXX

ld: symbol(s) not found for architecture i386

clang: error: linker command failed with exit code 1 (use -v to see invocation)

 
如果真机调试就是 undefined symbols for architecture armv7错误!
发生这种错误通常是project.pbxproj这个文件引起的,尤其在多人合作开发的时候,svn提交不规范可能导致project.pbxproj发生错误,导致文件的引用不在project.pbxproj文件中。
xcode项目import文件会根据project.pbxproj来查找,查找不到文件的引用则会有上述的错误。
 
解决方法点击工程,在主界面中点击Build Phases,根据提示信息“XXX”来判断缺少什么文件,一般如果缺少自定义的文件,XXX会是缺少的类名,那么就在Complie Sources中加入该文件。如果缺少类库,则在Link Binary With Libraries中加入该类库。
 
Undefined symbols for architecture i386:
02   "TextureMan::LoadTexture(std::__1::basic_string, std::__1::allocator > const&, int, bool)", referenced from:
03       tolua_gameinterface_TextureMan_loadTexture00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
04   "SoundManager::BgndMusicPlay(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from:
05       tolua_gameinterface_SoundManager_BgndMusicPlay00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
06   "SoundManager::BgndMusicStop(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from:
07       tolua_gameinterface_SoundManager_BgndMusicStop00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
08   "Font::LoadFont(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
09       tolua_gameinterface_Font_loadFont00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
10   "System::MakeDocumentPath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from:
11       tolua_gameinterface_System_makeDocumentPath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
12   "System::MakeResourcePath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from:
13       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
14       tolua_gameinterface_System_makeResourcePath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
15   "std::__1::__vector_base_common::__throw_length_error() const", referenced from:
16       void std::__1::vector >::__push_back_slow_path(float const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
17       void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
18       void std::__1::vector >::__push_back_slow_path(int const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
19   "std::__1::locale::use_facet(std::__1::locale::id&) const", referenced from:
20       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
21   "std::__1::ios_base::getloc() const", referenced from:
22       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
23   "std::__1::basic_string, std::__1::allocator >::__init(char const*, unsigned long)", referenced from:
24       _l_registercallback in libCoreClientiOS.a(logicthread.o)
25       _luapanic in libCoreClientiOS.a(logicthread.o)
26       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
27       ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
28       ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o)
29       ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o)
30       ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o)
31       ...
32   "std::__1::basic_string, std::__1::allocator >::assign(char const*)", referenced from:
33       System::SetEngineScriptPath(char const*) inlibCoreClientiOS.a(tolua_gameinterface.o)
34   "std::__1::basic_string, std::__1::allocator >::basic_string(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
35       tolua_gameinterface_vector_string___geti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
36       tolua_gameinterface_vector_string___geti01(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
37       tolua_gameinterface_vector_string__push_back00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
38       void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
39   "std::__1::basic_string, std::__1::allocator >::~basic_string()", referenced from:
40       _l_registercallback in libCoreClientiOS.a(logicthread.o)
41       _luapanic in libCoreClientiOS.a(logicthread.o)
42       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
43       ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
44       ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o)
45       ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o)
46       ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o)
47       ...
48   "std::__1::basic_string, std::__1::allocator >::operator=(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
49       tolua_gameinterface_vector_string___seti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
50   "std::__1::basic_ostream >::put(char)", referenced from:
51       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
52   "std::__1::basic_ostream >::flush()", referenced from:
53       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
54   "std::__1::basic_ostream >::sentry::sentry(std::__1::basic_ostream >&)", referenced from:
55       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
56   "std::__1::basic_ostream >::sentry::~sentry()", referenced from:
57       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
58   "std::__1::cerr", referenced from:
59       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
60       ExUnit::LogicThread::ContactTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o)
61       ExUnit::LogicThread::SensorTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o)
62   "std::__1::ctype::id", referenced from:
63       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
64   "std::__1::locale::~locale()", referenced from:
65       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
66   "std::__1::ios_base::__set_badbit_and_consider_rethrow()", referenced from:
67       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
68   "std::__1::ios_base::clear(unsigned int)", referenced from:
69       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
70 ld: symbol(s) not found for architecture i386
71 clang: error: linker command failed with exit code 1 (use -v to see invocation)
看着就非常复杂!
有这么多的link STL的错误。
其实,就是你编译静态库的时候使用不同版本的标准库, C++ Standard Library
 
那么如何fix掉这个issue呢?看下面这两张图!
如果你这两个在编译静态库和在使用静态库的app中设置的是一样的,应该就可以解决掉这个问题!
 
事实上,compiler default 足够了。
 

iOS出现 Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>

分类: iOS |2013-07-18 16:49 |42人阅读

今天,使用了第三方一个库,结果,出现,iOS Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>

注意:不是修改Build Setting里面的设置,而是添加一个libstdc++.dylib, 搞定!

iOS出现 Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>的更多相关文章

  1. iOS工程集成支付宝错误Undefined symbols for architecture armv7

    问题描述: 新工程中需要集成支付宝功能,于是咱就把支付宝的库给集成了进入然后就出现了下面这种错误了说,错误信息如下: Undefined symbols for architecture armv7: ...

  2. 静态库引入引起的错误解决方案,ld: warning: ignoring file ”…/XXX.a”, file was built for archive which is not the architecture being linked (armv7): “…/XXX.a” Undefined symbols for architecture armv7: "_OBJC_CLASS_$

    想目中不免会引入一些静态库,可是有时加入'.a'文件后编译便会报以下错误 ld: warning: ignoring file ”…/XXX.a”, file was built for archiv ...

  3. Undefined symbols for architecture armv7

    xcode编译过程中出现如下问题Undefined symbols for architecture armv7:... ld: symbol(s) not found for architectur ...

  4. Undefined symbols for architecture armv7: "_OBJC_METACLASS_$_ _OBJC_CLASS_$_ ld: symbol(s) not found for architecture armv7错误

    Undefined symbols for architecture armv7:  "_OBJC_METACLASS_$_MWPhotoBrowser", referenced ...

  5. Undefined symbols for architecture armv7错误解决方法

    Undefined symbols for architecture armv7: "_OBJC_CLASS_$_BriefMainModel", referenced from: ...

  6. iOS 错误 undefined symbols for architecture i386

    undefined symbols for architecture i386 这个错误困扰了我几个小时. 网上很多问这个问题的,回答基本上都是说在 target 里面去的 armv64 什么什么的. ...

  7. iOS Undefined symbols for architecture armv7:

    armv6 iPhone.iPhone 3G iPod 1G.iPod 2G armv7 iPhone 3GS.iPhone 4 iPod 3G.iPod 4G.iPod 5G iPad.iPad 2 ...

  8. iOS模拟器:Undefined symbols for architecture x86_64

    描述:为了适配iPhone 5s的64位处理器,在编译选项中加入了arm64架构.但是发现工程在真机上可以编译通过但是在模拟器上却未编过. 问题解决:经研究在编译选项中再加入x86_64架构,重新编译 ...

  9. iOS :undefined symbols for architecture x86_64

    转自:http://www.th7.cn/Program/IOS/201408/268371.shtml 问题描述:为了适配iPhone 5s的64位处理器,在编译选项中加入了arm64架构.但是发现 ...

随机推荐

  1. java 集合排序(转)

    Java API针对集合类型排序提供了两种支持:java.util.Collections.sort(java.util.List)java.util.Collections.sort(java.ut ...

  2. kafka Windows客户端Linux服务器---转

    原文:http://blog.csdn.net/jingshuigg/article/details/25001979 一.对于服务器端的搭建可以参考上一篇文章:kafka单机版环境搭建与测试 服务器 ...

  3. Android 上使用 iconfont 的一种便捷方案

    最近在学习 AIOSO(Alibaba Internal Open Source Organization,即阿里巴巴内部开源组织) 的一个子项目MMCherryUI,这是一个流式布局,可以在运行时做 ...

  4. DOS和UNIX文本文件之间相互转换的方法

    在Unix/Linux下可以使用file命令查看文件类型,如下: file dosfile.txt 使用dos2unix 一般Linux发行版中都带有这个小工具,只能把DOS转换为UNIX文件,命令如 ...

  5. HTML5 Canvas 2D绘图

    为了防止无良网站的爬虫抓取文章,特此标识,转载请注明文章出处.LaplaceDemon/ShiJiaqi. http://www.cnblogs.com/shijiaqi1066/p/4851774. ...

  6. DEDE自带的采集功能,标题太短的解决方法

    DEDE自带的采集功能,标题太短获取不全的解决方法搜索了好多之后,终于还是在dede的官方论坛找到了答案.增加采集标题长度:255  目的:原标题长度太小,影响文件采集⑴修改系统参数设置(文档标题最大 ...

  7. C#实现从数据库读取数据到Excel

    用第三方组件:NPOI来实现 先去官网:http://npoi.codeplex.com/下载需要引入dll(可以选择.net2.0或者.net4.0的dll),然后在网站中添加引用.使用 NPOI ...

  8. [验证码实现] Captcha 验证码类,一个很个性的验证码类 (转载)

    点击下载 Captcha.zip /// <summary> /// 类说明:条码生成类 /// 编 码 人:苏飞 /// 联系方式:361983679 /// 更新网站:[url=htt ...

  9. Play - js/css concatenation & minify

    1. Css We’ll use LESS CSS, all less sources are defined in the app/assets, and they will be compiled ...

  10. Codevs 1081 线段树练习 2

    1081 线段树练习 2 时间限制: 1 s 空间限制: 128000 KB 题目等级 : 大师 Master 传送门 题目描述 Description 给你N个数,有两种操作 1:给区间[a,b]的 ...