Undefined symbols for architecture i386:
“_OBJC_CLASS_$_XXX”, referenced from:
objc-class-ref in XXX
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
如果真机调试就是 undefined symbols for architecture armv7错误!
发生这种错误通常是project.pbxproj这个文件引起的,尤其在多人合作开发的时候,svn提交不规范可能导致project.pbxproj发生错误,导致文件的引用不在project.pbxproj文件中。
xcode项目import文件会根据project.pbxproj来查找,查找不到文件的引用则会有上述的错误。
解决方法点击工程,在主界面中点击Build Phases,根据提示信息“XXX”来判断缺少什么文件,一般如果缺少自定义的文件,XXX会是缺少的类名,那么就在Complie Sources中加入该文件。如果缺少类库,则在Link Binary With Libraries中加入该类库。
Undefined symbols for architecture i386: |
02 |
"TextureMan::LoadTexture(std::__1::basic_string, std::__1::allocator > const&, int, bool)", referenced from: |
03 |
tolua_gameinterface_TextureMan_loadTexture00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
04 |
"SoundManager::BgndMusicPlay(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from: |
05 |
tolua_gameinterface_SoundManager_BgndMusicPlay00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
06 |
"SoundManager::BgndMusicStop(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from: |
07 |
tolua_gameinterface_SoundManager_BgndMusicStop00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
08 |
"Font::LoadFont(std::__1::basic_string, std::__1::allocator > const&)", referenced from: |
09 |
tolua_gameinterface_Font_loadFont00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
10 |
"System::MakeDocumentPath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from: |
11 |
tolua_gameinterface_System_makeDocumentPath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
12 |
"System::MakeResourcePath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from: |
13 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
14 |
tolua_gameinterface_System_makeResourcePath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
15 |
"std::__1::__vector_base_common::__throw_length_error() const", referenced from: |
16 |
void std::__1::vector >::__push_back_slow_path(float const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
17 |
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
18 |
void std::__1::vector >::__push_back_slow_path(int const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
19 |
"std::__1::locale::use_facet(std::__1::locale::id&) const", referenced from: |
20 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
21 |
"std::__1::ios_base::getloc() const", referenced from: |
22 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
23 |
"std::__1::basic_string, std::__1::allocator >::__init(char const*, unsigned long)", referenced from: |
24 |
_l_registercallback in libCoreClientiOS.a(logicthread.o) |
25 |
_luapanic in libCoreClientiOS.a(logicthread.o) |
26 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
27 |
ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o) |
28 |
ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o) |
29 |
ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o) |
30 |
ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o) |
32 |
"std::__1::basic_string, std::__1::allocator >::assign(char const*)", referenced from: |
33 |
System::SetEngineScriptPath(char const*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
34 |
"std::__1::basic_string, std::__1::allocator >::basic_string(std::__1::basic_string, std::__1::allocator > const&)", referenced from: |
35 |
tolua_gameinterface_vector_string___geti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
36 |
tolua_gameinterface_vector_string___geti01(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
37 |
tolua_gameinterface_vector_string__push_back00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
38 |
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o) |
39 |
"std::__1::basic_string, std::__1::allocator >::~basic_string()", referenced from: |
40 |
_l_registercallback in libCoreClientiOS.a(logicthread.o) |
41 |
_luapanic in libCoreClientiOS.a(logicthread.o) |
42 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
43 |
ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o) |
44 |
ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o) |
45 |
ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o) |
46 |
ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o) |
48 |
"std::__1::basic_string, std::__1::allocator >::operator=(std::__1::basic_string, std::__1::allocator > const&)", referenced from: |
49 |
tolua_gameinterface_vector_string___seti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o) |
50 |
"std::__1::basic_ostream >::put(char)", referenced from: |
51 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
52 |
"std::__1::basic_ostream >::flush()", referenced from: |
53 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
54 |
"std::__1::basic_ostream >::sentry::sentry(std::__1::basic_ostream >&)", referenced from: |
55 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
56 |
"std::__1::basic_ostream >::sentry::~sentry()", referenced from: |
57 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
58 |
"std::__1::cerr", referenced from: |
59 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o) |
60 |
ExUnit::LogicThread::ContactTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o) |
61 |
ExUnit::LogicThread::SensorTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o) |
62 |
"std::__1::ctype::id", referenced from: |
63 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
64 |
"std::__1::locale::~locale()", referenced from: |
65 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o) |
66 |
"std::__1::ios_base::__set_badbit_and_consider_rethrow()", referenced from: |
67 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
68 |
"std::__1::ios_base::clear(unsigned int)", referenced from: |
69 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o) |
70 |
ld: symbol(s) not found for architecture i386 |
71 |
clang: error: linker command failed with exit code 1 (use -v to see invocation) |
看着就非常复杂!
有这么多的link STL的错误。
其实,就是你编译静态库的时候使用不同版本的标准库, C++ Standard Library
那么如何fix掉这个issue呢?看下面这两张图!
如果你这两个在编译静态库和在使用静态库的app中设置的是一样的,应该就可以解决掉这个问题!
事实上,compiler default 足够了。
分类: iOS |2013-07-18 16:49 |42人阅读
今天,使用了第三方一个库,结果,出现,iOS Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>
注意:不是修改Build Setting里面的设置,而是添加一个libstdc++.dylib, 搞定!
- iOS工程集成支付宝错误Undefined symbols for architecture armv7
问题描述: 新工程中需要集成支付宝功能,于是咱就把支付宝的库给集成了进入然后就出现了下面这种错误了说,错误信息如下: Undefined symbols for architecture armv7: ...
- 静态库引入引起的错误解决方案,ld: warning: ignoring file ”…/XXX.a”, file was built for archive which is not the architecture being linked (armv7): “…/XXX.a” Undefined symbols for architecture armv7: "_OBJC_CLASS_$
想目中不免会引入一些静态库,可是有时加入'.a'文件后编译便会报以下错误 ld: warning: ignoring file ”…/XXX.a”, file was built for archiv ...
- Undefined symbols for architecture armv7
xcode编译过程中出现如下问题Undefined symbols for architecture armv7:... ld: symbol(s) not found for architectur ...
- Undefined symbols for architecture armv7: "_OBJC_METACLASS_$_ _OBJC_CLASS_$_ ld: symbol(s) not found for architecture armv7错误
Undefined symbols for architecture armv7: "_OBJC_METACLASS_$_MWPhotoBrowser", referenced ...
- Undefined symbols for architecture armv7错误解决方法
Undefined symbols for architecture armv7: "_OBJC_CLASS_$_BriefMainModel", referenced from: ...
- iOS 错误 undefined symbols for architecture i386
undefined symbols for architecture i386 这个错误困扰了我几个小时. 网上很多问这个问题的,回答基本上都是说在 target 里面去的 armv64 什么什么的. ...
- iOS Undefined symbols for architecture armv7:
armv6 iPhone.iPhone 3G iPod 1G.iPod 2G armv7 iPhone 3GS.iPhone 4 iPod 3G.iPod 4G.iPod 5G iPad.iPad 2 ...
- iOS模拟器:Undefined symbols for architecture x86_64
描述:为了适配iPhone 5s的64位处理器,在编译选项中加入了arm64架构.但是发现工程在真机上可以编译通过但是在模拟器上却未编过. 问题解决:经研究在编译选项中再加入x86_64架构,重新编译 ...
- iOS :undefined symbols for architecture x86_64
转自:http://www.th7.cn/Program/IOS/201408/268371.shtml 问题描述:为了适配iPhone 5s的64位处理器,在编译选项中加入了arm64架构.但是发现 ...
随机推荐
- mybatis10 实现类代理对象开发
mapper实现类代理对象开发 要想让mybatis自动创建dao接口实现类的代理对象,必须遵循一些规则: SqlSession sqlSession = sqlSessionFactory.open ...
- Ext信息提示对话框
Ext.window.MessageBox是一个工具类,他继承自Ext.window.Windoe对象,用来生成各种风格的信息提示对话框,其实例对象可以通过Ext.MessageBox或Ext.Msg ...
- 用FlexSlider制作支付宝2013版幻灯片演示插件
flexslider制作支付宝2013版幻灯片精美特效,一款非常不错的jQuery特效源码可在下面地址或去源码搜藏网下载适用浏览器:IE8.360.FireFox.Chrome.Safari.Oper ...
- 使用jquery.validate.js实现boostrap3的校验和验证
使用jquery.validate.js实现boostrap3的校验和验证 boostrap3验证框架 jquery.validate.js校验表单 >>>>>>& ...
- Modem常用概念
真实设备的标识,即DEVICE_ID.比如,Android设备是手机,这个DEVICE_ID可以同通过TelephonyManager.getDeviceId()获取,它根据不同的手机设备返回IMEI ...
- hao123 百度品专 按品类 计算 下单数量 商品数量 下单金额?
SELECT * FROM t_tag_source WHERE s_name='hao123'; +--------+----------+---------+--------+-------- ...
- 一个js 变量作用域问题
一个js 域问题,有一本书 叫 javasrcip pattert 好像是,写的很好,, <!DOCTYPE html> <html> <head lang=" ...
- Java-Junit 的Hello world
这里介绍junit 4的基本配置: <1>建立一个java project项目. <2>在src目录下面建一个包,com.sun.junit4,在包下面写一点文件T.java ...
- asp.net之动态页面和静态页面的区别
asp.net之动态页面和静态页面的区别 当我开始接触web开发的时候,首先学到的是html.css.js这一类网页语言,通过布局可以搭建出一个静态网站,效果也跟我们上网时经常看到的一些网站一样了.于 ...
- 配置wamp开发环境【2】 配置wamp开发环境之mysql的配置
此前我已经将wamp配置的Apache.PHP.phpmyadmin全部配置完成,以上三种配置参照 配置wamp开发环境 下面我们来看看mysql的配置,这里用的是mysql5.5.20,下载地址: ...