[转]ANDROID NOTIFICATIONS USING CORDOVA AND IONIC
本文转自:http://intown.biz/2014/04/11/android-notifications/
ANDROID NOTIFICATIONS USING CORDOVA AND IONIC
So you want to add push notifications to your Cordova/Android/Ionic app? I’ll walk through it. Most of this entry applies to Cordova and Android, in case you’ve made the mistake of NOT using Ionic…
Basic Info
Android notifications work through Google GCM (Google Cloud Messaging). You can read the details at http://developer.android.com/google/gcm/index.html, but here’s the summary:
Here’s the narrative version: When your application starts up, the Android device registers with GCM server, which responds with a Registration ID. The device then sends the registration ID to our Message Server, which stores it for future use. Other information, such as the user’s name or location, can be sent for message targeting.
When we want to send out a notification, our Message Server sends the text to the GCM server, along with the registration ID and the API . The GCM server relays info to the device.
The GCM Server
Setting up your Google GCM server should be a fairly quick process. It’s a simple mechanism from our perspective, but does a lot of the heavy lifting for us. Follow these directions to get it running: http://developer.android.com/google/gcm/gs.html. Be sure to make note of your GCM Project ID, and your API Key. The Project ID will go into your Android app configuration, for registration. The API Key is used to send notifications.
The Notification Server
There are any number of ways to do this, and from what I’ve seen, folks often use custom code for this. Of coruse there are some off the shelf products. But for development, I recommend the node-gcm project https://github.com/ToothlessGear/node-gcm. It’s a super-simple way to communicate with the GCM server. First install
npm install node-gcm
Next set up a node script similar to this one:
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var gcm = require( 'node-gcm' ); var message = new gcm.Message(); //API Server Key var sender = new gcm.Sender( 'INSERT_YOUR_API_SENDER_KEY_HERE' ); var registrationIds = []; // Value the payload data to send... message.addData( 'message' , "Hello Cordova!"); message.addData( 'title' , 'Push Notification Sample' ); message.addData( 'msgcnt' , '2' ); // Shows up in the notification in the status bar message.addData( 'soundname' , 'beep.wav' ); //Sound to play upon notification receipt - put in the www folder in app message.collapseKey = 'demo' ; message.delayWhileIdle = true ; //Default is false message.timeToLive = 3000; // Duration in seconds to hold in GCM and retry before timing out. Default 4 weeks (2,419,200 seconds) if not specified. // At least one reg id required registrationIds.push( 'THIS_IS_THE_REGISTRATION_ID_THAT_WAS_GENERATED_BY_GCM' ); /** * Parameters: message-literal, registrationIds-array, No. of retries, callback-function */ sender.send(message, registrationIds, 4, function (err, result) { console.log(result); }); |
The Android App
As you know by now, you need a plugin to do just about anything in Cordova. So install the PushPlugin https://github.com/phonegap-build/PushPlugin. This should be the only plugin you need
for both Android and iOS. You might want to scan the instructions, but (as of now) they are both overly complicated and incomplete. For starters, you don’t need PlugMan to install. Just use:
cordova plugin add https://github.com/phonegap-build/PushPlugin.git
The coding was a little bit tricky, but I finally managed a functional script for Ionic notifications. See inline comments for more information on what’s going on here:
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//factory for processing push notifications. angular.module( 'pushnotification' , []) .factory( 'PushProcessingService' , function () { function onDeviceReady() { console.info( 'NOTIFY Device is ready. Registering with GCM server' ); //register with google GCM server var pushNotification = window.plugins.pushNotification; pushNotification.register(gcmSuccessHandler, gcmErrorHandler, {"senderID":gcmAppID,"ecb":"onNotificationGCM"}); } function gcmSuccessHandler(result) { console.info( 'NOTIFY pushNotification.register succeeded. Result = ' +result) } function gcmErrorHandler(error) { console.error( 'NOTIFY ' +error); } return { initialize : function () { console.info( 'NOTIFY initializing' ); document.addEventListener( 'deviceready' , onDeviceReady, false ); }, registerID : function (id) { //Insert code here to store the user's ID on your notification server. //You'll probably have a web service (wrapped in an Angular service of course) set up for this. //For example: MyService.registerNotificationID(id).then( function (response){ if (response.data.Result) { console.info( 'NOTIFY Registration succeeded' ); } else { console.error( 'NOTIFY Registration failed' ); } }); }, //unregister can be called from a settings area. unregister : function () { console.info( 'unregister' ) var push = window.plugins.pushNotification; if (push) { push.unregister( function () { console.info( 'unregister success' ) }); } } } }); // ALL GCM notifications come through here. function onNotificationGCM(e) { console.log( 'EVENT -> RECEIVED:' + e.event + '' ); switch ( e.event ) { case 'registered' : if ( e.regid.length > 0 ) { console.log( 'REGISTERED with GCM Server -> REGID:' + e.regid + ""); //call back to web service in Angular. //This works for me because in my code I have a factory called // PushProcessingService with method registerID var elem = angular.element(document.querySelector( '[ng-app]' )); var injector = elem.injector(); var myService = injector.get( 'PushProcessingService' ); myService.registerID(e.regid); } break ; case 'message' : // if this flag is set, this notification happened while we were in the foreground. // you might want to play a sound to get the user's attention, throw up a dialog, etc. if (e.foreground) { //we're using the app when a message is received. console.log( '--INLINE NOTIFICATION--' + '' ); // if the notification contains a soundname, play it. //var my_media = new Media("/android_asset/www/"+e.soundname); //my_media.play(); alert(e.payload.message); } else { // otherwise we were launched because the user touched a notification in the notification tray. if (e.coldstart) console.log( '--COLDSTART NOTIFICATION--' + '' ); else console.log( '--BACKGROUND NOTIFICATION--' + '' ); // direct user here: window.location = " #/tab/featured"; } console.log( 'MESSAGE -> MSG: ' + e.payload.message + '' ); console.log( 'MESSAGE: ' + JSON.stringify(e.payload)); break ; case 'error' : console.log( 'ERROR -> MSG:' + e.msg + '' ); break ; default : console.log( 'EVENT -> Unknown, an event was received and we do not know what it is' ); break ; } } |
Call it from here:
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app.run( function (PushProcessingService) { //run once for the app PushProcessingService.initialize(); }); |
Hopefully this is helpful to someone!
Thanks to these folks (and others) who put together helpful blogs on this topic:
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