贪心-Wooden Sticks
先将火柴按照长度(或重量)优先排序,在不断遍历数组,找出其中重量(长度)递增子序列,并标记
(a) The setup time for the first wooden stick is 1 minute.
(b)
Right after processing a stick of length l and weight w , the machine
will need no setup time for a stick of length l' and weight w' if
l<=l' and w<=w'. Otherwise, it will need 1 minute for setup.
You
are to find the minimum setup time to process a given pile of n wooden
sticks. For example, if you have five sticks whose pairs of length and
weight are (4,9), (5,2), (2,1), (3,5), and (1,4), then the minimum setup
time should be 2 minutes since there is a sequence of pairs (1,4),
(3,5), (4,9), (2,1), (5,2).
input consists of T test cases. The number of test cases (T) is given
in the first line of the input file. Each test case consists of two
lines: The first line has an integer n , 1<=n<=5000, that
represents the number of wooden sticks in the test case, and the second
line contains n 2 positive integers l1, w1, l2, w2, ..., ln, wn, each of
magnitude at most 10000 , where li and wi are the length and weight of
the i th wooden stick, respectively. The 2n integers are delimited by
one or more spaces.
5
4 9 5 2 2 1 3 5 1 4
3
2 2 1 1 2 2
3
1 3 2 2 3 1
1
3
#include<iostream>
#include<algorithm>
using namespace std;
struct wood{
int l;
int w;
int flag;
}W[];
bool cmp(wood w1, wood w2){
if(w1.l<w2.l )
return true;
else if(w1.l==w2.l && w1.w<=w2.w)
return true;
return false;
}
int main()
{
int t,n;
cin>>t;
while(t--){
cin>>n;
for(int i=;i<n;i++){
cin>>W[i].l>>W[i].w;
W[i].flag=;
}
sort(W,W+n,cmp);
//for(int i=0;i<n;i++)
//cout<<W[i].l<<" "<<W[i].w<<endl;
int tw;
int result=;
for(int i=;i<n;i++){
if(W[i].flag)
continue;
tw=W[i].w;
W[i].flag=;
for(int j=;j<n;j++){
if(W[j].flag)
continue;
if(W[j].w>=tw){
tw=W[j].w;
W[j].flag=;
}
}
result++;
}
cout<<result<<endl;
}
return ;
}
贪心-Wooden Sticks的更多相关文章
- HDOJ 1051. Wooden Sticks 贪心 结构体排序
Wooden Sticks Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) To ...
- HDOJ-1051 Wooden sticks(贪心)
Wooden Sticks Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Tot ...
- POJ 1065 Wooden Sticks (贪心)
There is a pile of n wooden sticks. The length and weight of each stick are known in advance. The st ...
- 1270: Wooden Sticks [贪心]
点击打开链接 1270: Wooden Sticks [贪心] 时间限制: 1 Sec 内存限制: 128 MB 提交: 31 解决: 11 统计 题目描述 Lialosiu要制作木棍,给n根作为原料 ...
- HDOJ.1051 Wooden Sticks (贪心)
Wooden Sticks 点我挑战题目 题意分析 给出T组数据,每组数据有n对数,分别代表每个木棍的长度l和重量w.第一个木棍加工需要1min的准备准备时间,对于刚刚经加工过的木棍,如果接下来的木棍 ...
- hdu 1051:Wooden Sticks(水题,贪心)
Wooden Sticks Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Tot ...
- HDU 1051 Wooden Sticks (贪心)
Wooden Sticks Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) To ...
- uvalive 2322 Wooden Sticks(贪心)
题目连接:2322 Wooden Sticks 题目大意:给出要求切的n个小木棍 , 每个小木棍有长度和重量,因为当要切的长度和重量分别大于前面一个的长度和重量的时候可以不用调整大木棍直接切割, 否则 ...
- HDU 1051 Wooden Sticks 贪心||DP
Wooden Sticks Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Tot ...
随机推荐
- Linux系统下常用命令
yum [options] [command] [package ...] options:可选,选项包括-h(帮助),-y(当安装过程提示选择全部为"yes"),-q(不显示安装 ...
- UE4C++定义属性修饰符总结
1.BlueprintAssignable 暴露该属性来在蓝图中进行赋值,用于绑定多播委托 2.BlueprintCallable 用于从蓝图中调用C++原生函数 3.BlueprintReadO ...
- getPageNumRange
<script> function getPageNumRange(pagenumstr) { var pages=pagenumstr.split(";"); pag ...
- vue之表单输入绑定
- Java8自定义函数式编程接口和便捷的引用类的构造器及方法
什么是函数编程接口? 约束:抽象方法有且只有一个,即不能有多个抽象方法,在接口中覆写Object类中的public方法(如equal),不算是函数式接口的方法. 被@FunctionalInterfa ...
- 基于django的博客系统
这是前段代码 达到的效果并不是太好,但我还是要发出来,有更好的建议可以和我讨论 后台还算可以 添加了分类和文章两个功能,还在优化,敬请期待....
- java 与 CDH kafka集成
本文主要是通过在网上找到的例子进行演示: 一.说明 开发环境如下: idea + jdk 1.8 + maven maven 中引用的架包如下: 二. 生产者 impor ...
- Python人工智能第二篇
Python人工智能之路 - 第二篇 : 现成的技术 预备资料: 1.FFmpeg: 链接:https://pan.baidu.com/s/1jonSAa_TG2XuaJEy3iTmHg 密码:w ...
- 部署harbor仓库相关问题总结
切换到harbor目录docker-compose down 停止所有服务 docker-compose up -d 启动所用服务 卸载:停止服务后 使用:docker rmi --force $(d ...
- C# Task.Run 和 Task.Factory.StartNew 区别
Task.Run 是在 dotnet framework 4.5 之后才可以使用,但是 Task.Factory.StartNew 可以使用比 Task.Run 更多的参数,可以做到更多的定制.可以认 ...