1、Executor

Executor接口中中只有一个方法

执行已提交的Runnable任务对象。

ExecutorService pool1 = Executors.newFixedThreadPool(5);
ExecutorService pool2 = Executors.newCachedThreadPool();
ExecutorService pool3 = Executors.newSingleThreadExecutor();
ExecutorService pool = Executors.newScheduledThreadPool(1);

这几种直接进入最终方法看吧

/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,//coreSize
int maximumPoolSize,//maxSize
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,//有界队列和无界队列
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {//拒绝策略或者其他操作,一个对象,可以用new RejectedExecutionHandler(),或者自定义
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}

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