iOS7之定制View Controller切换效果
在iOS5和iOS6前,View Controller的切换主要有4种:
- 1. Push/Pop,NavigationViewController常干的事儿
- 2. Tab,TabViewController点击
- 3. Present Modal,调用ViewController的presentViewController:animated:completion:方法
- 4. Add ChildViewController,调用- (void)addChildViewController:(UIViewController *)childController方法
在使用Add ChildViewController的方式时,一般使用transitionFromViewController:toViewController:…的Animation block中可以实现一些简单的切换效果,这样做有2大不足:
- 1. 代码高度耦合,VC切换部分的代码直接写在container中,难以分离重用;
- 2. 支持的切换效果比较有限,因为其只能使用UIView动画来切换,管理起来也略显麻烦
于是,苹果在iOS7中引入了一些新的API来帮助开发者更容易,更松耦合地定义ViewController的转换效果。
知识点
用法 从上面的知识点图中可以看出,新的API主要提供了2种VC切换的方式,一种是动画式切换,即定义一种从一个VC到另一个VC的动画效果,切换的时候自动播放,第二种是交互式切换,这种方式同样需要定义动画效果,只是这个动画效果会根据跟随交互式手势来切换VC并同时播放动画效果。 这两种方式的用法略有不同。
动画式切换
- 首先定义一个动画类实现接口UIViewControllerAnimatedTransitioning, 实现接口的2个方法,一个是动画效果的时间,一个是动画效果(- (void)animateTransition:(id )transitionContext ),实现动画效果时可以从参数transitionContext中获取到切换时的上下文信息,比方说从哪个VC切换到哪个VC等。
- 在需切换的VC中实现UIViewControllerTransitioningDelegate,并实现animationController*方法,返回一个步骤1定义的动画变量。
- 调用展现VC切换方法,presentViewController等。
交互式切换
- 定义一个类实现接口UIViewControllerInteractiveTransitioning,iOS7提供了一个默认的基于百分比的动画实现UIPercentDrivenInteractiveTransition,大家不想太麻烦可以直接扩展这个类。该类需要绑定需要实现手势控制的VC,同时把手势操作添加到该VC上,然后在处理手势动作的时候,调用接口中的方法去更新当前的动画进度。
- 定以切换时的动画效果类。和动画式切换的方式一致
- 在需切换的VC中实现UIViewControllerTransitioningDelegate,实现interactiveController方法,返回步骤1定义的类,实现animationController方法返回步骤2定义的动画效果。
实战 下图是我实现的一个VC切换的效果图,(注:App图片是网上随便找的,不代表个人喜好:)
实现代码: VC跳入动画的代码:
- -(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
- {
- return 0.5f;
- }
- -(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
- {
- //Create the differents 3D animations
- CATransform3D viewFromTransform;
- CATransform3D viewToTransform;
- UIView *generalContentView = [transitionContext containerView];
- UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;
- UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view;
- viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);
- viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);
- [toView.layer setAnchorPoint:CGPointMake(0, 0.5)];
- [fromView.layer setAnchorPoint:CGPointMake(1, 0.5)];
- // [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)];
- viewFromTransform.m34 = PERSPECTIVE;
- viewToTransform.m34 = PERSPECTIVE;
- toView.layer.transform = viewToTransform;
- //Add the to- view
- [generalContentView addSubview:toView];
- [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
- [generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)];
- fromView.layer.transform = viewFromTransform;
- toView.layer.transform = CATransform3DIdentity;
- } completion:^(BOOL finished) {
- //Set the final position of every elements transformed
- [generalContentView setTransform:CGAffineTransformIdentity];
- fromView.layer.transform = CATransform3DIdentity;
- toView.layer.transform = CATransform3DIdentity;
- [fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
- [toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
- if ([transitionContext transitionWasCancelled]) {
- [toView removeFromSuperview];
- } else {
- [fromView removeFromSuperview];
- }
- // inform the context of completion
- [transitionContext completeTransition:![transitionContext transitionWasCancelled]];
- }];
- }
-(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
{
return 0.5f;
} -(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{ //Create the differents 3D animations
CATransform3D viewFromTransform;
CATransform3D viewToTransform; UIView *generalContentView = [transitionContext containerView];
UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;
UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view; viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);
viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);
[toView.layer setAnchorPoint:CGPointMake(0, 0.5)];
[fromView.layer setAnchorPoint:CGPointMake(1, 0.5)]; // [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)]; viewFromTransform.m34 = PERSPECTIVE;
viewToTransform.m34 = PERSPECTIVE; toView.layer.transform = viewToTransform; //Add the to- view
[generalContentView addSubview:toView]; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
[generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)]; fromView.layer.transform = viewFromTransform;
toView.layer.transform = CATransform3DIdentity; } completion:^(BOOL finished) { //Set the final position of every elements transformed
[generalContentView setTransform:CGAffineTransformIdentity];
fromView.layer.transform = CATransform3DIdentity;
toView.layer.transform = CATransform3DIdentity;
[fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
[toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)]; if ([transitionContext transitionWasCancelled]) {
[toView removeFromSuperview];
} else {
[fromView removeFromSuperview];
} // inform the context of completion
[transitionContext completeTransition:![transitionContext transitionWasCancelled]]; }];
}
手势交互代码:
- -(void)wireToViewController:(UIViewController *)viewController
- {
- self.presentingVC = viewController;
- [self prepareGestureRecognizerInView:viewController.view];
- }
- - (void)prepareGestureRecognizerInView:(UIView*)view {
- UIPanGestureRecognizer *gesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)];
- [view addGestureRecognizer:gesture];
- }
- -(CGFloat)completionSpeed
- {
- return 1 - self.percentComplete;
- }
- - (void)handleGesture:(UIPanGestureRecognizer *)gestureRecognizer {
- CGPoint translation = [gestureRecognizer translationInView:gestureRecognizer.view.superview];
- switch (gestureRecognizer.state) {
- case UIGestureRecognizerStateBegan:
- // 1. Mark the interacting flag. Used when supplying it in delegate.
- self.interacting = YES;
- [self.presentingVC dismissViewControllerAnimated:YES completion:nil];
- break;
- case UIGestureRecognizerStateChanged: {
- // 2. Calculate the percentage of guesture
- CGFloat fraction = -translation.x / 300.0;
- //Limit it between 0 and 1
- fraction = fminf(fmaxf(fraction, 0.0), 1.0);
- self.shouldComplete = (fraction > 0.5);
- [self updateInteractiveTransition:fraction];
- break;
- }
- case UIGestureRecognizerStateEnded:
- case UIGestureRecognizerStateCancelled: {
- // 3. Gesture over. Check if the transition should happen or not
- self.interacting = NO;
- if (!self.shouldComplete || gestureRecognizer.state == UIGestureRecognizerStateCancelled) {
- [self cancelInteractiveTransition];
- } else {
- [self finishInteractiveTransition];
- }
- break;
- }
- default:
- break;
- }
- }
-(void)wireToViewController:(UIViewController *)viewController
{
self.presentingVC = viewController;
[self prepareGestureRecognizerInView:viewController.view];
} - (void)prepareGestureRecognizerInView:(UIView*)view {
UIPanGestureRecognizer *gesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)];
[view addGestureRecognizer:gesture];
} -(CGFloat)completionSpeed
{
return 1 - self.percentComplete;
} - (void)handleGesture:(UIPanGestureRecognizer *)gestureRecognizer {
CGPoint translation = [gestureRecognizer translationInView:gestureRecognizer.view.superview];
switch (gestureRecognizer.state) {
case UIGestureRecognizerStateBegan:
// 1. Mark the interacting flag. Used when supplying it in delegate.
self.interacting = YES;
[self.presentingVC dismissViewControllerAnimated:YES completion:nil];
break;
case UIGestureRecognizerStateChanged: {
// 2. Calculate the percentage of guesture
CGFloat fraction = -translation.x / 300.0;
//Limit it between 0 and 1
fraction = fminf(fmaxf(fraction, 0.0), 1.0);
self.shouldComplete = (fraction > 0.5); [self updateInteractiveTransition:fraction];
break;
}
case UIGestureRecognizerStateEnded:
case UIGestureRecognizerStateCancelled: {
// 3. Gesture over. Check if the transition should happen or not
self.interacting = NO;
if (!self.shouldComplete || gestureRecognizer.state == UIGestureRecognizerStateCancelled) {
[self cancelInteractiveTransition];
} else {
[self finishInteractiveTransition];
}
break;
}
default:
break;
}
}
根据手势3D切换的动画代码:
- -(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
- {
- return 0.5f;
- }
- -(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
- {
- //Create the differents 3D animations
- CATransform3D viewFromTransform;
- CATransform3D viewToTransform;
- UIView *generalContentView = [transitionContext containerView];
- UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;
- UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view;
- viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);
- viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);
- [toView.layer setAnchorPoint:CGPointMake(0, 0.5)];
- [fromView.layer setAnchorPoint:CGPointMake(1, 0.5)];
- // [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)];
- viewFromTransform.m34 = PERSPECTIVE;
- viewToTransform.m34 = PERSPECTIVE;
- toView.layer.transform = viewToTransform;
- //Add the to- view
- [generalContentView addSubview:toView];
- [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
- [generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)];
- fromView.layer.transform = viewFromTransform;
- toView.layer.transform = CATransform3DIdentity;
- } completion:^(BOOL finished) {
- //Set the final position of every elements transformed
- [generalContentView setTransform:CGAffineTransformIdentity];
- fromView.layer.transform = CATransform3DIdentity;
- toView.layer.transform = CATransform3DIdentity;
- [fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
- [toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
- if ([transitionContext transitionWasCancelled]) {
- [toView removeFromSuperview];
- } else {
- [fromView removeFromSuperview];
- }
- // inform the context of completion
- [transitionContext completeTransition:![transitionContext transitionWasCancelled]];
- }];
- }
-(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
{
return 0.5f;
} -(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{ //Create the differents 3D animations
CATransform3D viewFromTransform;
CATransform3D viewToTransform; UIView *generalContentView = [transitionContext containerView];
UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;
UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view; viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);
viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);
[toView.layer setAnchorPoint:CGPointMake(0, 0.5)];
[fromView.layer setAnchorPoint:CGPointMake(1, 0.5)]; // [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)]; viewFromTransform.m34 = PERSPECTIVE;
viewToTransform.m34 = PERSPECTIVE; toView.layer.transform = viewToTransform; //Add the to- view
[generalContentView addSubview:toView]; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
[generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)]; fromView.layer.transform = viewFromTransform;
toView.layer.transform = CATransform3DIdentity; } completion:^(BOOL finished) { //Set the final position of every elements transformed
[generalContentView setTransform:CGAffineTransformIdentity];
fromView.layer.transform = CATransform3DIdentity;
toView.layer.transform = CATransform3DIdentity;
[fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
[toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)]; if ([transitionContext transitionWasCancelled]) {
[toView removeFromSuperview];
} else {
[fromView removeFromSuperview];
} // inform the context of completion
[transitionContext completeTransition:![transitionContext transitionWasCancelled]]; }];
}
待切换的VC的动画效果配置代码:
- -(IBAction)changeViewController:(id)sender
- {
- ToViewController *vc =[[ToViewController alloc] init];
- vc.delegate = self;
- vc.transitioningDelegate = self;
- [self.interactionAnimation wireToViewController:vc];
- [self presentViewController:vc animated:YES completion:nil];
- }
- -(void) didClickedDismissButton:(ToViewController *)viewController
- {
- [self dismissViewControllerAnimated:YES completion:nil];
- }
- - (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source
- {
- return self.presentAnimation;
- }
- -(id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed
- {
- return self.cubeAnimation;
- }
- -(id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator
- {
- return self.interactionAnimation.interacting? self.interactionAnimation:nil;
- }
-(IBAction)changeViewController:(id)sender
{
ToViewController *vc =[[ToViewController alloc] init];
vc.delegate = self;
vc.transitioningDelegate = self;
[self.interactionAnimation wireToViewController:vc];
[self presentViewController:vc animated:YES completion:nil];
} -(void) didClickedDismissButton:(ToViewController *)viewController
{
[self dismissViewControllerAnimated:YES completion:nil];
} - (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source
{
return self.presentAnimation;
} -(id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed
{
return self.cubeAnimation;
} -(id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator
{
return self.interactionAnimation.interacting? self.interactionAnimation:nil;
}
整个示例的完整代码已提交到Github上:https://github.com/xianlinbox/iOS7_New/tree/master/iOS7_New/VCTransitions
iOS7之定制View Controller切换效果的更多相关文章
- Swift:超炫的View Controller切换动画
匿名社交应用Secret的开发者开发了一款叫做Ping的应用,用户可以他们感兴趣的话题的推送. Ping有一个很炫的东西,就是主界面和之间切换的动画做的非常的好.每次看到一个非常炫的动画,都不由得会想 ...
- iOS Container View Controller
一.UIViewController 做iOS开发的经常会和UIViewController打交道,从类名可知UIViewController属于MVC模型中的C(Controller),说的更具体点 ...
- 用Swift完成不同View Controller之间的切换
之前用objective-c开发时,页面之间的切换很容易.其实用swift没有很大的变化,如果你是用storyboard完成的界面,基本上是同样的方式,只不过在代码部分写成swift风格的就行了. 今 ...
- View Controller Transition:京东加购物车效果
冬天已经过去了,阳光越来越暖洋洋的了.还记得上学的时候,老师总说"春天是播种的季节",而我还没在朋友圈许下什么愿望.一年了,不敢想象回首还能看到点什么,所以勇往直前.当被俗世所扰, ...
- UIVIewController自定义切换效果-b
之前介绍动画时提过UIView的转场动画,但是开发中我们碰到更多的viewController的切换,ios中常见的viewcontroller切换有四种:模态视图,导航栏控制器,UITabBar ...
- 自己定义View Controller转换动画
原文链接 : Introduction to Custom View Controller Transitions and Animations 原文作者 : joyce echessa 译文出自 : ...
- 【IOS笔记】View Controller Basics
View Controller Basics 视图控制器基础 Apps running on iOS–based devices have a limited amount of screen s ...
- iOS 视图控制器转场动画/页面切换效果/跳转动画 学习
一 学习 在 UINavigationController 中 push 和 pop 的转场效果 (基于iOS7 以上的转场方式) 经过学习了解到,重点分三块: (1)pushAnimation: ...
- presenting view controller
Present ViewController详解 Present ViewController Modally 一.主要用途 弹出模态ViewController是IOS变成中很有用的一个技术,UIK ...
随机推荐
- Shuffle an Array
class Solution { private: vector<int> arr, idx; public: Solution(vector<int> nums) { sra ...
- 剑指Offer39 数组中寻找和为sum的两个数字
/************************************************************************* > File Name: 39_TwoNum ...
- android面试
1. Android dvm的进程和Linux的进程, 应用程序的进程是否为同一个概念 DVM指dalivk的虚拟机.每一个Android应用程序都在它自己的进程中运行,都拥有一个独立的Dalvik虚 ...
- JSP之邮箱检验
首先创建Email类继承Serializable接口以启用其序列化功能,而序列化又是为了保持版本的兼容性,即在版本升级时反序列化仍保持对象的唯一性.序列化接口没有方法或字段,仅用于标识可序列化的语义. ...
- js 数组的length(javascript教程四)
这是一个简单的函数,就是利用length来判断数组再遍历数组了. <script language="javascript" type="text/javascri ...
- 【原创】如何找到Oracle中哪条记录被锁
通常有这种情况,某个表或者准确的说是表的某条记录被锁(TX锁),在业务层面排查之余,一般都会想知道是哪条记录被锁,每次被锁的是否是同一条记录?还是每次都不同?通过记录可以找到这条记录可以在哪个模块.哪 ...
- 20101102--SQL字符串函数 ,日期和时间函数
--------------------字符串函数------------------------- --ASCII 返回字符串的首字母的ASCII编码 select ASCII('w') selec ...
- spring3中新增的@value注解
在spring 3.0中,可以通过使用@value,对一些如xxx.properties文件 中的文件,进行键值对的注入,例子如下: 1 首先在applicationContext.xml中加入: ...
- jQuery骨架
jQuery选择器 jQuery操作DOM jQuery中的事件与应用 jQuery的动画与特效 Ajax在jQuery中的应用 jQuery常用插件 jQuery UI插件 jQuery实用工具函数 ...
- 嵌入值和序列化LOB
Embedded Value 把一个对象映射成另一个对象表中的若干字段. OO系统中会有很多小对象(DataRange,Money).而作为表在DB中毫无意义. 默认想法是把一个对象保存为一个表. 但 ...