Chrome RenderText分析(2)
继续分析以下步骤

一.TextRun结构
struct TextRun {
TextRun();
~TextRun();
ui::Range range;
Font font;
// A gfx::Font::FontStyle flag to specify bold and italic styles.
// Supersedes |font.GetFontStyle()|. Stored separately to avoid calling
// |font.DeriveFont()|, which is expensive on Windows.
int font_style;
// TODO(msw): Disambiguate color/style from TextRuns for proper glyph shaping.
// See an example: http://www.catch22.net/tuts/uniscribe-mysteries
SkColor foreground;
bool strike;
bool diagonal_strike;
bool underline;
int width;
// The cumulative widths of preceding runs.
int preceding_run_widths;
SCRIPT_ANALYSIS script_analysis;
scoped_ptr<WORD[]> glyphs;
scoped_ptr<WORD[]> logical_clusters;
scoped_ptr<SCRIPT_VISATTR[]> visible_attributes;
int glyph_count;
scoped_ptr<int[]> advance_widths;
scoped_ptr<GOFFSET[]> offsets;
ABC abc_widths;
SCRIPT_CACHE script_cache;
private:
DISALLOW_COPY_AND_ASSIGN(TextRun);
};
TextRun可以理解为一个输出结果
- ScriptItemize输出script_analysis
- ScriptShape输出glyphs,logical_clusters,visible_attributes,glyph_count
- ScriptPlace输出advance_widths,offsets,abc_widths(真正想要的宽度结果)
二.ScriptShape
- 根据文字的长度初始化相关的缓冲区
- 选择文字字体
- 调用ScriptShape来填充TextRun
- 如果调用ScriptShape失败的话则使用SCRIPT_FONTPROPERTIES的默认值来填充
void RenderTextWin::LayoutTextRun(internal::TextRun* run) {
const size_t run_length = run->range.length();
const wchar_t* run_text = &(GetLayoutText()[run->range.start()]);
Font original_font = run->font;
LinkedFontsIterator fonts(original_font);
bool tried_cached_font = false;
bool tried_fallback = false;
// Keep track of the font that is able to display the greatest number of
// characters for which ScriptShape() returned S_OK. This font will be used
// in the case where no font is able to display the entire run.
int best_partial_font_missing_char_count = INT_MAX;
Font best_partial_font = original_font;
bool using_best_partial_font = false;
Font current_font;
run->logical_clusters.reset(new WORD[run_length]);
while (fonts.NextFont(¤t_font)) {
HRESULT hr = ShapeTextRunWithFont(run, current_font);
bool glyphs_missing = false;
if (hr == USP_E_SCRIPT_NOT_IN_FONT) {
glyphs_missing = true;
} else if (hr == S_OK) {
// If |hr| is S_OK, there could still be missing glyphs in the output.
// http://msdn.microsoft.com/en-us/library/windows/desktop/dd368564.aspx
const int missing_count = CountCharsWithMissingGlyphs(run);
// Track the font that produced the least missing glyphs.
if (missing_count < best_partial_font_missing_char_count) {
best_partial_font_missing_char_count = missing_count;
best_partial_font = run->font;
}
glyphs_missing = (missing_count != 0);
} else {
NOTREACHED() << hr;
}
// Use the font if it had glyphs for all characters.
if (!glyphs_missing) {
// Save the successful fallback font that was chosen.
if (tried_fallback)
successful_substitute_fonts_[original_font.GetFontName()] = run->font;
return;
}
// First, try the cached font from previous runs, if any.
if (!tried_cached_font) {
tried_cached_font = true;
std::map<std::string, Font>::const_iterator it =
successful_substitute_fonts_.find(original_font.GetFontName());
if (it != successful_substitute_fonts_.end()) {
fonts.SetNextFont(it->second);
continue;
}
}
// If there are missing glyphs, first try finding a fallback font using a
// meta file, if it hasn't yet been attempted for this run.
// TODO(msw|asvitkine): Support RenderText's font_list()?
if (!tried_fallback) {
tried_fallback = true;
Font fallback_font;
if (ChooseFallbackFont(cached_hdc_, run->font, run_text, run_length,
&fallback_font)) {
fonts.SetNextFont(fallback_font);
continue;
}
}
}
// If a font was able to partially display the run, use that now.
if (best_partial_font_missing_char_count < static_cast<int>(run_length)) {
// Re-shape the run only if |best_partial_font| differs from the last font.
if (best_partial_font.GetNativeFont() != run->font.GetNativeFont())
ShapeTextRunWithFont(run, best_partial_font);
return;
}
// If no font was able to partially display the run, replace all glyphs
// with |wgDefault| from the original font to ensure to they don't hold
// garbage values.
// First, clear the cache and select the original font on the HDC.
ScriptFreeCache(&run->script_cache);
run->font = original_font;
SelectObject(cached_hdc_, run->font.GetNativeFont());
// Now, get the font's properties.
SCRIPT_FONTPROPERTIES properties;
memset(&properties, 0, sizeof(properties));
properties.cBytes = sizeof(properties);
HRESULT hr = ScriptGetFontProperties(cached_hdc_, &run->script_cache,
&properties);
if (hr == S_OK) {
// Finally, initialize |glyph_count|, |glyphs| and |visible_attributes| on
// the run (since they may not have been set yet).
run->glyph_count = run_length;
memset(run->visible_attributes.get(), 0,
run->glyph_count * sizeof(SCRIPT_VISATTR));
for (int i = 0; i < run->glyph_count; ++i) {
run->glyphs[i] = IsWhitespace(run_text[i]) ? properties.wgBlank :
properties.wgDefault;
}
}
// TODO(msw): Don't use SCRIPT_UNDEFINED. Apparently Uniscribe can
// crash on certain surrogate pairs with SCRIPT_UNDEFINED.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=341500
// And http://maxradi.us/documents/uniscribe/
run->script_analysis.eScript = SCRIPT_UNDEFINED;
}
HRESULT RenderTextWin::ShapeTextRunWithFont(internal::TextRun* run,
const Font& font) {
// Update the run's font only if necessary. If the two fonts wrap the same
// PlatformFontWin object, their native fonts will have the same value.
if (run->font.GetNativeFont() != font.GetNativeFont()) {
const int font_size = run->font.GetFontSize();
const int font_height = run->font.GetHeight();
run->font = font;
DeriveFontIfNecessary(font_size, font_height, run->font_style, &run->font);
ScriptFreeCache(&run->script_cache);
}
// Select the font desired for glyph generation.
SelectObject(cached_hdc_, run->font.GetNativeFont());
HRESULT hr = E_OUTOFMEMORY;
const size_t run_length = run->range.length();
const wchar_t* run_text = &(GetLayoutText()[run->range.start()]);
// Max glyph guess: http://msdn.microsoft.com/en-us/library/dd368564.aspx
size_t max_glyphs = static_cast<size_t>(1.5 * run_length + 16);
while (hr == E_OUTOFMEMORY && max_glyphs < kMaxGlyphs) {
run->glyph_count = 0;
run->glyphs.reset(new WORD[max_glyphs]);
run->visible_attributes.reset(new SCRIPT_VISATTR[max_glyphs]);
hr = ScriptShape(cached_hdc_,
&run->script_cache,
run_text,
run_length,
max_glyphs,
&run->script_analysis,
run->glyphs.get(),
run->logical_clusters.get(),
run->visible_attributes.get(),
&run->glyph_count);
max_glyphs *= 2;
}
return hr;
}
三.ScriptPlace
run->abc_widths是计算的结果
void RenderTextWin::LayoutVisualText() {
DCHECK(!runs_.empty());
if (!cached_hdc_)
cached_hdc_ = CreateCompatibleDC(NULL);
HRESULT hr = E_FAIL;
string_size_.set_height(0);
for (size_t i = 0; i < runs_.size(); ++i) {
internal::TextRun* run = runs_[i];
LayoutTextRun(run);
string_size_.set_height(std::max(string_size_.height(),
run->font.GetHeight()));
common_baseline_ = std::max(common_baseline_, run->font.GetBaseline());
if (run->glyph_count > 0) {
run->advance_widths.reset(new int[run->glyph_count]);
run->offsets.reset(new GOFFSET[run->glyph_count]);
hr = ScriptPlace(cached_hdc_,
&run->script_cache,
run->glyphs.get(),
run->glyph_count,
run->visible_attributes.get(),
&(run->script_analysis),
run->advance_widths.get(),
run->offsets.get(),
&(run->abc_widths));
DCHECK(SUCCEEDED(hr));
}
}
// Build the array of bidirectional embedding levels.
scoped_ptr<BYTE[]> levels(new BYTE[runs_.size()]);
for (size_t i = 0; i < runs_.size(); ++i)
levels[i] = runs_[i]->script_analysis.s.uBidiLevel;
// Get the maps between visual and logical run indices.
visual_to_logical_.reset(new int[runs_.size()]);
logical_to_visual_.reset(new int[runs_.size()]);
hr = ScriptLayout(runs_.size(),
levels.get(),
visual_to_logical_.get(),
logical_to_visual_.get());
DCHECK(SUCCEEDED(hr));
// Precalculate run width information.
size_t preceding_run_widths = 0;
for (size_t i = 0; i < runs_.size(); ++i) {
internal::TextRun* run = runs_[visual_to_logical_[i]];
run->preceding_run_widths = preceding_run_widths;
const ABC& abc = run->abc_widths;
run->width = abc.abcA + abc.abcB + abc.abcC;
preceding_run_widths += run->width;
}
string_size_.set_width(preceding_run_widths);
}
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