继承

RTTI

RTTI

概念 RTTI(Run Time Type Identification)即通过运行时类型识别,程序能够使用基类的指针或引用来检查着这些指针或引用所指的对象的实际派生类型。

相关资源

C#高级编程(第11版) Professional C# 7 and .NET Core 2.0

For code comments and issues please check Professional C#'s GitHub Repository

Please check my blog csharp.christiannagel.com for additional information for topics covered in the book.

ObjectOrientation 章节中有介绍,

但是有些内容没有细讲, 比如纯虚函数的子类如何 在全局变量声明,如何在函数中定义,使用


c#

父类,子类

1.VirtualMethods


// fish tail, lungs
// humam limbs(arms and legs), lungs
// bird wings, lungs
// public abstract class Organisms
{
public Int32 age{get;} public virtual void GetAge()
{
WriteLine($"moves with {limbs}");
} public abstract void Move( ); } public class Human: Organisms
{
public Human()
: base() { } public override void Move( ) // must override
{
WriteLine($"Human: moves with legs (using limbs when baby age)");
} } public class Kingkong: Organisms
{
public Human()
: base() { } public override void Move( ) // must override
{
WriteLine($"Kingkong: moves with limbs");
} } public class Fish: Organisms
{
public Fish()
: base() { } public override void Move( ) // must override
{
WriteLine($"Fish: moves with wings and tail");
}
} public class Horse: Organisms //horse zebra
{
public Horse()
: base() { } public override void Move( ) // must override
{
WriteLine($"Horse: moves with legs");
}
}
using System;

namespace VirtualMethods
{
class Program
{
//var _obj = null; //var 无法在全局变量 声明
Organisms _Obj =null; static void Main()
{
var obj = new Human();
obj.age = 23;
obj.GetAge();
obj.Move(); }
static void Init()
{
_Obj = new Fish();
_Obj.age = 2;
_Obj.GetAge();
_Obj.Move();//父类有abstract function. 所有子类函数必须override,
} static void FuncA()
{
Fish fish = _Obj as Fish;//利用全局变量 _Obj
fish.age = 1;
fish.GetAge();
fish.Move();
} }
}

2.InheritanceWithConstructors

//Shape.cs
using System; namespace InheritanceWithConstructors
{
public class Position
{
public int X { get; set; }
public int Y { get; set; }
public override string ToString() => $"X: {X}, Y: {Y}";
} public class Size
{
public int Width { get; set; }
public int Height { get; set; }
public override string ToString() => $"Width: {Width}, Height: {Height}";
} public class Shape
{
public Shape(int width, int height, int x, int y)
{
Size = new Size { Width = width, Height = height };
Position = new Position { X = x, Y = y };
} public Position Position { get; }
public Size Size { get; } public virtual void Draw() => Console.WriteLine($"Shape with {Position} and {Size}"); public virtual void Move(Position newPosition)
{
Position.X = newPosition.X;
Position.Y = newPosition.Y;
Console.WriteLine($"moves to {Position}");
}
}
}
//ConcreteShapes.cs

using System;

namespace InheritanceWithConstructors
{
public class Rectangle : Shape
{
public Rectangle(int width, int height, int x, int y)
: base(width, height, x, y) { } public Rectangle()
: base(width: 0, height: 0, x: 0, y: 0) { } public override void Draw() =>
Console.WriteLine($"Rectangle with {Position} and {Size}"); public override void Move(Position newPosition)
{
Console.Write("Rectangle ");
base.Move(newPosition);
} public void PrintRectangleFuncA( )//只有Rectangle 才有的函数,其他类没有声明和实现
{
Console.Write("Rectangle FuncA ");
}
} public class Ellipse : Shape
{
public Ellipse(int width, int height, int x, int y)
: base(width, height, x, y) { } public Ellipse()
: base(width: 0, height: 0, x: 0, y: 0) { }
}
}
//Program.cs

namespace InheritanceWithConstructors
{
class Program
{
Shape _sharp = null;//全局变量
static void Main(string[] args)
{
var r = new Rectangle();
r.Position.X = 33;
r.Position.Y = 22;
r.Size.Width = 200;
r.Size.Height = 100;
r.Draw();
DrawShape(r); r.Move(new Position { X = 120, Y = 40 });
r.Draw(); Shape s1 = new Ellipse();
DrawShape(s1);
}
public staic void Init()
{
_sharp = new Rectangle();//如果_sharp 是全局变量, 让其他地方也可使用此对象 怎么办?
}
public staic void FuncA()
{
Rectangle rect= _sharp as Rectangle;
rect.PrintRectangleFuncA(); //只有Rectangle 才有的函数,其他类没有声明和实现,可以这样调用
} public static void DrawShape(Shape shape) => shape.Draw();
}
}

3.UsingInterfaces

//基本上和VirtualMethods 类似,但是所有接口类的 子类, 要通用, 子类必须

//IBankAccount.cs
namespace Wrox.ProCSharp
{
public interface IBankAccount
{
void PayIn(decimal amount);//子类必须有实现
bool Withdraw(decimal amount);//子类必须有实现
decimal Balance { get; }//子类必须有实现
}
}
//ITransferBankAccount.cs
namespace Wrox.ProCSharp
{
public interface ITransferBankAccount : IBankAccount
{
bool TransferTo(IBankAccount destination, decimal amount);
}
}
//JupiterBank.cs

using System;

namespace Wrox.ProCSharp.JupiterBank
{
public class GoldAccount : IBankAccount
{
private decimal _balance; public void PayIn(decimal amount) => _balance += amount; public bool Withdraw(decimal amount)//Withdraw撤回
{
if (_balance >= amount)
{
Console.WriteLine($"GoldAccount(IBankAccount): Withdraw(){_balance}");
_balance -= amount;
return true;
}
Console.WriteLine("GoldAccount(IBankAccount): Withdraw attempt failed.");
return false;
} public decimal Balance => _balance; public override string ToString() =>
$"GoldAccount(IBankAccount): Balance = {_balance,6:C}";
} public class CurrentAccount : ITransferBankAccount
{
private decimal _balance; public void PayIn(decimal amount) => _balance += amount; public bool Withdraw(decimal amount)
{
if (_balance >= amount)
{
_balance -= amount;
return true;
}
Console.WriteLine("Withdrawal attempt failed.");
return false;
} public decimal Balance => _balance; public bool TransferTo(IBankAccount destination, decimal amount)
{
bool result = Withdraw(amount);
if (result)
{
destination.PayIn(amount);
}
return result;
} public override string ToString() =>
$"Jupiter Bank Current Account: Balance = {_balance,6:C}";
}
}
//VenusBank.cs

using System;

namespace Wrox.ProCSharp.VenusBank
{
public class SaverAccount : IBankAccount
{
private decimal _balance; public void PayIn(decimal amount) => _balance += amount; public bool Withdraw(decimal amount)
{
if (_balance >= amount)
{
_balance -= amount;
return true;
}
Console.WriteLine("Withdrawal attempt failed.");
return false;
} public decimal Balance => _balance; public override string ToString() =>
$"Venus Bank Saver: Balance = {_balance,6:C}";
}
}
//Program.cs
namespace UsingInterfaces
{
class Program
{
IBankAccount _golbal_obj =null;//全局变量
static void Main()
{
IBankAccount venusAccount = new SaverAccount();
IBankAccount jupiterAccount = new GoldAccount(); venusAccount.PayIn(200);
venusAccount.Withdraw(100);
Console.WriteLine(venusAccount.ToString()); jupiterAccount.PayIn(500);
jupiterAccount.Withdraw(600);
jupiterAccount.Withdraw(100);
Console.WriteLine(jupiterAccount.ToString()); } public static void Init()
{
_golbal_obj = new SaverAccount();//用子类去new
} public static void FunA()
{
if(_golbal_obj!=null)
{
_golbal_obj.PayIn(100);//直接调用SaverAccount 子类的 实现,所以这也是为什么需要子类全部都要实现,
_golbal_obj.Withdraw(100);//直接调用SaverAccount 子类的 实现
}
} }
}

c# 面向对象/继承关系设计的更多相关文章

  1. OC面向对象继承关系和组合关系笔记

    继承关系是描述类和类之间的关系,两个类分别称为子类和父类,子类继承了父类,子类就拥有了父类的属性和方法: 继承的关系特点描述出来就是:** “是” **  (例如:学生类 是 人类) 组合关系描述的语 ...

  2. js面向对象继承

    前言 最近看到js面向对象这章节了,主要学习了原型和面向对象继承关系,为了梳理自己的知识逻辑,特此记录. js的面向对象 先说说我目前了解的js创建对象方法 1.写一个函数,然后通过new创建对象 2 ...

  3. 面向对象设计之------Is-A(继承关系)、Has-A(合成关系,组合关系)和Use-A(依赖关系)(转)

    原文url:http://blog.csdn.net/loveyou128144/article/details/4749576 @Is-A,Has-A,Use-A则是用来描述类与类之间关系的.简单的 ...

  4. 对象的继承关系在数据库中的实现方式和PowerDesigner设计

    原文:对象的继承关系在数据库中的实现方式和PowerDesigner设计 在面向对象的编程中,使用对象的继承是一个非常普遍的做法,但是在关系数据库管理系统RDBMS中,使用的是外键表示实体(表)之间的 ...

  5. Java实验项目三——编程实现Person类,学生类的设计及其继承关系

    Program: 编程实现Person类,学生类的设计及其继承关系 代码如下: 定义抽象类Person 1 /* 2 * Description:建立抽象类 3 * 4 * Written By:Ca ...

  6. JavaScript面向对象编程(9)高速构建继承关系之整合原型链

    前面我们铺垫了非常多细节.是为了让大家更加明晰prototype的使用细节: 如今能够将前面的知识整合起来,写一个函数用于高速构建基于原型链的继承关系了: function extend(Child, ...

  7. Java面向对象 继承(下)

     Java面向对象   继承(下) 知识概要:               (1)抽象类 1.1 抽象类概述                            1.2 抽象类的特点       ...

  8. day25 面向对象继承,多态,

    这两天所学的都是面向对象,后面还有几天也是它,面向对象主要有三个大的模块,封装,继承,多态,(组合),昨天主要讲了面向对象的命名空间,还有组合的用法,今天是讲的继承还有继承里面所包括的钻石继承,以及多 ...

  9. 游戏编程之Unity常用脚本类的继承关系

    前言学习Unity开发引擎的初学者会接触大量的脚本类,而这些类之间的关系往往容易被忽略.本文对Unity引擎开发中的一些常用类及其关系进行了简单的归纳总结. 博文首发地址:http://tieba.b ...

随机推荐

  1. java.lang.OutOfMemoryError:PermGen space tomcat7 内存溢出

    Tomcat 解决 在启动项目的时候,会报java.lang.OutOfMemoryError:PermGen space错误. 在tomcat/bin/catalina.sh  windows li ...

  2. Codeforces 1182D Complete Mirror [树哈希]

    Codeforces 中考考完之后第一个AC,纪念一下qwq 思路 简单理解一下题之后就可以发现其实就是要求一个点,使得把它提为根之后整棵树显得非常对称. 很容易想到树哈希来判结构是否相同,而且由于只 ...

  3. 解决JavaWeb项目报错:The origin server did not find a current representation for the target resource or is not willing to disclose that one exists.

    明明有项目和文件,而且别的项目都可以运行,偏偏这个不能用,报错The origin server did not find a current representation for the targe ...

  4. 牛客训练21674——牛牛与LCM

    Problem 链接:https://ac.nowcoder.com/acm/problem/21674 来源:牛客网 牛牛最近在学习初等数论,他的数学老师给他出了一道题,他觉得太简单了, 懒得做,于 ...

  5. (转)glances用法

    借鉴:https://www.ibm.com/developerworks/cn/linux/1304_caoyq_glances/index.html glances 可以为 Unix 和 Linu ...

  6. 树莓派4硬件---GPIO篇

    树莓派拿到手已经两个多月了,其实从最开始的期待安装好ROS,到前几天完成了ROS的源码编译安装,对linux的调教也时花了些时间的.现在终于想起来,树莓派上还有GPIO,还没有用过了.说干就干,开始. ...

  7. go无缓冲通道

    package main import ( "fmt" "math/rand" "sync" "time" ) //wg ...

  8. oracle之nvl,nvl2,decode

    oracle sql常用查询nvl,nvl2,decode区别及使用方法 1,NVL( E1, E2) 如果E1为NULL,则NVL函数返回E2的值,否则返回E1的值,如果两个参数都为NULL ,则返 ...

  9. Vue学习手记04-跨域问题

    01-安装axios,指令(npm install --save axios)02-解决跨域问题 在config=>中创建一个新的文件proxyConfig.js module.exports ...

  10. arcgis python 表属性转html

    import arcpy import sys import string import os tablePath = arcpy.GetParameterAsText(0) filePath = a ...