本文转自:http://www.cnblogs.com/salam/archive/2010/10/29/1864246.html

现在学习Windows Phone 7开发资料十分有限,除了MSDN的官方开发文档外和一些博客外,几无其他的学习渠道。幸运地是美国的资深程序员兼作家Charles Petzold为大家免费放出了他的最新大作—《Programming windows phone 7 series》。他以往写的书籍本本是经典,包括我们耳熟能详的《Windows 程序设计》一书。

目前该书一共24章,,对Windows Phone 7平台的特征、XAML在程序界面和布局方面,以及XNA游戏开发都做了深入的解读。

这里奉上该书的免费下载地址和源代码,让我们开始Windows Phone 7的开发之旅吧! PDF格式: Programming Windows Phone 7 Series

源代码

下面是该书的目录:

Part I   The Basics

1   Hello, Windows Phone 7

Targeting Windows Phone 7

The Hardware Chassis

Sensors and Services

File | New | Project

A First Silverlight Phone Program

The Standard Silverlight Files

Color Themes

Points and Pixels

The XAP is a ZIP

An XNA Program for the Phone

2   Getting Oriented

Silverlight and Dynamic Layout

Orientation Events

XNA Orientation

Simple Clocks (Very Simple Clocks)

3   An Introduction to Touch

Low-Level Touch Handling in XNA

The XNA Gesture Interface

Low-Level Touch Events in Silverlight

The Manipulation Events

Routed Events

Some Odd Behavior?

4   Bitmaps, Also Known as Textures

XNA Texture Drawing

The Silverlight Image Element

Images Via the Web

Image and ImageSource

Loading Local Bitmaps from Code

Capturing from the Camera

The Phone’s Photo Library

5   Sensors and Services

Accelerometer

A Simple Bubble Level

Geographic Location

Using a Map Service

6   Issues in Application Architecture

Basic Navigation

Passing Data to Pages

Sharing Data Among Pages

Retaining Data across Instances

The Multitasking Ideal

Task Switching on the Phone

Page State

Isolated Storage

XNA Tombstoning and Settings

Testing and Experimentation

Part II   Silverlight

7   XAML Power and Limitations

A TextBlock in Code

Property Inheritance

Property-Element Syntax

Colors and Brushes

Content and Content Properties

The Resources Collection

Sharing Brushes

x:Key and x:Name

An Introduction to Styles

Style Inheritance

Themes

Gradient Accents

8   Elements and Properties

Basic Shapes

Transforms

Animating at the Speed of Video

Handling Manipulation Events

The Border Element

TextBlock Properties and Inlines

More on Images

Playing Movies

Modes of Opacity

Non-Tiled Tile Brushes

9   The Intricacies of Layout

The Single-Cell Grid

The StackPanel Stack

Text Concatenation with StackPanel

Nested Panels

Visibility and Layout

Two ScrollViewer Applications

The Mechanism of Layout

Inside the Panel

A Single-Cell Grid Clone

A Custom Vertical StackPanel

The Retro Canvas

Canvas and ZIndex

The Canvas and Touch

The Mighty Grid

10   The App Bar and Controls

ApplicationBar Icons

Jot and Application Settings

Jot and Touch

Jot and the ApplicationBar

Elements and Controls

RangeBase and Slider

The Basic Button

The Concept of Content

Theme Styles and Precedence

The Button Hierarchy

Toggling a Stopwatch

Buttons and Styles

TextBox and Keyboard Input

11   Dependency Properties

The Problem Illustrated

The Dependency Property Difference

Deriving from UserControl

A New Type of Toggle

Panels with Properties

Attached Properties

12   Data Bindings

Source and Target

Target and Mode

Binding Converters

Relative Source

The “this” Source

Notification Mechanisms

A Simple Binding Server

Setting the DataContext

Simple Decision Making

Converters with Properties

Give and Take

TextBox Binding Updates

13   Vector Graphics

The Shapes Library

Canvas and Grid

Overlapping and ZIndex

Polylines and Custom Curves

Caps, Joins, and Dashes

Polygon and Fill

The Stretch Property

Dynamic Polygons

The Path Element

Geometries and Transforms

Grouping Geometries

The Versatile PathGeometry

The ArcSegment

Bézier Curves

The Path Markup Syntax

How This Chapter Was Created

14   Raster Graphics

The Bitmap Class Hierarchy

WriteableBitmap and UIElement

The Pixel Bits

Vector Graphics on a Bitmap

Images and Tombstoning

Saving to the Picture Library

Becoming a Photo Extras Application

15   Animations

Frame-Based vs. Time-Based

Animation Targets

Click and Spin

Some Variations

XAML-Based Animations

A Cautionary Tale

Key Frame Animations

Trigger on Loaded

Animating Attached Properties (or Not)

Splines and Key Frames

The Bouncing Ball Problem

The Easing Functions

Animating Perspective Transforms

Animations and Property Precedence

16   The Two Templates

ContentControl and DataTemplate

Examining the Visual Tree

ControlTemplate Basics

The Visual State Manager

Sharing and Reusing Styles and Templates

Custom Controls in a Library

Variations on the Slider

The Ever-Handy Thumb

Custom Controls

17   Items Controls

Items Controls and Visual Trees

Customizing Item Displays

ListBox Selection

Binding to ItemsSource

Databases and Business Objects

Fun with DataTemplates

Sorting

Changing the Panel

The DataTemplate Bar Chart

A Card File Metaphor

18   Pivot and Panorama

Compare and Contrast

Music by Composer

The XNA Connection

The XNA Music Classes: MediaLibrary

Displaying the Albums

The XNA Music Classes: MediaPlayer

Part III   XNA

19   Principles of Movement

The Naïve Approach

A Brief Review of Vectors

Moving Sprites with Vectors

Working with Parametric Equations

Fiddling with the Transfer Function

Scaling the Text

Two Text Rotation Programs

20   Textures and Sprites

The Draw Variants

Another Hello Program?

Driving Around the Block

Movement Along a Polyline

The Elliptical Course

A Generalized Curve Solution

21   Dynamic Textures

The Render Target

Preserving Render Target Contents

Drawing Lines

Manipulating the Pixel Bits

The Geometry of Line Drawing

Modifying Existing Images

22   From Gestures to Transforms

Gestures and Properties

Scale and Rotate

Matrix Transforms

The Pinch Gesture

Flick and Inertia

The Mandelbrot Set

Pan and Zoom

Game Components

Affine and Non-Affine Transforms

23   Touch and Play

More Game Components

The PhingerPaint Canvas

A Little Tour Through SpinPaint

The SpinPaint Code

The Actual Drawing

PhreeCell and a Deck of Cards

The Playing Field

Play and Replay

24   Tilt and Play

3D Vectors

A Better Bubble Visualization

The Graphical Rendition

Follow the Rolling Ball

Navigating a Maze

本文转自:http://www.wpzune.com/

[转]"Windows Phone 7程序设计”完全版电子书可以免费下载了的更多相关文章

  1. python程序设计PDF高清完整版免费下载|百度云盘

    百度云盘:python程序设计PDF高清完整版免费下载 提取码:bvsz Python 程序设计基础难易程度适中.除Python应用开发基础知识之外,还适当介绍了Python标准库以及内置对象的工作原 ...

  2. 新旧版ubuntu镜像免费下载

    链接:https://pan.baidu.com/s/1hUNfiyA_Npj9QQ0vNLJ_Xw 密码:6k6i

  3. 在 windows 上安装免安装版的mysql

    在 windows 上安装免安装版的 1. 下载路径 https://downloads.mysql.com/archives/community/ 2. 解压 假设解压后的路径为:E:\Enviro ...

  4. Python编程:从入门到项目实践高清版附PDF百度网盘免费下载|Python入门编程免费领取

    百度网盘:Python编程:从入门到项目实践高清版附PDF免费下载 提取码:oh2g   第一部分 基础知识第1章 起步 21.1 搭建编程环境 21.1.1 Python 2和Python 3 21 ...

  5. MFC Windows程序设计源代码免费下载

    本人近期在网上找到了<MFC Windows程序设计>第二版的书内程序的源代码,特意上传CSDN上面,供学习MFC的程序猿们免费下载. 源代码下载: http://download.csd ...

  6. 《c#入门经典第五版》简介及pdf电子书网盘下载地址(收藏)

    <C#入门经典(第5版)>全面讲解C# 2010和.net架构编程知识,为您编写卓越C# 2010程序奠定坚实基础.C#入门经典系列是屡获殊荣的C#名著和超级畅销书.最新版的<C#入 ...

  7. 微软发布 Windows Server 2016 预览版第三版,开发者要重点关注Nano Server

    微软已经发布 Windows Server 2016 和 System Center 2016 第三个技术预览版,已经提供下载.Windows Server 2016 技术预览版第三版也是首个包括了容 ...

  8. Windows 10 RTM 官方正式版

    Windows 10 各版本区别: Windows 10 家庭版:供家庭用户使用Windows 10 专业版:供小型企业使用 在家庭版基础上增加了域账号加入.bitlocker.企业商店等功能Wind ...

  9. Windows 10 周年更新正式版下载 + win10 快捷键

    Windows 10 周年更新正式版  360云资源总汇(施工中): https://yunpan.cn/c6Svi7Az52XBs (提取码:e5dd)今后提到周年更新版.1607版或RS1版,都是 ...

随机推荐

  1. 能够提高开发效率的 Eclipse 实用操作

    工欲善其事,必先利其器.对于程序员来说,Eclipse便是其中的一个“器”.本文会从Eclipse快捷键和实用技巧这两个篇章展开介绍.Eclipse快捷键用熟后,不用鼠标,便可进行编程开发,避免鼠标分 ...

  2. 第二百八十八天 how can I坚持

    明天,就要回济南了.早上八点的票,去火车站还得一个半小时,六点就得起床啊,好早,忍了. 这两天又没法更新日志了.周一才能回来. 今天好忙,事情好杂. 其实不想请假. 算了,睡觉了,没什么可写的了.是没 ...

  3. HTML5每日一练之input新增加的六种时间类型应用

    今天介绍一下input在HTML5中新增加的时间类型的应用,与昨天的练习一样,如果在以下这几种输入框中输入的格式不正确,也是无法提交的. 注意:此种类型的input在Opera10+中效果为佳,Chr ...

  4. html5+css3中的background: -moz-linear-gradient 用法

    在CSS中background: -moz-linear-gradient 让网站背景渐变的属性,目前火狐3.6以上版本和google浏览器支持这个属性. background: -moz-linea ...

  5. Linux下的scp拷贝命令详解

    相同Linux系统中对文件复制拷贝可以用CP命令: cp [options] source dest cp [options] source... directory 说明:将一个档案拷贝至另一档案, ...

  6. HDU 4901 The Romantic Hero (计数DP)

    The Romantic Hero 题目链接: http://acm.hust.edu.cn/vjudge/contest/121349#problem/E Description There is ...

  7. HDU 5754 Life Winner Bo (博弈)

    Life Winner Bo 题目链接: http://acm.hdu.edu.cn/showproblem.php?pid=5754 Description Bo is a "Life W ...

  8. BestCoder Round #73 (div.2)(hdu 5630)

    Rikka with Chess Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/65536 K (Java/Others) ...

  9. POJ 3660 Cow Contest (Floyd)

    题目链接:http://poj.org/problem?id=3660 题意是给你n头牛,给你m条关系,每条关系是a牛比b牛厉害,问可以确定多少头牛的排名. 要是a比b厉害,a到b上就建一条有向边.. ...

  10. Unity3D之Mecanim动画系统学习笔记(八):Animator Layers(动画分层)

    解决什么问题? 动画分层可以用来解决什么样的问题呢?试想一下如果你要开发一款第三人称的射击游戏,那么肯定是希望身体的动画分为上下两部分,上方根据瞄准的位置和是否射击进行动画播放,下方根据移动播放动画. ...